CC 55 - NCO Parabellum in the Great War @ 150% done*

British Gallipoli Campaign and The Last Crusade 1915-17 by Patrick Steinmann for Kaiser General Efile.

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CC 55 - NCO Parabellum in the Great War @ 150% done*

Post by Parabellum » 2022-10-18 15:58, Tuesday

OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: Default (0.91)
Efile folder: C:\Open General 0.93.4.0\EFILE_CC55\ * Efile version: CC55-The Last Crusade and British Gallipoli Campaign with Kaiser General II V.10/11/15
Campaign: 1915-16 BRITISH GALLIPOLI CAMPAIGN , * Player prestige modifier 150% * AI prestige modifier 100%

Played Scenarios:
1 Cape Helles Landings , #0 , Brilliant Victory , score:51 +++ Proto: Farman F.40
2 First Battle of Krithia , #1 , Victory , score:26
3 2nd Battle of Krithia , #2 , Brilliant Victory , score:49 +++ Proto: Morane-Saulnier N Bullet
4 3rd Battle of Krithia , #3 , Brilliant Victory , score:59 +++ Proto: Aust. Infantry 16
5 Choose Campaign Path! , #4 , Tactical Victory , score:6
6 ANZAC Breakout , #8 , Victory , score:26
7 Chunuk Bair , #9 , Victory , score:27
8 Hill 60 , #10 , Brilliant Victory , score:51
9 Cape Helles Evacuation , #11 , Tactical Victory , score:6 (mandatory and end of first part)
--
Campaign score: 301 * Average: 33

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: Default (0.91)
Efile folder: C:\Open General 0.93.4.0\efile_cc55\ * Efile version: CC55-The Last Crusade and British Gallipoli Campaign with Kaiser General II V.10/11/15
Campaign: 1915-17 THE LAST CRUSADE , * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Defence of the Suez Canal , #0 , Tactical Victory , score:10
2 Agagia , #1 , Brilliant Victory , score:52 +++ Proto: Cavalry 16
3 Medean Pass , #2 , Brilliant Victory , score:55 +++ Proto: Aus. Light Horse 16
4 Romani , #3 , Brilliant Victory , score:53
5 Magdhaba , #4 , Brilliant Victory , score:63
6 Rafa , #5 , Brilliant Victory , score:52 +++ Proto: RAF S.E.5a
7 First Gaza , #6 , Brilliant Victory , score:54
8 Second Gaza , #7 , Brilliant Victory , score:63 +++ Proto: Airco DH.9
9 Beersheba , #8 , Brilliant Victory , score:60
10 Advance on Jerusalem , #9 , Brilliant Victory , score:55
11 Jerusalem , #10 , Brilliant Victory , score:58
--
Campaign score: 575 * Average: 52
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-18 16:13, Tuesday

1 Cape Helles Landings ltbv
Cape Helles Landings - 25/04/1915
--------------------------------------------------------
Good evening, General! Welcome to our last meeting before the start of our operation - the greatest amphibious landing ever attempted!

While ANZAC will be landing further north at Ari Burnu, and French troops at Kum Kale, your 29th Division will be the spearhead here at Cape Helles.
Five landing sites have been selected in this area. The troops assigned to these beaches are as follows:
- 1/King's Own Scottish Borderers at "Y" Beach, supported by the Plymouth Battalion of the Royal Naval Division
- 2/Royal Fusiliers, 1/Royal Inniskilling Fusiliers and 1/Border Regiment at "X" beach
- 1/Lancashire Fusiliers and 4/Worcestershire Regiment at "W" beach
- 1/Royal Munster Fusiliers, 1/Royal Dublin Fusiliers and 2/Hampshire Regiment at "V" beach
- 2/South Wales Borderers and a detachment of sailors from HMS Cornwallis at "S" beach

We are expecting Turkish resistance to be light, exept at "V" beach where our troops have the task to overwhelm the garrison of the Sedd-El-Bahr fortress. Once you have secured the beaches, we will land additional troops and artillery. The French 1st Division is on its way and will join your advance up the peninsula. It is essential that you seize your objectives as quickly as possible - before the Turks are able to send reinforcements.

Good luck, General! God save the King!
HQ: No activities. I tried to win with the existing core.

The battle: I have no confidence in the e-file and in general in the playability of WW1 campaigns - that's why I chose 150% prestige.
Landing operations I also do not love and so it goes forward very cautiously. Occasionally reinforcements arrive at various points which are helpful. Nevertheless, the conquest of the last VH was a great effort, because the Ottoman Empire also gathered several units at this point. Ultimately, my troops lacked ammunition - many infantrymen have only 4 or 5 ammunition.

Current scenario: Cape Helles Landings, VH prestige is 480 , All map prestige is: 540
Army cost: 0 , Current prestige is 924
Prestige available on map yet is 60 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 560
if BV: +100, First Battle of Krithia , cap 200, 12 turns prestige: 0
if V : +100, First Battle of Krithia , cap 200, 18 turns prestige: 180
if TV: +100, First Battle of Krithia , cap 200, 20 turns prestige: 240
Ls: Loss , turn prestige: 240

Infantry
* 1st Line Infantry , 2/SWB/87/29ID , 0 bars , 69 exp , British Empire , 4/10 , 0 kill , 0 pp - U:001 [+69 exp]
* Fusilier , 1/RIF/87/29ID , 0 bars , 88 exp , British Empire , 7/10 , 0 kill , 0 pp - U:002 [+88 exp]
* Fusilier , 2/RF/86/29ID , 0 bars , 85 exp , British Empire , 6/10 , 4 kill , 0 pp - U:003 [+85 exp]
* Fusilier , 1/LF/86/29ID , 1 bars , 165 exp , British Empire , 3/10 , 1 kill , 0 pp - U:004 [+165 exp]
* Fusilier , 1/RMF/86/29ID , 0 bars , 52 exp , British Empire , 6/10 , 4 kill , 0 pp - U:005 [+52 exp]
* Scottish Highlanders , 1/KOSB/87/29ID , 0 bars , 70 exp , British Empire , 8/10 , 1 kill , 0 pp - U:009 [+70 exp]
* 1st Line Infantry , 1/Border/87/29ID , 1 bars , 126 exp , British Empire , 3/10 , 3 kill , 0 pp - U:010 [+126 exp]
* Fusilier , 1/RDF/86/29ID , 0 bars , 43 exp , British Empire , 2/10 , 1 kill , 0 pp - U:012 [+43 exp]

Artillery
* QF 18pdr MkI , Wagon , XVII Bde RFA/29ID , 0 bars , 41 exp , British Empire , 10/10 , 0 kill , 0 pp - U:032 [+41 exp]

Player 1 : British Empire, France
Killed: INF:5 FLAK:3 FORT:20 ATY:4 Total: 32
Lost : INF:2 Total: 2

BV 1
V 0
TV 0
L 0

Averages:
Infantry * 8 Units * 0 Leaders Total : 698 exp, 14 kill, 0 pp Average: 87 exp, 2 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 41 exp, 0 kill, 0 pp Average: 41 exp, 0 kill, 0 pp
* Summary: * 9 Units * 0 Leaders Total : 739 exp, 14 kill, 0 pp Average: 82 exp, 2 kill, 0 pp

Player 1 British Empire, France has 36 units total (core+aux):
Infantry : 21
Machine Guns : 2
Fortification : 1
Artillery : 4
Bomber/Scout : 1
Battleship : 4
Cruiser : 3

Player 2 Ottoman Empire has 34 units total (core+aux):
Infantry : 9
Fortification : 19
Artillery : 6

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Ammo as defined (so no reset when load)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1915-4) ..  #2 2nd Battle of Krithia  1915-5
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Cavalerie 15 ( TK):   1,  6,  1,  0,     8,  5,   1,   6,   324pp,  Avail:1915-5
	 Légion Etrangère 15 (INF):   2,  8,  0,  0,     8,  6,   1,   2,   156pp,  Avail:1915-5
	 Autocanon de 37 Renault  ( AT):   2,  6,  1,  2,     6,  5,   1,   7,   420pp,  Avail:1915-5
	 Mitrailleuse de 8 Hotchkiss mle 14/15 (FlaK):   1,  7,  1,  0,     6,  5,   2,   8,   216pp,  Avail:1915-5
	 Reconnaissance 15 (RCN):   0,  2,  0,  0,     3,  2,   1,   4,   120pp,  Avail:1915-5
	 Canon de 75 TR a Cheval  (ATY):   3, 10,  0,  1,     5,  4,   3,   5,   540pp,  Avail:1915-5
	 Tirailleurs Sénégalais 15 (INF):   1,  6,  0,  0,     6,  4,   1,   1,   120pp,  Avail:1915-5
	 Chasseurs à Pied 15 (INF):   1,  7,  0,  0,     9,  8,   1,   2,   144pp,  Avail:1915-5
	 Sapeurs-Mineurs 15 (INF):   5,  4,  0,  1,     5,  5,   1,   1,   264pp,  Avail:1915-5
	 Chasseurs Alpins 15 (INF):   2,  7,  0,  0,     9,  8,   1,   2,   288pp,  Avail:1915-5
	 Grenadier 15 (INF):   6,  6,  0,  1,     7,  8,   1,   2,   180pp,  Avail:1915-5
	 Chasseurs a Cheval 15 (RCN):   1,  6,  1,  0,     4,  4,   1,   4,   252pp,  Avail:1915-5
	 Mulets 15 (GTP):   0,  0,  0,  0,     1,  0,   1,   1,    60pp,  Avail:1915-5
	 Nieuport 10 (FTR):   0,  1,  4,  0,     5,  7,   1,   4,   504pp,  Avail:1915-5
	 Cavallerie 15 (GTP):   0,  2,  0,  0,     3,  3,   1,   3,    84pp,  Avail:1915-5
	 Commandament 15 (INF):   0,  4,  0,  0,     4,  4,   1,   2,   252pp,  Avail:1915-5
	 Infanterie Retranchée 15 (FRT):   2,  8,  2,  1,     8,  9,   1,   4,    96pp,  Avail:1915-5
	 Infanterie 15 (INF):   1,  6,  0,  0,     7,  6,   1,   0,    96pp,  Avail:1915-5
	 Tirailleurs Algériens 15 (INF):   1,  6,  0,  0,     6,  4,   1,   1,   120pp,  Avail:1915-5
	 Infanterie de 2.Ligne 15 (INF):   1,  5,  0,  0,     5,  5,   1,   0,    84pp,  Avail:1915-5
	 Génie 15 (INF):   1,  4,  0,  1,     5,  5,   1,   0,   228pp,  Avail:1915-5
	 Mitrailleuse de 8 St Etienne mle 1907/15 (FlaK):   1,  7,  1,  0,     5,  5,   2,   7,   180pp,  Avail:1915-5
	 H-Class (SUB):   0,  0,  0,  8,     8,  6,   1,   2,   312pp,  Avail:1915-5
	 Chasseurs Cyclistes 15 (INF):   1,  5,  0,  0,     4,  5,   1,   2,   180pp,  Avail:1915-5
	 Bicyclettes 15 (GTP):   0,  3,  0,  0,     4,  2,   1,   1,    48pp,  Avail:1915-5
	 Reserve 15 (INF):   0,  4,  0,  0,     4,  4,   1,   0,    48pp,  Avail:1915-5
	 Tirailleurs Marocains 15 (INF):   1,  6,  0,  0,     6,  4,   1,   1,   120pp,  Avail:1915-5
	 Infanterie Coloniale 15 (INF):   1,  6,  0,  0,     5,  5,   1,   1,   108pp,  Avail:1915-5
	 Spahis 15 (RCN):   1,  4,  1,  0,     4,  4,   1,   4,   240pp,  Avail:1915-5
	 Gendarmerie 15 (INF):   0,  4,  0,  0,     3,  4,   1,   1,    60pp,  Avail:1915-5
     Victory ..  also #2
     Tactical Victory ..  also #2
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-19 18:45, Wednesday

2 First Battle of Krithia ltv

https://en.wikipedia.org/wiki/First_Battle_of_Krithia
First Battle of Krithia - 28/04/1915
-----------------------------------------------------
General, after having secured the beachheads our next objective will be the heights of Achi Baba, possession of which would allow our artillery to range over the entire peninsula. The Turks have established new lines in front of Krithia, a small town at the slope of Achi Baba. Your task is to break through the Turkish line of defence and reach the heights.
One of your brigades will advance on the extreme left, the other two brigades in the centre. The French are to act as a pivot on the right, and advance along the coast. We are expecting massive Turkish reinforcements arriving very soon, so there is no time to lose. I count on you, General!

NOTE: There is an additional deployment hex on the utmost right flank of the French troops near the coast. (Historically, this was the position of the 2/South Wales Borderers who had landed at "S" beach, far off all other British troops.)
HQ: I bought a British bridge engineer, and a French ATY and support weapon each.

The battle. ... on the same map as in the previous scenario. The battle moves slowly to the north-east. I can't place all the units near the front. Two INF have to be moved to the front by ship. I a) take the wrong route and b) forget to move them in some turns. The result of my performance: I miss the BV, because the Ottomans throw me out of already conquered VH's several times and I am missing exactly these two units there.

