CC 54 - Parabellum @ 100% done *

Mussolini’s Afrika Korps by Jurgen Smet (Wonderdoctor) for OpenAK Efile.

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CC 54 - Parabellum @ 100% done *

Post by Parabellum » 2022-06-11 20:37, Saturday

OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: Default (0.91)
Efile folder: C:\Open General 0.93.4.0\EFILE_CC54\ * Efile version: CC54-Mussolini's Afrika Korps 1.0 with OpenAK 0.285
Campaign: MUSSOLINI'S AFRIKA KORPS, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Frontier Raid , #0 , Loss , score:-2
2 On to Sidi Barrani , #1 , Tactical Victory , score:10
3 On to Mersa Matruh , #2 , Tactical Victory , score:10
4 A dance with the queen , #3 , Loss , score:-12
5 Fortress at Bardia , #4 , Loss , score:-1
6 Beda-Fomm , #5 , Loss , score:-11
7 Tripoli - A Missed Opportunity , #6 , Victory , score:33
8 Operation Sonnenblume , #7 , Brilliant Victory , score:57 +++ Proto: 88mm 88/56
9 The Benghazi Handicap , #8 , Brilliant Victory , score:52
10 Tobruk - The Easter Battle , #9 , Brilliant Victory , score:55 +++ Proto: 90mm 90/53 Camion
11 Tobruk - Ras El Madauur , #10 , Tactical Victory , score:13
12 Operation Brevity , #11 , Brilliant Victory , score:55
13 Operation Battleaxe , #12 , Brilliant Victory , score:55 +++ Proto: M14/41
14 Operation Crusader , #13 , Loss , score:-9
15 Crusader, the aftermath - Gazala 41 , #14 , Brilliant Victory , score:53
16 The battle of Gazala , #15 , Tactical Victory , score:14
17 Tobruk - Gen. Klopper's defence , #16 , Victory , score:30
18 Mersa Matruh , #17 , Tactical Victory , score:15
19 Egypt or Malta? , #18 , Brilliant Victory , score:50
20 First El Alamein , #20 , Tactical Victory , score:14
21 Alexandria , #24 , Tactical Victory , score:15
22 Port Said , #29 , Victory , score:35
23 Gaza , #30 , Tactical Victory , score:12
--
Campaign score: 543 * Average: 23
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-06-12 18:23, Sunday

1 Frontier Raid loss
FRONTIER RAID June12 1940

Good morning Capitano. Welcome to the Libyan desert. You have been put in command of the Ridotta Capuzo garrison. These local garrison troops are part of the 38th Group Frontier Guards.

We picked up vague rumors of Mussolini having declared war on England and France. That is probably exaggerated, so make your stay in this sea of sand as comfortable as possible.

In case the English do decide to cross the 271km frontier wire - Graziani's wall - between Libya and Egypt, your orders are to hold on to your positions and harass their supply columns (Hint). That should force them to retreat back into Egypt. There is no need to rush into Egypt with your garrison forces. Our counterintelligence units report that the English have excellent recon information of your positions.
The launch is exactly what I expect from this campaign - no fun.
I tried to save the situation by buying an AT unit with [F] property, but it was futile.

Current scenario: Frontier Raid, VH prestige is 80 , All map prestige is: 240
Army cost: 156 , Current prestige is 94
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Aggressive Using map: 214
if BV: +0, On to Sidi Barrani , cap 396, 16 turns prestige: 400
if V : +50, On to Sidi Barrani , cap 396, 20 turns prestige: 500
if TV: +75, On to Sidi Barrani , cap 396, 24 turns prestige: 500
if Ls: +100, On to Sidi Barrani , cap 396, 24 turns prestige: 500

Infantry
* 40 GAF , 38 settori GAF , 0 bars , 18 exp , Italia , 3/10 , 1 kill , 0 pp - U:013 [+18 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 0 bars , 15 exp , Italia , 10/10 , 0 kill , 156 pp - U:001 [+15 exp]

Player 1 : Italia
Killed: INF:1 Total: 1
Lost : INF:6 FORT:1 FTR:1 Total: 8

BV 0
V 0
TV 0
L 1

Averages:
Infantry * 1 Units * 0 Leaders Total : 18 exp, 1 kill, 0 pp Average: 18 exp, 1 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 15 exp, 0 kill, 156 pp Average: 15 exp, 0 kill, 156 pp
* Summary: * 2 Units * 0 Leaders Total : 33 exp, 1 kill, 156 pp Average: 17 exp, 1 kill, 78 pp

Player 1 Italia has 9 units total (core+aux):
Infantry : 2
Tank : 1
Anti-tank : 1
FlaK : 1
Fortification : 1
Artillery : 1
Air Defense : 1
Tactical Bomber : 1

Player 2 United Kingdom has 15 units total (core+aux):
Infantry : 5
Tank : 2
Recon : 1
Fortification : 2
Artillery : 2
Fighter : 1
Tactical Bomber : 1
Destroyer : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1940-6) ..  #2 On to Mersa Matruh  1940-9
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 TM40 (GTP):   0,  0,  0,  0,     2,  2,   1,   1,    72pp,  Avail:1940-8
	 G.50bis (FTR):   0,  1,  9,  1,     9, 12,   1,   4,   708pp,  Avail:1940-9
	 CR.42AS ( TB):   3,  5,  7,  2,     8, 10,   1,   3,   684pp,  Avail:1940-7
	 CR.42bis (FTR):   0,  1,  9,  2,     8, 10,   1,   3,   576pp,  Avail:1940-7
     Victory ..  also #2
     Tactical Victory ..  also #2
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-06-12 18:30, Sunday

2 On to Sidi Barrani tv
ON TO SIDI BARRANI September10 1940

General Graziani told Mussolini that we lack trucks, fuel, ammo, tanks and just about everything else needed to conquer Egypt, but to no avail. We shall put an end to these English raids into Libya and liberate Egypt.

The Libyan Corps will advance along the coastal road while our XXIII Corps - consisting of the 62nd Marmarican and 63rd Cyrene Divisions - will cross the border South of the Libyan Corps.

Maggiore, you are put in command of the - largely motorised - 158th infantry regiment of the 63rd division.

First stop: Sidi Barrani.
The Italians are standing on each other's feet and can't get ahead. Only a few units have viable transportation. Supplies are also a disaster.

Current scenario: On to Sidi Barrani, VH prestige is 80 , All map prestige is: 280
Army cost: 324 , Current prestige is 576
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Defensive Using map: 49
if BV: +0, On to Mersa Matruh , cap 732, 10 turns prestige: 0
if V : +50, On to Mersa Matruh , cap 732, 15 turns prestige: 50
if TV: +75, On to Mersa Matruh , cap 732, 18 turns prestige: 140
if Ls: +100, A dance with the queen , cap 1752, 18 turns prestige: 140

Infantry
* 40 GAF , 38 settori GAF , 0 bars , 18 exp , Italia , 10/10 , 1 kill , 0 pp - U:002
40 Fanteria Motorizzata , , 0 bars , 4 exp , Italia , 8/10 , 0 kill , 84 pp - U:107 [+4 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 0 bars , 39 exp , Italia , 10/10 , 0 kill , 156 pp - U:001 [+24 exp]

Artillery
81mm 81/14 , , 0 bars , 10 exp , Italia , 5/10 , 0 kill , 84 pp - U:106 [+10 exp]

Player 1 : Italia
Killed: INF:11 FLAK:1 FORT:4 ATY:4 FTR:2 TB:1 Total: 23
Lost : INF:7 TNK:2 FORT:1 ATY:2 FTR:2 TB:1 Total: 15

BV 0
V 0
TV 1
L 1

Averages:
Infantry * 2 Units * 0 Leaders Total : 22 exp, 1 kill, 84 pp Average: 11 exp, 1 kill, 42 pp
Anti-tank * 1 Units * 0 Leaders Total : 39 exp, 0 kill, 156 pp Average: 39 exp, 0 kill, 156 pp
Artillery * 1 Units * 0 Leaders Total : 10 exp, 0 kill, 84 pp Average: 10 exp, 0 kill, 84 pp
* Summary: * 4 Units * 0 Leaders Total : 71 exp, 1 kill, 324 pp Average: 18 exp, 0 kill, 81 pp

Player 1 Italia has 69 units total (core+aux):
Infantry : 26
Tank : 6
Anti-tank : 10
FlaK : 5
Fortification : 1
Artillery : 17
Air Defense : 2
Fighter : 2

Player 2 United Kingdom has 9 units total (core+aux):
Infantry : 1
Recon : 1
Anti-tank : 1
Fortification : 4
Air Defense : 1
Cruiser : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1940-9) ..  #3 A dance with the queen  1940-12
	 No new units!
     Victory ..  also #3
     Tactical Victory ..  also #3
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-06-16 20:02, Thursday

3 On to Mersa Matruh tv
ON TO MERSA MATRUH September14 1940

The 62nd Marmarican and 63rd Cyrene are the only divisions that have a reasonable number of trucks still running.

Maggiore, take your regiment and press on to Mersa Matruh. The divisions of the Lybian Corps will follow on foot.
Hello Duce, if you don't have trained soldiers and generals, nor the technology necessary for a fight, then you shouldn't start a war with your neighbors or wherever in the world. Because - many years later designers come up with the idea to make exactly this historical episode playable. To use the finished product, the player should be capable of suffering, not depressed or suicidal.

It was only just before the end that I bought the tankette, or what should we call these tin cans? That is why it is not damaged.

Current scenario: On to Mersa Matruh, VH prestige is 240 , All map prestige is: 240
Army cost: 624 , Current prestige is 503
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 28
AI stance is Aggressive Using map: 131
if BV: +200, A dance with the queen , cap 1752, 18 turns prestige: 180
if V : +300, A dance with the queen , cap 1752, 21 turns prestige: 210
if TV: +400, A dance with the queen , cap 1752, 30 turns prestige: 300
if Ls: +500, A dance with the queen , cap 1752, 30 turns prestige: 300

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 0 bars , 76 exp , Italia , 1/10 , 5 kill , 0 pp - U:002 [+58 exp]
40 Bersaglieri , , 0 bars , 19 exp , Italia , 3/10 , 0 kill , 144 pp - U:004 [+19 exp]

Tank
L3/35 , , 0 bars , 3 exp , Italia , 10/10 , 2 kill , 180 pp - U:005 [+3 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 1 bars , 185 exp , Italia , 1/10 , 3 kill , 156 pp - U:001 [+146 exp]

Artillery
81mm 81/14 , F626 , , 1 bars , 111 exp , Italia , 2/10 , 2 kill , 144 pp - U:003 [+101 exp]

Player 1 : Italia
Killed: INF:20 TNK:6 RCN:1 AT:3 FLAK:2 FORT:6 ATY:8 AD:1 FTR:4 TB:2 CRs:1 Total: 54
Lost : INF:18 TNK:8 AT:3 FLAK:1 FORT:1 ATY:4 FTR:4 TB:1 Total: 40

BV 0
V 0
TV 2
L 1

Averages:
Infantry * 2 Units * 0 Leaders Total : 95 exp, 5 kill, 144 pp Average: 48 exp, 3 kill, 72 pp
Tank * 1 Units * 0 Leaders Total : 3 exp, 2 kill, 180 pp Average: 3 exp, 2 kill, 180 pp
Anti-tank * 1 Units * 0 Leaders Total : 185 exp, 3 kill, 156 pp Average: 185 exp, 3 kill, 156 pp
Artillery * 1 Units * 0 Leaders Total : 111 exp, 2 kill, 144 pp Average: 111 exp, 2 kill, 144 pp
* Summary: * 5 Units * 0 Leaders Total : 394 exp, 12 kill, 624 pp Average: 79 exp, 2 kill, 125 pp

Player 1 Italia has 30 units total (core+aux):
Infantry : 9
Tank : 1
Anti-tank : 6
FlaK : 2
Artillery : 11
Tactical Bomber : 1

Player 2 United Kingdom has 14 units total (core+aux):
Infantry : 5
Fortification : 7
Artillery : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1940-9) ..  #4 Fortress at Bardia  1941-1
	 No new units!
     Victory ..  also #4
     Tactical Victory ..  also #4
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-06-21 17:42, Tuesday

4 A dance with the queen loss
A DANCE WITH THE QUEEN December12 1940

You are now in command of the complete 63rd Cyrene Division that is stationed in Camp Sofafi. Main units in the division are the 157 and 158 infantry regiments and the 45th artillery regiment.

With our fleet crippled by an aerial torpedo attack at Taranto and vital reinforcements and supplies siphoned off to the Greek campaign, there is little more that we can do than sit and wait in our ring of fortresses near Sidi Barrani.

In the last 3 days, the British 7th Armoured Division and the Indian 4th Division have captured all but our Sofafi and Rabia camps. We have lost the 2 Libica Divisions, the Maletti Group, the fourth Camicie Nere Division and the 64th Catanzaro division.

Player notes:
- Four camps in your hands at the end of the scenario will give you a BV, three a V, two a TV and one or zero will result in a loss.
- Please do not reassign (sell) the defensive units that you get. Deploy them on the map.
Success is my faithful companion ... but always with a lot of distance.

Current scenario: A dance with the queen, VH prestige is 0 , All map prestige is: 0
Army cost: 936 , Current prestige is 991
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 21
AI stance is Aggressive Using map: 615
if BV: +0, Fortress at Bardia , cap 1752, 20 turns prestige: 400
if V : +50, Fortress at Bardia , cap 1752, 20 turns prestige: 400
if TV: +100, Fortress at Bardia , cap 1752, 20 turns prestige: 400
if Ls: +150, Fortress at Bardia , cap 1752, 20 turns prestige: 400

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 1 bars , 127 exp , Italia , 5/10 , 5 kill , 0 pp - U:002 [+51 exp]
40 Bersaglieri , , 0 bars , 29 exp , Italia , 5/10 , 0 kill , 144 pp - U:004 [+10 exp]

Tank
L3/35 , , 0 bars , 66 exp , Italia , 4/10 , 4 kill , 180 pp - U:005 [+63 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 2 bars , 272 exp , Italia , 9/10 , 4 kill , 156 pp - U:001 [+87 exp]

FlaK
20mm 20/65 , F626 , , 0 bars , 65 exp , Italia , 7/10 , 0 kill , 120 pp - U:098 [+65 exp]

Artillery
81mm 81/14 , F626 , , 2 bars , 238 exp , Italia , 1/10 , Combat Support , 4 kill , 144 pp - U:003 [+127 exp]
100mm 100/17 , , 0 bars , 61 exp , Italia , 2/10 , 1 kill , 192 pp - U:097 [+61 exp]

Player 1 : Italia
Killed: INF:28 TNK:13 RCN:2 AT:4 FLAK:2 FORT:6 ATY:13 AD:1 FTR:4 TB:3 CRs:1 Total: 77
Lost : INF:22 TNK:8 AT:4 FLAK:1 FORT:19 ATY:7 FTR:5 TB:2 Total: 68

BV 0
V 0
TV 2
L 2

Averages:
Infantry * 2 Units * 0 Leaders Total : 156 exp, 5 kill, 144 pp Average: 78 exp, 3 kill, 72 pp
Tank * 1 Units * 0 Leaders Total : 66 exp, 4 kill, 180 pp Average: 66 exp, 4 kill, 180 pp
Anti-tank * 1 Units * 0 Leaders Total : 272 exp, 4 kill, 156 pp Average: 272 exp, 4 kill, 156 pp
FlaK * 1 Units * 0 Leaders Total : 65 exp, 0 kill, 120 pp Average: 65 exp, 0 kill, 120 pp
Artillery * 2 Units * 1 Leaders Total : 299 exp, 5 kill, 336 pp Average: 150 exp, 3 kill, 168 pp
* Summary: * 7 Units * 1 Leaders Total : 858 exp, 18 kill, 936 pp Average: 123 exp, 3 kill, 134 pp

Player 1 Italia has 29 units total (core+aux):
Infantry : 5
Tank : 2
Anti-tank : 4
FlaK : 1
Fortification : 8
Artillery : 9

Player 2 United Kingdom, France has 18 units total (core+aux):
Infantry : 4
Tank : 3
Recon : 1
Anti-tank : 1
Artillery : 6
Fighter : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes
#VH to control enabled

*** New units available in next scenario:
     Brilliant Victory (1940-12) ..  #5 Beda-Fomm  1941-2
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Ju-87B-1 ( TB):   4,  7,  6,  3,     7,  8,   1,   1,   660pp,  Avail:1941-2
     Victory ..  also #5
     Tactical Victory ..  also #5
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-08 19:51, Friday

5 Fortress at Bardia loss
FORTRESS AT BARDIA January 03 1941

Graziani wanted to give up the Cirenaica, but Comando Supremo ordered him to be more optimistic. He split 10th Army in 3 defensive groups: your division and the rest of XXIII Corps in Bardia, XXII Corps in Tobruk and XX Corps holding the Mechili-Derna line.

