Dimitris trying to make scenario.

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Dimitris GR
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Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 09:01, Monday

I open the suite, go to scenario/savegame, new scenario.
The efile is the ATOMIC, i gave a name to scenario/
I did not wright the intro text yet.
Then i download the map and add it.
I choose Player 1 main country Germany and sup country Italy and for player 2 main country UK and sup Greece.
I left the options as it is (i ll change them later) and i set the date at 1/9/1943
And now i don't know how to choose units.

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Re: Dimitris trying to make scenario.

Post by LuisGuzman » 2022-04-25 09:29, Monday

You need to open Units Setting View (gun icon on toolbar) or the Map Settings View (next icon to Units in toolbar), and then click the typical "Purchase" icon to pop up a form to select units to add.

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 09:57, Monday

Thank you Luis :cool :yes

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 12:29, Monday

I add some units and try to play but all the units move eveywhere with the same way, like a clear area, even to the sea. :dunno

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-25 12:37, Monday

When you do not select a mapx file when you start the scenario, then you have to load the mapx file later.
The mapx file contains all the information about terrain and roads etc.

Load scenario and go to Map Editor View and load 1472_rhodes.mapx

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 12:52, Monday

I did it but nothing changes. Maybe i need to make eveything from the begin?

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-25 13:18, Monday

No, it should work like this. I do this often when i change a map for a scenario (e.g. change to enlarged map) i have to load mapx file like this too.

Load the mapx file, save scenario and quit Suite. It must work :lol
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 15:56, Monday

It works now. :huh :) :banana
Ok i ll work on it now, i guess i will have a lot of questions.
But the basic question is: The enemy will be aggresive, so it can capture my flags, then my main army that arrives from far, will have to recapture theese. How i set theese flags so i don't loose?

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-25 17:22, Monday

Which victory condition you want to use?
Capture [number of] VH or Hold [number of] VH?

Both victory conditions are possible. With "hold VH" you may loose all VHs and recapture them later. The scenario will only end after the last turn.

With "capture VH" the enemy might capture all VHs and wins the scenario and the players loose. (Technically it is possible to add a hidden VH that is in possesion of the player and the AI can not capture it, but that is maybe not something you wanna do in your first scenario)
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 17:33, Monday

I prefer Hold. I want 4 VH and some flags to airports. For the moment i will not add air transport, so enemies and my army that will arrive to recapture the island will only have naval transport. I have to choose Naval transport or not?

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-25 18:01, Monday

In a standalone scenario (scenario that is not part of a campaign) you only have to set naval transport when you want the player to embark units at a port. I guess that is not neccessary in your scenario. So you don't have to set any naval, air, train, helo transport.

So you set 4 VH (for both players) at Map Settings view. Then you go to Scenario Summary View, like shown in the picture below.
Klick on [Victory Conditions] which is marked in purple color.

Tick [Control #VH] box and set the numbers you want. For example hold 4 VH for brilliant victory, 3 for victory and 2 for tactical victory.

Then set turns for each victory. It has to be the same because it is "hold number of VH victory condition".

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 18:05, Monday

I load your scenario Operation Sonnenblume and copy scenario options. I also make a choice so ports will not be supply. I think i am ready to start place units.

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 18:32, Monday

Question: Lighthouses are not in German-Italy army?

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-25 18:46, Monday

Lighthouses, radar bunkers and all sorts of fortifications and bunkers are in "all countries".
Go to buy screen and choose [all countries] on the right and fortification class on the left. There you will find the lighthouse:

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 19:03, Monday

I guess that is harder than every campaign you make. Thanks a lot!!!!!!! :cool

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 20:38, Monday

OK my problem is that AI is not smart at all. He moves to captured VH and leaves 1 VH that has no guards. At other VH don't even try to attack.

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-25 20:51, Monday

Have you set the VHs for both sides?

You can mail me your scenario, then i can take a look if you want.
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 20:58, Monday

You have email :yes

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-25 21:09, Monday

You have to set the VH for both sides. See picture below.

Other frequent reasons why AI is not moving its units is:
- a unit has some entrenchment. AI don't want to give up a (good) entrenched position and loose entrenchment points.
- a unit has no or a bad transport. If AI units have a good (tracked) transport, they are more willing to move.


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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-25 21:33, Monday

Much better :yes I guess i am stupid not AI :D :D
Now i want to add pp to flags and start playing.
Once more, thank you!!!

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-26 11:03, Tuesday

A couple of question, not so important, i already start to play (it is so strange to want the enemy to be good)
1. How to add pp to flags
2. How deploy paratroopers on air?