Current scenario: First Battle of Krithia, VH prestige is 240 , All map prestige is: 300
Army cost: 864 , Current prestige is 280
Prestige available on map yet is 60 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 560
if BV: +150, 2nd Battle of Krithia , cap 372, 12 turns prestige: 0
if V : +150, 2nd Battle of Krithia , cap 372, 14 turns prestige: 0
if TV: +150, 2nd Battle of Krithia , cap 372, 16 turns prestige: 0
if Ls: +200, 2nd Battle of Krithia , cap 372, 16 turns prestige: 0

Infantry
* 1st Line Infantry , 2/SWB/87/29ID , 1 bars , 107 exp , British Empire , 2/10 , 1 kill , 0 pp - U:001 [+38 exp]
* Fusilier , 1/RIF/87/29ID , 2 bars , 226 exp , British Empire , 5/10 , 5 kill , 0 pp - U:002 [+138 exp]
* Fusilier , 2/RF/86/29ID , 1 bars , 126 exp , British Empire , 4/10 , 5 kill , 0 pp - U:003 [+41 exp]
* Fusilier , 1/LF/86/29ID , 2 bars , 206 exp , British Empire , 8/10 , 5 kill , 0 pp - U:004 [+41 exp]
* Fusilier , 1/RMF/86/29ID , 0 bars , 52 exp , British Empire , 10/10 , 4 kill , 0 pp - U:005
* Scottish Highlanders , 1/KOSB/87/29ID , 1 bars , 182 exp , British Empire , 9/10 , 6 kill , 0 pp - U:006 [+112 exp]
* 1st Line Infantry , 1/Border/87/29ID , 2 bars , 243 exp , British Empire , 7/10 , Bridging , 9 kill , 0 pp - U:007 [+117 exp]
* Fusilier , 1/RDF/86/29ID , 0 bars , 43 exp , British Empire , 10/10 , 1 kill , 0 pp - U:008
Bridging 03 , , 0 bars , 78 exp , British Empire , 7/10 , 2 kill , 228 pp - U:116 [+78 exp]

Support Weapons
Canon de 75 mle 1897 Schneider , Attelage Leger , , 0 bars , 87 exp , France , 10/10 , 2 kill , 264 pp - U:118 [+87 exp]

Artillery
* QF 18pdr MkI , Wagon , XVII Bde RFA/29ID , 1 bars , 110 exp , British Empire , 10/10 , 0 kill , 0 pp - U:009 [+69 exp]
Canon de 75 mle 1897 Schneider , Attelage , , 0 bars , 86 exp , France , 6/10 , 2 kill , 372 pp - U:117 [+86 exp]

Bomber/Scout
+ Farman F.40 , , 1 bars , 106 exp , British Empire , 10/10 , 0 kill , 0 pp - U:010 [+106 exp]

Player 1 : British Empire, France
Killed: INF:22 FLAK:3 FORT:52 ATY:5 Total: 82
Lost : INF:13 ATY:1 Total: 14

BV 1
V 1
TV 0
L 0

Averages:
Infantry * 9 Units * 1 Leaders Total : 1263 exp, 38 kill, 228 pp Average: 140 exp, 4 kill, 25 pp
Support Weapons * 1 Units * 0 Leaders Total : 87 exp, 2 kill, 264 pp Average: 87 exp, 2 kill, 264 pp
Artillery * 2 Units * 0 Leaders Total : 196 exp, 2 kill, 372 pp Average: 98 exp, 1 kill, 186 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 106 exp, 0 kill, 0 pp Average: 106 exp, 0 kill, 0 pp
* Summary: * 13 Units * 1 Leaders Total : 1652 exp, 42 kill, 864 pp Average: 127 exp, 3 kill, 66 pp

Player 1 British Empire, France has 33 units total (core+aux):
Infantry : 17
Support Weapons : 1
Machine Guns : 2
Fortification : 6
Artillery : 4
Bomber/Scout : 1
Battleship : 2

Player 2 Ottoman Empire has 23 units total (core+aux):
Infantry : 9
Fortification : 9
Artillery : 5

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1915-5) ..  #3 3rd Battle of Krithia  1915-6
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Obusier de 120 mle 1915 Schneider  (ATY):   3, 11,  0,  3,     3,  6,   4,   2,   456pp,  Avail:1915-6
	 Farman F.40 ( TB):   1,  2,  4,  1,     4,  6,   1,   3,   660pp,  Avail:1915-6
	 .303 Hotchkiss (FlaK):   1,  7,  1,  0,     6,  5,   2,   8,   216pp,  Avail:1915-6
	 Mitrailleuse de 8 Hotchkiss mle 14 ( AD):   1,  7,  5,  0,     6,  5,   2,   8,   144pp,  Avail:1915-6
	 Autocanon de 47 Renault  ( AT):   3,  6,  0,  3,     9,  7,   1,   9,   420pp,  Avail:1915-6
	 3" Stokes MkI (ATY):   2, 12,  0,  1,     6,  4,   2,   5,   360pp,  Avail:1915-6
	 Autocanon de 47 Renault  ( AD):   3,  6,  7,  3,     9,  7,   2,   2,   504pp,  Avail:1915-6
	 9.45" Heavy Mrt (ATY):   7, 16,  0,  3,     1,  4,   2,   0,   372pp,  Avail:1915-6
	 QF 2pdr MkII/Pierce-Arrow ( AD):   2,  6,  7,  1,     8,  9,   2,   6,   504pp,  Avail:1915-6
     Victory ..  also #3
     Tactical Victory ..  also #3
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-20 16:42, Thursday

3 2nd Battle of Krithia bv-1

https://en.wikipedia.org/wiki/Second_Battle_of_Krithia
2nd Battle of Krithia - 06/05/1915
-----------------------------------------------------
General, during the last days we had to endure a number of Turkish counter-attacks. Fortunately, we have been able to fight them off. Similar counter-attacks were repulsed at ANZAC Cove, so that General William Birdwood, commander of the Australian and New Zealand Army Corps, has deemed his front sufficiently secure to enable two brigades to be moved to Helles for our next assault on Krithia. The Australian 2nd Infantry Brigade and the New Zealand Infantry Brigade will join you during the forthcoming operation. Other British reinforcements include a Brigade from the Royal Naval Division and the 125th Brigade from the 42nd (East Lancashire) Division. Nevertheless, the men of your 29th Division will once again be at the forefront of the attack.

As for the first battle, the plan is for a general advance on a broad front across the peninsula with the French on the right of the line, and our British and Commonwealth troops in the centre and on the left.

Good luck!
HQ: I bought a French machine gun.

The battle: there are short distances to all VH's and it looks like a quick victory. But the defenders are stacked and numerous MG bunkers give each other supporting fire, so my attacking units dissolve like snow in the spring sun.
Also, the Ottomans have plenty of barrage ATY, which causes unscheduled casualties among my troops.
The aux battleships can only join the battle in the north. In the south, the coast is too far from the front line - the range of the ship's artillery is not sufficient.

Current scenario: 2nd Battle of Krithia, VH prestige is 240 , All map prestige is: 240
Army cost: 1080 , Current prestige is 524
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive Using map: 560
if BV: +100, 3rd Battle of Krithia , cap 400, 10 turns prestige: 0
if V : +100, 3rd Battle of Krithia , cap 400, 14 turns prestige: 0
if TV: +150, 3rd Battle of Krithia , cap 400, 18 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* 1st Line Infantry , 2/SWB/87/29ID , 1 bars , 150 exp , British Empire , 10/10 , 4 kill , 0 pp - U:001 [+43 exp]
* Fusilier , 1/RIF/87/29ID , 2 bars , 249 exp , British Empire , 8/10 , 5 kill , 0 pp - U:002 [+23 exp]
* Fusilier , 2/RF/86/29ID , 1 bars , 167 exp , British Empire , 4/10 , 5 kill , 0 pp - U:003 [+41 exp]
* Fusilier , 1/LF/86/29ID , 2 bars , 243 exp , British Empire , 7/10 , 6 kill , 0 pp - U:004 [+37 exp]
* Fusilier , 1/RMF/86/29ID , 0 bars , 66 exp , British Empire , 3/10 , 4 kill , 0 pp - U:005 [+14 exp]
* Scottish Highlanders , 1/KOSB/87/29ID , 2 bars , 216 exp , British Empire , 10/10 , 6 kill , 0 pp - U:006 [+34 exp]
* 1st Line Infantry , 1/Border/87/29ID , 2 bars , 296 exp , British Empire , 5/10 , Bridging , 9 kill , 0 pp - U:007 [+53 exp]
* Fusilier , 1/RDF/86/29ID , 0 bars , 43 exp , British Empire , 10/10 , 1 kill , 0 pp - U:008
Bridging 03 , , 1 bars , 146 exp , British Empire , 6/10 , Influence , 2 kill , 228 pp - U:011 [+68 exp]

Support Weapons
Canon de 75 mle 1897 Schneider , Attelage Leger , , 1 bars , 146 exp , France , 2/10 , Extended Front , 4 kill , 264 pp - U:013 [+59 exp]

Machine Guns
Mitrailleuse de 8 Hotchkiss mle 14/15 , , 1 bars , 106 exp , France , 8/10 , 0 kill , 216 pp - U:139 [+106 exp]

Artillery
* QF 18pdr MkI , Wagon , XVII Bde RFA/29ID , 1 bars , 174 exp , British Empire , 10/10 , 0 kill , 0 pp - U:009 [+64 exp]
Canon de 75 mle 1897 Schneider , Attelage , , 1 bars , 135 exp , France , 10/10 , 2 kill , 372 pp - U:012 [+49 exp]

Bomber/Scout
+ Farman F.40 , , 1 bars , 138 exp , British Empire , 7/10 , 0 kill , 0 pp - U:010 [+32 exp]

Player 1 : British Empire, France
Killed: INF:27 FLAK:3 FORT:71 ATY:8 Total: 109
Lost : INF:21 ATY:1 Total: 22

BV 2
V 1
TV 0
L 0

Averages:
Infantry * 9 Units * 2 Leaders Total : 1576 exp, 42 kill, 228 pp Average: 175 exp, 5 kill, 25 pp
Support Weapons * 1 Units * 1 Leaders Total : 146 exp, 4 kill, 264 pp Average: 146 exp, 4 kill, 264 pp
Machine Guns * 1 Units * 0 Leaders Total : 106 exp, 0 kill, 216 pp Average: 106 exp, 0 kill, 216 pp
Artillery * 2 Units * 0 Leaders Total : 309 exp, 2 kill, 372 pp Average: 155 exp, 1 kill, 186 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 138 exp, 0 kill, 0 pp Average: 138 exp, 0 kill, 0 pp
* Summary: * 14 Units * 3 Leaders Total : 2275 exp, 48 kill, 1080 pp Average: 163 exp, 3 kill, 77 pp

Player 1 British Empire, France has 63 units total (core+aux):
Infantry : 32
Support Weapons : 1
Machine Guns : 1
Fortification : 18
Artillery : 7
Bomber/Scout : 1
Battleship : 3

Player 2 Ottoman Empire, German Empire has 35 units total (core+aux):
Infantry : 13
Machine Guns : 2
Fortification : 16
Artillery : 4

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1915-5) ..  #4 Choose Campaign Path!  1915-7
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Obusier de 120 mle 1915 Schneider  (ATY):   3, 11,  0,  3,     3,  6,   4,   2,   456pp,  Avail:1915-6
	 Farman F.40 ( TB):   1,  2,  4,  1,     4,  6,   1,   3,   660pp,  Avail:1915-6
	 .303 Hotchkiss (FlaK):   1,  7,  1,  0,     6,  5,   2,   8,   216pp,  Avail:1915-6
	 Mitrailleuse de 8 Hotchkiss mle 14 ( AD):   1,  7,  5,  0,     6,  5,   2,   8,   144pp,  Avail:1915-6
	 Autocanon de 47 Renault  ( AT):   3,  6,  0,  3,     9,  7,   1,   9,   420pp,  Avail:1915-6
	 3" Stokes MkI (ATY):   2, 12,  0,  1,     6,  4,   2,   5,   360pp,  Avail:1915-6
	 Autocanon de 47 Renault  ( AD):   3,  6,  7,  3,     9,  7,   2,   2,   504pp,  Avail:1915-6
	 9.45" Heavy Mrt (ATY):   7, 16,  0,  3,     1,  4,   2,   0,   372pp,  Avail:1915-6
	 QF 2pdr MkII/Pierce-Arrow ( AD):   2,  6,  7,  1,     8,  9,   2,   6,   504pp,  Avail:1915-6
	 RAF B.E.2c ( TB):   1,  3,  4,  1,     4,  5,   1,   2,   648pp,  Avail:1915-7
     Victory ..  also #4
     Tactical Victory ..  also #4
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Parabellum
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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-20 18:28, Thursday

4 3rd Battle of Krithia bv-5

https://en.wikipedia.org/wiki/Third_Battle_of_Krithia
3rd Battle of Krithia - 04/06/1915
-----------------------------------------------------
General, during the last weeks the British contingent on the Helles front has been expanded to three division and a brigade. However, the situation at Helles remains perilous. We are short of guns and ammunition. Furthermore, after HMS Triumph and HMS Majestic have been torpedoed by the enemy in May, the situation has even worsened as our naval gunfire support was reduced. Fortunately, our French ally has been able to lend us some of his fine 75s batteries that now have been deployed in our sector of the Helles front.

The objectives for the forthcoming battle are as follows:
While the French advance against Haricot Redoubt on the right, and the 42nd Division and Royal Naval Divison - supported by some armoured cars of the RNAS - attack in the centre, 29th Division has again the difficult task to push the frontline up Gully Ravine. This area has recently been heavily fortified by the Turks, so expect a hard and bloody fight. Your troops will be joined by the 29th Indian Brigade.

Good luck, General! You will need it.
HQ: converted the entire British INF to French models - each has the same price, but the French have the better combat ratings. Likewise the British ATY to a French model (+4 ammo) and the influence bridge pioneer to a sapper.

The battle: ... I've been slowly getting into the campaign. I now try less frontal attacks and use the planes to interrupt the supply of the enemy ATY. There are also more aux barrage ATY available, which makes the battle easier.