Intelligence reports that the 4th Indian division has been redrawn from the front lines and the 6th 'Diggers' Australian division has taken its place.

The attack on Bardia is imminent, but our 4 divisions should be able to repulse the enemy.

Note: Hold on to each of Bardia's defensive positions for as long as possible. A fast enemy advance will demoralize your troops and will lead to a Loss. Do not give up Post 32 (22,21) and the positions surrounding it until after the BV turn limit has passed. Do not give up the positions around hexes (24,16) or (27,7) until after the V turn limit has passed.
What a madness: In the first attempt I successfully defended Post 32 with my core units, but lost my own VH in the north-east to the Royal Navy and the RAF. After that, my core units were also vaporized and I surrendered, restarted.
In the second attempt I bought a fighter, which slightly hindered the RAF and I managed to defend my VH and sink parts of the Royal Navy. Unfortunately the aux units Post 32 did not hold in turnlimit - loss. Another attempt is unacceptable for me.

Current scenario: Fortress at Bardia, VH prestige is 560 , All map prestige is: 800
Army cost: 1884 , Current prestige is 43
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive Using map: 380
if BV: +0, Beda-Fomm , cap 1752, 8 turns prestige: 0
if V : +25, Beda-Fomm , cap 1752, 16 turns prestige: 20
if TV: +50, Beda-Fomm , cap 1752, 28 turns prestige: 60
if Ls: +100, Beda-Fomm , cap 1752, 28 turns prestige: 60

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 1 bars , 127 exp , Italia , 10/10 , 5 kill , 0 pp - U:002
40 Bersaglieri , , 0 bars , 33 exp , Italia , 8/10 , 1 kill , 144 pp - U:004 [+4 exp]

Tank
L3/35 , , 0 bars , 82 exp , Italia , 2/10 , 4 kill , 180 pp - U:005 [+16 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 3 bars , 302 exp , Italia , 9/10 , 4 kill , 156 pp - U:001 [+30 exp]

FlaK
20mm 20/65 , F626 , , 0 bars , 65 exp , Italia , 10/10 , 0 kill , 120 pp - U:007

Artillery
81mm 81/14 , F626 , , 2 bars , 253 exp , Italia , 10/10 , Combat Support , 4 kill , 144 pp - U:003 [+15 exp]
100mm 100/17 , Dovunque , , 0 bars , 61 exp , Italia , 10/10 , 1 kill , 240 pp - U:006
75mm 75/18 , F626 , , 0 bars , 0 exp , Italia , 10/10 , 0 kill , 192 pp - U:141

Fighter
G.50bis , , 0 bars , 58 exp , Italia , 8/10 , 3 kill , 708 pp - U:140 [+58 exp]

Player 1 : Italia
Killed: INF:29 TNK:13 RCN:2 AT:5 FLAK:2 FORT:6 ATY:13 AD:1 FTR:5 TB:4 LB:1 DD:1 CRs:3 Total: 85
Lost : INF:27 TNK:9 AT:6 FLAK:1 FORT:25 ATY:12 AD:1 FTR:5 TB:2 Total: 88

BV 0
V 0
TV 2
L 3

Averages:
Infantry * 2 Units * 0 Leaders Total : 160 exp, 6 kill, 144 pp Average: 80 exp, 3 kill, 72 pp
Tank * 1 Units * 0 Leaders Total : 82 exp, 4 kill, 180 pp Average: 82 exp, 4 kill, 180 pp
Anti-tank * 1 Units * 0 Leaders Total : 302 exp, 4 kill, 156 pp Average: 302 exp, 4 kill, 156 pp
FlaK * 1 Units * 0 Leaders Total : 65 exp, 0 kill, 120 pp Average: 65 exp, 0 kill, 120 pp
Artillery * 3 Units * 1 Leaders Total : 314 exp, 5 kill, 576 pp Average: 105 exp, 2 kill, 192 pp
Fighter * 1 Units * 0 Leaders Total : 58 exp, 3 kill, 708 pp Average: 58 exp, 3 kill, 708 pp
* Summary: * 9 Units * 1 Leaders Total : 981 exp, 22 kill, 1884 pp Average: 109 exp, 2 kill, 209 pp

Player 1 Italia has 69 units total (core+aux):
Infantry : 15
Tank : 5
Anti-tank : 13
FlaK : 2
Fortification : 18
Artillery : 12
Air Defense : 2
Fighter : 1
Tactical Bomber : 1

Player 2 United Kingdom, France, Australia has 39 units total (core+aux):
Infantry : 17
Tank : 7
Recon : 2
Anti-tank : 1
Artillery : 8
Fighter : 1
Level Bomber : 1
Cruiser : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes
set each VH to be for a specific class of victory (kind of victory) (patch 2.20)

*** New units available in next scenario:
     Brilliant Victory (1941-1) ..  #6 Tripoli - A Missed Opportunity  1941-2
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Ju-87B-1 ( TB):   4,  7,  6,  3,     7,  8,   1,   1,   660pp,  Avail:1941-2
     Victory ..  also #6
     Tactical Victory ..  also #6
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-08 20:57, Friday

6 Beda-Fomm loss
BEDA-FOMM February05 1941

Disaster - after Bardia also Tobruk has fallen into English hands and XXII Corps has surrendered.

Your forces are transfered to XX Corps - the remains of 10th Army. General Tellera is in charge of the withdrawal of troops from the Gebel into Sirte. General Babini's armored forces retreated from the El-Mechili area to your area near the coast after they clashed with elements of the 7th Armored Division. They report English columns moving through the desert towards the coast. If we don't move fast, they could cut-off our route of escape.
The aux units that are to capture the two VH's in the south are slowed down by a British range-4-ATY (where are Italian range-4-ATY ???) and then run over by a British tank as if it were a German Tiger. After a few turns they are wiped out and I have to concentrate on the fight for survival of my core units in the north - all close together, protected by the three ATY, many turns have to be survived. But the AI does not attack seriously, drives around and tests my ATY. I have to watch the supply urgently, because some units are standing on sand and there the supply is not secured.

Current scenario: Beda-Fomm, VH prestige is 160 , All map prestige is: 320
Army cost: 1884 , Current prestige is 83
Prestige available on map yet is 320 pp ( 160 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 490
if BV: +200, Tripoli - A Missed Opportunity , cap 1992, 6 turns prestige: 0
if V : +250, Tripoli - A Missed Opportunity , cap 1992, 12 turns prestige: 10
if TV: +300, Tripoli - A Missed Opportunity , cap 1992, 18 turns prestige: 40
if Ls: +500, Tripoli - A Missed Opportunity , cap 1992, 18 turns prestige: 40

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 2 bars , 254 exp , Italia , 5/10 , 7 kill , 0 pp - U:002 [+127 exp]
40 Bersaglieri , , 1 bars , 119 exp , Italia , 7/10 , Superior Maneuver , 2 kill , 144 pp - U:004 [+86 exp]

Tank
L3/35 , , 1 bars , 128 exp , Italia , 5/10 , Fire Discipline , 5 kill , 180 pp - U:005 [+46 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 4 bars , 410 exp , Italia , 4/10 , 4 kill , 156 pp - U:001 [+108 exp]

FlaK
20mm 20/65 , F626 , , 0 bars , 79 exp , Italia , 4/10 , 1 kill , 120 pp - U:007 [+14 exp]

Artillery
81mm 81/14 , F626 , , 3 bars , 362 exp , Italia , 10/10 , Combat Support , 5 kill , 144 pp - U:003 [+109 exp]
100mm 100/17 , Dovunque , , 1 bars , 120 exp , Italia , 10/10 , 2 kill , 240 pp - U:006 [+59 exp]
75mm 75/18 , F626 , , 1 bars , 107 exp , Italia , 10/10 , 1 kill , 192 pp - U:009 [+107 exp]

Fighter
G.50bis , , 1 bars , 114 exp , Italia , 9/10 , 3 kill , 708 pp - U:008 [+56 exp]

Player 1 : Italia
Killed: INF:35 TNK:13 RCN:3 AT:6 FLAK:2 FORT:6 ATY:13 AD:1 FTR:5 TB:4 LB:1 DD:1 CRs:3 Total: 93
Lost : INF:34 TNK:13 RCN:1 AT:6 FLAK:1 FORT:25 ATY:14 AD:1 FTR:5 TB:2 Total: 102

BV 0
V 0
TV 2
L 4

Averages:
Infantry * 2 Units * 1 Leaders Total : 373 exp, 9 kill, 144 pp Average: 187 exp, 5 kill, 72 pp
Tank * 1 Units * 1 Leaders Total : 128 exp, 5 kill, 180 pp Average: 128 exp, 5 kill, 180 pp
Anti-tank * 1 Units * 0 Leaders Total : 410 exp, 4 kill, 156 pp Average: 410 exp, 4 kill, 156 pp
FlaK * 1 Units * 0 Leaders Total : 79 exp, 1 kill, 120 pp Average: 79 exp, 1 kill, 120 pp
Artillery * 3 Units * 1 Leaders Total : 589 exp, 8 kill, 576 pp Average: 196 exp, 3 kill, 192 pp
Fighter * 1 Units * 0 Leaders Total : 114 exp, 3 kill, 708 pp Average: 114 exp, 3 kill, 708 pp
* Summary: * 9 Units * 3 Leaders Total : 1693 exp, 30 kill, 1884 pp Average: 188 exp, 3 kill, 209 pp

Player 1 Italia has 10 units total (core+aux):
Infantry : 3
Tank : 1
Anti-tank : 1
FlaK : 1
Artillery : 3
Fighter : 1

Player 2 United Kingdom has 16 units total (core+aux):
Infantry : 5
Tank : 4
Recon : 2
Anti-tank : 1
Fortification : 2
Artillery : 1
Fighter : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1941-2) ..  #7 Operation Sonnenblume  1941-3
	 No new units!
     Victory ..  also #7
     Tactical Victory ..  also #7
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-10 18:30, Sunday

7 Tripoli - A Missed Opportunity v (bv+2)
A MISSED OPPORTUNITY February12 1941

Take command of the Ariete Division that - with the Gruppo Sirte - is all that stands between Campo Tripoli with its 4 weak infantry divisions and O'Connor's forces.

The German Operation Sonnenblume is bringing the 5th Light Division over to North Africa. It's first elements should reach the front a few days from now.

Historic Note:
This scenario is fiction. Churchill stopped O'Connor's offensive after the battle at Beda Fomm so that he could send all available forces to Greece. Only a skeleton force remained in Lybia. It would take more than 2 years before the Allies would get another shot at Tripoli.
The best result so far :-o . That's probably because it was a fictitious scenario. I think a better result is possible if my core was better. I wanted to upgrade the tank, but the prestige was not enough. During the scenario I had to buy two AT to defend my VH - a British tank had fallen into my rear.

Current scenario: Tripoli - A Missed Opportunity, VH prestige is 80 , All map prestige is: 160
Army cost: 2052 , Current prestige is 100
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive Using map: 300
if BV: +50, Operation Sonnenblume , cap 2352, 6 turns prestige: 60
if V : +100, Operation Sonnenblume , cap 2352, 12 turns prestige: 120
if TV: +200, Operation Sonnenblume , cap 2352, 18 turns prestige: 210
Ls: Loss , turn prestige: 210

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 3 bars , 306 exp , Italia , 10/10 , Devastating Fire , 9 kill , 0 pp - U:002 [+52 exp]
40 Bersaglieri , , 1 bars , 153 exp , Italia , 3/10 , Superior Maneuver , 4 kill , 144 pp - U:004 [+34 exp]

Tank
L3/35 , , 2 bars , 206 exp , Italia , 1/10 , Fire Discipline , 6 kill , 180 pp - U:005 [+78 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 4 bars , 475 exp , Italia , 9/10 , 4 kill , 156 pp - U:001 [+65 exp]
47mm 47/32 , , 0 bars , 20 exp , Italia , 9/10 , 0 kill , 84 pp - U:010 [+20 exp]
47mm 47/32 , , 0 bars , 33 exp , Italia , 9/10 , 0 kill , 84 pp - U:016 [+33 exp]

FlaK
20mm 20/65 , F626 , , 0 bars , 89 exp , Italia , 5/10 , 1 kill , 120 pp - U:007 [+10 exp]

Artillery
81mm 81/14 , F626 , , 4 bars , 401 exp , Italia , 6/10 , Combat Support , 6 kill , 144 pp - U:003 [+39 exp]
100mm 100/17 , Dovunque , , 1 bars , 159 exp , Italia , 10/10 , 2 kill , 240 pp - U:006 [+39 exp]
75mm 75/18 , F626 , , 1 bars , 151 exp , Italia , 10/10 , 1 kill , 192 pp - U:009 [+44 exp]

Fighter
G.50bis , , 1 bars , 176 exp , Italia , 9/10 , 3 kill , 708 pp - U:008 [+62 exp]

Player 1 : Italia
Killed: INF:37 TNK:14 RCN:4 AT:8 FLAK:2 FORT:6 ATY:14 AD:1 FTR:5 TB:4 LB:1 DD:1 CRs:3 Total: 100
Lost : INF:34 TNK:13 RCN:1 AT:7 FLAK:1 FORT:25 ATY:14 AD:1 FTR:5 TB:2 Total: 103

BV 0
V 1
TV 2
L 4

Averages:
Infantry * 2 Units * 2 Leaders Total : 459 exp, 13 kill, 144 pp Average: 230 exp, 7 kill, 72 pp
Tank * 1 Units * 1 Leaders Total : 206 exp, 6 kill, 180 pp Average: 206 exp, 6 kill, 180 pp
Anti-tank * 3 Units * 0 Leaders Total : 528 exp, 4 kill, 324 pp Average: 176 exp, 1 kill, 108 pp
FlaK * 1 Units * 0 Leaders Total : 89 exp, 1 kill, 120 pp Average: 89 exp, 1 kill, 120 pp
Artillery * 3 Units * 1 Leaders Total : 711 exp, 9 kill, 576 pp Average: 237 exp, 3 kill, 192 pp
Fighter * 1 Units * 0 Leaders Total : 176 exp, 3 kill, 708 pp Average: 176 exp, 3 kill, 708 pp
* Summary: * 11 Units * 4 Leaders Total : 2169 exp, 36 kill, 2052 pp Average: 197 exp, 3 kill, 187 pp

Player 1 Italia has 13 units total (core+aux):
Infantry : 2
Tank : 1
Anti-tank : 4
FlaK : 1
Artillery : 4
Fighter : 1

Player 2 United Kingdom, Australia has 5 units total (core+aux):
Infantry : 3
Tank : 1
Fighter : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1941-2) ..  #8 The Benghazi Handicap  1941-4
	 No new units!
     Victory ..  also #8
     Tactical Victory ..  also #8
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-10 18:55, Sunday

8 Operation Sonnenblume bv-1
OPERATION SONNEBLUME March30 1941

With the 5th Leichte Division in North Africa and trained for desert warfare, Rommel has decided to perform a reconnaissance in force. El Agheila has fallen without much fighting. Next stop is Mersa Brega. Your Ariete division will support the German forces in their reconnaisance.
With the German army comes success. The Italians play no role in this scenario. They are too far away and cannot intervene in the battle within the turn limit - exception: my Fighter.