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-26 13:27, Tuesday

Dimitris GR wrote:
2022-04-26 11:03, Tuesday
2. How deploy paratroopers on air?
When a unit is deployed on the map you can embark them to planes using [embark]. Then choose transport from the list.
When building a scenario, this even works when the unit has, for example, a truck transport that is not able to use air transport.

About prestige i will post later.

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-26 14:40, Tuesday

Great, anyway for the moment prestige is not so important. I found the way way with turns and days, but i want some units that i deploy, to show up next day (like reinforcements)

After this i believe i can finaly play the entire scenario. Then i liked you to play this (and maybe and other users) and tell me my mistakes.
I also start to working intro, so the player to know what about is this battle, and some infos about enemy etc.

PS It is harder than i thought, but it is very interesting.

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-26 15:19, Tuesday

One more question:
How when i test the game can i see enemy movements? I wonder if there is a choice so i can see enemy but not enemy can see my units.
I thought to buy a temp unit with spot 200 but i am not sure if this will work.

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-26 16:13, Tuesday

The best is to put a radar bunker with 255 spotting in every corner of the map. You still can not see every mountain and wood hex, but there is no better option as far as i know.

First, you have to set an owner for every flagged hex, supply hex, victory hex. See picture 1.
In your scenario you won't get any prestige because all flags and VH are in your possession at the start of the scenario.
But you can set turn prestige. You can eiter set prestige manually for every turn or set a global prestige amount for all turns. This works the same for player 1 and player 2 (AI). See picture 2.

When units should appear as reinforcements in a later turn you can set this in map settings view or unit settings view. Just enter the turn number when the unit should appear. In map settings view you have to confirm with pressing TAB key. See pictures 3 and 4.

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-26 18:40, Tuesday

I make some progress ( i think).
I ll send you and if you have time and try it, i ll be gloud. I am sure that you will find 12389473 mistakes but it is my first try, so it is good to learn from a great designer as you.
I sure need to add more air units but i can't wait to say me how this is loook.

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-26 21:42, Tuesday

Got the scenario. I will play it tomorrow :howdy
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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-26 23:03, Tuesday

Okay, i already played some turns. here is the situation after the 7th turn.

In the northwest my torpedo boats crashed into the enemy submarines and i triy to navigate the naval transports around the submarines. I plan to land at the northwestern coast.

In the very south my para recon and a aux units recaptured the airfield VH. In the west the paras also recaptured the VH while the rest of the paras is on their way to the east.

In the north i am about to loose Rhodes city. The enemy battleships are powerful and i had to evacuate some units a little to the east, so i might save them.
My destroyers were able to damage a lot of enemy naval transports though.
Now my own ships arrived and i will try to sink the enemy battleship with the submarine.
My fighters got shot down and the bomber is damaged.

In the east my position is bad and i don't know how long i can defend against the enemy.

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-27 08:12, Wednesday

I did it a little better than you, because i read the message to wach out enemy subs :lol :lol :lol

I find out that if you edit the scenario (e.g. i added more reinforcements) you need to play from the begin. That is a little annoying. Anyway, i continue and i believe (for the moment) that i have no more questions. Thanks again!!! I believe that with your screenshots will be a lot easy for new designers to start.

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-27 09:09, Wednesday

There was no message about submarines :lol
There is no intro text or turn message yet.
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-27 10:47, Wednesday

Why i see and the intro and the turn messages? Is in differnet file?

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-27 12:04, Wednesday

Turn messages and intro text are in seperate files. You sent me the scenario file only. There should be more files named "Rhodes" in your scenario folder.
We can add your scenario to the efile, just the title and intro text have to follow the conventions. You can take a look at the other standalone scenarios to see how it looks. I can also create a intro picture :cool
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-27 13:38, Wednesday

I am sorry about your torpados boats :bonk :bonk :bonk
I see 3 files, 1 that is the Rhodes.xscn, 1 that is Rhodes.tmsg and 1 that is Rhodes_i
I have to make some changes to the armies and do more playtest.

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-27 17:57, Wednesday

Dimitris GR wrote:
2022-04-27 13:38, Wednesday
I see 3 files, 1 that is the Rhodes.xscn, 1 that is Rhodes.tmsg and 1 that is Rhodes_i
Yes, but you only sent me one of these :lol The scenario file.

Before i continue playing this evening, just some general thoughts not only for this scenario:

- When all units in a scenario have the same experience i know the designer was lazy :P :lol So it is nice to have some variety in experience.

- Add some leaders to each side.

- Add a base strength for enemy units, so they won't replenish to full strength after they had been damaged. (When AI has the prestige to do so).

- Don't deploy units in massive blocks. Have them dispersed a little bit. That looks much better and more "natural".

- Deploy enemy units disperesed, so they do not attack all from the same direction at the same time.

- In scenarios where the AI has no airfield, you can give some additional ammo to enemy planes.

