Iconography
Posted: 2024-02-03 17:41, Saturday
Howdy all y'all,
I'm working on making Polish historically accurate icons (or at least more accurate than what exists right now), and I've run into a little problem...
I make an approximation of whatever I'm building in Sprocket, then I take screenshots, and then I shrink the vehicle to fit the size of existing icons of something of a similar size.
This is a 25TP model, I still have some touching up to do anyways, it is just a test run, don't panic.
As shown above, the shrunken render is made in a 3D perspective, rather than a 2D projection (note the sides of the original tank do not appear to get narrower towards the rear).
The big question is - I looked through a bunch of icons and every single one is without a perspective view. Should I manually touch up the pixels, or are we fine with some being a bit different than others?
Maybe there is a way to export from Sprocket and then render without perspective, so I can have a good template to look at right away?
I'd like to know the conventions before putting a lot of time into this.
I'll be making the 4TP, PzInż 130, PzInż 160 (armed with a 37mm, 47mm and 65mm), 14TP (as a tank with a 37mm and 47mm, as an AA tank with a twin 20 mm and single 40mm, as a tank destroyer with a 75mm and as a SPG with a 120mm howitzer/mortar), 25TP (tank with 75mm gun as shown on the test images, tank destroyer with a 90mm gun and SPG with a 155 mm gun).
Then I'll probably add a couple armored cars and half tracks.
Total planned = about 20 icons.
Historical accuracy note - bold = built or in the process of building, italic = designed or being worked on, underline = the chassis and gun existed or was being built, but were not combined or designed to be combined.
I'm working on making Polish historically accurate icons (or at least more accurate than what exists right now), and I've run into a little problem...
I make an approximation of whatever I'm building in Sprocket, then I take screenshots, and then I shrink the vehicle to fit the size of existing icons of something of a similar size.
This is a 25TP model, I still have some touching up to do anyways, it is just a test run, don't panic.
As shown above, the shrunken render is made in a 3D perspective, rather than a 2D projection (note the sides of the original tank do not appear to get narrower towards the rear).
The big question is - I looked through a bunch of icons and every single one is without a perspective view. Should I manually touch up the pixels, or are we fine with some being a bit different than others?
Maybe there is a way to export from Sprocket and then render without perspective, so I can have a good template to look at right away?
I'd like to know the conventions before putting a lot of time into this.
I'll be making the 4TP, PzInż 130, PzInż 160 (armed with a 37mm, 47mm and 65mm), 14TP (as a tank with a 37mm and 47mm, as an AA tank with a twin 20 mm and single 40mm, as a tank destroyer with a 75mm and as a SPG with a 120mm howitzer/mortar), 25TP (tank with 75mm gun as shown on the test images, tank destroyer with a 90mm gun and SPG with a 155 mm gun).
Then I'll probably add a couple armored cars and half tracks.
Total planned = about 20 icons.
Historical accuracy note - bold = built or in the process of building, italic = designed or being worked on, underline = the chassis and gun existed or was being built, but were not combined or designed to be combined.