Current scenario: Operation Sonnenblume, VH prestige is 80 , All map prestige is: 80
Army cost: 2148 , Current prestige is 128
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Aggressive Using map: 300
if BV: +25, The Benghazi Handicap , cap 2400, 5 turns prestige: 0
if V : +50, The Benghazi Handicap , cap 2400, 9 turns prestige: 20
if TV: +75, The Benghazi Handicap , cap 2400, 21 turns prestige: 140
if Ls: +100, Operation Sonnenblume , cap 2352, 21 turns prestige: 140

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 3 bars , 306 exp , Italia , 10/10 , Devastating Fire , 9 kill , 0 pp - U:002
40 Bersaglieri , , 1 bars , 153 exp , Italia , 10/10 , Superior Maneuver , 4 kill , 144 pp - U:004

Tank
M13/40 , , 2 bars , 206 exp , Italia , 10/10 , Fire Discipline , 6 kill , 360 pp - U:005

Anti-tank
40 MG Fanteria , Dovunque , , 4 bars , 475 exp , Italia , 10/10 , 4 kill , 156 pp - U:001
47mm 47/32 , , 0 bars , 33 exp , Italia , 10/10 , 0 kill , 84 pp - U:011

FlaK
20mm 20/65 , F626 , , 0 bars , 89 exp , Italia , 10/10 , 1 kill , 120 pp - U:007

Artillery
81mm 81/14 , F626 , , 4 bars , 401 exp , Italia , 10/10 , Combat Support , 6 kill , 144 pp - U:003
100mm 100/17 , Dovunque , , 1 bars , 159 exp , Italia , 10/10 , 2 kill , 240 pp - U:006
75mm 75/18 , F626 , , 1 bars , 151 exp , Italia , 10/10 , 1 kill , 192 pp - U:009

Fighter
G.50bis , , 2 bars , 220 exp , Italia , 10/10 , 3 kill , 708 pp - U:008 [+44 exp]

Player 1 : Italia
Killed: INF:40 TNK:14 RCN:6 AT:8 FLAK:2 FORT:6 ATY:15 AD:1 FTR:5 TB:5 LB:1 DD:1 CRs:3 Total: 107
Lost : INF:34 TNK:13 RCN:1 AT:7 FLAK:3 FORT:25 ATY:15 AD:1 FTR:5 TB:2 Total: 106

BV 1
V 1
TV 2
L 4

Averages:
Infantry * 2 Units * 2 Leaders Total : 459 exp, 13 kill, 144 pp Average: 230 exp, 7 kill, 72 pp
Tank * 1 Units * 1 Leaders Total : 206 exp, 6 kill, 360 pp Average: 206 exp, 6 kill, 360 pp
Anti-tank * 2 Units * 0 Leaders Total : 508 exp, 4 kill, 240 pp Average: 254 exp, 2 kill, 120 pp
FlaK * 1 Units * 0 Leaders Total : 89 exp, 1 kill, 120 pp Average: 89 exp, 1 kill, 120 pp
Artillery * 3 Units * 1 Leaders Total : 711 exp, 9 kill, 576 pp Average: 237 exp, 3 kill, 192 pp
Fighter * 1 Units * 0 Leaders Total : 220 exp, 3 kill, 708 pp Average: 220 exp, 3 kill, 708 pp
* Summary: * 10 Units * 4 Leaders Total : 2193 exp, 36 kill, 2148 pp Average: 219 exp, 4 kill, 215 pp

Player 1 Italia has 30 units total (core+aux):
Infantry : 5
Tank : 5
Recon : 1
Anti-tank : 7
FlaK : 2
Artillery : 6
Fighter : 2
Tactical Bomber : 2

Player 2 United Kingdom has 9 units total (core+aux):
Infantry : 3
Tank : 3
Anti-tank : 2
Artillery : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1941-3) ..  #9 Tobruk - The Easter Battle  1941-4
	 No new units!
     Victory ..  also #9
     Tactical Victory ..  also #9
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Location: Chemnitz, Free State of Saxony
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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-10 19:07, Sunday

9 The Benghazi Handicap ltbv
THE BENGHAZI HANDICAP April6 1941

The Western Desert Force is on the run. It was clear soon to the Australians that it was impossible to hold Benghazi.

Rommel is moving 8MG Btn to Derna to try and cut off the retreating Brits and Australians. They will be joined by half of the Brescia division that is moving East along the coastal road. The remainder of our forces must strengthen the troops surrounding the 3rd Motorized Indian Brigade at Mechili.
There are only two VH's nearby. The fight is short and aux units help. Again, only a few core units can participate in the fight.

Current scenario: The Benghazi Handicap, VH prestige is 0 , All map prestige is: 160
Army cost: 2148 , Current prestige is 193
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Defensive Using map: 117
if BV: +25, Tobruk - The Easter Battle , cap 2450, 4 turns prestige: 40
if V : +50, Tobruk - The Easter Battle , cap 2450, 6 turns prestige: 60
if TV: +75, Tobruk - The Easter Battle , cap 2450, 12 turns prestige: 120
if Ls: +100, Tobruk - The Easter Battle , cap 2450, 12 turns prestige: 120

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 3 bars , 349 exp , Italia , 8/10 , Devastating Fire , 13 kill , 0 pp - U:002 [+43 exp]
40 Bersaglieri , , 1 bars , 170 exp , Italia , 9/10 , Superior Maneuver , 4 kill , 144 pp - U:004 [+17 exp]

Tank
M13/40 , , 2 bars , 221 exp , Italia , 10/10 , Fire Discipline , 7 kill , 360 pp - U:005 [+15 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 4 bars , 475 exp , Italia , 10/10 , 4 kill , 156 pp - U:001
47mm 47/32 , , 0 bars , 33 exp , Italia , 10/10 , 0 kill , 84 pp - U:010

FlaK
20mm 20/65 , F626 , , 0 bars , 89 exp , Italia , 10/10 , 1 kill , 120 pp - U:007

Artillery
81mm 81/14 , F626 , , 4 bars , 404 exp , Italia , 10/10 , Combat Support , 6 kill , 144 pp - U:003 [+3 exp]
100mm 100/17 , Dovunque , , 1 bars , 159 exp , Italia , 10/10 , 2 kill , 240 pp - U:006
75mm 75/18 , F626 , , 1 bars , 151 exp , Italia , 10/10 , 1 kill , 192 pp - U:009

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 16 exp , Italia , 10/10 , 1 kill , 0 pp - U:011 [+16 exp]

Fighter
G.50bis , , 2 bars , 277 exp , Italia , 10/10 , 4 kill , 708 pp - U:008 [+57 exp]

Player 1 : Italia
Killed: INF:46 TNK:15 RCN:6 AT:9 FLAK:2 FORT:6 ATY:15 AD:1 FTR:6 TB:6 LB:1 DD:1 CRs:3 Total: 117
Lost : INF:35 TNK:13 RCN:1 AT:8 FLAK:3 FORT:25 ATY:15 AD:1 FTR:5 TB:2 Total: 108

BV 2
V 1
TV 2
L 4

Averages:
Infantry * 2 Units * 2 Leaders Total : 519 exp, 17 kill, 144 pp Average: 260 exp, 9 kill, 72 pp
Tank * 1 Units * 1 Leaders Total : 221 exp, 7 kill, 360 pp Average: 221 exp, 7 kill, 360 pp
Anti-tank * 2 Units * 0 Leaders Total : 508 exp, 4 kill, 240 pp Average: 254 exp, 2 kill, 120 pp
FlaK * 1 Units * 0 Leaders Total : 89 exp, 1 kill, 120 pp Average: 89 exp, 1 kill, 120 pp
Artillery * 3 Units * 1 Leaders Total : 714 exp, 9 kill, 576 pp Average: 238 exp, 3 kill, 192 pp
Air Defense * 1 Units * 0 Leaders Total : 16 exp, 1 kill, 0 pp Average: 16 exp, 1 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 277 exp, 4 kill, 708 pp Average: 277 exp, 4 kill, 708 pp
* Summary: * 11 Units * 4 Leaders Total : 2344 exp, 43 kill, 2148 pp Average: 213 exp, 4 kill, 195 pp

Player 1 Italia has 25 units total (core+aux):
Infantry : 7
Tank : 2
Recon : 1
Anti-tank : 5
FlaK : 2
Artillery : 5
Air Defense : 1
Fighter : 1
Tactical Bomber : 1

Player 2 United Kingdom, Australia, New Zealand has 13 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 3
Artillery : 2
Air Defense : 1
Tactical Bomber : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1941-4) ..  #10 Tobruk - Ras El Madauur  1941-4
	 No new units!
     Victory ..  also #10
     Tactical Victory ..  also #10
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Parabellum
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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-11 18:04, Monday

10 Tobruk - The Easter Battle ltbv
TOBRUK - THE EASTERN OFFENSIVE April14 1941

The 5th Leichte Division's 5th Pz.Rgt. and 8th Mg.Btn. have breached the Tobruk Perimeter this morning. Unfortunately the Panzers got separated from the infantry which got pinned down.

Several Brescia and Trento division troops are ready for a diversion West of the breach. Support those efforts and send troops to dislodge the German units.

The diversion must reach as far as Fort Pilastrino and 8th Mg.Btn. must survive!
In this scenario, too, only five ground units can be deployed. I chose the wrong deployment and lost after a few turns.
In the second attempt, I strengthened my core in the southwest, which is supposed to support and protect my own VH. This was a better way, even if not all units could participate in the fight - the Italian transport is too slow for the desert.

Current scenario: Tobruk - The Easter Battle, VH prestige is 0 , All map prestige is: 120
Army cost: 2148 , Current prestige is 338
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 591
if BV: +25, Tobruk - Ras El Madauur , cap 2500, 12 turns prestige: 40
if V : +50, Tobruk - Ras El Madauur , cap 2500, 16 turns prestige: 70
if TV: +100, Tobruk - Ras El Madauur , cap 2500, 24 turns prestige: 140
if Ls: +150, Tobruk - Ras El Madauur , cap 2500, 24 turns prestige: 140

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 4 bars , 400 exp , Italia , 9/10 , Devastating Fire , 18 kill , 0 pp - U:002 [+51 exp]
40 Bersaglieri , , 1 bars , 170 exp , Italia , 10/10 , Superior Maneuver , 4 kill , 144 pp - U:004

Tank
M13/40 , , 3 bars , 355 exp , Italia , 9/10 , Fire Discipline , 19 kill , 360 pp - U:005 [+134 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 4 bars , 475 exp , Italia , 10/10 , 4 kill , 156 pp - U:001
47mm 47/32 , , 0 bars , 33 exp , Italia , 10/10 , 0 kill , 84 pp - U:010

FlaK
20mm 20/65 , F626 , , 0 bars , 89 exp , Italia , 10/10 , 1 kill , 120 pp - U:007

Artillery
81mm 81/14 , F626 , , 4 bars , 452 exp , Italia , 9/10 , Combat Support , 9 kill , 144 pp - U:003 [+48 exp]
100mm 100/17 , Dovunque , , 1 bars , 171 exp , Italia , 10/10 , 2 kill , 240 pp - U:006 [+12 exp]
75mm 75/18 , F626 , , 1 bars , 151 exp , Italia , 10/10 , 1 kill , 192 pp - U:009

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 16 exp , Italia , 10/10 , 1 kill , 0 pp - U:011

Fighter
G.50bis , , 2 bars , 277 exp , Italia , 10/10 , 4 kill , 708 pp - U:008

Player 1 : Italia
Killed: INF:58 TNK:19 RCN:7 AT:15 FLAK:4 FORT:13 ATY:17 AD:1 FTR:8 TB:6 LB:1 DD:1 CRs:3 Total: 153
Lost : INF:35 TNK:13 RCN:1 AT:9 FLAK:3 FORT:25 ATY:15 AD:1 FTR:5 TB:2 Total: 109

BV 3
V 1
TV 2
L 4

Averages:
Infantry * 2 Units * 2 Leaders Total : 570 exp, 22 kill, 144 pp Average: 285 exp, 11 kill, 72 pp
Tank * 1 Units * 1 Leaders Total : 355 exp, 19 kill, 360 pp Average: 355 exp, 19 kill, 360 pp
Anti-tank * 2 Units * 0 Leaders Total : 508 exp, 4 kill, 240 pp Average: 254 exp, 2 kill, 120 pp
FlaK * 1 Units * 0 Leaders Total : 89 exp, 1 kill, 120 pp Average: 89 exp, 1 kill, 120 pp
Artillery * 3 Units * 1 Leaders Total : 774 exp, 12 kill, 576 pp Average: 258 exp, 4 kill, 192 pp
Air Defense * 1 Units * 0 Leaders Total : 16 exp, 1 kill, 0 pp Average: 16 exp, 1 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 277 exp, 4 kill, 708 pp Average: 277 exp, 4 kill, 708 pp
* Summary: * 11 Units * 4 Leaders Total : 2589 exp, 63 kill, 2148 pp Average: 235 exp, 6 kill, 195 pp

Player 1 Italia has 36 units total (core+aux):
Infantry : 14
Tank : 5
Anti-tank : 3
FlaK : 3
Fortification : 1
Artillery : 7
Air Defense : 1
Fighter : 2

Player 2 Australia, United Kingdom has 63 units total (core+aux):
Infantry : 13
Anti-tank : 4
Fortification : 35
Artillery : 5
Air Defense : 4
Tactical Bomber : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes
#Units to survive (MSU) enabled

*** New units available in next scenario:
     Brilliant Victory (1941-4) ..  #11 Operation Brevity  1941-5
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 L6/40 ( TK):   4,  7,  0,  3,     8,  6,   1,   6,   228pp,  Avail:1941-5
	 AB-40 (RCN):   1,  3,  0,  1,     6,  6,   1,   4,   276pp,  Avail:1941-5
     Victory ..  also #11
     Tactical Victory ..  also #11
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-11 19:22, Monday

11 Tobruk - Ras El Madauur tv
TOBRUK - RAS EL MADAUUR April30 1941

Rommel can't wait for the full 15th Panzer Division to arrive. With von Paulus visiting, he launches a new attack on Tobruk. Your 8th Bersaglieri Regiment supported by the Folgore Guastatori company is in the first line of attack.
At the start of the scenario, only 6 ground units can be deployed. The remaining units can only be deployed after the second VH has been captured (combined VH/SH). It takes many more turns until the airfield is also in my hand - then the allied air superiority can be broken.