- A good poetic scenario intro text is always welcome, but also tell the player what he has to do.
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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-27 21:57, Wednesday

This was a good scenario and i enjoyed playing it very much :cool :cool
From the look of the scenario i would not know that it was your first one :clap

You saw my positions in the previous screenshot. Now i continue: My navy sank the enemy ships in the north and then i disembarked all the naval transports along the western and northwestern coast.
The enemy managed to capture Lindos in the east in the 13th turn, but by that time the south, west and north were completely under my control and a large force of german reinforcements was on its way to Lindos. In the 17th turn i destroyed the last enemy ground units. I even was able to shot down the enemy fighters in the next turns with my MG units. So the final turns i just had to click away because the enemy had only the submarines left.
Two of my units gained leaders. I see in the after scenario report that gained exp is only marked for the reinforcements :huh My best unit was the italian tank.

Some observations (additional to my previous post):

- 3 italian entrenched infantry have 0 experience.
- The Lindos VH is on the port hex and i could not refill my ships because of the entrenched infantry.
- The german ships/submarine in the southwest have only little impact on the scenario and you may delete them. Only the battleship would shell the enemy ground units and without it will just be a tiny bit harder.
- I guess you can cut the scenario by two turns.

I very much hope that you will continue your career as a Open General scenario designer :cool :cool

OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev)
Efile folder: D:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 14th April 2022
..
Current scenario: Battle of Rhodes, VH prestige is 0 , All map prestige is: 0
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 23
AI stance is Aggressive Using map: 1472

Infantry
Carabinieri 38 , , 1 bars , 181 exp , Italy , 2/10 , 0 kill , 48 pp - U:009
Carabinieri 38 , , 1 bars , 158 exp , Italy , 6/10 , 0 kill , 48 pp - U:010
Carabinieri 38 , , 1 bars , 180 exp , Italy , 10/10 , 0 kill , 48 pp - U:011
Fanteria 42 , Horse Transport , , 1 bars , 165 exp , Italy , 3/10 , 1 kill , 156 pp - U:050
Infanterie 42 , Sd.Kfz. 3 Maultier , , 1 bars , 159 exp , Germany , 10/10 , 1 kill , 276 pp - U:100 [+9 exp]
Infanterie 42 , Sd.Kfz. 3 Maultier , , 1 bars , 160 exp , Germany , 8/10 , 0 kill , 276 pp - U:101 [+10 exp]
Infanterie 42 , Sd.Kfz. 3 Maultier , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 276 pp - U:102
Infanterie 42 , Sd.Kfz. 3 Maultier , , 1 bars , 166 exp , Germany , 9/10 , 1 kill , 276 pp - U:103 [+16 exp]
Kradschützen 42 , , 1 bars , 162 exp , Germany , 10/10 , 1 kill , 216 pp - U:104 [+12 exp]
Infanterie (mot) 42 , Sd.Kfz. 3 Maultier , , 2 bars , 252 exp , Germany , 6/10 , Aggressive Maneuver , 2 kill , 348 pp - U:105 [+102 exp]
Infanterie (mot) 42 , Sd.Kfz. 3 Maultier , , 1 bars , 176 exp , Germany , 9/10 , 0 kill , 348 pp - U:106 [+26 exp]
Infanterie (mot) 42 , Sd.Kfz. 3 Maultier , , 1 bars , 164 exp , Germany , 10/10 , 0 kill , 348 pp - U:107 [+14 exp]
Infanterie (mot) 42 , Sd.Kfz. 3 Maultier , , 1 bars , 165 exp , Germany , 10/10 , 1 kill , 348 pp - U:108 [+15 exp]
Fallschirmjäger 42 , Sd.Kfz. 2 , , 2 bars , 224 exp , Germany , 7/10 , 2 kill , 468 pp - U:120 [+74 exp]
Fallschirmjäger 42 , Sd.Kfz. 2 , , 1 bars , 184 exp , Germany , 5/10 , 0 kill , 468 pp - U:121 [+34 exp]
Fallschirmpioniere 42 , Sd.Kfz. 2 , , 1 bars , 196 exp , Germany , 3/10 , 1 kill , 540 pp - U:122 [+46 exp]

Tank
P26/40 , , 3 bars , 314 exp , Italy , 8/10 , 8 kill , 564 pp - U:031
PzKpfw IIIN , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 468 pp - U:109
PzKpfw IIIJ , , 1 bars , 167 exp , Germany , 10/10 , 2 kill , 444 pp - U:110 [+17 exp]

Recon
AB-41 , , 2 bars , 228 exp , Italy , 3/10 , 0 kill , 264 pp - U:026
Fahrradaufklärer 40 , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 180 pp - U:111
Fallschirmaufklärer 39 , , 2 bars , 201 exp , Germany , 10/10 , 2 kill , 324 pp - U:123 [+51 exp]