Current scenario: 3rd Battle of Krithia, VH prestige is 360 , All map prestige is: 360
Army cost: 1152 , Current prestige is 564
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Defensive Using map: 560
if BV: +200, Choose Campaign Path! , cap 800, 12 turns prestige: 0
if V : +200, Choose Campaign Path! , cap 800, 18 turns prestige: 0
if TV: +200, Choose Campaign Path! , cap 800, 20 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Infanterie 15 , 2/SWB/87/29ID , 1 bars , 188 exp , British Empire , 5/10 , 5 kill , 0 pp - U:001 [+38 exp]
* Chasseurs à Pied 15 , 1/RIF/87/29ID , 2 bars , 298 exp , British Empire , 8/10 , 7 kill , 0 pp - U:002 [+49 exp]
* Chasseurs à Pied 15 , 2/RF/86/29ID , 2 bars , 236 exp , British Empire , 8/10 , 7 kill , 0 pp - U:003 [+69 exp]
* Chasseurs à Pied 15 , 1/LF/86/29ID , 2 bars , 274 exp , British Empire , 9/10 , 7 kill , 0 pp - U:004 [+31 exp]
* Chasseurs à Pied 15 , 1/RMF/86/29ID , 0 bars , 66 exp , British Empire , 10/10 , 4 kill , 0 pp - U:005
* Chasseurs Alpins 15 , 1/KOSB/87/29ID , 2 bars , 234 exp , British Empire , 9/10 , 8 kill , 0 pp - U:006 [+18 exp]
* Infanterie 15 , 1/Border/87/29ID , 2 bars , 296 exp , British Empire , 10/10 , Bridging , 9 kill , 0 pp - U:007
* Chasseurs à Pied 15 , 1/RDF/86/29ID , 0 bars , 43 exp , British Empire , 10/10 , 1 kill , 0 pp - U:008
Sapper 03 , Wagon , , 1 bars , 187 exp , British Empire , 8/10 , Influence , 3 kill , 300 pp - U:011 [+41 exp]

Support Weapons
Canon de 75 mle 1897 Schneider , Attelage Leger , , 2 bars , 218 exp , France , 7/10 , Extended Front , 6 kill , 264 pp - U:013 [+72 exp]

Machine Guns
Mitrailleuse de 8 Hotchkiss mle 14/15 , , 2 bars , 272 exp , France , 9/10 , 0 kill , 216 pp - U:014 [+166 exp]

Artillery
* Canon de 75 mle 1897 Schneider , Attelage , XVII Bde RFA/29ID , 2 bars , 214 exp , British Empire , 10/10 , 0 kill , 0 pp - U:009 [+40 exp]
Canon de 75 mle 1897 Schneider , Attelage , , 2 bars , 200 exp , France , 10/10 , 3 kill , 372 pp - U:012 [+65 exp]

Fighter
+ Morane-Saulnier N Bullet , , 0 bars , 0 exp , British Empire , 10/10 , 0 kill , 0 pp - U:015

Bomber/Scout
+ Farman F.40 , , 1 bars , 184 exp , British Empire , 10/10 , 1 kill , 0 pp - U:010 [+46 exp]

Player 1 : British Empire, France
Killed: INF:27 FLAK:4 FORT:100 ATY:11 Total: 142
Lost : INF:28 ATY:1 Total: 29

BV 3
V 1
TV 0
L 0

Averages:
Infantry * 9 Units * 2 Leaders Total : 1822 exp, 51 kill, 300 pp Average: 202 exp, 6 kill, 33 pp
Support Weapons * 1 Units * 1 Leaders Total : 218 exp, 6 kill, 264 pp Average: 218 exp, 6 kill, 264 pp
Machine Guns * 1 Units * 0 Leaders Total : 272 exp, 0 kill, 216 pp Average: 272 exp, 0 kill, 216 pp
Artillery * 2 Units * 0 Leaders Total : 414 exp, 3 kill, 372 pp Average: 207 exp, 2 kill, 186 pp
Fighter * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 184 exp, 1 kill, 0 pp Average: 184 exp, 1 kill, 0 pp
* Summary: * 15 Units * 3 Leaders Total : 2910 exp, 61 kill, 1152 pp Average: 194 exp, 4 kill, 77 pp

Player 1 British Empire, France has 80 units total (core+aux):
Infantry : 42
Light Cavalry/Recon : 1
Support Weapons : 1
Machine Guns : 2
Fortification : 14
Artillery : 14
Fighter : 1
Bomber/Scout : 1
Battleship : 2
Cruiser : 2

Player 2 Ottoman Empire, German Empire has 34 units total (core+aux):
Infantry : 16
Machine Guns : 2
Fortification : 11
Artillery : 3
Submarine : 1
Destroyer : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1915-6) ..  #4 Choose Campaign Path!  1915-7
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 RAF B.E.2c ( TB):   1,  3,  4,  1,     4,  5,   1,   2,   648pp,  Avail:1915-7
     Victory (1915-6) ..  #5 Landing at Suvla  1915-8
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Short 184 ( TB):   3,  6,  3,  5,     4,  7,   1,   3,   888pp,  Avail:1915-8
	 RAF B.E.2c ( TB):   1,  3,  4,  1,     4,  5,   1,   2,   648pp,  Avail:1915-7
	 Breguet 4 ( TB):   2,  6,  4,  2,     4,  6,   1,   2,  1116pp,  Avail:1915-8
     Tactical Victory (1915-6) ..  #8 ANZAC Breakout  1915-8
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Short 184 ( TB):   3,  6,  3,  5,     4,  7,   1,   3,   888pp,  Avail:1915-8
	 RAF B.E.2c ( TB):   1,  3,  4,  1,     4,  5,   1,   2,   648pp,  Avail:1915-7
	 Anzac Dism. Cavalry (INF):   1,  5,  0,  0,     5,  5,   1,   1,   132pp,  Avail:1915-8
	 Breguet 4 ( TB):   2,  6,  4,  2,     4,  6,   1,   2,  1116pp,  Avail:1915-8
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-24 18:22, Monday

5 Choose Campaign Path! tv
Planning the next step - July 1915
-----------------------------------------------------
General,

the GHQ has proposed a new major operation to reinvigorate this campaign. Additional troops will be landed at Ari Burnu in order to support ANZAC in capturing the Sari Bair ridge, the high ground that dominates the middle of the peninsula above the ANZAC landing. Its seizure would threaten the whole Turkish positions to the south of it. This operation will be in conjunction with a fresh landing five miles north of ANZAC - at Suvla Bay - which should eliminate the threatening of the rear of troops taking part in the main attack at ANZAC.

Since our forces here at Cape Helles are to remain largely on the defensive, we could need the help of your veteran troops both at Suvla Bay and at Ari Burnu. You may decide where your men will be more useful.

NOTE:
If you want to take part in the "Landing at Suvla Bay", choose a V by taking the VH "Suvla".
If you want to support the "ANZAC Breakout", choose a TV by taking the VH "ANZAC".
I chose the ANZAC Breakout.
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Posts: 2508
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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-24 18:38, Monday

6 ANZAC Breakout v (bv+1)
ANZAC Breakout - 06/08/1915
--------------------------------------------------
G'day, General! Welcome, to ANZAC Cove! Let me explain to you the plan for the forthcoming operation that hopefully will become the breakthrough in this campaign.

While diversionary attacks will be delivered by the Australians at Lone Pine and at the Nek, your troops will take part in the main attack. Two columns will advance upon the Sari Bair range with the aim of capturing the high ground. The right-hand column will head for Chunuk Bair, the left-hand column for Hill 971 and neighbouring Hill Q. For our advance we will use the "deres" - dried gullies that offer the easiest paths through the difficult terrain.
Once we have taken the high ground we will be able to link with the landing at Suvla Bay.

Good luck!
HQ: no activities

The battle: ... very difficult terrain. From the beach up into the mountains. There again and again single defense positions, which have to be destroyed laboriously to clear the way. Several barrage ATY on Ottoman side causes unplanned losses. The VH's again defended by stacked units. Just before BV-turn-limit, Ottomans receive reinforcements from several directions. This prevents BV and threatens already captured VH's - by all means leave defenders behind for this.
The fighter has its first dogfight against a barrage balloon. Unfortunately, it can otherwise only passively engage in combat because it is without ground attack.

Current scenario: ANZAC Breakout, VH prestige is 360 , All map prestige is: 660
Army cost: 1152 , Current prestige is 832
Prestige available on map yet is 60 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 561
if BV: +0, Chunuk Bair , cap 800, 10 turns prestige: 0
if V : +0, Chunuk Bair , cap 800, 14 turns prestige: 0
if TV: +0, Chunuk Bair , cap 800, 16 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Guards 03 , 2/SWB/87/29ID , 2 bars , 245 exp , British Empire , 1/10 , 6 kill , 0 pp - U:001 [+57 exp]
* Chasseurs à Pied 15 , 1/RIF/87/29ID , 3 bars , 355 exp , British Empire , 7/10 , 10 kill , 0 pp - U:002 [+57 exp]
* Chasseurs à Pied 15 , 2/RF/86/29ID , 3 bars , 320 exp , British Empire , 2/10 , 9 kill , 0 pp - U:003 [+84 exp]
* Chasseurs à Pied 15 , 1/LF/86/29ID , 2 bars , 296 exp , British Empire , 9/10 , 8 kill , 0 pp - U:004 [+22 exp]
* Chasseurs à Pied 15 , 1/RMF/86/29ID , 1 bars , 152 exp , British Empire , 2/10 , 4 kill , 0 pp - U:005 [+86 exp]
* Chasseurs Alpins 15 , 1/KOSB/87/29ID , 3 bars , 342 exp , British Empire , 3/10 , 10 kill , 0 pp - U:006 [+108 exp]
* Guards 03 , 1/Border/87/29ID , 3 bars , 324 exp , British Empire , 8/10 , Bridging , 11 kill , 0 pp - U:007 [+28 exp]
* Chasseurs à Pied 15 , 1/RDF/86/29ID , 0 bars , 51 exp , British Empire , 10/10 , 3 kill , 0 pp - U:008 [+8 exp]
Sapper 03 , Wagon , , 2 bars , 239 exp , British Empire , 6/10 , Influence , 4 kill , 300 pp - U:011 [+52 exp]
+ Aust. Infantry 16 , Crossley 20/25 , , 1 bars , 104 exp , British Empire , 5/10 , 1 kill , 0 pp - U:016 [+104 exp]

Support Weapons
Canon de 75 mle 1897 Schneider , Attelage Leger , , 2 bars , 261 exp , France , 10/10 , Extended Front , 6 kill , 264 pp - U:013 [+43 exp]

Machine Guns
Mitrailleuse de 8 Hotchkiss mle 14/15 , , 4 bars , 451 exp , France , 7/10 , Skilled Reconnaissance , 0 kill , 216 pp - U:014 [+179 exp]

Artillery
* Canon de 75 mle 1897 Schneider , Attelage , XVII Bde RFA/29ID , 2 bars , 237 exp , British Empire , 3/10 , 0 kill , 0 pp - U:009 [+23 exp]
Canon de 75 mle 1897 Schneider , Attelage , , 2 bars , 278 exp , France , 7/10 , 3 kill , 372 pp - U:012 [+78 exp]

Fighter
+ Morane-Saulnier N Bullet , , 0 bars , 34 exp , British Empire , 7/10 , 1 kill , 0 pp - U:015 [+34 exp]

Bomber/Scout
+ Farman F.40 , , 2 bars , 224 exp , British Empire , 10/10 , 1 kill , 0 pp - U:010 [+40 exp]

Player 1 : British Empire
Killed: INF:37 FLAK:4 FORT:117 ATY:13 TB:1 Total: 172
Lost : INF:44 ATY:1 Total: 45

BV 3
V 2
TV 1
L 0

Averages:
Infantry * 10 Units * 2 Leaders Total : 2428 exp, 66 kill, 300 pp Average: 243 exp, 7 kill, 30 pp
Support Weapons * 1 Units * 1 Leaders Total : 261 exp, 6 kill, 264 pp Average: 261 exp, 6 kill, 264 pp
Machine Guns * 1 Units * 1 Leaders Total : 451 exp, 0 kill, 216 pp Average: 451 exp, 0 kill, 216 pp
Artillery * 2 Units * 0 Leaders Total : 515 exp, 3 kill, 372 pp Average: 258 exp, 2 kill, 186 pp
Fighter * 1 Units * 0 Leaders Total : 34 exp, 1 kill, 0 pp Average: 34 exp, 1 kill, 0 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 224 exp, 1 kill, 0 pp Average: 224 exp, 1 kill, 0 pp
* Summary: * 16 Units * 4 Leaders Total : 3913 exp, 77 kill, 1152 pp Average: 245 exp, 5 kill, 72 pp

Player 1 British Empire has 40 units total (core+aux):
Infantry : 22
Support Weapons : 1
Machine Guns : 2
Fortification : 4
Artillery : 5
Fighter : 1
Bomber/Scout : 2
Carrier : 1
Cruiser : 2

Player 2 Ottoman Empire has 39 units total (core+aux):
Infantry : 14
Machine Guns : 1
Fortification : 19
Artillery : 5

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes 
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1915-8) ..  #10 Hill 60  1915-8
	 No new units!
     Victory ..  also #10
     Tactical Victory ..  also #10
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-24 20:18, Monday

7 Chunuk Bair ltv

https://en.wikipedia.org/wiki/Battle_of_Chunuk_Bair
Chunuk Bair - 10/08/1915
--------------------------------------------------
General, our breakout has run into difficulties! We are still holding the summit of Chunuk Bair, but we had to relieve the Wellington battalion which has suffered heavy casualties while defending Chunuk Bair, and replace those brave New Zealanders by two inexperienced New Army battalions. At Hill Q, the Gurkhas have been driven off the hill and are waiting for reinforcements at the slopes. Your troops are ordered to retake Hill Q by a determined assault as well as hold our positions at Chunuk Bair. The enemy is sending further regiments to the front line, and will have plenty of artillery available. We will try to give you as much fire support as possible, but don't expect too much.