Current scenario: Tobruk - Ras El Madauur, VH prestige is 0 , All map prestige is: 80
Army cost: 2148 , Current prestige is 542
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 591
if BV: +25, Operation Brevity , cap 2550, 13 turns prestige: 130
if V : +50, Operation Brevity , cap 2550, 17 turns prestige: 170
if TV: +100, Operation Brevity , cap 2550, 22 turns prestige: 220
if Ls: +150, Operation Brevity , cap 2550, 22 turns prestige: 220

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 4 bars , 475 exp , Italia , 2/10 , Devastating Fire , 22 kill , 0 pp - U:002 [+75 exp]
40 Bersaglieri , , 2 bars , 213 exp , Italia , 4/10 , Superior Maneuver , 4 kill , 144 pp - U:004 [+43 exp]

Tank
M13/40 , , 4 bars , 455 exp , Italia , 3/10 , Fire Discipline , 28 kill , 360 pp - U:005 [+100 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 5 bars , 544 exp , Italia , 10/10 , 7 kill , 156 pp - U:001 [+69 exp]
47mm 47/32 , , 0 bars , 69 exp , Italia , 7/10 , 0 kill , 84 pp - U:010 [+36 exp]

FlaK
20mm 20/65 , F626 , , 1 bars , 108 exp , Italia , 10/10 , 1 kill , 120 pp - U:007 [+19 exp]
+ 90mm 90/53 Camion , , 0 bars , 97 exp , Italia , 5/10 , 6 kill , 0 pp - U:012 [+97 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 561 exp , Italia , 8/10 , Combat Support , 10 kill , 144 pp - U:003 [+109 exp]
100mm 100/17 , Dovunque , , 1 bars , 173 exp , Italia , 10/10 , 2 kill , 240 pp - U:006 [+2 exp]
75mm 75/18 , F626 , , 3 bars , 376 exp , Italia , 8/10 , 3 kill , 192 pp - U:009 [+225 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 25 exp , Italia , 10/10 , 2 kill , 0 pp - U:011 [+9 exp]

Fighter
G.50bis , , 3 bars , 330 exp , Italia , 4/10 , 5 kill , 708 pp - U:008 [+53 exp]

Player 1 : Italia
Killed: INF:74 TNK:24 RCN:8 AT:22 FLAK:6 FORT:21 ATY:20 AD:2 FTR:9 TB:7 LB:1 DD:1 CRs:3 Total: 198
Lost : INF:35 TNK:13 RCN:1 AT:9 FLAK:3 FORT:25 ATY:15 AD:1 FTR:5 TB:4 Total: 111

BV 3
V 1
TV 3
L 4

Averages:
Infantry * 2 Units * 2 Leaders Total : 688 exp, 26 kill, 144 pp Average: 344 exp, 13 kill, 72 pp
Tank * 1 Units * 1 Leaders Total : 455 exp, 28 kill, 360 pp Average: 455 exp, 28 kill, 360 pp
Anti-tank * 2 Units * 0 Leaders Total : 613 exp, 7 kill, 240 pp Average: 307 exp, 4 kill, 120 pp
FlaK * 2 Units * 0 Leaders Total : 205 exp, 7 kill, 120 pp Average: 103 exp, 4 kill, 60 pp
Artillery * 3 Units * 1 Leaders Total : 1110 exp, 15 kill, 576 pp Average: 370 exp, 5 kill, 192 pp
Air Defense * 1 Units * 0 Leaders Total : 25 exp, 2 kill, 0 pp Average: 25 exp, 2 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 330 exp, 5 kill, 708 pp Average: 330 exp, 5 kill, 708 pp
* Summary: * 12 Units * 4 Leaders Total : 3426 exp, 90 kill, 2148 pp Average: 286 exp, 8 kill, 179 pp

Player 1 Italia has 25 units total (core+aux):
Infantry : 9
Tank : 5
Anti-tank : 3
FlaK : 2
Artillery : 4
Air Defense : 1
Fighter : 1

Player 2 Australia, United Kingdom has 55 units total (core+aux):
Infantry : 12
Anti-tank : 1
Fortification : 34
Artillery : 5
Air Defense : 3

* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
Brilliant Victory (1941-5) .. #12 Operation Battleaxe 1941-6
No new units!
Victory .. also #12
Tactical Victory .. also #12
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-11 19:45, Monday

12 Operation Brevity ltbv
OPERATION BREVITY May15 1941

Leutnant Alfred Seeboehm's signals intercept unit reports that the Tiger convoy with over 200 tanks and over 40 Hurricanes has arrived in Alexandria 3 days ago. Wavell will use that equipment in a major offensive soon.

According Seeboehm, Brigadier WHE 'Strafer' Gott is very likely to launch an attack at our positions at Halfaya and Fort Capuzzo and maybe even as far as Sidi Azeiz or Tobruk, in order to improve the starting positions of the coming British offensive.

Our mobile reserves consist of 2 Panzer battalions. The German 5th Panzer Regiment has been reduced by the spring fighting and mechanical losses, the 8th Panzer Regiment due to mechanical and shipping losses. Rather than spreading the remaining vehicles thinly to keep all four German Panzer battalions operational, Rommel has chosen to keep two full strength battalions and disband the other two until repaired vehicles become available.

Notes: Brilliant Victory (BV) can only be achieved in the last turn for BV.
At the start of the scenario, only one ground unit plus the air force can be deployed. I have chosen my current strongest unit.
The tank reinforcement in the last turn to the BV captures the necessary VH in the north (must drive a hex).

Current scenario: Operation Brevity, VH prestige is 80 , All map prestige is: 160
Army cost: 2148 , Current prestige is 702
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive Using map: 214
if BV: +25, Operation Battleaxe , cap 2600, 8 turns prestige: 80
if V : +50, Operation Battleaxe , cap 2600, 20 turns prestige: 200
if TV: +100, Operation Battleaxe , cap 2600, 24 turns prestige: 240
if Ls: +150, Crusader, the aftermath - Gazala 41 , cap 2700, 24 turns prestige: 240

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 4 bars , 475 exp , Italia , 10/10 , Devastating Fire , 22 kill , 0 pp - U:002
40 Bersaglieri , , 2 bars , 213 exp , Italia , 10/10 , Superior Maneuver , 4 kill , 144 pp - U:004

Tank
M13/40 , , 5 bars , 532 exp , Italia , 9/10 , Fire Discipline , 32 kill , 360 pp - U:005 [+77 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 5 bars , 544 exp , Italia , 10/10 , 7 kill , 156 pp - U:001
47mm 47/32 , , 0 bars , 69 exp , Italia , 10/10 , 0 kill , 84 pp - U:010

FlaK
20mm 20/65 , F626 , , 1 bars , 108 exp , Italia , 10/10 , 1 kill , 120 pp - U:007
+ 90mm 90/53 Camion , , 0 bars , 97 exp , Italia , 10/10 , 6 kill , 0 pp - U:012

Artillery
81mm 81/14 , F626 , , 5 bars , 561 exp , Italia , 10/10 , Combat Support , 10 kill , 144 pp - U:003
100mm 100/17 , Dovunque , , 1 bars , 173 exp , Italia , 10/10 , 2 kill , 240 pp - U:006
75mm 75/18 , F626 , , 3 bars , 376 exp , Italia , 10/10 , 3 kill , 192 pp - U:009

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 25 exp , Italia , 10/10 , 2 kill , 0 pp - U:011

Fighter
G.50bis , , 3 bars , 386 exp , Italia , 9/10 , 8 kill , 708 pp - U:008 [+56 exp]

Player 1 : Italia
Killed: INF:78 TNK:26 RCN:8 AT:22 FLAK:6 FORT:21 ATY:21 AD:3 FTR:10 TB:8 LB:1 DD:1 CRs:3 Total: 208
Lost : INF:35 TNK:13 RCN:1 AT:10 FLAK:3 FORT:25 ATY:15 AD:1 FTR:5 TB:4 Total: 112

BV 4
V 1
TV 3
L 4

Averages:
Infantry * 2 Units * 2 Leaders Total : 688 exp, 26 kill, 144 pp Average: 344 exp, 13 kill, 72 pp
Tank * 1 Units * 1 Leaders Total : 532 exp, 32 kill, 360 pp Average: 532 exp, 32 kill, 360 pp
Anti-tank * 2 Units * 0 Leaders Total : 613 exp, 7 kill, 240 pp Average: 307 exp, 4 kill, 120 pp
FlaK * 2 Units * 0 Leaders Total : 205 exp, 7 kill, 120 pp Average: 103 exp, 4 kill, 60 pp
Artillery * 3 Units * 1 Leaders Total : 1110 exp, 15 kill, 576 pp Average: 370 exp, 5 kill, 192 pp
Air Defense * 1 Units * 0 Leaders Total : 25 exp, 2 kill, 0 pp Average: 25 exp, 2 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 386 exp, 8 kill, 708 pp Average: 386 exp, 8 kill, 708 pp
* Summary: * 12 Units * 4 Leaders Total : 3559 exp, 97 kill, 2148 pp Average: 297 exp, 8 kill, 179 pp

Player 1 Italia has 19 units total (core+aux):
Infantry : 3
Tank : 4
Recon : 1
Anti-tank : 3
FlaK : 2
Fortification : 1
Artillery : 3
Air Defense : 1
Fighter : 1

Player 2 United Kingdom, Australia has 5 units total (core+aux):
Infantry : 1
Anti-tank : 2
Fortification : 1
Artillery : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1941-5) ..  #13 Operation Crusader  1941-11
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Sem 47/32 L40 ( AT):   8,  4,  0,  3,    10,  6,   1,   7,   180pp,  Avail:1941-7
	 AB-41 (RCN):   4,  7,  0,  3,     7,  7,   1,   6,   372pp,  Avail:1941-8
	 MC.202 serie VI (FTR):   1,  1, 10,  2,    11, 15,   1,   6,   924pp,  Avail:1941-11
	 75mm 75/32 (ATY):   5,  7,  0,  2,     3,  7,   4,   2,   180pp,  Avail:1941-9
	 88mm 88/56 ( AD):  18,  7, 12,  0,     1,  4,   3,  11,   576pp,  Avail:1941-10
	 Ca.311M ( LB):   1,  2,  5,  3,     7,  7,   1,   1,   528pp,  Avail:1941-11
	 MC.200AS (FTR):   0,  1,  9,  2,     9, 11,   1,   4,   708pp,  Avail:1941-7
     Victory ..  also #13
     Tactical Victory ..  also #13
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-12 21:18, Tuesday

13 Operation Battleaxe bv-1
OPERATION BATTLEAXE June15 1941

Operation Brevity showed that our front line defences were quite easily breached. Anticipating this new British attack and using the lessons learned from our attacks on Tobruk, Rommel created a line of fortified positions from Halfaya to Sidi Azeiz.

A weakness in the British 7 Armored Division's signals security informed us of an enemy attack 9 hours ago. The British attack is performed by elements of the 4th Indian division and the rebuild 7th Armored Division. Our sea and air forces were able to sink a ship with 57 tanks of the Tiger convoy, but the rest slipped though with 238 tanks and 43 Hurricanes. These are now used against us - without any doubt with the goal to reach Tobruk and possible to even push us back further than that point.

Note: This scenario has no initial deployment of core ground units. :irate

News: Crete has fallen to our forces.
:no another scenario where only my fighter can develop and most units are condemned to watch.

Current scenario: Operation Battleaxe, VH prestige is 0 , All map prestige is: 40
Army cost: 2148 , Current prestige is 892
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 214
if BV: +25, Operation Crusader , cap 2650, 15 turns prestige: 80
if V : +50, Operation Crusader , cap 2650, 20 turns prestige: 100
if TV: +100, Operation Crusader , cap 2650, 25 turns prestige: 130
if Ls: +150, Crusader, the aftermath - Gazala 41 , cap 2700, 25 turns prestige: 130

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 4 bars , 475 exp , Italia , 10/10 , Devastating Fire , 22 kill , 0 pp - U:002
40 Bersaglieri , , 2 bars , 213 exp , Italia , 10/10 , Superior Maneuver , 4 kill , 144 pp - U:004

Tank
M13/40 , , 5 bars , 549 exp , Italia , 8/10 , Fire Discipline , 34 kill , 360 pp - U:005 [+17 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 5 bars , 544 exp , Italia , 10/10 , 7 kill , 156 pp - U:001
47mm 47/32 , , 0 bars , 69 exp , Italia , 10/10 , 0 kill , 84 pp - U:010

FlaK
20mm 20/65 , F626 , , 1 bars , 108 exp , Italia , 10/10 , 1 kill , 120 pp - U:007
+ 90mm 90/53 Camion , , 1 bars , 119 exp , Italia , 10/10 , 7 kill , 0 pp - U:012 [+22 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 563 exp , Italia , 10/10 , Combat Support , 10 kill , 144 pp - U:003 [+2 exp]
100mm 100/17 , Dovunque , , 1 bars , 173 exp , Italia , 10/10 , 2 kill , 240 pp - U:006
75mm 75/18 , F626 , , 3 bars , 376 exp , Italia , 10/10 , 3 kill , 192 pp - U:009

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 25 exp , Italia , 10/10 , 2 kill , 0 pp - U:011

Fighter
G.50bis , , 5 bars , 529 exp , Italia , 10/10 , First Strike , 14 kill , 708 pp - U:008 [+143 exp]

Player 1 : Italia
Killed: INF:86 TNK:32 RCN:10 AT:24 FLAK:6 FORT:21 ATY:21 AD:3 FTR:14 TB:10 LB:1 DD:1 CRs:3 Total: 232
Lost : INF:37 TNK:13 RCN:1 AT:11 FLAK:4 FORT:33 ATY:17 AD:1 FTR:6 TB:4 Total: 127

BV 5
V 1
TV 3
L 4

Averages:
Infantry * 2 Units * 2 Leaders Total : 688 exp, 26 kill, 144 pp Average: 344 exp, 13 kill, 72 pp
Tank * 1 Units * 1 Leaders Total : 549 exp, 34 kill, 360 pp Average: 549 exp, 34 kill, 360 pp
Anti-tank * 2 Units * 0 Leaders Total : 613 exp, 7 kill, 240 pp Average: 307 exp, 4 kill, 120 pp
FlaK * 2 Units * 0 Leaders Total : 227 exp, 8 kill, 120 pp Average: 114 exp, 4 kill, 60 pp
Artillery * 3 Units * 1 Leaders Total : 1112 exp, 15 kill, 576 pp Average: 371 exp, 5 kill, 192 pp
Air Defense * 1 Units * 0 Leaders Total : 25 exp, 2 kill, 0 pp Average: 25 exp, 2 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 529 exp, 14 kill, 708 pp Average: 529 exp, 14 kill, 708 pp
* Summary: * 12 Units * 5 Leaders Total : 3743 exp, 106 kill, 2148 pp Average: 312 exp, 9 kill, 179 pp

Player 1 Italia has 52 units total (core+aux):
Infantry : 10
Tank : 9
Anti-tank : 7
FlaK : 7
Fortification : 4
Artillery : 7
Air Defense : 1
Fighter : 4
Tactical Bomber : 3

Player 2 United Kingdom, Australia has 7 units total (core+aux):
Infantry : 1
Anti-tank : 2
Artillery : 4

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1941-6) ..  #14 Crusader, the aftermath - Gazala 41  1941-12
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Sem 47/32 L40 ( AT):   8,  4,  0,  3,    10,  6,   1,   7,   180pp,  Avail:1941-7
	 AB-41 (RCN):   4,  7,  0,  3,     7,  7,   1,   6,   372pp,  Avail:1941-8
	 MC.202 serie VI (FTR):   1,  1, 10,  2,    11, 15,   1,   6,   924pp,  Avail:1941-11
	 Sem 75/18 M40 ( AT):  10,  6,  1,  5,     9,  9,   1,   9,   300pp,  Avail:1941-12
	 75mm 75/32 (ATY):   5,  7,  0,  2,     3,  7,   4,   2,   180pp,  Avail:1941-9
	 88mm 88/56 ( AD):  18,  7, 12,  0,     1,  4,   3,  11,   576pp,  Avail:1941-10
	 Ca.311M ( LB):   1,  2,  5,  3,     7,  7,   1,   1,   528pp,  Avail:1941-11
	 MC.200AS (FTR):   0,  1,  9,  2,     9, 11,   1,   4,   708pp,  Avail:1941-7
     Victory ..  also #14
     Tactical Victory ..  also #14
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-12 21:33, Tuesday

14 Operation Crusader loss :irate
OPERATION CRUSADER November19 1941

Nothing much happened in the last 5 months, but right when we were ready to start a new attack on Tobruk, British armour has swung around our border garrisons.

Our division (Ariete) and our Corps (XX) recon forces are stationed around Bir El Gubi to cover the planned attack on Tobruk. The rookie British 22th Armoured Brigade seems to be under the impression that they can whipe us from the battle field. It is your task to prove them wrong.

Notes: - The initial attack of the rest of the 7th Armoured division and its clashes with the DAK SE of Tobruk are left out of the scenario. All of these units will show up in the scenario a few days later with the strength they had left after the initial tank battles.
- The Germans renamed their 5th Leichte Division to 21Panzer Division and have swapped some units between 15Pz and 21Pz.
- The assumption is made that Tobruk has not fallen to your forces earlier.
- Keep the DAK HQ alive.
I started twice because I had to change the formation (due to losses in the first allied attack from the south) and bought two Recon and a tank.