Anti-Tank
47mm 47/32 , , 2 bars , 203 exp , Italy , 3/10 , 1 kill , 84 pp - U:028
88mm Flak 41 im Erdkampf , Sd.Kfz. 3/5 Maultier , , 1 bars , 185 exp , Germany , 10/10 , 2 kill , 564 pp - U:112 [+35 exp]
150mm sIG33 , Sd.Kfz. 3 Maultier , , 1 bars , 192 exp , Germany , 6/10 , 1 kill , 396 pp - U:113 [+42 exp]
105mm LG42 , Sd.Kfz. 2 , , 1 bars , 184 exp , Germany , 5/10 , 0 kill , 528 pp - U:124 [+34 exp]

Flak
20mm 20/65 Camion , , 2 bars , 200 exp , Italy , 6/10 , 1 kill , 216 pp - U:007
MG 42 , Opel Blitz 1,5t , , 1 bars , 152 exp , Germany , 9/10 , 0 kill , 264 pp - U:114 [+2 exp]
MG 42 , Opel Blitz 1,5t , , 2 bars , 257 exp , Germany , 10/10 , Resilience , 2 kill , 264 pp - U:115 [+107 exp]
FJ MG 43 , Sd.Kfz. 2 , , 1 bars , 193 exp , Germany , 8/10 , 4 kill , 396 pp - U:125 [+43 exp]

Fortification
Lighthouse , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 36 pp - U:013
Lighthouse , , 1 bars , 164 exp , Germany , 3/10 , 0 kill , 36 pp - U:014
Lighthouse , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 36 pp - U:015
Lighthouse , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 36 pp - U:016

Artillery
81mm Granatwerfer 34 , Sd.Kfz. 10 , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 372 pp - U:116
81mm Granatwerfer 34 , Sd.Kfz. 10 , , 1 bars , 152 exp , Germany , 10/10 , 1 kill , 372 pp - U:117 [+2 exp]
81mm Granatwerfer 34 , Sd.Kfz. 10 , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 372 pp - U:118
105mm sK18 , Sd.Kfz. 3/5 Maultier , , 1 bars , 191 exp , Germany , 10/10 , 2 kill , 720 pp - U:119 [+41 exp]

Submarine
Marconi , , 1 bars , 174 exp , Italy , 10/10 , 3 kill , 492 pp - U:131 [+24 exp]
Typ IX , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 492 pp - U:136

Destroyer
MAS 500 , , 2 bars , 231 exp , Italy , 9/10 , 2 kill , 180 pp - U:033
Motosilurante CRDA 60t , , 2 bars , 209 exp , Italy , 6/10 , 2 kill , 168 pp - U:034
MAS , , 2 bars , 236 exp , Italy , 10/10 , 0 kill , 168 pp - U:035
Navigatori , , 3 bars , 316 exp , Italy , 9/10 , 3 kill , 276 pp - U:036
MAS 500 , , 1 bars , 167 exp , Italy , 2/10 , 1 kill , 180 pp - U:127 [+17 exp]
Maribello , , 2 bars , 206 exp , Italy , 9/10 , 1 kill , 168 pp - U:132 [+56 exp]
Schnellboot S 38 , , 1 bars , 175 exp , Germany , 10/10 , 0 kill , 180 pp - U:135 [+25 exp]

Capitol Ship
Littorio (Planes:0/1), , 2 bars , 218 exp , Italy , 10/10 , 3 kill , 1668 pp - U:133 [+68 exp]
Bismarck (Planes:0/2), , 1 bars , 187 exp , Germany , 10/10 , 2 kill , 1728 pp - U:134 [+37 exp]

Player 1 : Germany, Italy
Killed: INF:23 TNK:2 RCN:4 AT:3 FLAK:6 ATY:10 FTR:2 TB:2 DD:4 BS:3 Total: 59
Lost : INF:7 TNK:1 RCN:3 AT:1 FLAK:2 ATY:8 AD:2 FTR:2 TB:1 DD:1 Total: 28