Good luck, General!
HQ: full OS on both ATY, the MG and the support weapon.

The battle: a VH in the east is lost within the first two turns, but is later recaptured with moderate losses. The VH in the north-east is difficult to take. It is defended by stacked units as well as two ATY and several fortifications, all giving support fire. One MG is firing at my planes and I cannot permanently cut off supply to the enemy ATY. All my attacks end in losses and without success and it takes a very long time until the defenders finally give up.

Current scenario: Chunuk Bair, VH prestige is 120 , All map prestige is: 360
Army cost: 1278 , Current prestige is 918
Prestige available on map yet is 180 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Aggressive Using map: 561
if BV: +200, Hill 60 , cap 1000, 8 turns prestige: 90
if V : +200, Hill 60 , cap 1000, 10 turns prestige: 150
if TV: +250, Hill 60 , cap 1000, 12 turns prestige: 195
if Ls: +300, Cape Helles Evacuation , cap 1000, 12 turns prestige: 195

Infantry
* Guards 03 , 2/SWB/87/29ID , 3 bars , 349 exp , British Empire , 3/10 , 8 kill , 0 pp - U:001 [+104 exp]
* Chasseurs à Pied 15 , 1/RIF/87/29ID , 3 bars , 367 exp , British Empire , 4/10 , 10 kill , 0 pp - U:002 [+12 exp]
* Chasseurs à Pied 15 , 2/RF/86/29ID , 3 bars , 359 exp , British Empire , 4/10 , 12 kill , 0 pp - U:003 [+39 exp]
* Chasseurs à Pied 15 , 1/LF/86/29ID , 3 bars , 375 exp , British Empire , 1/10 , 9 kill , 0 pp - U:004 [+79 exp]
* Chasseurs à Pied 15 , 1/RMF/86/29ID , 2 bars , 207 exp , British Empire , 6/10 , 7 kill , 0 pp - U:005 [+55 exp]
* Chasseurs Alpins 15 , 1/KOSB/87/29ID , 4 bars , 443 exp , British Empire , 4/10 , 14 kill , 0 pp - U:006 [+101 exp]
* Guards 03 , 1/Border/87/29ID , 3 bars , 351 exp , British Empire , 4/10 , Bridging , 11 kill , 0 pp - U:007 [+27 exp]
* Chasseurs à Pied 15 , 1/RDF/86/29ID , 0 bars , 82 exp , British Empire , 2/10 , 3 kill , 0 pp - U:008 [+31 exp]
Sapper 03 , Wagon , , 3 bars , 307 exp , British Empire , 5/10 , Influence , 6 kill , 300 pp - U:011 [+68 exp]
+ Aust. Infantry 16 , Crossley 20/25 , , 1 bars , 130 exp , British Empire , 5/10 , 2 kill , 0 pp - U:016 [+26 exp]

Support Weapons
Canon de 75 mle 1897 Schneider , Attelage Leger , , 2 bars , 296 exp , France , 12/10 , Extended Front , 7 kill , 316 pp - U:013 [+35 exp]

Machine Guns
Mitrailleuse de 8 Hotchkiss mle 14/15 , , 5 bars , 547 exp , France , 4/10 , Skilled Reconnaissance , 2 kill , 216 pp - U:014 [+96 exp]

Artillery
* Canon de 75 mle 1897 Schneider , Attelage , XVII Bde RFA/29ID , 3 bars , 367 exp , British Empire , 12/10 , 0 kill , 0 pp - U:009 [+130 exp]
Canon de 75 mle 1897 Schneider , Attelage , , 4 bars , 484 exp , France , 12/10 , Aggressive Attack , 3 kill , 446 pp - U:012 [+206 exp] :cool

Fighter
+ Morane-Saulnier N Bullet , , 0 bars , 50 exp , British Empire , 2/10 , 1 kill , 0 pp - U:015 [+16 exp]

Bomber/Scout
+ Farman F.40 , , 2 bars , 273 exp , British Empire , 8/10 , 2 kill , 0 pp - U:010 [+49 exp]

Player 1 : British Empire
Killed: INF:57 FLAK:4 FORT:125 ATY:13 TB:1 Total: 200
Lost : INF:52 ATY:1 Total: 53

BV 3
V 3
TV 1
L 0

Averages:
Infantry * 10 Units * 2 Leaders Total : 2970 exp, 82 kill, 300 pp Average: 297 exp, 8 kill, 30 pp
Support Weapons * 1 Units * 1 Leaders Total : 296 exp, 7 kill, 316 pp Average: 296 exp, 7 kill, 316 pp
Machine Guns * 1 Units * 1 Leaders Total : 547 exp, 2 kill, 216 pp Average: 547 exp, 2 kill, 216 pp
Artillery * 2 Units * 1 Leaders Total : 851 exp, 3 kill, 446 pp Average: 426 exp, 2 kill, 223 pp
Fighter * 1 Units * 0 Leaders Total : 50 exp, 1 kill, 0 pp Average: 50 exp, 1 kill, 0 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 273 exp, 2 kill, 0 pp Average: 273 exp, 2 kill, 0 pp
* Summary: * 16 Units * 5 Leaders Total : 4987 exp, 97 kill, 1278 pp Average: 312 exp, 6 kill, 80 pp

Player 1 British Empire has 47 units total (core+aux):
Infantry : 23
Support Weapons : 1
Machine Guns : 2
Fortification : 11
Artillery : 5
Fighter : 1
Bomber/Scout : 2
Cruiser : 2

Player 2 Ottoman Empire has 44 units total (core+aux):
Infantry : 6
Machine Guns : 2
Fortification : 25
Artillery : 11

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1915-8) ..  #11 Cape Helles Evacuation  1916-1
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 6" BL 26cwt (ATY):   9, 15,  0,  3,     1,  4,   3,   1,   516pp,  Avail:1916-1
	 Morane-Saulnier N Bullet (FTR):   0,  0,  4,  0,     4,  6,   1,   4,   480pp,  Avail:1915-10
	 2" Vickers Medium Mrt (ATY):   3, 10,  0,  1,     5,  4,   2,   3,   288pp,  Avail:1915-10
	 Farman F.40 ( TB):   1,  2,  4,  1,     4,  6,   1,   3,   660pp,  Avail:1916-1
	 Sopwith Baby ( TB):   1,  3,  4,  1,     3,  5,   1,   4,   852pp,  Avail:1915-9
     Victory ..  also #11
     Tactical Victory ..  also #11
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-25 17:11, Tuesday

8 Hill 60 bv-1

https://en.wikipedia.org/wiki/Battle_of ... Gallipoli)
Hill 60 - 21/08/1915
--------------------------------
General, after our attempt to take the hills of the Sari Bair range has failed, we at least want to consolidate our meagre territorial gains. Hill 60, in the north of our sector, is the last obstacle between us and our troops at Suvla Bay. If you are able to take this hill - thus connecting our troops at ANZAC and Suvla - this would facilitate possible future operations.
The Indian and ANZAC battalions that will support your assault are severely under strength with many of the soldiers wracked by dysentery. So, your men will again bear the brunt of the attack. Break through the Turkish trench lines and storm the summit of Hill 60!

Good luck, General!
HQ: full OS again on ATY, MG and support weapon.

The battle: ... very short distances to the two VH's. The enemy barrage ATY is not as effective as in the previous scenarios. Nevertheless, I repaired my Chasseurs Alpins during the scenario to not jeopardize reaching the VH's in the mountains.

Current scenario: Hill 60, VH prestige is 120 , All map prestige is: 120
Army cost: 1438 , Current prestige is 810
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 561
if BV: +0, Cape Helles Evacuation , cap 1000, 10 turns prestige: 0
if V : +0, Cape Helles Evacuation , cap 1000, 12 turns prestige: 30
if TV: +0, Cape Helles Evacuation , cap 1000, 16 turns prestige: 150
if Ls: +0, Cape Helles Evacuation , cap 1000, 16 turns prestige: 150

Infantry
* Guards 03 , 2/SWB/87/29ID , 3 bars , 393 exp , British Empire , 2/10 , 8 kill , 0 pp - U:001 [+44 exp]
* Chasseurs à Pied 15 , 1/RIF/87/29ID , 4 bars , 413 exp , British Empire , 2/10 , 11 kill , 0 pp - U:002 [+46 exp]
* Chasseurs à Pied 15 , 2/RF/86/29ID , 4 bars , 411 exp , British Empire , 9/10 , 14 kill , 0 pp - U:003 [+52 exp]
* Chasseurs à Pied 15 , 1/LF/86/29ID , 4 bars , 403 exp , British Empire , 4/10 , Shock Tactics , 10 kill , 0 pp - U:004 [+28 exp]
* Chasseurs à Pied 15 , 1/RMF/86/29ID , 2 bars , 252 exp , British Empire , 4/10 , 7 kill , 0 pp - U:005 [+45 exp]
* Chasseurs Alpins 15 , 1/KOSB/87/29ID , 4 bars , 493 exp , British Empire , 10/10 , 19 kill , 0 pp - U:006 [+50 exp]
* Guards 03 , 1/Border/87/29ID , 3 bars , 377 exp , British Empire , 8/10 , Bridging , 12 kill , 0 pp - U:007 [+26 exp]
* Chasseurs à Pied 15 , 1/RDF/86/29ID , 1 bars , 114 exp , British Empire , 8/10 , 3 kill , 0 pp - U:008 [+32 exp]
Sapper 03 , Wagon , , 3 bars , 327 exp , British Empire , 6/10 , Influence , 6 kill , 300 pp - U:011 [+20 exp]
+ Aust. Infantry 16 , Crossley 20/25 , , 2 bars , 201 exp , British Empire , 2/10 , 3 kill , 0 pp - U:016 [+71 exp]

Support Weapons
Canon de 75 mle 1897 Schneider , Attelage Leger , , 3 bars , 375 exp , France , 12/10 , Extended Front , 7 kill , 316 pp - U:013 [+79 exp]

Machine Guns
Mitrailleuse de 8 Hotchkiss mle 14/15 , , 5 bars , 744 exp , France , 14/10 , Skilled Reconnaissance , 2 kill , 302 pp - U:014 [+197 exp]

Artillery
* Canon de 75 mle 1897 Schneider , Attelage , XVII Bde RFA/29ID , 5 bars , 515 exp , British Empire , 13/10 , Aggressive Attack , 2 kill , 0 pp - U:009 [+148 exp]
Canon de 75 mle 1897 Schneider , Attelage , , 5 bars , 593 exp , France , 14/10 , Aggressive Attack , 4 kill , 520 pp - U:012 [+109 exp]

Fighter
+ Morane-Saulnier N Bullet , , 0 bars , 50 exp , British Empire , 10/10 , 1 kill , 0 pp - U:015

Bomber/Scout
+ Farman F.40 , , 3 bars , 362 exp , British Empire , 9/10 , 2 kill , 0 pp - U:010 [+89 exp]

Player 1 : British Empire
Killed: INF:62 FLAK:4 FORT:141 ATY:15 TB:1 Total: 223
Lost : INF:56 ATY:1 Total: 57

BV 4
V 3
TV 1
L 0

Averages:
Infantry * 10 Units * 3 Leaders Total : 3384 exp, 93 kill, 300 pp Average: 338 exp, 9 kill, 30 pp
Support Weapons * 1 Units * 1 Leaders Total : 375 exp, 7 kill, 316 pp Average: 375 exp, 7 kill, 316 pp
Machine Guns * 1 Units * 1 Leaders Total : 744 exp, 2 kill, 302 pp Average: 744 exp, 2 kill, 302 pp
Artillery * 2 Units * 2 Leaders Total : 1108 exp, 6 kill, 520 pp Average: 554 exp, 3 kill, 260 pp
Fighter * 1 Units * 0 Leaders Total : 50 exp, 1 kill, 0 pp Average: 50 exp, 1 kill, 0 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 362 exp, 2 kill, 0 pp Average: 362 exp, 2 kill, 0 pp
* Summary: * 16 Units * 7 Leaders Total : 6023 exp, 111 kill, 1438 pp Average: 376 exp, 7 kill, 90 pp

Player 1 British Empire has 38 units total (core+aux):
Infantry : 18
Support Weapons : 1
Machine Guns : 1
Fortification : 12
Artillery : 4
Fighter : 1
Bomber/Scout : 1

Player 2 Ottoman Empire has 30 units total (core+aux):
Infantry : 7
Machine Guns : 1
Fortification : 20
Artillery : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Victory ..  also #254
     Tactical Victory ..  also #254
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-26 17:57, Wednesday

9 Cape Helles Evacuation tv (mandatory)
Cape Helles Evacuation 07/01/1916
----------------------------------------------------------
General, since our failed August offensive, there have been discussions going on about breaking off this whole ill-fated campaign. Recently, Bulgaria has joined the Central Powers, so that Germany now can supply the Turks with heavy artillery and ammunition by rail to Istanbul which makes our situation even more precarious. Furthermore, troops are needed to support Serbia and Greece against the Central Powers' combined offensive in the Balkans. In November, Lord Kitchener visited the peninsula to get a clear picture of the situation here at the Dardanelles Front and finally accepted the need for evacuation. In December, the evacuation of our troops at Suvla and ANZAC was completed successfully.
The evacuation of Helles will start in a couple of hours, and your 29th Division has been given the task to act as rearguard against a possible Turkish attack on our retreating troops.
You have to hold your positions at all costs, until the wounded have embarked and equipment and ammunition that we have to leave behind have been destroyed.