This is one of those scenarios where I don't know what the designer wants me to do. With a lot of effort and tactical finesse I captured all VH's on the map in turn 10, but the game is not over. Instead, I am surprised by allied reinforcements that magically appear in the middle of the map. Likewise, new aux units and new VH's of my own, all of which I can hold or (after losing them) recapture.

And so the game drags on for 32 turns and at the end I hold all VH's in my hand, but the BV is denied to me. This is stupid design for me, and I don't want to play it :gun !

Current scenario: Operation Crusader, VH prestige is 0 , All map prestige is: 0
Army cost: 3156 , Current prestige is 107
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 33
AI stance is Aggressive Using map: 320
if BV: +25, Crusader, the aftermath - Gazala 41 , cap 2700, 14 turns prestige: 70
if V : +50, Crusader, the aftermath - Gazala 41 , cap 2700, 24 turns prestige: 160
if TV: +100, Crusader, the aftermath - Gazala 41 , cap 2700, 32 turns prestige: 230
if Ls: +150, Crusader, the aftermath - Gazala 41 , cap 2700, 32 turns prestige: 230

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 583 exp , Italia , 1/10 , Devastating Fire , 26 kill , 0 pp - U:002 [+108 exp]
40 Bersaglieri , , 3 bars , 307 exp , Italia , 3/10 , Superior Maneuver , 5 kill , 144 pp - U:004 [+94 exp]

Tank
M13/40 , , 5 bars , 664 exp , Italia , 4/10 , Fire Discipline , 39 kill , 360 pp - U:005 [+115 exp]
+ M14/41 , , 2 bars , 235 exp , Italia , 5/10 , 15 kill , 0 pp - U:013 [+235 exp]

Recon
AB-41 , , 1 bars , 123 exp , Italia , 2/10 , 0 kill , 372 pp - U:188 [+123 exp]
AB-41 , , 1 bars , 170 exp , Italia , 7/10 , 2 kill , 372 pp - U:189 [+170 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 5 bars , 706 exp , Italia , 8/10 , 10 kill , 156 pp - U:001 [+162 exp]
47mm 47/32 , , 0 bars , 93 exp , Italia , 8/10 , 1 kill , 84 pp - U:010 [+24 exp]

FlaK
20mm 20/65 , F626 , , 1 bars , 144 exp , Italia , 9/10 , 2 kill , 120 pp - U:007 [+36 exp]
+ 90mm 90/53 Camion , , 2 bars , 229 exp , Italia , 8/10 , 8 kill , 0 pp - U:012 [+110 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 653 exp , Italia , 10/10 , Combat Support , 12 kill , 144 pp - U:003 [+90 exp]
100mm 100/17 , Dovunque , , 2 bars , 245 exp , Italia , 7/10 , 2 kill , 240 pp - U:006 [+72 exp]
75mm 75/18 , F626 , , 4 bars , 481 exp , Italia , 10/10 , Aggressive Attack , 6 kill , 192 pp - U:009 [+105 exp]
75mm 75/18 , , 0 bars , 40 exp , Italia , 4/10 , 0 kill , 132 pp - U:017 [+40 exp]
75mm 75/18 , , 0 bars , 20 exp , Italia , 9/10 , 0 kill , 132 pp - U:025 [+20 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 42 exp , Italia , 3/10 , 2 kill , 0 pp - U:011 [+17 exp]

Fighter
G.50bis , , 5 bars , 765 exp , Italia , 10/10 , First Strike , 22 kill , 708 pp - U:008 [+236 exp]

Player 1 : Italia
Killed: INF:114 TNK:52 RCN:13 AT:37 FLAK:6 FORT:22 ATY:35 AD:6 FTR:21 TB:13 LB:1 DD:1 CRs:3 Total: 324
Lost : INF:50 TNK:17 RCN:5 AT:12 FLAK:6 FORT:34 ATY:23 AD:1 FTR:7 TB:4 Total: 159

BV 5
V 1
TV 3
L 5

Averages:
Infantry * 2 Units * 2 Leaders Total : 890 exp, 31 kill, 144 pp Average: 445 exp, 16 kill, 72 pp
Tank * 2 Units * 1 Leaders Total : 899 exp, 54 kill, 360 pp Average: 450 exp, 27 kill, 180 pp
Recon * 2 Units * 0 Leaders Total : 293 exp, 2 kill, 744 pp Average: 147 exp, 1 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 799 exp, 11 kill, 240 pp Average: 400 exp, 6 kill, 120 pp
FlaK * 2 Units * 0 Leaders Total : 373 exp, 10 kill, 120 pp Average: 187 exp, 5 kill, 60 pp
Artillery * 5 Units * 2 Leaders Total : 1439 exp, 20 kill, 840 pp Average: 288 exp, 4 kill, 168 pp
Air Defense * 1 Units * 0 Leaders Total : 42 exp, 2 kill, 0 pp Average: 42 exp, 2 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 765 exp, 22 kill, 708 pp Average: 765 exp, 22 kill, 708 pp
* Summary: * 17 Units * 6 Leaders Total : 5500 exp, 152 kill, 3156 pp Average: 324 exp, 9 kill, 186 pp

Player 1 Italia has 60 units total (core+aux):
Infantry : 20
Tank : 6
Recon : 2
Anti-tank : 5
FlaK : 4
Fortification : 2
Artillery : 13
Air Defense : 1
Fighter : 4
Tactical Bomber : 3

Player 2 United Kingdom, New Zealand, South Afric, Australia has 7 units total (core+aux):
Infantry : 1
Fortification : 6

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1941-12) ..  #15 The battle of Gazala  1942-5
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Sem 75/18 M41 (ATY):   4,  7,  1,  2,     9,  9,   3,   2,   492pp,  Avail:1942-1
	 M14/41 ( TK):   8,  8,  1,  5,     8,  9,   1,   8,   360pp,  Avail:1942-2
	 90mm 90/53 Camion (FlaK):  17,  7,  5,  5,     3,  5,   2,   8,   348pp,  Avail:1942-3
	 42 Recon (RCN):   1,  6,  0,  2,     5,  6,   1,   3,   156pp,  Avail:1942-2
	 42 MG Fanteria ( AT):   2,  8,  3,  1,     6,  7,   2,   2,   120pp,  Avail:1942-2
     Victory ..  also #15
     Tactical Victory ..  also #15
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-07-14 19:22, Thursday

15 Crusader, the aftermath - Gazala 41 bv (hold 6 VH)
CRUSADER, THE AFTERMATH - GAZALA 41 December11 1941

After retreating from the Crusader battlefield, we have taken positions at the Gazala line. Until more reinforcements arrive at the front, the British 8th Army is still stronger than we are. Not unless there are signals that your troops are surrounded, you can retreat further West.

News: The last German thrust towards Moscow has been beaten back and the Russians have started counter-attacks at Rostov in the South and at Tula near Moscow.
Japan is starting to threaten Australia and New Zealand. Comando Supremo hopes this means some of the Commonwealth troops will leave North Africa soon.

Notes:
- Only 7 gound units can be deployed of which only 2 can be towed units.
- Hold at least 5 Victory hexes for a BV, 4 for a V and 3 for a TV.
Very confusing because the Allies attack from several directions at different times.

Current scenario: Crusader, the aftermath - Gazala 41, VH prestige is 80 , All map prestige is: 80
Army cost: 3156 , Current prestige is 427
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Aggressive Using map: 641
if BV: +25, The battle of Gazala , cap 2844, 16 turns prestige: 160
if V : +50, The battle of Gazala , cap 2844, 16 turns prestige: 160
if TV: +100, The battle of Gazala , cap 2844, 16 turns prestige: 160
if Ls: +200, The battle of Gazala , cap 2844, 16 turns prestige: 160

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 632 exp , Italia , 8/10 , Devastating Fire , 29 kill , 0 pp - U:002 [+49 exp]
40 Bersaglieri , , 3 bars , 307 exp , Italia , 10/10 , Superior Maneuver , 5 kill , 144 pp - U:004

Tank
M13/40 , , 5 bars , 762 exp , Italia , 6/10 , Fire Discipline , 52 kill , 360 pp - U:005 [+98 exp]
+ M14/41 , , 3 bars , 349 exp , Italia , 8/10 , 28 kill , 0 pp - U:013 [+114 exp]

Recon
AB-41 , , 1 bars , 123 exp , Italia , 10/10 , 0 kill , 372 pp - U:016
AB-41 , , 2 bars , 208 exp , Italia , 7/10 , 5 kill , 372 pp - U:017 [+38 exp]

Anti-tank
40 MG Fanteria , Dovunque , , 5 bars , 706 exp , Italia , 10/10 , 10 kill , 156 pp - U:001
47mm 47/32 , , 0 bars , 93 exp , Italia , 10/10 , 1 kill , 84 pp - U:010

FlaK
20mm 20/65 , F626 , , 1 bars , 144 exp , Italia , 10/10 , 2 kill , 120 pp - U:007
+ 90mm 90/53 Camion , , 2 bars , 270 exp , Italia , 9/10 , 12 kill , 0 pp - U:012 [+41 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 714 exp , Italia , 7/10 , Combat Support , 13 kill , 144 pp - U:003 [+61 exp]
100mm 100/17 , Dovunque , , 2 bars , 245 exp , Italia , 10/10 , 2 kill , 240 pp - U:006
75mm 75/18 , F626 , , 4 bars , 498 exp , Italia , 10/10 , Aggressive Attack , 7 kill , 192 pp - U:009 [+17 exp]
75mm 75/18 , , 0 bars , 40 exp , Italia , 10/10 , 0 kill , 132 pp - U:014
75mm 75/18 , , 0 bars , 20 exp , Italia , 10/10 , 0 kill , 132 pp - U:015

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 42 exp , Italia , 10/10 , 2 kill , 0 pp - U:011

Fighter
G.50bis , , 5 bars , 858 exp , Italia , 8/10 , First Strike , 26 kill , 708 pp - U:008 [+93 exp]

Player 1 : Italia
Killed: INF:129 TNK:61 RCN:22 AT:46 FLAK:6 FORT:22 ATY:43 AD:7 FTR:22 TB:13 LB:1 DD:1 CRs:3 Total: 376
Lost : INF:60 TNK:17 RCN:5 AT:12 FLAK:8 FORT:34 ATY:25 AD:1 FTR:7 TB:4 Total: 173

BV 6
V 1
TV 3
L 5

Averages:
Infantry * 2 Units * 2 Leaders Total : 939 exp, 34 kill, 144 pp Average: 470 exp, 17 kill, 72 pp
Tank * 2 Units * 1 Leaders Total : 1111 exp, 80 kill, 360 pp Average: 556 exp, 40 kill, 180 pp
Recon * 2 Units * 0 Leaders Total : 331 exp, 5 kill, 744 pp Average: 166 exp, 3 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 799 exp, 11 kill, 240 pp Average: 400 exp, 6 kill, 120 pp
FlaK * 2 Units * 0 Leaders Total : 414 exp, 14 kill, 120 pp Average: 207 exp, 7 kill, 60 pp
Artillery * 5 Units * 2 Leaders Total : 1517 exp, 22 kill, 840 pp Average: 303 exp, 4 kill, 168 pp
Air Defense * 1 Units * 0 Leaders Total : 42 exp, 2 kill, 0 pp Average: 42 exp, 2 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 858 exp, 26 kill, 708 pp Average: 858 exp, 26 kill, 708 pp
* Summary: * 17 Units * 6 Leaders Total : 6011 exp, 194 kill, 3156 pp Average: 354 exp, 11 kill, 186 pp

Player 1 Italia has 39 units total (core+aux):
Infantry : 7
Tank : 4
Recon : 4
Anti-tank : 6
FlaK : 2
Fortification : 1
Artillery : 7
Air Defense : 1
Fighter : 5
Tactical Bomber : 2

Player 2 United Kingdom, New Zealand, Polska, South Afric has 10 units total (core+aux):
Infantry : 1
Tank : 3
Artillery : 2
Air Defense : 4

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes
#VH to control enabled
#Units to survive (MSU) enabled

*** New units available in next scenario:
     Brilliant Victory (1941-12) ..  #16 Tobruk - Gen. Klopper's defence  1942-6
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Sem 75/18 M41 (ATY):   4,  7,  1,  2,     9,  9,   3,   2,   492pp,  Avail:1942-1
	 M14/41 ( TK):   8,  8,  1,  5,     8,  9,   1,   8,   360pp,  Avail:1942-2
	 42 Arditi (INF):   2,  8,  0,  4,     8,  9,   1,   2,   408pp,  Avail:1942-5
	 90mm 90/53 Camion (FlaK):  17,  7,  5,  5,     3,  5,   2,   8,   348pp,  Avail:1942-3
	 42 AS Fanteria (INF):   2,  6,  1,  3,     7,  7,   1,   1,   144pp,  Avail:1942-6
	 42 Recon (RCN):   1,  6,  0,  2,     5,  6,   1,   3,   156pp,  Avail:1942-2
	 40 PAI (RCN):   1,  5,  0,  3,     4,  5,   1,   3,   132pp,  Avail:1942-4
	 42 MG Fanteria ( AT):   2,  8,  3,  1,     6,  7,   2,   2,   120pp,  Avail:1942-2
	 L3/35-38 (RCN):   1,  3,  0,  1,     5,  6,   1,   3,   204pp,  Avail:1942-6
     Victory ..  also #16
     Tactical Victory ..  also #16
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-08-21 20:30, Sunday

16 The battle of Gazala lttv (v+1 was possible)
THE BATTLE OF GAZALA May27 1942

After giving up the Cyrenaica to the Brits in the aftermath of Crusader last year December, our German allies launched a couteroffensive in January. That offensive brought us back to Gazala where all parties have been preparing for a new offensive.

The DAK and our XX Corps with Ariete and Trieste started moving South last evening, swinging around the most Southern point of the Allied defensive line: Bir Hacheim. Your Ariete division and Trieste are tasked with taking out the defensive positions at Bir Hacheim. The DAK's objectives are to engage and take out the enemy armor and reach Tobruk - the goal of our offensive. Our X and XXI Corps assisted by the German 15th Schutzen Brigade will launch faint attacks against the Gazala line (N of this map - not covered by this scenario).

Bad news has just come in from Trieste: they are lost in the desert after a navigation error.

News: The German 6th Army is preparing for a major offensive on Stalingrad. British and Indian forces are on the retreat in Burma.

Note: Only the victory hexes visible at the start of the scenario need to be captured.
HQ: I sold inexperienced Range -3 ATY and bought Range-4 ATY for it. I also improved the AT-MG.

Combat: This scenario is the reason why I interrupted the campaign and played a completely different campaign for my relaxation and pleasure. But now I have persevered until turn 35. If it weren't for occasional British tanks launching counterattacks and the RAF constantly providing threat, this scenario would be dead boring - a few stacked units and all the defenders have entrenchment 20. Half of the VH's are on islands that can only be reached by rivers in a few places. The river hexes are deadly traps for the attacker and should not be entered until the enemy ATY is eliminated - but that takes a lot of time and patience.