Averages:
Infantry * 16 Units * 1 Leaders Total : 2842 exp, 10 kill, 4488 pp Average: 178 exp, 1 kill, 281 pp
Tank * 3 Units * 0 Leaders Total : 631 exp, 10 kill, 1476 pp Average: 210 exp, 3 kill, 492 pp
Recon * 3 Units * 0 Leaders Total : 579 exp, 2 kill, 768 pp Average: 193 exp, 1 kill, 256 pp
Anti-Tank * 4 Units * 0 Leaders Total : 764 exp, 4 kill, 1572 pp Average: 191 exp, 1 kill, 393 pp
Flak * 4 Units * 1 Leaders Total : 802 exp, 7 kill, 1140 pp Average: 201 exp, 2 kill, 285 pp
Fortification * 4 Units * 0 Leaders Total : 614 exp, 0 kill, 144 pp Average: 154 exp, 0 kill, 36 pp
Artillery * 4 Units * 0 Leaders Total : 643 exp, 3 kill, 1836 pp Average: 161 exp, 1 kill, 459 pp
Submarine * 2 Units * 0 Leaders Total : 324 exp, 3 kill, 984 pp Average: 162 exp, 2 kill, 492 pp
Destroyer * 7 Units * 0 Leaders Total : 1540 exp, 9 kill, 1320 pp Average: 220 exp, 1 kill, 189 pp
Capitol Ship * 2 Units * 0 Leaders Total : 405 exp, 5 kill, 3396 pp Average: 203 exp, 3 kill, 1698 pp
* Summary: * 49 Units * 2 Leaders Total : 9144 exp, 53 kill, 17124 pp Average: 187 exp, 1 kill, 349 pp


Player 1 Germany, Italy has 49 units total (core+aux):
Infantry : 16
Tank : 3
Recon : 3
Anti-Tank : 4
Flak : 4
Fortification : 4
Artillery : 4
Submarine : 2
Destroyer : 7
Capitol Ship : 2
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-28 07:11, Thursday

Thanks for the advices and i am happy that you liked.
I have a lot of work more. Sure i will add various exp to units, some leaders and change enemy posistions.
I haven't play it to the end, from the file you have i already make 4-5 times changes. Imagine that every change i make, i have to play for about 1 hour.
For the moment i will not look to learn about pp.
Is there a chance to make enemy units to focus in one target? e.g. I want some enemy paratroopers to go and capture 1 airfield?
I believe tomorrow i can send to you (and everybody likes) the complete scenario.
PS About intro: It supposed that you don't know how big is the attack. So i have many messages in turns, that give infos to the player. As i said i believe tomorrow i will be ready.
Thanks again

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-28 13:14, Thursday

You can add a objective hex (OH) for the paratroopers. They then will move to this hex.
You can enter hex coordinates or choose from the drop down menu.
You may or may not release them some hex away from the OH.

But make sure they do not crash (and get surprised) into the players planes that are deployed above the one airfield.


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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-28 21:31, Thursday

I am on my PC 14 hours. My head is burning :D
So i believe this scenario is 99% ready. I'd be gloud if you give one more try. I make a lot of changes, i gave o lot of time to the infos before turns to player.
I ll send you email all the files this time, and i hope and other players to ask to play this. I hope you like this and add it to your scenarios.

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-28 21:39, Thursday

As i am new designer, i want you to be strict.

PS All i want right now, is to play something, except Rhodes. :D

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-29 10:55, Friday

I edited the files and text, so they follow the conventions of the other standalone scenarios. If you agree with these changes, we now can add your scenario to the efile. Picture is from wikipedia and shows German tanks on Rhodes.

I will mail you the updated files.

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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-29 11:18, Friday

I am so happy and proud that my first attempt will be in your e-file. Thank you so much. The picture is great and the presentation too. :clap :clap :clap
Edit: I don't see the name of the playtester....

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-29 16:59, Friday

Haha okay, i will add the name of the playtester when he finished to playtest the scenario :lol
I guess tomorrow i will play it. Or later tonight :cool

Would it be good to add Rhodes to the Weltkrieg campaign? As a bonus scenario after a tactical victory at Sidi Barrani?
Of course i had to change some things, so some core units can be deployed. Maybe limited deployment at the ocean, so the player has to use Navy and paratroopers. What do you think?
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-29 17:41, Friday

The campaign is yours and is your choice. As i said, it is honor for me that this scenario is in your e-file.
I had in mind, the elite troops of the commander, to be some of the core of your campaign. Also Bismark etc....

I am a little sad because all theese years i just play. Off course without your help i could not make anything.
So, now tell me what scenario would you like to make? :)

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-29 17:56, Friday

Dimitris GR wrote:
2022-04-29 17:41, Friday
So, now tell me what scenario would you like to make? :)
Please, what do you mean? I don't understand, sorry :bonk :lol

It would be a good opportunity to make use of the Rhodes map in the Weltkrieg campaign. I don't remember if this is one of the maps that were requested by mythos but which he never used, like Mallorca. But i didn't use Rhodes myself yet. It would be nice to have it in the campaign. And it doesn't really matter if there will be 70 or 71 scenarios :lol
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-29 18:08, Friday

I remember my self that Rhodes was in your Italian campaign that you finaly don't use. I was asking you where is Rhodes and you said me that it was at your plans but you never use it (if i remember well, respect to my age :D :D :D )

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-29 19:06, Friday

Okay, started playing the scenario. Seems much harder now. Nice turn messages :yes

Yeah, you are right. I conisdered adding a Rhodes scenario to the Italian campaign, but i thought it would be not logical to fight the german allies after so many victorious scenarios :lol and i had no better idea back then.
Maybe just Mallorca and Malta maps were requested by mythos and i made Rhodes for other reasons. I don't remember. Anyway, i am glad we have the maps :cool

You have plans for more scenarios? campaign? :naughty
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Re: Dimitris trying to make scenario.