NOTE: Use the Royal Engineers to destroy the stores and dumps on the VHs at Sedd-El-Bahr and at 'W' Beach. You also have to occupy these two VHs! After that you can embark the Royal Engineers and the "Wounded" from the shores. The scenario will be won as soon as you have occupied the VHs on the ocean.
HQ: one last time full OS on ATY, MG and support weapon.

The Battle: The Ottomans have a balloon and can see 8 hexes - this explains why the Barrage ATY can decimate my units without an enemy in sight. During the scenario I had to repair INF several times. Otherwise, organize the flight in the south and hold the position in the north - done.

Current scenario: Cape Helles Evacuation, VH prestige is 120 , All map prestige is: 120
Army cost: 1424 , Current prestige is 217
Prestige available on map yet is 120 pp ( 120 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 560
BV: Win , turn prestige: 0
V : Win , turn prestige: 0
TV: Win , turn prestige: 0
Ls: Win , turn prestige: 0

Infantry
* Guards 03 , 2/SWB/87/29ID , 4 bars , 465 exp , British Empire , 10/10 , 10 kill , 0 pp - U:001 [+72 exp]
* Chasseurs à Pied 15 , 1/RIF/87/29ID , 4 bars , 458 exp , British Empire , 9/10 , 12 kill , 0 pp - U:002 [+45 exp]
* Chasseurs à Pied 15 , 2/RF/86/29ID , 4 bars , 475 exp , British Empire , 8/10 , 15 kill , 0 pp - U:003 [+64 exp]
* Chasseurs à Pied 15 , 1/LF/86/29ID , 4 bars , 442 exp , British Empire , 10/10 , Shock Tactics , 10 kill , 0 pp - U:004 [+39 exp]
* Chasseurs à Pied 15 , 1/RMF/86/29ID , 3 bars , 342 exp , British Empire , 7/10 , 8 kill , 0 pp - U:005 [+90 exp]
* Chasseurs Alpins 15 , 1/KOSB/87/29ID , 5 bars , 520 exp , British Empire , 8/10 , 22 kill , 0 pp - U:006 [+27 exp]
* Guards 03 , 1/Border/87/29ID , 4 bars , 459 exp , British Empire , 7/10 , Bridging , 16 kill , 0 pp - U:007 [+82 exp]
* Chasseurs à Pied 15 , 1/RDF/86/29ID , 1 bars , 155 exp , British Empire , 7/10 , 5 kill , 0 pp - U:008 [+41 exp]
Sapper 03 , Wagon , , 3 bars , 352 exp , British Empire , 10/10 , Influence , 6 kill , 300 pp - U:011 [+25 exp]
+ Aust. Infantry 16 , Crossley 20/25 , , 2 bars , 244 exp , British Empire , 10/10 , 3 kill , 0 pp - U:016 [+43 exp]

Support Weapons
Canon de 75 mle 1897 Schneider , Attelage Leger , , 4 bars , 441 exp , France , 9/10 , Extended Front , 9 kill , 264 pp - U:013 [+66 exp]

Machine Guns
Mitrailleuse de 8 Hotchkiss mle 14/15 , , 5 bars , 842 exp , France , 14/10 , Skilled Reconnaissance , 3 kill , 302 pp - U:014 [+98 exp]

Artillery
* Canon de 75 mle 1897 Schneider , Attelage , XVII Bde RFA/29ID , 5 bars , 615 exp , British Empire , 15/10 , Aggressive Attack , 5 kill , 0 pp - U:009 [+100 exp]
Canon de 75 mle 1897 Schneider , Attelage , , 5 bars , 660 exp , France , 15/10 , Aggressive Attack , 8 kill , 558 pp - U:012 [+67 exp]

Fighter
+ Morane-Saulnier N Bullet , , 1 bars , 131 exp , British Empire , 3/10 , 2 kill , 0 pp - U:015 [+81 exp]

Bomber/Scout
+ Farman F.40 , , 3 bars , 376 exp , British Empire , 9/10 , 2 kill , 0 pp - U:010 [+14 exp]

Player 1 : British Empire
Killed: INF:90 FLAK:5 FORT:143 ATY:20 FTR:1 TB:1 Total: 260
Lost : INF:61 FORT:18 ATY:1 Total: 80

BV 4
V 3
TV 2
L 0

Averages:
Infantry * 10 Units * 3 Leaders Total : 3912 exp, 107 kill, 300 pp Average: 391 exp, 11 kill, 30 pp
Support Weapons * 1 Units * 1 Leaders Total : 441 exp, 9 kill, 264 pp Average: 441 exp, 9 kill, 264 pp
Machine Guns * 1 Units * 1 Leaders Total : 842 exp, 3 kill, 302 pp Average: 842 exp, 3 kill, 302 pp
Artillery * 2 Units * 2 Leaders Total : 1275 exp, 13 kill, 558 pp Average: 638 exp, 7 kill, 279 pp
Fighter * 1 Units * 0 Leaders Total : 131 exp, 2 kill, 0 pp Average: 131 exp, 2 kill, 0 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 376 exp, 2 kill, 0 pp Average: 376 exp, 2 kill, 0 pp
* Summary: * 16 Units * 7 Leaders Total : 6977 exp, 136 kill, 1424 pp Average: 436 exp, 9 kill, 89 pp

Player 1 British Empire has 29 units total (core+aux):
Infantry : 19
Support Weapons : 1
Machine Guns : 1
Fortification : 2
Artillery : 2
Fighter : 1
Bomber/Scout : 3

Player 2 Ottoman Empire, German Empire has 12 units total (core+aux):
Infantry : 2
Machine Guns : 1
Artillery : 6
Bomber/Scout : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1916-1) ..  #1 First Battle of Krithia  1915-4
	 No new units!
     Tactical Victory (1916-1) ..  #0 Cape Helles Landings  1915-4
	 No new units!
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-27 20:30, Thursday

End of the first campaign part ...

In between campaign music: 1914 - Ottoman Rise
Thru the night
I hear war-cries
Shots and whistles of yataghans
Here comes the 57th infantry Regiment
Lead by Ataturk

Our ANZAC Corps
Was entrenched at the Gallipoli coast
Ottoman machine-guns
Met us with fire
We did not expect
Such furious defense
So far away from home
We died
At the nomads land

Back into the sea
Away from the coast
Back into the sea
Drop the gun and run

We thought they were barbarians
But encountered
Well-trained and organized imperial army
With cannons and machine-guns
How can we win
When their commander
Ordered them:

I do not order to fight,
I order you to die.
In the time which passes
Until we die,
other troops
Can come forward
And take our places
Inshalah!

Ottoman rise!
Inshalah!
... and start of the second campaign part.
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Posts: 2508
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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-27 21:06, Thursday

1 Defence of the Suez Canal lttv

https://en.wikipedia.org/wiki/Raid_on_the_Suez_Canal
Defence of the Suez Canal, 3rd February 1915

A few days ago, a division-strong enemy force crossing the Sinai desert has been spotted by a French hydroplane. Obviously, the Turks are planning a major assault on the Suez Canal.
At the moment, the Canal is only defended by some battalions of the Indian Army. You are ordered to build a capable defence force from the British and ANZAC troops that are undergoing training in the Nile Delta.

Ships of the Royal Navy will support your troops with all their firepower, so you should be able to thwart the Turkish plans to cross the Canal and defend our outposts on the eastern shore. We cannot allow the Turks to threaten our most important supply line. So cross the Canal with your troops as soon as possible and clear the whole area.

NOTE:
You can only cross the Suez Canal from the ports of Ismailia (hex 18,23) and Serapeum (hex 20,30).

PURCHASING HINTS:
Taking into account the difficult desert terrain of this and the following scenarios, you are strongly recommended to rely very much on mounted units (cavalry, horse artillery, and mounted infantry).
HQ: I bought two cavalry and one towed ATY.

The battle: ... i started twice. Both times without any meaningful tactics. It emerged only in the course of the battle and the actions / attacks of the enemy. About half time it was clear that the northern VH could not be held and the recapture could only be done by INF, which sailed north on the channel, went ashore and threw the enemy out of the city - with a lot of luck this succeeded in the last turn. In the south I was successful with my cavalry and aux units.

Current scenario: Defence of the Suez Canal, VH prestige is 160 , All map prestige is: 160
Army cost: 984 , Current prestige is 396
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 18
AI stance is Aggressive Using map: 563
if BV: +100, Agagia , cap 1200, 14 turns prestige: 140
if V : +100, Agagia , cap 1200, 16 turns prestige: 180
if TV: +150, Agagia , cap 1200, 18 turns prestige: 220
Ls: Loss , turn prestige: 220

Heavy Cavalry/Tanks
Life Guards 03 , , 0 bars , 51 exp , British Empire , 6/10 , 5 kill , 312 pp - U:069 [+51 exp]
Life Guards 03 , , 0 bars , 90 exp , British Empire , 5/10 , 10 kill , 312 pp - U:070 [+90 exp]

Artillery
QF 18pdr MkI , Thornycroft Type J , , 0 bars , 73 exp , British Empire , 8/10 , 2 kill , 360 pp - U:071 [+73 exp]

Player 1 : British Empire
Killed: INF:16 RCN:2 FLAK:1 FORT:3 ATY:3 Total: 25
Lost : INF:2 FLAK:2 FORT:5 Total: 9

BV 0
V 0
TV 1
L 0

Averages:
Heavy Cavalry/Tanks * 2 Units * 0 Leaders Total : 141 exp, 15 kill, 624 pp Average: 71 exp, 8 kill, 312 pp
Artillery * 1 Units * 0 Leaders Total : 73 exp, 2 kill, 360 pp Average: 73 exp, 2 kill, 360 pp
* Summary: * 3 Units * 0 Leaders Total : 214 exp, 17 kill, 984 pp Average: 71 exp, 6 kill, 328 pp

Player 1 British Empire has 22 units total (core+aux):
Infantry : 4
Heavy Cavalry/Tanks : 2
Fortification : 7
Artillery : 4
Bomber/Scout : 1
Battleship : 2
Naval Transport : 1
Auxiliary Ship : 1

Player 2 Ottoman Empire has 15 units total (core+aux):
Infantry : 5
Light Cavalry/Recon : 1
Machine Guns : 1
Fortification : 6
Artillery : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1915-2) ..  #2 Medean Pass  1916-3
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 .303 Hotchkiss (FlaK):   1,  7,  1,  0,     6,  5,   2,   8,   216pp,  Avail:1915-6
	 3" Stokes MkI (ATY):   2, 12,  0,  1,     6,  4,   2,   5,   360pp,  Avail:1915-6
	 QF 18pdr MkII (ATY):   4, 10,  0,  2,     3,  6,   3,   4,   300pp,  Avail:1915-3
	 3.7" QF MkI Mtn (ATY):   3, 10,  0,  1,     3,  6,   3,   4,   348pp,  Avail:1916-3
	 Airco DH.2 (FTR):   0,  1,  4,  0,     4,  7,   1,   6,   528pp,  Avail:1916-2
	 RAF B.E.2c ( TB):   1,  3,  4,  1,     4,  5,   1,   2,   648pp,  Avail:1915-7
	 Morane-Saulnier N Bullet (FTR):   0,  0,  4,  0,     4,  6,   1,   4,   480pp,  Avail:1915-10
	 Anzac Dism. Cavalry (INF):   1,  5,  0,  0,     5,  5,   1,   1,   132pp,  Avail:1915-8
	 Anzac Raider (INF):   1,  6,  0,  0,     7,  6,   1,   1,   144pp,  Avail:1915-5
	 Mack AC Bulldog (GTP):   0,  0,  0,  0,     2,  3,   1,   1,   108pp,  Avail:1916-3
	 Royal Sovereign Class (sBS):  14, 16,  2, 22,    21, 16,   9,   6,  2064pp,  Avail:1916-3
	 H-Class (SUB):   0,  0,  0,  8,     8,  6,   1,   2,   312pp,  Avail:1915-5
     Victory ..  also #2
     Tactical Victory ..  also #2
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-27 21:17, Thursday

2 Agagia ltbv
Agagia, 26th February 1916

During the Gallipoli campaign in 1915 neither the Turks nor we had anything to spare for greater efforts in Sinai. So things here have been relatively quiet for some months. Our main concern at the moment are the Arab and Berber tribes of the Western Desert. The Senussi, a hostile religious fraternity led by Said Idris Ahmed, have declared "jihad" on us and our Italian allies, who have been occupying Libya since 1911. The Turks have delivered artillery and machine guns to the Senussi by German submarines, and equipped a force of about 5,000 bedouins with which Jaafar Pasha, a Turkish officer, intends to capture the small ports at the Libyan and Egyptian coast.

The Senussi raids already forced us to evacuate Sollum and Sidi Barrani, and the frontier posts have been withdrawn to Mersa Matruh. Now that considerable forces have returned from Gallipoli, we should be able to defeat this insurgency. The main hostile force has been reported to be at Agagia, somewhere south east of Sidi Barrani.

The 1st South African Brigade and an armoured car detachment of the Royal Navy Air Service (RNAS) will join your forces during this operation that should not only destroy the Senussi force, but also relieve Sidi Barrani.

NOTE: Our scouts will let you know as soon as they discover the exact location of the Senussi camp. So keep an eye on the map!
HQ: I bought three marines

The battle: ... was a relatively easy task because the opponent does not lead his strongest units onto the battlefield.
I rate it as very positive that so far no stacked units defend the VH's.
The use of cavalry gives a bit of a blitzkrieg feel - but for how much longer?