Current scenario: The battle of Gazala, VH prestige is 80 , All map prestige is: 80
Army cost: 3516 , Current prestige is 267
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 35
AI stance is Defensive Using map: 652
if BV: +25, Tobruk - Gen. Klopper's defence , cap 2844, 15 turns prestige: 10
if V : +50, Tobruk - Gen. Klopper's defence , cap 2844, 21 turns prestige: 40
if TV: +100, Tobruk - Gen. Klopper's defence , cap 2844, 35 turns prestige: 180
if Ls: +0, The Mersa Brega Position , cap 3616, 35 turns prestige: 180

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 664 exp , Italia , 6/10 , Devastating Fire , 33 kill , 0 pp - U:002 [+32 exp]
40 Bersaglieri , , 3 bars , 317 exp , Italia , 5/10 , Superior Maneuver , 6 kill , 144 pp - U:004 [+10 exp]

Tank
M14/41 , , 5 bars , 852 exp , Italia , 7/10 , Fire Discipline , 60 kill , 360 pp - U:005 [+90 exp]
+ M14/41 , , 4 bars , 488 exp , Italia , 2/10 , Devastating Fire , 37 kill , 0 pp - U:013 [+139 exp]

Recon
AB-41 , , 1 bars , 144 exp , Italia , 7/10 , 1 kill , 372 pp - U:016 [+21 exp]
AB-41 , , 2 bars , 231 exp , Italia , 6/10 , 6 kill , 372 pp - U:017 [+23 exp]

Anti-tank
42 MG Fanteria , Dovunque , , 5 bars , 811 exp , Italia , 5/10 , 10 kill , 168 pp - U:001 [+105 exp]
47mm 47/32 , , 1 bars , 103 exp , Italia , 5/10 , 1 kill , 84 pp - U:010 [+10 exp]

FlaK
20mm 20/65 , F626 , , 1 bars , 144 exp , Italia , 10/10 , 2 kill , 120 pp - U:007
+ 90mm 90/53 Camion , , 4 bars , 414 exp , Italia , 10/10 , Reconnaissance Movement , 14 kill , 0 pp - U:012 [+144 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 773 exp , Italia , 10/10 , Combat Support , 13 kill , 144 pp - U:003 [+59 exp]
100mm 100/17 , Dovunque , , 3 bars , 354 exp , Italia , 4/10 , Aggressive Attack , 3 kill , 240 pp - U:006 [+109 exp]
75mm 75/18 , F626 , , 5 bars , 548 exp , Italia , 9/10 , Aggressive Attack , 8 kill , 192 pp - U:009 [+50 exp]
75mm 75/18 , , 1 bars , 139 exp , Italia , 5/10 , 1 kill , 132 pp - U:014 [+99 exp]
75mm 75/32 , F626 , , 0 bars , 51 exp , Italia , 10/10 , 1 kill , 240 pp - U:015 [+51 exp]
75mm 75/32 , F626 , , 1 bars , 115 exp , Italia , 10/10 , 1 kill , 240 pp - U:193 [+115 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 81 exp , Italia , 9/10 , 3 kill , 0 pp - U:011 [+39 exp]

Fighter
G.50bis , , 5 bars , 1082 exp , Italia , 8/10 , First Strike , 32 kill , 708 pp - U:008 [+224 exp]

Player 1 : Italia
Killed: INF:160 TNK:72 RCN:27 AT:57 FLAK:6 FORT:22 ATY:53 AD:15 FTR:25 TB:27 LB:1 DD:1 CRs:3 Total: 469
Lost : INF:64 TNK:24 RCN:6 AT:14 FLAK:9 FORT:34 ATY:28 AD:1 FTR:8 TB:4 Total: 192

BV 6
V 1
TV 4
L 5

Averages:
Infantry * 2 Units * 2 Leaders Total : 981 exp, 39 kill, 144 pp Average: 491 exp, 20 kill, 72 pp
Tank * 2 Units * 2 Leaders Total : 1340 exp, 97 kill, 360 pp Average: 670 exp, 49 kill, 180 pp
Recon * 2 Units * 0 Leaders Total : 375 exp, 7 kill, 744 pp Average: 188 exp, 4 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 914 exp, 11 kill, 252 pp Average: 457 exp, 6 kill, 126 pp
FlaK * 2 Units * 1 Leaders Total : 558 exp, 16 kill, 120 pp Average: 279 exp, 8 kill, 60 pp
Artillery * 6 Units * 3 Leaders Total : 1980 exp, 27 kill, 1188 pp Average: 330 exp, 5 kill, 198 pp
Air Defense * 1 Units * 0 Leaders Total : 81 exp, 3 kill, 0 pp Average: 81 exp, 3 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 1082 exp, 32 kill, 708 pp Average: 1082 exp, 32 kill, 708 pp
* Summary: * 18 Units * 9 Leaders Total : 7311 exp, 232 kill, 3516 pp Average: 406 exp, 13 kill, 195 pp


Player 1 Italia has 81 units total (core+aux):
Infantry : 23
Tank : 6
Recon : 4
Anti-tank : 7
FlaK : 10
Fortification : 1
Artillery : 20
Air Defense : 2
Fighter : 4
Tactical Bomber : 4

Player 2 United Kingdom, France, South Afric, Australia, Polska has 1 units total (core+aux):
Infantry : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1942-6) ..  #17 Mersa Matruh  1942-6
	 No new units!
     Victory ..  also #17
     Tactical Victory ..  also #17
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-08-22 18:13, Monday

17 Tobruk - Gen. Klopper's defence v (bv+3)
TOBRUK - GEN. KLOPPER'S DEFENCE June20 1942

Intelligence reports that the South African 2nd Division has been joined by the 201 Gds Brigade, the 11th Indian Brigade and the 32 Army Tank Brigade before our troops completed the encirclement of Tobruk. The 20th Indian Brigade that tried to break out of the encirclement ran into the German 5th Pz Rgt and was captured almost to the last man.

Take command of Ariete and Trieste in the upcoming attack on Tobruk. The Germans will throw the non-motorized elements of the 90Le and whatever is left of the 15th and 21Pz Division against the perimeter.

News: - No more than 2 freighters of the convoys Vigorous and Harpoon made it to Malta. The darkest hour of the Royal Navy in the Med.
- Roosevelt and Churchill are discussing the problems of the second front and the atomic bomb. The are considering action in North Africa.

Note: Make sure that no South African troops escape by boat from Tobruk harbour.
HQ: no activities. My prestige is not enough for planned upgrades. I will push them until the next HQ.

The battle: I think a better result is possible. This would require the player to fully concentrate on the center and push all core units north. The aux units in the east and west can be ignored and left to their fate. In my opinion, they don't matter for the outcome of the scenario and only steal time from the player to move them.

Current scenario: Tobruk - Gen. Klopper's defence, VH prestige is 160 , All map prestige is: 240
Army cost: 3516 , Current prestige is 407
Prestige available on map yet is 120 pp ( 80 pp in VH to capture) * Turn: 13
AI stance is Defensive Using map: 591
if BV: +0, Mersa Matruh , cap 3230, 10 turns prestige: 0
if V : +25, Mersa Matruh , cap 3230, 16 turns prestige: 30
if TV: +50, Mersa Matruh , cap 3230, 24 turns prestige: 110
if Ls: +100, Mersa Matruh , cap 3230, 24 turns prestige: 110

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 687 exp , Italia , 10/10 , Devastating Fire , 35 kill , 0 pp - U:002 [+23 exp]
40 Bersaglieri , , 3 bars , 391 exp , Italia , 6/10 , Superior Maneuver , 9 kill , 144 pp - U:004 [+74 exp]

Tank
M14/41 , , 5 bars , 992 exp , Italia , 9/10 , Fire Discipline , 70 kill , 360 pp - U:005 [+140 exp]
+ M14/41 , , 5 bars , 615 exp , Italia , 8/10 , Devastating Fire , 42 kill , 0 pp - U:013 [+127 exp]

Recon
AB-41 , , 1 bars , 180 exp , Italia , 5/10 , 4 kill , 372 pp - U:016 [+36 exp]
AB-41 , , 2 bars , 265 exp , Italia , 8/10 , 6 kill , 372 pp - U:017 [+34 exp]

Anti-tank
42 MG Fanteria , Dovunque , , 5 bars , 841 exp , Italia , 10/10 , 10 kill , 168 pp - U:001 [+30 exp]
47mm 47/32 , , 1 bars , 160 exp , Italia , 4/10 , 1 kill , 84 pp - U:010 [+57 exp]

FlaK
20mm 20/65 , F626 , , 1 bars , 172 exp , Italia , 3/10 , 2 kill , 120 pp - U:007 [+28 exp]
+ 90mm 90/53 Camion , , 5 bars , 506 exp , Italia , 10/10 , Reconnaissance Movement , 14 kill , 0 pp - U:012 [+92 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 799 exp , Italia , 10/10 , Combat Support , 14 kill , 144 pp - U:003 [+26 exp]
100mm 100/17 , Dovunque , , 3 bars , 382 exp , Italia , 10/10 , Aggressive Attack , 3 kill , 240 pp - U:006 [+28 exp]
75mm 75/18 , F626 , , 5 bars , 581 exp , Italia , 5/10 , Aggressive Attack , 9 kill , 192 pp - U:009 [+33 exp]
75mm 75/18 , , 2 bars , 210 exp , Italia , 10/10 , 2 kill , 132 pp - U:014 [+71 exp]
75mm 75/32 , F626 , , 1 bars , 127 exp , Italia , 10/10 , Street Fighter , 1 kill , 240 pp - U:015 [+76 exp]
75mm 75/32 , F626 , , 1 bars , 184 exp , Italia , 10/10 , 1 kill , 240 pp - U:018 [+69 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 81 exp , Italia , 10/10 , 3 kill , 0 pp - U:011

Fighter
G.50bis , , 5 bars , 1169 exp , Italia , 10/10 , First Strike , 33 kill , 708 pp - U:008 [+87 exp]

Player 1 : Italia
Killed: INF:191 TNK:74 RCN:28 AT:59 FLAK:6 FORT:35 ATY:58 AD:16 FTR:25 TB:27 LB:1 DD:2 CRs:3 Total: 525
Lost : INF:81 TNK:24 RCN:6 AT:14 FLAK:11 FORT:34 ATY:29 AD:1 FTR:10 TB:4 Total: 214

BV 6
V 2
TV 4
L 5

Averages:
Infantry * 2 Units * 2 Leaders Total : 1078 exp, 44 kill, 144 pp Average: 539 exp, 22 kill, 72 pp
Tank * 2 Units * 2 Leaders Total : 1607 exp, 112 kill, 360 pp Average: 804 exp, 56 kill, 180 pp
Recon * 2 Units * 0 Leaders Total : 445 exp, 10 kill, 744 pp Average: 223 exp, 5 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 1001 exp, 11 kill, 252 pp Average: 501 exp, 6 kill, 126 pp
FlaK * 2 Units * 1 Leaders Total : 678 exp, 16 kill, 120 pp Average: 339 exp, 8 kill, 60 pp
Artillery * 6 Units * 4 Leaders Total : 2283 exp, 30 kill, 1188 pp Average: 381 exp, 5 kill, 198 pp
Air Defense * 1 Units * 0 Leaders Total : 81 exp, 3 kill, 0 pp Average: 81 exp, 3 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 1169 exp, 33 kill, 708 pp Average: 1169 exp, 33 kill, 708 pp
* Summary: * 18 Units * 10 Leaders Total : 8342 exp, 259 kill, 3516 pp Average: 463 exp, 14 kill, 195 pp

Player 1 Italia has 75 units total (core+aux):
Infantry : 31
Tank : 4
Recon : 2
Anti-tank : 3
FlaK : 4
Fortification : 1
Artillery : 23
Air Defense : 2
Fighter : 1
Tactical Bomber : 2
Destroyer : 2

Player 2 United Kingdom, South Afric has 44 units total (core+aux):
Infantry : 23
Anti-tank : 1
Fortification : 16
Artillery : 2
Destroyer : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1942-6) ..  #18 Egypt or Malta?  1942-7
	 No new units!
     Victory ..  also #18
     Tactical Victory ..  also #18
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-09-05 20:45, Monday

18 Mersa Matruh tv (v+2)
MERSA MATHRUH - EXIT Gen.RICHIE June26 1942

The British troops have fallen back on Mersa Matruh where they are joined by fresh Indian troops and the 2nd NZ Div. You are now in command of Ariete, Trieste, the inexperienced Littorio armoured division and the few mobile troops of X and XXI Corps that have crossed the Lybia-Egypt border. Ariete and Trieste and 15 Pz are positioned on the right flank to keep the 1 Arm Div busy while the rest of DAK assisted by Littorio and the Infantry Divisions cut off the 8th Army forces.

Only 14 core units can be deployed in this scenario.

News: - General Auchinleck has decided to take over command of 8th Army from Richie.
- Japan starts construction of the Railway of Death to supply its forces in Burma.
- German troops drive a wedge in Sevastopol's defenses.
- The RAF bombs the Focke Wolf plants with 1,006 bombers.
- Roosevelt orders a Sqn of B25's to Egypt instead of China, as well as 40 Hurricanes on route to Russia and 10 B24's stationed in India. He also sends 100 howitzers and 300 tanks.
HQ: One INF improved.
The battle: tough and with many detours ... In the first attempt I tried to move units between northern Escarpment and Mersa Matruh. Useless. They are decimated by ATY shelling and are no longer useful for the battle. In the second attempt I took them back to the west and they later marched east between northern and southern Escarpment. This took a lot of time/turns.

Current scenario: Mersa Matruh, VH prestige is 80 , All map prestige is: 160
Army cost: 3780 , Current prestige is 331
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 20
AI stance is Aggressive Using map: 653
if BV: +0, Egypt or Malta? , cap 3230, 12 turns prestige: 60
if V : +25, Egypt or Malta? , cap 3230, 18 turns prestige: 120
if TV: +50, Egypt or Malta? , cap 3230, 24 turns prestige: 180
if Ls: +100, Egypt or Malta? , cap 3230, 24 turns prestige: 180

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 804 exp , Italia , 9/10 , Devastating Fire , 43 kill , 0 pp - U:002 [+117 exp]
42 Arditi , , 4 bars , 474 exp , Italia , 6/10 , Superior Maneuver , 12 kill , 408 pp - U:004 [+83 exp]

Tank
M14/41 , , 5 bars , 1067 exp , Italia , 2/10 , Fire Discipline , 76 kill , 360 pp - U:005 [+75 exp]
+ M14/41 , , 5 bars , 775 exp , Italia , 5/10 , Devastating Fire , 60 kill , 0 pp - U:013 [+160 exp]

Recon
AB-41 , , 2 bars , 232 exp , Italia , 7/10 , 8 kill , 372 pp - U:016 [+52 exp]
AB-41 , , 3 bars , 304 exp , Italia , 10/10 , 8 kill , 372 pp - U:017 [+39 exp]

Anti-tank
42 MG Fanteria , Dovunque , , 5 bars , 934 exp , Italia , 5/10 , 10 kill , 168 pp - U:001 [+93 exp]
47mm 47/32 , , 1 bars , 160 exp , Italia , 10/10 , 1 kill , 84 pp - U:010

FlaK
20mm 20/65 , F626 , , 1 bars , 172 exp , Italia , 10/10 , 2 kill , 120 pp - U:007
+ 90mm 90/53 Camion , , 5 bars , 650 exp , Italia , 6/10 , Reconnaissance Movement , 14 kill , 0 pp - U:012 [+144 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 836 exp , Italia , 9/10 , Combat Support , 15 kill , 144 pp - U:003 [+37 exp]
100mm 100/17 , Dovunque , , 4 bars , 452 exp , Italia , 10/10 , Aggressive Attack , 4 kill , 240 pp - U:006 [+70 exp]
75mm 75/18 , F626 , , 5 bars , 626 exp , Italia , 10/10 , Aggressive Attack , 10 kill , 192 pp - U:009 [+45 exp]
75mm 75/18 , , 2 bars , 210 exp , Italia , 10/10 , 2 kill , 132 pp - U:014
75mm 75/32 , F626 , , 2 bars , 212 exp , Italia , 10/10 , Street Fighter , 2 kill , 240 pp - U:015 [+85 exp]
75mm 75/32 , F626 , , 2 bars , 292 exp , Italia , 10/10 , 3 kill , 240 pp - U:018 [+108 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 91 exp , Italia , 10/10 , 4 kill , 0 pp - U:011 [+10 exp]

Fighter
G.50bis , , 5 bars , 1290 exp , Italia , 8/10 , First Strike , 35 kill , 708 pp - U:008 [+121 exp]

Player 1 : Italia
Killed: INF:217 TNK:80 RCN:32 AT:68 FLAK:6 FORT:42 ATY:66 AD:20 FTR:25 TB:28 LB:1 DD:2 CRs:3 Total: 590
Lost : INF:82 TNK:24 RCN:6 AT:14 FLAK:11 FORT:34 ATY:29 AD:1 FTR:10 TB:4 Total: 215

BV 6
V 2
TV 5
L 5

Averages:
Infantry * 2 Units * 2 Leaders Total : 1278 exp, 55 kill, 408 pp Average: 639 exp, 28 kill, 204 pp
Tank * 2 Units * 2 Leaders Total : 1842 exp, 136 kill, 360 pp Average: 921 exp, 68 kill, 180 pp
Recon * 2 Units * 0 Leaders Total : 536 exp, 16 kill, 744 pp Average: 268 exp, 8 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 1094 exp, 11 kill, 252 pp Average: 547 exp, 6 kill, 126 pp
FlaK * 2 Units * 1 Leaders Total : 822 exp, 16 kill, 120 pp Average: 411 exp, 8 kill, 60 pp
Artillery * 6 Units * 4 Leaders Total : 2628 exp, 36 kill, 1188 pp Average: 438 exp, 6 kill, 198 pp
Air Defense * 1 Units * 0 Leaders Total : 91 exp, 4 kill, 0 pp Average: 91 exp, 4 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 1290 exp, 35 kill, 708 pp Average: 1290 exp, 35 kill, 708 pp
* Summary: * 18 Units * 10 Leaders Total : 9581 exp, 309 kill, 3780 pp Average: 532 exp, 17 kill, 210 pp

Player 1 Italia has 34 units total (core+aux):
Infantry : 5
Tank : 5
Recon : 5
Anti-tank : 2
FlaK : 2
Fortification : 1
Artillery : 12
Air Defense : 1
Fighter : 1

Player 2 United Kingdom, New Zealand has 34 units total (core+aux):
Infantry : 15
Anti-tank : 3
Fortification : 9
Artillery : 4
Air Defense : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes


*** New units available in next scenario:
     Brilliant Victory (1942-7) ..  #20 First El Alamein  1942-7
	 No new units!
     Victory (1942-7) ..  #19 C3 - Operation Theseus  1942-8
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Ca.314RA ( LB):   1,  2,  6,  8,     8,  8,   1,   1,   600pp,  Avail:1942-8
     Tactical Victory ..  also #19
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-09-06 21:07, Tuesday

19 Egypt or Malta? bv

is only a choice scenario ...