Post by Dimitris GR » 2022-04-29 19:39, Friday

I always liked (as i remember said again) a great Soviet campaign, but in my mind is your mini campaign in Africa, with the same map. I have so good memories. This campaign with core units, could have 60 scenarios with 20 maps. Huge armys, not much upgrates, hospital units (go back to resuply e.g.), and lot of things that is in my mind.

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-04-30 13:25, Saturday

I understand what you mean. Having basically a unlimited map from Tunisia to Egypt, cut into seperate maps for the various scenarios.
It is very interesting but nowadays it is almost impossibel to get so many new maps. The maps, the maps are always missing :lol :lol

Anyway, for a "first" campaign, i would suggest a campaign with around 12 scenarios, so it is not too long.
But making a campaign is not very complicated, compared to scenarios. A campaign is just a row of consecutive scenarios.
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Re: Dimitris trying to make scenario.

Post by randowe » 2022-05-01 21:33, Sunday

I am at the end of the 9th turn in the updated scenario. There are much more units now and the beginning was a little harder. But now my reinforcements are about to join the fight and i even got some fighters and a Stuka :cool
In the north most of my units got destroyed but i was ableto hold the airfield. The enemy ships are all sunk or damaged. Once my submarine arrived on the scene i could fight the enemy battleship while my own battleship took care of the enemy cruisers.

I lost all VHs but was able to quickly recapture the VH in the very south with my paratroopers. As you can see my fleet of naval transport arrived at Rhodes and in the next turn i will start to disembark my forces. The enemy is currently sending its units down the coastal road along the eastern coast, so the north and west will be wide open...

I really like your turn messages :cool

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Re: Dimitris trying to make scenario.

Post by randowe » 2022-05-02 12:15, Monday

I enjoyed playing the scenario very much :cool :banana

Towards the end it became more and more easy since i had a big numerical advantage when more and more enemy units got destroyed and my german reinforcements arrived on the battlefield. I was able to destroy all 96 enemy units.

The lighthouses maybe need to change country from Germany to Italy? I also had the feeling that the 500exp unit were too superior compared to the 150exp units. Maybe some more variation with the exp (for all units) would make things more even?

It is a great scenario and i am happy that we have it amongst ATOMIC standalone scenarios :clap

OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: 3.0 (Dev)
Efile folder: D:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 14th April 2022
..
Current scenario: 1943 BATTLE OF RHODES, VH prestige is 0 , All map prestige is: 0
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 23
AI stance is Aggressive Using map: 1472

Infantry
Carabinieri 38 , , 2 bars , 203 exp , Italy , 6/10 , 0 kill , 48 pp - U:009
Carabinieri 38 , , 1 bars , 157 exp , Italy , 8/10 , 1 kill , 48 pp - U:011
Infanterie 42 , Sd.Kfz. 3 Maultier , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 276 pp - U:100
Infanterie 42 , Sd.Kfz. 3 Maultier , , 1 bars , 180 exp , Germany , 10/10 , 1 kill , 276 pp - U:101 [+30 exp]
Infanterie 42 , Sd.Kfz. 3 Maultier , , 1 bars , 194 exp , Germany , 6/10 , 1 kill , 276 pp - U:102 [+44 exp]
Infanterie 42 , Sd.Kfz. 3 Maultier , , 2 bars , 202 exp , Germany , 8/10 , 1 kill , 276 pp - U:103 [+52 exp]
Kradschützen 42 , , 2 bars , 226 exp , Germany , 5/10 , 1 kill , 216 pp - U:104 [+76 exp]
Infanterie (mot) 42 , Sd.Kfz. 3 Maultier , , 1 bars , 183 exp , Germany , 7/10 , 2 kill , 348 pp - U:105 [+33 exp]
Infanterie (mot) 42 , Sd.Kfz. 3 Maultier , , 1 bars , 164 exp , Germany , 7/10 , 1 kill , 348 pp - U:106 [+14 exp]
Infanterie (mot) 42 , Sd.Kfz. 3 Maultier , , 1 bars , 170 exp , Germany , 10/10 , 1 kill , 348 pp - U:108 [+20 exp]
Fallschirmjäger 42 , Sd.Kfz. 2 , , 5 bars , 534 exp , Germany , 2/10 , Special Munition, 1 kill , 468 pp - U:120 [+84 exp]
Fallschirmjäger 42 , Sd.Kfz. 2 , , 5 bars , 507 exp , Germany , 10/10 , Special Munition, 2 kill , 468 pp - U:121 [+57 exp]
Fallschirmpioniere 42 , Sd.Kfz. 2 , , 5 bars , 522 exp , Germany , 8/10 , Skilled Reconnaissance , Fast Speed, 7 kill , 540 pp - U:122 [+72 exp]