Current scenario: Agagia, VH prestige is 80 , All map prestige is: 80
Army cost: 1380 , Current prestige is 160
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 131
if BV: +100, Medean Pass , cap 1450, 12 turns prestige: 80
if V : +100, Medean Pass , cap 1450, 16 turns prestige: 100
if TV: +100, Medean Pass , cap 1450, 18 turns prestige: 120
if Ls: +100, Medean Pass , cap 1450, 18 turns prestige: 120

Infantry
Royal Marine 15 , , 0 bars , 30 exp , British Empire , 9/10 , 0 kill , 132 pp - U:027 [+30 exp]
Royal Marine 15 , , 0 bars , 76 exp , British Empire , 10/10 , 0 kill , 132 pp - U:028 [+76 exp]
Royal Marine 15 , , 0 bars , 65 exp , British Empire , 9/10 , 0 kill , 132 pp - U:029 [+65 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 1 bars , 189 exp , British Empire , 8/10 , Shock Tactics , 13 kill , 312 pp - U:001 [+138 exp]
Life Guards 03 , , 1 bars , 139 exp , British Empire , 9/10 , 17 kill , 312 pp - U:002 [+49 exp]

Artillery
QF 18pdr MkI , Thornycroft Type J , , 0 bars , 81 exp , British Empire , 10/10 , 2 kill , 360 pp - U:003 [+8 exp]

Player 1 : British Empire
Killed: INF:23 RCN:6 FLAK:2 FORT:6 ATY:4 Total: 41
Lost : INF:2 FLAK:2 FORT:5 Total: 9

BV 1
V 0
TV 1
L 0

Averages:
Infantry * 3 Units * 0 Leaders Total : 171 exp, 0 kill, 396 pp Average: 57 exp, 0 kill, 132 pp
Heavy Cavalry/Tanks * 2 Units * 1 Leaders Total : 328 exp, 30 kill, 624 pp Average: 164 exp, 15 kill, 312 pp
Artillery * 1 Units * 0 Leaders Total : 81 exp, 2 kill, 360 pp Average: 81 exp, 2 kill, 360 pp
* Summary: * 6 Units * 1 Leaders Total : 580 exp, 32 kill, 1380 pp Average: 97 exp, 5 kill, 230 pp

Player 1 British Empire has 10 units total (core+aux):
Infantry : 6
Heavy Cavalry/Tanks : 2
Light Cavalry/Recon : 1
Artillery : 1

Player 2 Ottoman Empire has 3 units total (core+aux):
Infantry : 1
Fortification : 1
Auxiliary Ship : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1916-2) ..  #3 Romani  1916-8
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Infantry 16 (INF):   2,  8,  0,  1,     8,  8,   1,   1,    96pp,  Avail:1916-4
	 Sapper 16 (INF):   7,  7,  0,  1,     9,  8,   1,   4,   264pp,  Avail:1916-4
	 3.7" QF MkI Mtn (ATY):   3, 10,  0,  1,     3,  6,   3,   4,   348pp,  Avail:1916-3
	 RAF R.E.8 ( TB):   2,  5,  9,  1,     5, 10,   1,   4,   876pp,  Avail:1916-8
	 Martinsyde G.100 ( TB):   2,  5,  7,  1,     5,  9,   1,   5,   768pp,  Avail:1916-6
	 Guards 16 (INF):   3,  9,  0,  1,     9,  8,   1,   3,   204pp,  Avail:1916-4
	 Aust. Infantry 16 (INF):   2,  8,  0,  1,     8,  8,   1,   1,    96pp,  Avail:1916-4
	 N.Z. Infantry 16 (INF):   2,  8,  0,  1,     8,  8,   1,   1,    96pp,  Avail:1916-4
	 Anzac Sapper 16 (INF):   7,  7,  0,  1,     9,  8,   1,   4,   264pp,  Avail:1916-4
	 Mack AC Bulldog (GTP):   0,  0,  0,  0,     2,  3,   1,   1,   108pp,  Avail:1916-3
	 Imperial Camel (RCN):   1,  7,  0,  0,     8,  4,   1,   5,   324pp,  Avail:1916-6
	 Camel Mount 16 (GTP):   0,  2,  0,  0,     4,  3,   1,   3,   108pp,  Avail:1916-6
	 Entrenched Infantry 16 (FRT):   2,  8,  1,  1,     8,  9,   1,   4,    96pp,  Avail:1916-4
	 Anzac Imperial Camel (RCN):   1,  7,  0,  0,     8,  4,   1,   5,   324pp,  Avail:1916-6
	 Cavalry 16 ( TK):   1,  6,  1,  0,     8,  5,   1,   6,   324pp,  Avail:1916-4
	 Royal Sovereign Class (sBS):  14, 16,  2, 22,    21, 16,   9,   6,  2064pp,  Avail:1916-3
	 RAF B.E.2e ( TB):   0,  1,  4,  0,     4,  6,   1,   4,   588pp,  Avail:1916-8
	 Fusilier 16 (INF):   2,  7,  0,  0,     9,  8,   1,   2,   144pp,  Avail:1916-4
	 Scottish Infantry 16 (INF):   2,  8,  0,  1,     8,  8,   1,   1,    96pp,  Avail:1916-4
	 Mounted Rifles 16 (RCN):   1,  6,  1,  0,     4,  4,   1,   4,   252pp,  Avail:1916-5
     Victory ..  also #3
     Tactical Victory ..  also #3
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-28 17:31, Friday

3 Medean Pass ltbv
Medean Pass, 9th March 1916
------------------------------------------------
We have pursued the remnants of the enemy all across the desert til the gates of Sollum. It is unlikely that the Senussi will put much effort in defending the city itself, but probably they will try to stop us at the Medean Pass and deny us entering their Libyan homeland. So be prepared to encounter stout resistance in the hills south of Sollum.

Our task is not only to retake Sollum and secure the Medean Pass, but also to relieve our Italian allies, who are sieged by the Senussi at Bardia, and finally, to destroy the Senussi war camp at Bir Asiso. For this operation, a company of the Imperial Camel Corps and the Duke of Westminster's armoured car detachment will temporarily be under your command.
HQ: I downgraded the cavalry to the older model - it has higher SA. The inexperienced INF was sold and in return a MG was acquired.

The Battle: The enemy's resistance is medium and the task manageable. Nevertheless, there are serious losses and supply in the desert is problematic and ammunition must be under constant control. Occasionally the units have to take a break on a hill to be fully supplied.

Current scenario: Medean Pass, VH prestige is 240 , All map prestige is: 320
Army cost: 1560 , Current prestige is 420
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 18
AI stance is Aggressive Using map: 214
if BV: +600, Romani , cap 2000, 18 turns prestige: 120
if V : +600, Romani , cap 2000, 20 turns prestige: 160
if TV: +600, Romani , cap 2000, 22 turns prestige: 160
if Ls: +700, Romani , cap 2000, 22 turns prestige: 160

Infantry
Royal Marine 15 , , 1 bars , 162 exp , British Empire , 7/10 , 3 kill , 132 pp - U:005 [+86 exp]
Royal Marine 15 , , 1 bars , 134 exp , British Empire , 4/10 , 0 kill , 132 pp - U:006 [+69 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 2 bars , 287 exp , British Empire , 5/10 , Shock Tactics , 21 kill , 312 pp - U:001 [+98 exp]
Life Guards 03 , , 2 bars , 243 exp , British Empire , 4/10 , 22 kill , 312 pp - U:002 [+104 exp]
+ Life Guards 03 , , 1 bars , 108 exp , British Empire , 5/10 , 3 kill , 0 pp - U:007 [+108 exp]

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 0 bars , 50 exp , British Empire , 5/10 , 0 kill , 312 pp - U:004 [+50 exp]

Artillery
QF 18pdr MkI , Thornycroft Type J , , 1 bars , 194 exp , British Empire , 10/10 , 2 kill , 360 pp - U:003 [+113 exp]

Player 1 : British Empire
Killed: INF:31 RCN:13 AT:1 FLAK:2 FORT:13 ATY:5 Total: 65
Lost : INF:2 FLAK:2 FORT:5 Total: 9

BV 2
V 0
TV 1
L 0

Averages:
Infantry * 2 Units * 0 Leaders Total : 296 exp, 3 kill, 264 pp Average: 148 exp, 2 kill, 132 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 638 exp, 46 kill, 624 pp Average: 213 exp, 15 kill, 208 pp
Machine Guns * 1 Units * 0 Leaders Total : 50 exp, 0 kill, 312 pp Average: 50 exp, 0 kill, 312 pp
Artillery * 1 Units * 0 Leaders Total : 194 exp, 2 kill, 360 pp Average: 194 exp, 2 kill, 360 pp
* Summary: * 7 Units * 1 Leaders Total : 1178 exp, 51 kill, 1560 pp Average: 168 exp, 7 kill, 223 pp

Player 1 British Empire has 13 units total (core+aux):
Infantry : 5
Heavy Cavalry/Tanks : 3
Light Cavalry/Recon : 2
Machine Guns : 1
Artillery : 2

Player 2 Ottoman Empire has 11 units total (core+aux):
Infantry : 1
Machine Guns : 1
Fortification : 8
Artillery : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1916-3) ..  #4 Magdhaba  1916-12
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Infantry 16 (INF):   2,  8,  0,  1,     8,  8,   1,   1,    96pp,  Avail:1916-4
	 Sapper 16 (INF):   7,  7,  0,  1,     9,  8,   1,   4,   264pp,  Avail:1916-4
	 RAF R.E.8 ( TB):   2,  5,  9,  1,     5, 10,   1,   4,   876pp,  Avail:1916-8
	 Martinsyde G.100 ( TB):   2,  5,  7,  1,     5,  9,   1,   5,   768pp,  Avail:1916-6
	 Guards 16 (INF):   3,  9,  0,  1,     9,  8,   1,   3,   204pp,  Avail:1916-4
	 Aust. Infantry 16 (INF):   2,  8,  0,  1,     8,  8,   1,   1,    96pp,  Avail:1916-4
	 N.Z. Infantry 16 (INF):   2,  8,  0,  1,     8,  8,   1,   1,    96pp,  Avail:1916-4
	 Anzac Sapper 16 (INF):   7,  7,  0,  1,     9,  8,   1,   4,   264pp,  Avail:1916-4
	 Aus. Light Horse 16 (RCN):   1,  6,  1,  0,     4,  4,   1,   4,   252pp,  Avail:1916-9
	 Imperial Camel (RCN):   1,  7,  0,  0,     8,  4,   1,   5,   324pp,  Avail:1916-6
	 Camel Mount 16 (GTP):   0,  2,  0,  0,     4,  3,   1,   3,   108pp,  Avail:1916-6
	 Entrenched Infantry 16 (FRT):   2,  8,  1,  1,     8,  9,   1,   4,    96pp,  Avail:1916-4
	 N.Z. Mounted Rifles 16 (RCN):   1,  6,  1,  0,     4,  4,   1,   4,   252pp,  Avail:1916-9
	 Anzac Imperial Camel (RCN):   1,  7,  0,  0,     8,  4,   1,   5,   324pp,  Avail:1916-6
	 Cavalry 16 ( TK):   1,  6,  1,  0,     8,  5,   1,   6,   324pp,  Avail:1916-4
	 RAF B.E.2e ( TB):   0,  1,  4,  0,     4,  6,   1,   4,   588pp,  Avail:1916-8
	 Fusilier 16 (INF):   2,  7,  0,  0,     9,  8,   1,   2,   144pp,  Avail:1916-4
	 Scottish Infantry 16 (INF):   2,  8,  0,  1,     8,  8,   1,   1,    96pp,  Avail:1916-4
	 Mounted Rifles 16 (RCN):   1,  6,  1,  0,     4,  4,   1,   4,   252pp,  Avail:1916-5
     Victory ..  also #4
     Tactical Victory ..  also #4
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-30 19:29, Sunday

4 Romani bv-1
Romani, 3rd August 1916
----------------------------------------
General von Kressenstein, the German director of last year's vain Turco-German attack on the Suez Canal, has prepared a more formidable movement of invasion across the Sinai Desert. Instead of attempting a surprise attack across the centre of the Sinai wastes, the German commander has made a well-heralded movement along the ancient caravan track by the Mediterranean shore.

The Turks, supported by the German "Pascha I" detachment and some Austrian mountain howitzer batteries, have brushed aside and scattered British cavalry and infantry formations that tried to bar their advance. The situation is getting serious, since Kressenstein's troops have already reached the oasis of Katia.

To meet the threat to the canal and Egypt, we must prepare to halt the rolling Turkish juggernaut. At the moment some Australian Light Horse regiments have occupied a position about seven miles west of Katia, and about eighteen miles east of Port Said. From the coast our entrenchments curve towards the oasis of Romani, and the new desert railway station near by. You and your men are ordered to reinforce our Australian comrades and repulse the expected Turkish attack. Good luck, General!
HQ: the INF improved and sidegraded the Recon to a better model.

The battle: ... in the first turns some VH's are lost, which have to be recaptured during the scenario. The fast units (Cavalry, Light Cavalry) ride first to the east later to the south and liberate Abu Hamra, Er-Rabah and Katia.
The slow units (INF, MG and ATY) defend Bir Etmaler and recapture Wellington Ridge and Mount Meredith - here the enemy is strongest and fortunately there are some aux units available for the fight.