20 First El Alamein tv
FIRST EL ALAMEIN July1 1942

After 8th Army's defeat at Mersa Matruh, its remnants have fallen back to the last defendable position before the Nile Delta: El Alamein. With the Qattara Depression in the South, there is no way around their defences. But once again they have dug themsleves in in far apart brigade size boxes. You are still in command of all mobile Italian forces that are in pursuit of 8th Army. Your task is to roll up 8th Army's boxes and move to Cairo and Alexandria as soon as possible.

The strength of our allies in the DAK is down to 55 tanks, 54 guns and 500 infantry divided between 15Pz and 21Pz. 90Le has 53 guns and 1700 infantry left.

News from Egypt:
- The Med fleet is dispersed to Haifa, Beirut and Port Said.
- Embassies of any nation that can offer an escape from Egypt are besieged.
- Roads and railways out of Cairo and Alexandria are chocked.
- British supply dumps are looted for food.
- Egyptian policemen and troops disappear.

Other news:
- Sevastopol surrenders. Von Manstein is promoted to Field Marshal.
- The latest joke in Berlin is: "There is no petrol in Berlin this week. Reichsmarshal Goering has sent all his uniforms to the cleaners."
HQ: the last ATY received a transport.

The battle: limited deployment to 14 units plus air force - unfortunately not mentioned in the briefing.
Heavily entrenched enemy everywhere. Capturing the VH's in the south/center of the map requires some planning, but is a solvable task. Wait for the first attack of British tanks (the AI is Aggressive) before attacking yourself - this prevents many losses.
Expect counterattacks from the south and east during the scenario - secure your captured VH's!

Current scenario: First El Alamein, VH prestige is 80 , All map prestige is: 160
Army cost: 3900 , Current prestige is 429
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 369
if BV: +0, Alexandria , cap 3616, 10 turns prestige: 30
if V : +50, Alexandria , cap 3616, 15 turns prestige: 70
if TV: +100, Alexandria , cap 3616, 20 turns prestige: 130
if Ls: +500, Alam Halfa , cap 3400, 20 turns prestige: 130

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 887 exp , Italia , 3/10 , Devastating Fire , 48 kill , 0 pp - U:002 [+83 exp]
42 Arditi , , 5 bars , 560 exp , Italia , 8/10 , Superior Maneuver , 14 kill , 408 pp - U:004 [+86 exp]

Tank
M14/41 , , 5 bars , 1231 exp , Italia , 9/10 , Fire Discipline , 90 kill , 360 pp - U:005 [+164 exp]
+ M14/41 , , 5 bars , 903 exp , Italia , 2/10 , Devastating Fire , 65 kill , 0 pp - U:013 [+128 exp]

Recon
AB-41 , , 2 bars , 271 exp , Italia , 2/10 , 10 kill , 372 pp - U:016 [+39 exp]
AB-41 , , 3 bars , 350 exp , Italia , 3/10 , 10 kill , 372 pp - U:017 [+46 exp]

Anti-tank
42 MG Fanteria , Dovunque , , 5 bars , 1008 exp , Italia , 6/10 , 11 kill , 168 pp - U:001 [+74 exp]
47mm 47/32 , F626 , , 1 bars , 198 exp , Italia , 2/10 , 1 kill , 144 pp - U:010 [+38 exp]

FlaK
20mm 20/65 , F626 , , 1 bars , 172 exp , Italia , 10/10 , 2 kill , 120 pp - U:007
+ 90mm 90/53 Camion , , 5 bars , 719 exp , Italia , 1/10 , Reconnaissance Movement , 15 kill , 0 pp - U:012 [+69 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 905 exp , Italia , 9/10 , Combat Support , 16 kill , 144 pp - U:003 [+69 exp]
100mm 100/17 , Dovunque , , 5 bars , 534 exp , Italia , 10/10 , Aggressive Attack , 7 kill , 240 pp - U:006 [+82 exp]
75mm 75/18 , F626 , , 5 bars , 719 exp , Italia , 7/10 , Aggressive Attack , 11 kill , 192 pp - U:009 [+93 exp]
75mm 75/18 , F626 , , 2 bars , 210 exp , Italia , 10/10 , 2 kill , 192 pp - U:014
75mm 75/32 , F626 , , 3 bars , 323 exp , Italia , 10/10 , Street Fighter , 2 kill , 240 pp - U:015 [+111 exp]
75mm 75/32 , F626 , , 4 bars , 421 exp , Italia , 10/10 , Fire Discipline , 4 kill , 240 pp - U:018 [+129 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 0 bars , 91 exp , Italia , 10/10 , 4 kill , 0 pp - U:011

Fighter
G.50bis , , 5 bars , 1376 exp , Italia , 8/10 , First Strike , 38 kill , 708 pp - U:008 [+86 exp]

Player 1 : Italia
Killed: INF:248 TNK:89 RCN:34 AT:77 FLAK:6 FORT:42 ATY:69 AD:22 FTR:25 TB:32 LB:1 DD:2 CRs:3 Total: 650
Lost : INF:85 TNK:27 RCN:9 AT:14 FLAK:11 FORT:34 ATY:31 AD:1 FTR:10 TB:4 Total: 226

BV 7
V 2
TV 6
L 5

Averages:
Infantry * 2 Units * 2 Leaders Total : 1447 exp, 62 kill, 408 pp Average: 724 exp, 31 kill, 204 pp
Tank * 2 Units * 2 Leaders Total : 2134 exp, 155 kill, 360 pp Average: 1067 exp, 78 kill, 180 pp
Recon * 2 Units * 0 Leaders Total : 621 exp, 20 kill, 744 pp Average: 311 exp, 10 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 1206 exp, 12 kill, 312 pp Average: 603 exp, 6 kill, 156 pp
FlaK * 2 Units * 1 Leaders Total : 891 exp, 17 kill, 120 pp Average: 446 exp, 9 kill, 60 pp
Artillery * 6 Units * 5 Leaders Total : 3112 exp, 42 kill, 1248 pp Average: 519 exp, 7 kill, 208 pp
Air Defense * 1 Units * 0 Leaders Total : 91 exp, 4 kill, 0 pp Average: 91 exp, 4 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 1376 exp, 38 kill, 708 pp Average: 1376 exp, 38 kill, 708 pp
* Summary: * 18 Units * 11 Leaders Total : 10878 exp, 350 kill, 3900 pp Average: 604 exp, 19 kill, 217 pp

Player 1 Italia has 27 units total (core+aux):
Infantry : 4
Tank : 2
Recon : 2
Anti-tank : 2
FlaK : 3
Artillery : 10
Air Defense : 1
Fighter : 2
Tactical Bomber : 1

Player 2 United Kingdom, New Zealand, Australia, South Afric has 23 units total (core+aux):
Infantry : 17
Anti-tank : 1
Artillery : 3
Air Defense : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes 
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1942-7) ..  #29 Port Said  1943-5
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 M15/42 ( TK):   9,  8,  1,  5,     9,  9,   1,   9,   384pp,  Avail:1943-4
	 Sem 75/18 M42 ( AT):  10,  6,  1,  5,    13,  9,   1,   9,   348pp,  Avail:1943-5
	 AS37 (GTP):   1,  2,  1,  0,     5,  5,   1,   3,   180pp,  Avail:1942-10
	 42 ADRA (INF):   2,  8,  0,  4,     9, 10,   1,   2,  1716pp,  Avail:1942-8
	 Ca.314RA ( LB):   1,  2,  6,  8,     8,  8,   1,   1,   600pp,  Avail:1942-8
     Victory ..  also #29
     Tactical Victory ..  also #29
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-09-08 20:08, Thursday

21 Alexandria tv
ALEXANDRIA October 20 1942

Your mobile XX Corps assisted by the few mobile elements of X and XXI Corps are tasked to follow the coastal road to Alexandria. Whatever forces 15Pz, 21Pz and 90Le can muster will go for Cairo - 150km SE of Alexandria (off map).

The few regular 8th Army units left are reorganizing behind the front or are defending Cairo. Alexandria is most likely defended by a hotchpotch of Allied units present in the Middle East:
- The Arab Legion - possibly the best trained Arab army unit.
- The Sudan Defence Force - a unit that has seen little fighting action after its successful participation in the East African campaign.
- The reformed 8th Indian Brigade with troops moved in from India.
- The First Greek Infantry Brigade - an untested outfit.
- The Polish Independent Carpathian Riffle Brigade - a unit that proved itself in Tobruk already, now reinforced by troops of General Wladyslav Anders, evacuated from the USSR.
- The second Free French Brigade.
- Small Czech and Royalist Yugoslav forces.

Despite of their high losses, the Western Desert Air Force still holds air superiority. The B25's diverted from China to Egypt by Roosevelt have been spotted by our troops.

Our spies report that a planned Allied invasion of Vichy French owned Morocco and Algeria has been delayed and that some of the forces that were planned to take part in it have been redirected to the Middle East.

News:
- Mussolini has shipped his white 'victory parade horse' to North Africa.
HQ: no activity

The battle: I started twice because I had to change the deployment of my AD - near the sea airfield is better than in the southern deployment area because the RAF is near Alexandria and trying to decimate my units there.
Progress in the south is very slow. I only have two INF and I use them for street fighting in Alexandria. In the south the river crossings are secured with minefields and with ATY, flak and tanks I can hardly eliminate them, it takes many turns - too many.

Current scenario: Alexandria, VH prestige is 320 , All map prestige is: 480
Army cost: 3900 , Current prestige is 909
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 25
AI stance is Defensive Using map: 47
if BV: +100, Port Said , cap 5000, 12 turns prestige: 0
if V : +200, Port Said , cap 5000, 20 turns prestige: 80
if TV: +300, Port Said , cap 5000, 28 turns prestige: 80
if Ls: +0, The Mersa Brega Position , cap 3616, 28 turns prestige: 80

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 935 exp , Italia , 4/10 , Devastating Fire , 51 kill , 0 pp - U:002 [+48 exp]
42 Arditi , , 5 bars , 615 exp , Italia , 3/10 , Superior Maneuver , 16 kill , 408 pp - U:004 [+55 exp]

Tank
M14/41 , , 5 bars , 1348 exp , Italia , 9/10 , Fire Discipline , 96 kill , 360 pp - U:005 [+117 exp]
+ M14/41 , , 5 bars , 1024 exp , Italia , 8/10 , Devastating Fire , 82 kill , 0 pp - U:013 [+121 exp]

Recon
AB-41 , , 3 bars , 323 exp , Italia , 3/10 , 10 kill , 372 pp - U:016 [+52 exp]
AB-41 , , 4 bars , 432 exp , Italia , 1/10 , Aggressive Attack , 13 kill , 372 pp - U:017 [+82 exp]

Anti-tank
42 MG Fanteria , Dovunque , , 5 bars , 1022 exp , Italia , 3/10 , 11 kill , 168 pp - U:001 [+14 exp]
47mm 47/32 , F626 , , 2 bars , 225 exp , Italia , 4/10 , 1 kill , 144 pp - U:010 [+27 exp]

FlaK
20mm 20/65 , F626 , , 2 bars , 243 exp , Italia , 3/10 , 2 kill , 120 pp - U:007 [+71 exp]
+ 90mm 90/53 Camion , , 5 bars , 779 exp , Italia , 9/10 , Reconnaissance Movement , 16 kill , 0 pp - U:012 [+60 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 960 exp , Italia , 3/10 , Combat Support , 16 kill , 144 pp - U:003 [+55 exp]
100mm 100/17 , Dovunque , , 5 bars , 625 exp , Italia , 10/10 , Aggressive Attack , 7 kill , 240 pp - U:006 [+91 exp]
75mm 75/18 , F626 , , 5 bars , 824 exp , Italia , 10/10 , Aggressive Attack , 11 kill , 192 pp - U:009 [+105 exp]
75mm 75/18 , F626 , , 3 bars , 300 exp , Italia , 10/10 , Skilled Reconnaissance , 2 kill , 192 pp - U:014 [+90 exp]
75mm 75/32 , F626 , , 3 bars , 395 exp , Italia , 10/10 , Street Fighter , 3 kill , 240 pp - U:015 [+72 exp]
75mm 75/32 , F626 , , 4 bars , 486 exp , Italia , 10/10 , Fire Discipline , 5 kill , 240 pp - U:018 [+65 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 2 bars , 237 exp , Italia , 10/10 , 7 kill , 0 pp - U:011 [+146 exp]

Fighter
G.50bis , , 5 bars , 1421 exp , Italia , 10/10 , First Strike , 40 kill , 708 pp - U:008 [+45 exp]

Player 1 : Italia
Killed: INF:265 TNK:90 RCN:36 AT:80 FLAK:7 FORT:44 ATY:76 AD:25 FTR:26 TB:38 LB:1 DD:2 CRs:3 Total: 693
Lost : INF:85 TNK:27 RCN:9 AT:14 FLAK:11 FORT:34 ATY:31 AD:1 FTR:10 TB:4 Total: 226

BV 7
V 2
TV 7
L 5

Averages:
Infantry * 2 Units * 2 Leaders Total : 1550 exp, 67 kill, 408 pp Average: 775 exp, 34 kill, 204 pp
Tank * 2 Units * 2 Leaders Total : 2372 exp, 178 kill, 360 pp Average: 1186 exp, 89 kill, 180 pp
Recon * 2 Units * 1 Leaders Total : 755 exp, 23 kill, 744 pp Average: 378 exp, 12 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 1247 exp, 12 kill, 312 pp Average: 624 exp, 6 kill, 156 pp
FlaK * 2 Units * 1 Leaders Total : 1022 exp, 18 kill, 120 pp Average: 511 exp, 9 kill, 60 pp
Artillery * 6 Units * 6 Leaders Total : 3590 exp, 44 kill, 1248 pp Average: 598 exp, 7 kill, 208 pp
Air Defense * 1 Units * 0 Leaders Total : 237 exp, 7 kill, 0 pp Average: 237 exp, 7 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 1421 exp, 40 kill, 708 pp Average: 1421 exp, 40 kill, 708 pp
* Summary: * 18 Units * 13 Leaders Total : 12194 exp, 389 kill, 3900 pp Average: 677 exp, 22 kill, 217 pp

Player 1 Italia has 21 units total (core+aux):
Infantry : 2
Tank : 2
Recon : 2
Anti-tank : 2
FlaK : 2
Artillery : 6
Air Defense : 1
Fighter : 3
Tactical Bomber : 1

Player 2 United Kingdom has 15 units total (core+aux):
Infantry : 6
FlaK : 1
Fortification : 8

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1942-11) ..  #30 Gaza  1943-7
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 M15/42 ( TK):   9,  8,  1,  5,     9,  9,   1,   9,   384pp,  Avail:1943-4
	 Sem 75/18 M42 ( AT):  10,  6,  1,  5,    13,  9,   1,   9,   348pp,  Avail:1943-5
     Victory ..  also #30
     Tactical Victory ..  also #30
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

User avatar
Parabellum
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Posts: 2074
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
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Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-09-12 19:45, Monday

22 Port Said v (bv+5)
PORT SAID May11 1943

After the fall of Alexandria and Cairo, British and American forces lead by Ike opened a second front in North Africa - Operation Torch. It took von Arnim many months to stabilize that front in Algeria and Tunisia using mainly German forces.