Tank
M14/41 , , 1 bars , 188 exp , Italy , 10/10 , 3 kill , 360 pp - U:030
P26/40 , , 2 bars , 218 exp , Italy , 10/10 , 6 kill , 564 pp - U:031
PzKpfw IIIN , , 1 bars , 161 exp , Germany , 10/10 , 3 kill , 468 pp - U:109 [+11 exp]
PzKpfw IIIJ , , 1 bars , 177 exp , Germany , 10/10 , 1 kill , 444 pp - U:110 [+27 exp]

Recon
Bersaglieri Ciclisti 41 , , 2 bars , 246 exp , Italy , 4/10 , 5 kill , 288 pp - U:024
Fahrradaufklärer 40 , , 1 bars , 184 exp , Germany , 8/10 , 0 kill , 180 pp - U:111 [+34 exp]
Fallschirmaufklärer 39 , , 5 bars , 523 exp , Germany , 11/12 , Combat Support , FastEntrench, Fast Speed, 3 kill , 388 pp - U:123 [+73 exp]

Anti-Tank
88mm Flak 41 im Erdkampf , Sd.Kfz. 3/5 Maultier , , 1 bars , 173 exp , Germany , 6/10 , 0 kill , 564 pp - U:112 [+23 exp]
150mm sIG33 , Sd.Kfz. 3 Maultier , , 1 bars , 185 exp , Germany , 9/10 , 0 kill , 396 pp - U:113 [+35 exp]
105mm LG42 , Sd.Kfz. 2 , , 5 bars , 559 exp , Germany , 7/10 , Special Munition, 5 kill , 528 pp - U:124 [+109 exp]

Flak
MG 42 , , 1 bars , 186 exp , Italy , 9/10 , 0 kill , 168 pp - U:005
MG 42 , Opel Blitz 1,5t , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 264 pp - U:114
MG 42 , Opel Blitz 1,5t , , 1 bars , 198 exp , Germany , 9/10 , 0 kill , 264 pp - U:115 [+48 exp]
FJ MG 43 , Sd.Kfz. 2 , , 5 bars , 537 exp , Germany , 9/10 , Special Munition, 8 kill , 396 pp - U:125 [+87 exp]
MG 42 , Mules , , 2 bars , 232 exp , Italy , 2/10 , 0 kill , 240 pp - U:161

Fortification
Lighthouse , , 1 bars , 160 exp , Germany , 5/10 , 0 kill , 36 pp - U:013
Lighthouse , , 1 bars , 164 exp , Germany , 3/10 , 0 kill , 36 pp - U:014
Lighthouse , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 36 pp - U:015
Lighthouse , , 1 bars , 150 exp , Germany , 10/10 , 0 kill , 36 pp - U:016

Artillery
105mm 105/28 , Horse Transport , , 2 bars , 207 exp , Italy , 8/10 , 0 kill , 312 pp - U:020
81mm Mortar , Horse Transport , , 2 bars , 253 exp , Italy , 10/10 , 0 kill , 240 pp - U:023
81mm Granatwerfer 34 , Sd.Kfz. 10 , , 1 bars , 195 exp , Germany , 10/10 , 0 kill , 372 pp - U:116 [+45 exp]
81mm Granatwerfer 34 , Sd.Kfz. 10 , , 1 bars , 159 exp , Germany , 10/10 , 0 kill , 372 pp - U:117 [+9 exp]
81mm Granatwerfer 34 , Sd.Kfz. 10 , , 1 bars , 190 exp , Germany , 10/10 , 0 kill , 372 pp - U:118 [+40 exp]
105mm sK18 , Sd.Kfz. 3/5 Maultier , , 1 bars , 194 exp , Germany , 9/10 , 1 kill , 720 pp - U:119 [+44 exp]
FJ 81mm Granatwerfer 34 , Sd.Kfz. 2 , , 5 bars , 505 exp , Germany , 10/10 , Special Munition, 3 kill , 468 pp - U:126 [+55 exp]

