Turn limits. How do YOU do it?
Posted: 2023-08-13 14:06, Sunday
Wondering. (Idle summer chat...)
When designing a scenario, I initially set very generous turn limits and play it through myself once or twice just to check if everything goes as planned. Then, when I'm happy with it, I set the "BV" turn limit to my own victory time +1 (or 2, depending) turns, and the other ones accordingly (like, +5 and +10 turns).
I think this is generous, because of course I know what's coming, but that is mostly just a psychological advantage, you still have to get through all those enemy units... And since I don't create any (voluntary) traps, with a little bit of prudence and logic the player should be able to face everything the scenario will be throwing at him: Strategic points and VHs are obviously (better) defended, depending on the situation there will be counter-attacks coming, and the enemy will get more or less reinforcements, there should be no surprise there.
Meaning I expect the player to take about the same time as me, maybe even less since I'm very prudent by nature.
How do you guys do it? Does anybody care to share?
(Currently working on my own version of a long "Blitzkrieg" campaign, where you start as Condor Legion and (potentially) end up in Washington. Or, most likely, defending Berlin in a heroic last stand. Lots of time to think about OG strategies and means to keep it interesting despite the long series of seemingly identical "capture all VHs" type scenarios...)
When designing a scenario, I initially set very generous turn limits and play it through myself once or twice just to check if everything goes as planned. Then, when I'm happy with it, I set the "BV" turn limit to my own victory time +1 (or 2, depending) turns, and the other ones accordingly (like, +5 and +10 turns).
I think this is generous, because of course I know what's coming, but that is mostly just a psychological advantage, you still have to get through all those enemy units... And since I don't create any (voluntary) traps, with a little bit of prudence and logic the player should be able to face everything the scenario will be throwing at him: Strategic points and VHs are obviously (better) defended, depending on the situation there will be counter-attacks coming, and the enemy will get more or less reinforcements, there should be no surprise there.
Meaning I expect the player to take about the same time as me, maybe even less since I'm very prudent by nature.
How do you guys do it? Does anybody care to share?
(Currently working on my own version of a long "Blitzkrieg" campaign, where you start as Condor Legion and (potentially) end up in Washington. Or, most likely, defending Berlin in a heroic last stand. Lots of time to think about OG strategies and means to keep it interesting despite the long series of seemingly identical "capture all VHs" type scenarios...)