Current scenario: Romani, VH prestige is 160 , All map prestige is: 240
Army cost: 1704 , Current prestige is 592
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 15
AI stance is Aggressive Using map: 564
if BV: +300, Magdhaba , cap 2200, 16 turns prestige: 200
if V : +300, Magdhaba , cap 2200, 18 turns prestige: 240
if TV: +300, Magdhaba , cap 2200, 25 turns prestige: 340
Ls: Loss , turn prestige: 340

Infantry
Guards 16 , , 2 bars , 216 exp , British Empire , 3/10 , 7 kill , 204 pp - U:005 [+54 exp]
Guards 16 , , 2 bars , 226 exp , British Empire , 4/10 , 4 kill , 204 pp - U:006 [+92 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 3 bars , 382 exp , British Empire , 4/10 , Shock Tactics , 21 kill , 312 pp - U:001 [+95 exp]
Life Guards 03 , , 2 bars , 272 exp , British Empire , 6/10 , 24 kill , 312 pp - U:002 [+29 exp]
+ Life Guards 03 , , 1 bars , 194 exp , British Empire , 9/10 , 5 kill , 0 pp - U:007 [+86 exp]

Light Cavalry/Recon
+ Mounted Rifles 16 , , 0 bars , 38 exp , British Empire , 4/10 , 1 kill , 0 pp - U:008 [+38 exp]

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 1 bars , 116 exp , British Empire , 4/10 , 0 kill , 312 pp - U:004 [+66 exp]

Artillery
QF 18pdr MkI , Thornycroft Type J , , 2 bars , 284 exp , British Empire , 10/10 , 2 kill , 360 pp - U:003 [+90 exp]

Player 1 : British Empire
Killed: INF:41 TNK:2 RCN:13 AT:1 FLAK:2 FORT:14 ATY:12 Total: 85
Lost : INF:5 FLAK:2 FORT:9 Total: 16

BV 3
V 0
TV 1
L 0

Averages:
Infantry * 2 Units * 0 Leaders Total : 442 exp, 11 kill, 408 pp Average: 221 exp, 6 kill, 204 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 848 exp, 50 kill, 624 pp Average: 283 exp, 17 kill, 208 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 38 exp, 1 kill, 0 pp Average: 38 exp, 1 kill, 0 pp
Machine Guns * 1 Units * 0 Leaders Total : 116 exp, 0 kill, 312 pp Average: 116 exp, 0 kill, 312 pp
Artillery * 1 Units * 0 Leaders Total : 284 exp, 2 kill, 360 pp Average: 284 exp, 2 kill, 360 pp
* Summary: * 8 Units * 1 Leaders Total : 1728 exp, 64 kill, 1704 pp Average: 216 exp, 8 kill, 213 pp


Player 1 British Empire has 28 units total (core+aux):
Infantry : 10
Heavy Cavalry/Tanks : 3
Light Cavalry/Recon : 3
Machine Guns : 1
Fortification : 6
Artillery : 5

Player 2 Ottoman Empire, German Empire, Austro-Hungarian Empire has 19 units total (core+aux):
Infantry : 5
Machine Guns : 3
Fortification : 9
Artillery : 1
Air Defense : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
set each VH to be for a specific class of victory (kind of victory) (patch 2.20)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1916-8) ..  #5 Rafa  1917-1
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Aus. Light Horse 16 (RCN):   1,  6,  1,  0,     4,  4,   1,   4,   252pp,  Avail:1916-9
	 N.Z. Mounted Rifles 16 (RCN):   1,  6,  1,  0,     4,  4,   1,   4,   252pp,  Avail:1916-9
     Victory ..  also #5
     Tactical Victory ..  also #5
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-30 19:44, Sunday

5 Magdhaba bv-4
Magdhaba, 22nd December 1916
-----------------------------------------------------
After defeating the Turks at Romani, the next objective for the Egyptian Expeditionary Force was El Arish. When the EEF advanced along the Sinai coast in December, reconnaissance advised that the enemy had apparently abandoned the village. So the town was captured without a fight on 20th December. A few captured prisoners told our interrogators that the garrison was heading inland along the Wadi el Arish.

Our troops, including the Imperial Camel Corps Brigade and 3rd Light Horse Brigade, have pursued the Turks to the tiny village of Magdhaba. The enemy position consists of a number of strong redoubts and a few connecting trenches, and is defended mainly by 80th Regiment, 27th (Arab) Division.

The Turks at Magdhaba possess the only known water in the area. It is imperative that you capture the position quickly, so that our horses can be watered. If you don't take Magdhaba during the day, our troops would have to withdraw to our wells at El Arish.
HQ: I bought the second ATY.

The battle: ... was relatively easy, although some VH's were defended by stacked units.
The mounted aux units bypassed the center of the map and captured the VH in the southeast. All others, especially the core units, launched a successful frontal assault on the center. I was able to win even sooner, but played one more trun and destroyed some opponents and gained experience.

Current scenario: Magdhaba, VH prestige is 80 , All map prestige is: 80
Army cost: 2100 , Current prestige is 386
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Defensive Using map: 565
if BV: +0, Rafa , cap 2300, 12 turns prestige: 90
if V : +0, Rafa , cap 2300, 14 turns prestige: 90
if TV: +0, Rafa , cap 2300, 16 turns prestige: 120
if Ls: +0, Rafa , cap 2300, 16 turns prestige: 120

Infantry
Guards 16 , , 2 bars , 259 exp , British Empire , 8/10 , 9 kill , 204 pp - U:005 [+43 exp]
Guards 16 , , 3 bars , 302 exp , British Empire , 8/10 , 8 kill , 204 pp - U:006 [+76 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 4 bars , 470 exp , British Empire , 6/10 , Shock Tactics , 27 kill , 312 pp - U:001 [+88 exp]
Life Guards 03 , , 3 bars , 333 exp , British Empire , 9/10 , 30 kill , 312 pp - U:002 [+61 exp]
+ Life Guards 03 , , 2 bars , 249 exp , British Empire , 6/10 , 8 kill , 0 pp - U:007 [+55 exp]

Light Cavalry/Recon
+ Mounted Rifles 16 , , 0 bars , 50 exp , British Empire , 6/10 , 2 kill , 0 pp - U:008 [+12 exp]

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 1 bars , 151 exp , British Empire , 10/10 , 0 kill , 312 pp - U:004 [+35 exp]

Artillery
QF 18pdr MkI , Thornycroft Type J , , 3 bars , 312 exp , British Empire , 7/10 , Aggressive Attack , 2 kill , 360 pp - U:003 [+28 exp]
QF 18pdr MkII , Thornycroft Type J , , 0 bars , 28 exp , British Empire , 10/10 , 0 kill , 396 pp - U:050 [+28 exp]

Player 1 : British Empire
Killed: INF:43 TNK:2 RCN:14 AT:1 FLAK:2 FORT:37 ATY:14 Total: 113
Lost : INF:5 FLAK:2 FORT:9 Total: 16

BV 4
V 0
TV 1
L 0

Averages:
Infantry * 2 Units * 0 Leaders Total : 561 exp, 17 kill, 408 pp Average: 281 exp, 9 kill, 204 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 1052 exp, 65 kill, 624 pp Average: 351 exp, 22 kill, 208 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 50 exp, 2 kill, 0 pp Average: 50 exp, 2 kill, 0 pp
Machine Guns * 1 Units * 0 Leaders Total : 151 exp, 0 kill, 312 pp Average: 151 exp, 0 kill, 312 pp
Artillery * 2 Units * 1 Leaders Total : 340 exp, 2 kill, 756 pp Average: 170 exp, 1 kill, 378 pp
* Summary: * 9 Units * 2 Leaders Total : 2154 exp, 86 kill, 2100 pp Average: 239 exp, 10 kill, 233 pp

Player 1 British Empire has 19 units total (core+aux):
Infantry : 2
Heavy Cavalry/Tanks : 3
Light Cavalry/Recon : 7
Machine Guns : 1
Fortification : 2
Artillery : 3
Bomber/Scout : 1

Player 2 Ottoman Empire has 3 units total (core+aux):
Fortification : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1916-12) ..  #6 First Gaza  1917-3
	 No new units!
     Victory ..  also #6
     Tactical Victory ..  also #6
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Posts: 2508
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Location: Chemnitz, Free State of Saxony
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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-10-30 19:58, Sunday

6 Rafa bv-1
Rafa, 8th January 1917
-------------------------------------
It has been decided to press our advance as rapidly as possible along the coast, and so by indirect pressure compel the Turks to retire from the Sinai highlands. As a preliminary step your troops will raid the Turkish force in position at El Magruntein Hill, close to the old Egyptian police post at Rafa.

There is some evidence to suggest that the Turks have established strong redoubts at the heights, so be prepared for a determined bayonet charge against their trenches. Our intelligence indicates that enemy reinforcements might come to help the Rafa outpost from Khan Yunis and from the east. Once again, speed is essential for our victory! Good luck!

HQ: I bought transport for the INF.

The battle: ... the eastern VH is undefended and so all units can concentrate on El Magruntein. Some aux units and a bomber are additionally available. They are also urgently needed because the defense is well organized and a lot of supporting fire is given.

Current scenario: Rafa, VH prestige is 80 , All map prestige is: 80
Army cost: 2292 , Current prestige is 534
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive Using map: 593
if BV: +400, First Gaza , cap 2700, 10 turns prestige: 80
if V : +400, First Gaza , cap 2700, 12 turns prestige: 120
if TV: +400, First Gaza , cap 2700, 18 turns prestige: 200
if Ls: +300, First Gaza , cap 2700, 18 turns prestige: 200

Infantry
Guards 16 , Thornycroft Type J , , 2 bars , 290 exp , British Empire , 8/10 , 12 kill , 300 pp - U:005 [+31 exp]
Guards 16 , Thornycroft Type J , , 3 bars , 347 exp , British Empire , 8/10 , 10 kill , 300 pp - U:006 [+45 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 5 bars , 547 exp , British Empire , 7/10 , Shock Tactics , 28 kill , 312 pp - U:001 [+77 exp]
Life Guards 03 , , 3 bars , 395 exp , British Empire , 7/10 , 36 kill , 312 pp - U:002 [+62 exp]
+ Life Guards 03 , , 3 bars , 316 exp , British Empire , 6/10 , 13 kill , 0 pp - U:007 [+67 exp]

Light Cavalry/Recon
+ Mounted Rifles 16 , , 0 bars , 50 exp , British Empire , 10/10 , 2 kill , 0 pp - U:008

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 1 bars , 195 exp , British Empire , 3/10 , 0 kill , 312 pp - U:004 [+44 exp]

Artillery
QF 18pdr MkI , Thornycroft Type J , , 3 bars , 370 exp , British Empire , 10/10 , Aggressive Attack , 2 kill , 360 pp - U:003 [+58 exp]
QF 18pdr MkII , Thornycroft Type J , , 0 bars , 58 exp , British Empire , 10/10 , 0 kill , 396 pp - U:009 [+30 exp]

Player 1 : British Empire
Killed: INF:45 TNK:2 RCN:14 AT:1 FLAK:3 FORT:55 ATY:15 Total: 135
Lost : INF:6 RCN:3 FLAK:3 FORT:9 Total: 21

BV 5
V 0
TV 1
L 0

Averages:
Infantry * 2 Units * 0 Leaders Total : 637 exp, 22 kill, 600 pp Average: 319 exp, 11 kill, 300 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 1258 exp, 77 kill, 624 pp Average: 419 exp, 26 kill, 208 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 50 exp, 2 kill, 0 pp Average: 50 exp, 2 kill, 0 pp
Machine Guns * 1 Units * 0 Leaders Total : 195 exp, 0 kill, 312 pp Average: 195 exp, 0 kill, 312 pp
Artillery * 2 Units * 1 Leaders Total : 428 exp, 2 kill, 756 pp Average: 214 exp, 1 kill, 378 pp
* Summary: * 9 Units * 2 Leaders Total : 2568 exp, 103 kill, 2292 pp Average: 285 exp, 11 kill, 255 pp

Player 1 British Empire has 14 units total (core+aux):
Infantry : 4
Heavy Cavalry/Tanks : 3
Light Cavalry/Recon : 2
Machine Guns : 1
Artillery : 3
Bomber/Scout : 1

Player 2 Ottoman Empire has 16 units total (core+aux):
Infantry : 5
Heavy Cavalry/Tanks : 2
Light Cavalry/Recon : 1
Fortification : 8

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1917-1) ..  #7 Second Gaza  1917-4
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Bristol F.2B (FTR):   0,  3, 11,  0,     7, 13,   1,  13,   852pp,  Avail:1917-4
	 RAF S.E.5 (FTR):   0,  1, 11,  0,     6,  9,   1,   8,   660pp,  Avail:1917-4
     Victory ..  also #7
     Tactical Victory ..  also #7
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-11-17 21:39, Thursday

7 First Gaza bv-1
First Gaza, 26th March 1917
-----------------------------------------
After a cautious advance by night - avoiding vigilant observation by German Fokker planes - we have reached the Gaza area. Hopefully, we will be able to take the garrison by surprise in the morning.

Our latest information suggests that Gaza is held by only 4,000 troops under the command of Tala Bey, and the enemy's closest support is at Hareira, ten miles to the south-east. Against this force we will be able to field about 22,000 rifles. With this advantage in numbers and mobility, the prospect of successfully rushing Gaza before Turkish reinforcements could arrive appears exceedingly good.

While the infantry will make a frontal attack on the positions defending Gaza, your mounted troops are ordered to strike out east and north with the double object of holding up Turkish reinforcements from the east and southeast, and cutting off the retreat of the main body should the town be taken.

Good luck, General!
HQ: no activities

The battle: takes place as described in the briefing. Of course, I forgot about the attack of the Ottoman reinforcements from the east since the last time I worked on this campaign. The surprise was big, but I was able to repair the mistake and retake the VH after a few turns.

The fighter proto is almost useless. With 40 fuel he can only start once and has to go back immediately - his movement is 20 hex.