Fighter
Re.2001OR , , 2 bars , 259 exp , Italy , 1/10 , 0 kill , 900 pp - U:047
Fw 190A-6 , , 5 bars , 516 exp , Germany , 11/12 , First Strike , 3 kill , 1166 pp - U:138 [+66 exp]
Bf 109G-10 , , 2 bars , 243 exp , Germany , 7/10 , 2 kill , 828 pp - U:139 [+93 exp]
MC.205(i) , , 1 bars , 192 exp , Germany , 7/10 , 3 kill , 900 pp - U:140 [+42 exp]
Bf 109G-6/Trop , , 2 bars , 220 exp , Germany , 4/10 , 3 kill , 780 pp - U:181 [+70 exp]

Dive Bomber
Ju 87T-1 , , 2 bars , 224 exp , Germany , 10/10 , 1 kill , 696 pp - U:182 [+74 exp]

Submarine
Marconi , , 1 bars , 172 exp , Italy , 10/10 , 4 kill , 492 pp - U:131 [+22 exp]
Typ IX , , 1 bars , 177 exp , Germany , 10/10 , 2 kill , 492 pp - U:162 [+27 exp]

Destroyer
Navigatori , , 2 bars , 281 exp , Italy , 7/10 , 3 kill , 276 pp - U:036
MAS 500 , , 2 bars , 256 exp , Italy , 2/10 , 0 kill , 180 pp - U:127 [+106 exp]
Motosilurante CRDA 60t , , 1 bars , 198 exp , Italy , 9/10 , 2 kill , 168 pp - U:128 [+48 exp]
Maribello , , 2 bars , 271 exp , Italy , 4/10 , Superior Maneuver , 1 kill , 168 pp - U:132 [+121 exp]
Schnellboot S 38 , , 2 bars , 232 exp , Germany , 10/10 , 0 kill , 180 pp - U:135 [+82 exp]

Capitol Ship
Littorio (Planes:0/1), , 2 bars , 254 exp , Italy , 10/10 , 5 kill , 1668 pp - U:133 [+104 exp]
Bismarck (Planes:0/2), , 5 bars , 501 exp , Germany , 10/10 , Aggressive Maneuver , 2 kill , 1728 pp - U:134 [+51 exp]

Player 1 : Germany, Italy
Killed: INF:45 TNK:2 RCN:4 AT:3 FLAK:8 ATY:12 FTR:6 TB:5 SUB:2 DD:4 BS:5 Total: 96
Lost : INF:12 RCN:4 AT:2 FLAK:2 ATY:5 AD:2 FTR:1 TB:1 DD:3 Total: 32

Averages:
Infantry * 13 Units * 1 Leaders Total : 3392 exp, 19 kill, 3936 pp Average: 261 exp, 1 kill, 303 pp
Tank * 4 Units * 0 Leaders Total : 744 exp, 13 kill, 1836 pp Average: 186 exp, 3 kill, 459 pp
Recon * 3 Units * 1 Leaders Total : 953 exp, 8 kill, 856 pp Average: 318 exp, 3 kill, 285 pp
Anti-Tank * 3 Units * 0 Leaders Total : 917 exp, 5 kill, 1488 pp Average: 306 exp, 2 kill, 496 pp
Flak * 5 Units * 0 Leaders Total : 1303 exp, 8 kill, 1332 pp Average: 261 exp, 2 kill, 266 pp
Fortification * 4 Units * 0 Leaders Total : 624 exp, 0 kill, 144 pp Average: 156 exp, 0 kill, 36 pp
Artillery * 7 Units * 0 Leaders Total : 1703 exp, 4 kill, 2856 pp Average: 243 exp, 1 kill, 408 pp
Fighter * 5 Units * 1 Leaders Total : 1430 exp, 11 kill, 4574 pp Average: 286 exp, 2 kill, 915 pp
Dive Bomber * 1 Units * 0 Leaders Total : 224 exp, 1 kill, 696 pp Average: 224 exp, 1 kill, 696 pp
Submarine * 2 Units * 0 Leaders Total : 349 exp, 6 kill, 984 pp Average: 175 exp, 3 kill, 492 pp
Destroyer * 5 Units * 1 Leaders Total : 1238 exp, 6 kill, 972 pp Average: 248 exp, 1 kill, 194 pp
Capitol Ship * 2 Units * 1 Leaders Total : 755 exp, 7 kill, 3396 pp Average: 378 exp, 4 kill, 1698 pp
* Summary: * 54 Units * 5 Leaders Total : 13632 exp, 88 kill, 23070 pp Average: 252 exp, 2 kill, 427 pp


Player 1 Germany, Italy has 54 units total (core+aux):
Infantry : 13
Tank : 4
Recon : 3
Anti-Tank : 3
Flak : 5
Fortification : 4
Artillery : 7
Fighter : 5
Dive Bomber : 1
Submarine : 2
Destroyer : 5
Capitol Ship : 2
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