The last few weeks more and more supplies have been diverted to Egypt, allowing our XX Corps to launch an offensive to capture Port Said at one end of the Suez Canal and allowing DAK to attack Suez at the other end. X and XXI Corps are moving South into the Sudan to recapture our lost colonies Ethiopia, Somaliland and Eritrea.

Notes:
- There are 3 deployment hexes in the SW corner of the map.

News:
- Operation Mars - Zhukov's attempt to eliminate the Rzhev salient and to encircle the German 9th Army near Moscow - has resulted in a complete Russian defeat.
- The Soviet Operation Little Saturn has - with the exception of our elite Alpini Corps - virtualy whiped out our VIII Army on the Eastern Front.
- The German Fourth Panzer Army's Stalingrad relief attempt gets stuck 16 miles of the city.
- General Giulio Martinat, chief-of-staff of our Alpini Corps in Russia was killed while personally leading a successful attack to break through Russian blocking positions at Nikolajevka, an attack which opened a path for our encircled troops, Germans and Hungarians to escape and regain Axis lines. A victory against all odds, with no artillery and no air support and on foot.
HQ: I improved the fighter and a tank.

The battle: what a hell from the air - my AD and Flak had to work around the clock. In total I had to shoot down 13 Fighters, TB and LB.
Port Said is defended by stacked units - I like it very much :sarcasm

Current scenario: Port Said, VH prestige is 240 , All map prestige is: 600
Army cost: 4116 , Current prestige is 774
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 20
AI stance is Aggressive Using map: 38
if BV: +900, Gaza , cap 5000, 15 turns prestige: 150
if V : +1200, Gaza , cap 5000, 22 turns prestige: 220
if TV: +1500, Gaza , cap 5000, 30 turns prestige: 300
Ls: Loss , turn prestige: 300

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 1005 exp , Italia , 2/10 , Devastating Fire , 56 kill , 0 pp - U:002 [+70 exp]
42 Arditi , , 5 bars , 667 exp , Italia , 8/10 , Superior Maneuver , 18 kill , 408 pp - U:004 [+52 exp]

Tank
M14/41 , , 5 bars , 1477 exp , Italia , 8/10 , Fire Discipline , 112 kill , 360 pp - U:005 [+129 exp]
+ M15/42 , , 5 bars , 1120 exp , Italia , 4/10 , Devastating Fire , 89 kill , 0 pp - U:013 [+96 exp]

Recon
AB-41 , , 3 bars , 351 exp , Italia , 4/10 , 11 kill , 372 pp - U:016 [+28 exp]
AB-41 , , 4 bars , 498 exp , Italia , 1/10 , Aggressive Attack , 16 kill , 372 pp - U:017 [+66 exp]

Anti-tank
42 MG Fanteria , Dovunque , , 5 bars , 1157 exp , Italia , 9/10 , 14 kill , 168 pp - U:001 [+135 exp]
47mm 47/32 , F626 , , 2 bars , 244 exp , Italia , 10/10 , 1 kill , 144 pp - U:010 [+19 exp]

FlaK
20mm 20/65 , F626 , , 3 bars , 304 exp , Italia , 6/10 , 4 kill , 120 pp - U:007 [+61 exp]
+ 90mm 90/53 Camion , , 5 bars , 986 exp , Italia , 15/10 , Reconnaissance Movement , 19 kill , 0 pp - U:012 [+207 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 1036 exp , Italia , 5/10 , Combat Support , 18 kill , 144 pp - U:003 [+76 exp]
100mm 100/17 , Dovunque , , 5 bars , 709 exp , Italia , 8/10 , Aggressive Attack , 9 kill , 240 pp - U:006 [+84 exp]
75mm 75/18 , F626 , , 5 bars , 906 exp , Italia , 10/10 , Aggressive Attack , 12 kill , 192 pp - U:009 [+82 exp]
75mm 75/18 , F626 , , 4 bars , 413 exp , Italia , 10/10 , Skilled Reconnaissance , 5 kill , 192 pp - U:014 [+113 exp]
75mm 75/32 , F626 , , 4 bars , 471 exp , Italia , 9/10 , Street Fighter , 3 kill , 240 pp - U:015 [+76 exp]
75mm 75/32 , F626 , , 5 bars , 544 exp , Italia , 10/10 , Fire Discipline , 6 kill , 240 pp - U:018 [+58 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 3 bars , 393 exp , Italia , 12/10 , 11 kill , 0 pp - U:011 [+156 exp]

Fighter
MC.202 serie VI , , 5 bars , 1497 exp , Italia , 8/10 , First Strike , 45 kill , 924 pp - U:008 [+76 exp]

Player 1 : Italia
Killed: INF:286 TNK:93 RCN:48 AT:83 FLAK:7 FORT:50 ATY:84 AD:27 FTR:31 TB:43 LB:4 DD:2 CRs:3 Total: 761
Lost : INF:86 TNK:27 RCN:9 AT:14 FLAK:11 FORT:34 ATY:31 AD:1 FTR:11 TB:4 DD:1 Total: 229

BV 7
V 3
TV 7
L 5

Averages:
Infantry * 2 Units * 2 Leaders Total : 1672 exp, 74 kill, 408 pp Average: 836 exp, 37 kill, 204 pp
Tank * 2 Units * 2 Leaders Total : 2597 exp, 201 kill, 360 pp Average: 1299 exp, 101 kill, 180 pp
Recon * 2 Units * 1 Leaders Total : 849 exp, 27 kill, 744 pp Average: 425 exp, 14 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 1401 exp, 15 kill, 312 pp Average: 701 exp, 8 kill, 156 pp
FlaK * 2 Units * 1 Leaders Total : 1290 exp, 23 kill, 120 pp Average: 645 exp, 12 kill, 60 pp
Artillery * 6 Units * 6 Leaders Total : 4079 exp, 53 kill, 1248 pp Average: 680 exp, 9 kill, 208 pp
Air Defense * 1 Units * 0 Leaders Total : 393 exp, 11 kill, 0 pp Average: 393 exp, 11 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 1497 exp, 45 kill, 924 pp Average: 1497 exp, 45 kill, 924 pp
* Summary: * 18 Units * 13 Leaders Total : 13778 exp, 449 kill, 4116 pp Average: 765 exp, 25 kill, 229 pp

Player 1 Italia has 25 units total (core+aux):
Infantry : 4
Tank : 2
Recon : 2
Anti-tank : 3
FlaK : 2
Artillery : 6
Air Defense : 1
Fighter : 2
Tactical Bomber : 1
Destroyer : 2

Player 2 United Kingdom, Belgique, Polska, South Afric, USA has 22 units total (core+aux):
Infantry : 7
Tank : 3
Anti-tank : 1
Fortification : 6
Artillery : 2
Air Defense : 1
Destroyer : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Victory ..  also #254
     Tactical Victory ..  also #254
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

User avatar
Parabellum
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Captain
Posts: 2074
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
Contact:

Re: CC 54 - Parabellum @ 100%

Post by Parabellum » 2022-09-14 16:55, Wednesday

23 Gaza tv
GAZA July11 1943

The past months, your troops and DAK have pushed 8th Army accross the Nile and out of Egypt. Your forces are at the gates of Palestine. The Allies are gathering the last forces available in the Middle East to stop our advance. Most of the divisions they are fielding are inexperienced troops that haven't even finished their training.

Parts of the 5th Alpini Division Pusteria have been flown in from Montenegro and are under your command. DAK will operate to the right of your forces (largely off-map).

Your upcoming offensive against Palestine and TransJordan comes a week after our German allies started a major offensive on the Eastern Front. This offensive - code named Operation Zitadelle - might turn the tide of the war. Combined with a succesfull offensive against Palestine and TransJordan, it might convince Turkey to join the Axis and turn the tide of the war.

News:
- The Northern attack against the Kursk sallient has come to a halt, the Southern one has resulted in a major clash of forces at Prokhorovka. The outcome of that battle is not known yet.
- 5th Panzer Armee in Tunisia/Algeria is holding out against renewed Allied attacks.
- The Japanese have lost the Aleutian Islands to the Americans.
- The US has started submarine warfare against Japanese shipping.
- Our spies in Baghdad report Russian mountain divisions of the Central Asia Military District moving towards TransJordan.
HQ: I bought two bridge pioneers, because there are rivers to cross to the north that don't have bridges. Without bridge pioneers, victory in the turn limit is not possible.

The battle: ... is annoying again. The AI is set to aggressive, but I can't wait for their attacks in my starting position - I don't have the time. So both parties meet somewhere in the middle of the map. The Allies have air superiority again and have many Sherman tanks, which are also a problem for me. I have to repair a lot, but it's OK, because the campaign is finally over and I don't have to save on prestige.

Current scenario: Gaza, VH prestige is 400 , All map prestige is: 560
Army cost: 4668 , Current prestige is 430
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 22
AI stance is Aggressive Using map: 594
BV: Win , turn prestige: 240
V : Win , turn prestige: 360
TV: Win , turn prestige: 480
Ls: Loss , turn prestige: 480

Infantry
* 40 Genio Guastatori , F626 , 38 settori GAF , 5 bars , 1104 exp , Italia , 9/10 , Devastating Fire , 62 kill , 0 pp - U:002 [+99 exp]
42 Arditi , , 5 bars , 737 exp , Italia , 8/10 , Superior Maneuver , 21 kill , 408 pp - U:004 [+70 exp]
40 Genio , Dovunque , , 0 bars , 21 exp , Italia , 3/10 , 1 kill , 216 pp - U:132 [+21 exp]
40 Genio , Dovunque , , 0 bars , 4 exp , Italia , 8/10 , 0 kill , 216 pp - U:133 [+4 exp]

Tank
M15/42 , , 5 bars , 1609 exp , Italia , 6/10 , Fire Discipline , 125 kill , 384 pp - U:005 [+132 exp]
+ M15/42 , , 5 bars , 1310 exp , Italia , 9/10 , Devastating Fire , 99 kill , 0 pp - U:013 [+190 exp]

Recon
AB-41 , , 4 bars , 412 exp , Italia , 3/10 , 11 kill , 372 pp - U:016 [+61 exp]
AB-41 , , 5 bars , 550 exp , Italia , 5/10 , Aggressive Attack , 17 kill , 372 pp - U:017 [+52 exp]

Anti-tank
42 MG Fanteria , Dovunque , , 5 bars , 1256 exp , Italia , 10/10 , 16 kill , 168 pp - U:001 [+99 exp]
47mm 47/32 , F626 , , 2 bars , 290 exp , Italia , 9/10 , 3 kill , 144 pp - U:010 [+46 exp]

FlaK
20mm 20/65 , F626 , , 3 bars , 333 exp , Italia , 7/10 , 5 kill , 120 pp - U:007 [+29 exp]
+ 90mm 90/53 Camion , , 5 bars , 1200 exp , Italia , 14/10 , Reconnaissance Movement , 27 kill , 0 pp - U:012 [+214 exp]

Artillery
81mm 81/14 , F626 , , 5 bars , 1087 exp , Italia , 6/10 , Combat Support , 19 kill , 144 pp - U:003 [+51 exp]
100mm 100/17 , Dovunque , , 5 bars , 766 exp , Italia , 10/10 , Aggressive Attack , 9 kill , 240 pp - U:006 [+57 exp]
75mm 75/32 , F626 , , 5 bars , 987 exp , Italia , 10/10 , Aggressive Attack , 13 kill , 240 pp - U:009 [+81 exp]
75mm 75/32 , F626 , , 5 bars , 533 exp , Italia , 10/10 , Skilled Reconnaissance , 7 kill , 240 pp - U:014 [+120 exp]
75mm 75/32 , F626 , , 5 bars , 571 exp , Italia , 10/10 , Street Fighter , 4 kill , 240 pp - U:015 [+100 exp]
75mm 75/32 , F626 , , 5 bars , 678 exp , Italia , 10/10 , Fire Discipline , 8 kill , 240 pp - U:018 [+134 exp]

Air Defense
+ 88mm 88/56 , Tipo 61 , , 4 bars , 443 exp , Italia , 12/10 , 15 kill , 0 pp - U:011 [+50 exp]

Fighter
MC.202 serie VI , , 5 bars , 1635 exp , Italia , 10/10 , First Strike , 50 kill , 924 pp - U:008 [+138 exp]

Player 1 : Italia
Killed: INF:314 TNK:98 RCN:53 AT:85 FLAK:7 FORT:57 ATY:91 AD:29 FTR:36 TB:48 LB:7 DD:2 CRs:3 Total: 830
Lost : INF:91 TNK:28 RCN:9 AT:14 FLAK:12 FORT:34 ATY:33 AD:1 FTR:12 TB:5 DD:4 Total: 243

BV 7
V 3
TV 8
L 5

Averages:
Infantry * 4 Units * 2 Leaders Total : 1866 exp, 84 kill, 840 pp Average: 467 exp, 21 kill, 210 pp
Tank * 2 Units * 2 Leaders Total : 2919 exp, 224 kill, 384 pp Average: 1460 exp, 112 kill, 192 pp
Recon * 2 Units * 1 Leaders Total : 962 exp, 28 kill, 744 pp Average: 481 exp, 14 kill, 372 pp
Anti-tank * 2 Units * 0 Leaders Total : 1546 exp, 19 kill, 312 pp Average: 773 exp, 10 kill, 156 pp
FlaK * 2 Units * 1 Leaders Total : 1533 exp, 32 kill, 120 pp Average: 767 exp, 16 kill, 60 pp
Artillery * 6 Units * 6 Leaders Total : 4622 exp, 60 kill, 1344 pp Average: 770 exp, 10 kill, 224 pp
Air Defense * 1 Units * 0 Leaders Total : 443 exp, 15 kill, 0 pp Average: 443 exp, 15 kill, 0 pp
Fighter * 1 Units * 1 Leaders Total : 1635 exp, 50 kill, 924 pp Average: 1635 exp, 50 kill, 924 pp
* Summary: * 20 Units * 13 Leaders Total : 15526 exp, 512 kill, 4668 pp Average: 776 exp, 26 kill, 233 pp

Player 1 Italia has 22 units total (core+aux):
Infantry : 4
Tank : 2
Recon : 2
Anti-tank : 2
FlaK : 2
Fortification : 1
Artillery : 6
Air Defense : 1
Fighter : 2

Player 2 United Kingdom, SSSR, Polska, USA, South Afric has 28 units total (core+aux):
Infantry : 10
Anti-tank : 3
FlaK : 2
Fortification : 3
Artillery : 6
Destroyer : 2
Cruiser : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
allow settting a time frame in range between 1 and 12 months for valid prototypes

*** New units available in next scenario:
     Brilliant Victory (1943-8) ..  #0 Frontier Raid  1940-6
	 No new units!
     Tactical Victory (1943-8) ..  #0 Frontier Raid  1940-6
	 No new units!
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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