Current scenario: First Gaza, VH prestige is 240 , All map prestige is: 280
Army cost: 2328 , Current prestige is 676
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 15
AI stance is Aggressive Using map: 594
if BV: +100, Second Gaza , cap 2700, 16 turns prestige: 60
if V : +100, Second Gaza , cap 2700, 18 turns prestige: 100
if TV: +100, Second Gaza , cap 2700, 20 turns prestige: 120
if Ls: +100, Second Gaza , cap 2700, 20 turns prestige: 120

Infantry
Guards 16 , Thornycroft Type J , , 3 bars , 357 exp , British Empire , 8/10 , Battlefield Intelligence , 15 kill , 300 pp - U:005 [+67 exp]
Guards 16 , Thornycroft Type J , , 3 bars , 388 exp , British Empire , 10/10 , 14 kill , 300 pp - U:006 [+41 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 5 bars , 608 exp , British Empire , 6/10 , Shock Tactics , 31 kill , 312 pp - U:001 [+61 exp]
Life Guards 03 , , 4 bars , 430 exp , British Empire , 7/10 , 40 kill , 312 pp - U:002 [+35 exp]
+ Life Guards 03 , , 3 bars , 393 exp , British Empire , 4/10 , 18 kill , 0 pp - U:007 [+77 exp]

Light Cavalry/Recon
+ Mounted Rifles 16 , , 1 bars , 119 exp , British Empire , 2/10 , 2 kill , 0 pp - U:008 [+69 exp]

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 2 bars , 287 exp , British Empire , 8/10 , Street Fighter , 3 kill , 312 pp - U:004 [+92 exp]

Artillery
QF 18pdr MkII , Thornycroft Type J , , 4 bars , 415 exp , British Empire , 10/10 , Aggressive Attack , 2 kill , 396 pp - U:003 [+45 exp]
QF 18pdr MkII , Thornycroft Type J , , 0 bars , 86 exp , British Empire , 10/10 , 1 kill , 396 pp - U:009 [+28 exp]

Fighter
+ RAF S.E.5a (CV), , 0 bars , 20 exp , British Empire , 10/10 , 1 kill , 0 pp - U:010 [+20 exp]

Player 1 : British Empire
Killed: INF:59 TNK:4 RCN:16 AT:1 FLAK:4 FORT:84 ATY:18 AD:1 FTR:1 Total: 188
Lost : INF:10 RCN:4 FLAK:3 FORT:9 Total: 26

BV 6
V 0
TV 1
L 0

Averages:
Infantry * 2 Units * 1 Leaders Total : 745 exp, 29 kill, 600 pp Average: 373 exp, 15 kill, 300 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 1431 exp, 89 kill, 624 pp Average: 477 exp, 30 kill, 208 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 119 exp, 2 kill, 0 pp Average: 119 exp, 2 kill, 0 pp
Machine Guns * 1 Units * 1 Leaders Total : 287 exp, 3 kill, 312 pp Average: 287 exp, 3 kill, 312 pp
Artillery * 2 Units * 1 Leaders Total : 501 exp, 3 kill, 792 pp Average: 251 exp, 2 kill, 396 pp
Fighter * 1 Units * 0 Leaders Total : 20 exp, 1 kill, 0 pp Average: 20 exp, 1 kill, 0 pp
* Summary: * 10 Units * 4 Leaders Total : 3103 exp, 127 kill, 2328 pp Average: 310 exp, 13 kill, 233 pp

Player 1 British Empire has 40 units total (core+aux):
Infantry : 16
Heavy Cavalry/Tanks : 3
Light Cavalry/Recon : 4
Machine Guns : 3
Fortification : 4
Artillery : 7
Fighter : 1
Bomber/Scout : 2

Player 2 Ottoman Empire, German Empire, Austro-Hungarian Empire has 17 units total (core+aux):
Infantry : 1
Machine Guns : 2
Fortification : 11
Artillery : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1917-3) ..  #8 Beersheba  1917-10
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Bristol F.2B (FTR):   0,  3, 11,  0,     7, 13,   1,  13,   852pp,  Avail:1917-4
	 RAF S.E.5 (FTR):   0,  1, 11,  0,     6,  9,   1,   8,   660pp,  Avail:1917-4
	 RAF S.E.5 Late (FTR):   0,  1, 11,  0,     6,  9,   1,   9,   672pp,  Avail:1917-5
	 RAF S.E.5a (FTR):   0,  1, 13,  0,     7, 12,   1,  12,   744pp,  Avail:1917-9
	 RAF S.E.5a Early (FTR):   0,  1, 11,  0,     6,  9,   1,  10,   672pp,  Avail:1917-6
     Victory ..  also #8
     Tactical Victory ..  also #8
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-11-18 22:25, Friday

8 Second Gaza bv-5
Second Gaza, 19th April 1917
---------------------------------------------
Our Command in Chief, General Murray, is quite optimistic about the prospects of our second attempt to take Gaza. The plan is for another frontal infantry assault on the Turkish positions at Gaza after two days of preliminary bombardment, while our cavalry will attack further east. Several new infantry divisions have arrived, and we have been sent a few tanks from the Western Front. French and British warships support us with all their firepower along the coast.

Well, that's the plan - and if I might speak frankly, Sir - I don't think much of it. The enemy has been alerted by our first attack on Gaza. The defences have apparently been strengthened since the first battle, and their forces around Gaza are growing day by day.

Let's hope for the best! Good luck, General!
HQ: I bought two mountain ATY and a MG - it would have been better if I had bought a Sapper, which can build airfields. I can't use my plane because the distance from the airfield to the front line is so great that it crashes on the return flight due to lack of fuel.

The battle: same map as previous scenario, same task, again Ottoman reinforcements from the east, more entrenchment, more stacked units - very monotonous. I try to finish the campaign quickly now, no matter if there is still prestige on map ...

Current scenario: Second Gaza, VH prestige is 560 , All map prestige is: 880
Army cost: 3000 , Current prestige is 634
Prestige available on map yet is 280 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive Using map: 594
if BV: +300, Beersheba , cap 3200, 13 turns prestige: 120
if V : +300, Beersheba , cap 3200, 16 turns prestige: 150
if TV: +300, Beersheba , cap 3200, 20 turns prestige: 240
if Ls: +300, Beersheba , cap 3200, 20 turns prestige: 240

Infantry
Guards 16 , Thornycroft Type J , , 3 bars , 364 exp , British Empire , 10/10 , Battlefield Intelligence , 16 kill , 300 pp - U:005 [+7 exp]
Guards 16 , Thornycroft Type J , , 4 bars , 428 exp , British Empire , 3/10 , Overwhelming Attack , 15 kill , 300 pp - U:006 [+40 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 5 bars , 662 exp , British Empire , 6/10 , Shock Tactics , 35 kill , 312 pp - U:001 [+54 exp]
Life Guards 03 , , 4 bars , 483 exp , British Empire , 8/10 , 44 kill , 312 pp - U:002 [+53 exp]
+ Life Guards 03 , , 4 bars , 433 exp , British Empire , 4/10 , 20 kill , 0 pp - U:007 [+40 exp]

Light Cavalry/Recon
+ Mounted Rifles 16 , , 1 bars , 193 exp , British Empire , 2/10 , 2 kill , 0 pp - U:008 [+74 exp]

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 3 bars , 352 exp , British Empire , 8/10 , Street Fighter , 3 kill , 312 pp - U:004 [+65 exp]
.303 Hotchkiss , , 0 bars , 40 exp , British Empire , 10/10 , 0 kill , 216 pp - U:170 [+40 exp]

Artillery
QF 18pdr MkII , Thornycroft Type J , , 4 bars , 440 exp , British Empire , 9/10 , Aggressive Attack , 2 kill , 396 pp - U:003 [+25 exp]
QF 18pdr MkII , Thornycroft Type J , , 1 bars , 142 exp , British Empire , 10/10 , 2 kill , 396 pp - U:009 [+56 exp]
2.75" BL Mtn , , 0 bars , 32 exp , British Empire , 10/10 , 0 kill , 228 pp - U:168 [+32 exp]
2.75" BL Mtn , , 0 bars , 21 exp , British Empire , 6/10 , 0 kill , 228 pp - U:169 [+21 exp]

Fighter
+ RAF S.E.5a (CV), , 0 bars , 20 exp , British Empire , 10/10 , 1 kill , 0 pp - U:010

Player 1 : British Empire
Killed: INF:66 TNK:4 RCN:16 AT:1 FLAK:4 FORT:124 ATY:20 AD:1 FTR:1 Total: 237
Lost : INF:12 TNK:2 RCN:4 FLAK:7 FORT:9 Total: 34

BV 7
V 0
TV 1
L 0

Averages:
Infantry * 2 Units * 2 Leaders Total : 792 exp, 31 kill, 600 pp Average: 396 exp, 16 kill, 300 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 1578 exp, 99 kill, 624 pp Average: 526 exp, 33 kill, 208 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 193 exp, 2 kill, 0 pp Average: 193 exp, 2 kill, 0 pp
Machine Guns * 2 Units * 1 Leaders Total : 392 exp, 3 kill, 528 pp Average: 196 exp, 2 kill, 264 pp
Artillery * 4 Units * 1 Leaders Total : 635 exp, 4 kill, 1248 pp Average: 159 exp, 1 kill, 312 pp
Fighter * 1 Units * 0 Leaders Total : 20 exp, 1 kill, 0 pp Average: 20 exp, 1 kill, 0 pp
* Summary: * 13 Units * 5 Leaders Total : 3610 exp, 140 kill, 3000 pp Average: 278 exp, 11 kill, 231 pp

Player 1 British Empire has 62 units total (core+aux):
Infantry : 24
Heavy Cavalry/Tanks : 4
Light Cavalry/Recon : 7
Machine Guns : 5
Fortification : 3
Artillery : 14
Fighter : 2
Cruiser : 1
Auxiliary Ship : 2

Player 2 Ottoman Empire, German Empire, Austro-Hungarian Empire has 47 units total (core+aux):
Infantry : 11
Machine Guns : 1
Fortification : 26
Artillery : 7
Air Defense : 1
Fighter : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1917-4) ..  #9 Advance on Jerusalem  1917-11
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 RAF S.E.5 Late (FTR):   0,  1, 11,  0,     6,  9,   1,   9,   672pp,  Avail:1917-5
	 RAF S.E.5a (FTR):   0,  1, 13,  0,     7, 12,   1,  12,   744pp,  Avail:1917-9
	 RAF S.E.5a Early (FTR):   0,  1, 11,  0,     6,  9,   1,  10,   672pp,  Avail:1917-6
	 Airco DH.9 ( TB):   2,  6,  9,  2,     4,  9,   1,   6,   852pp,  Avail:1917-11
     Victory ..  also #9
     Tactical Victory ..  also #9
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Location: Chemnitz, Free State of Saxony
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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-11-20 20:04, Sunday

9 Beersheba bv-2
Beersheba, 31st October 1917
----------------------------------------------
After General Murray was relieved of his command in April, our new commander-in-chief, General Sir Edmund Allenby - a tall, heavy cavalryman nicknamed "The Bull" due to his physics and his explosive temper - has filled our army with new enthusiasm and developed a new plan to finally overcome the Gaza Line.
Instead of waging another fruitless frontal assault on Gaza, there will be only a feint attack on the city. The main thrust will take place on the extreme left flank of the enemy, at Beersheba. With this town in our hands, we should have an open flank against which to operate, and full use could be made of our superiority in mounted troops. Moreover, a success here offered prospects of pursuing our advantage, and forcing the enemy to abandon the rest of his fortified positions.

While XXth Corps will attack between the Khalassa Road and the Wadi Saba south-west of the town, our mounted troops will make a wide flanking movement, secure the Hebron Road and attack Beersheba from the east and north-east. It is essential that Beersheba is in our hands before nightfall, since it posesses the only wells in the area.

NOTE: You will be able to buy experienced units in this scenario, reflecting the reinforcements that came to Palestine from the Salonika Front.
HQ: In this scenario, new units are offered with 200exp. Therefore, I sold most of the inexperienced units and bought the same ones again with 200exp.
I also bought a Sapper to build airfields near the front.

The battle: is relatively easy, because there were less stacked units. My Sapper could concentrate on fighting because an airfield was near the front line for the first time. My Airforce were able to gain notable experience for the first time.

Current scenario: Beersheba, VH prestige is 320 , All map prestige is: 400
Army cost: 4248 , Current prestige is 530
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Aggressive Using map: 595
if BV: +150, Advance on Jerusalem , cap 3400, 12 turns prestige: 0
if V : +150, Advance on Jerusalem , cap 3400, 16 turns prestige: 0
if TV: +100, Advance on Jerusalem , cap 3400, 20 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
Guards 16 , Thornycroft Type J , , 4 bars , 419 exp , British Empire , 8/10 , Battlefield Intelligence , 16 kill , 300 pp - U:005 [+55 exp]
Guards 16 , Thornycroft Type J , , 4 bars , 440 exp , British Empire , 9/10 , Overwhelming Attack , 16 kill , 300 pp - U:006 [+12 exp]
Sapper 16 , Mack AC Bulldog , , 2 bars , 276 exp , British Empire , 3/10 , 0 kill , 372 pp - U:011 [+76 exp]
Guards 16 , , 3 bars , 317 exp , British Empire , 3/10 , 3 kill , 204 pp - U:013 [+117 exp]
Guards 16 , , 2 bars , 250 exp , British Empire , 7/10 , 2 kill , 204 pp - U:143 [+50 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 5 bars , 711 exp , British Empire , 8/10 , Shock Tactics , 41 kill , 312 pp - U:001 [+49 exp]
Life Guards 03 , , 5 bars , 526 exp , British Empire , 7/10 , 45 kill , 312 pp - U:002 [+43 exp]
+ Life Guards 03 , , 5 bars , 527 exp , British Empire , 8/10 , 26 kill , 0 pp - U:007 [+94 exp]

Light Cavalry/Recon
+ Mounted Rifles 16 , , 2 bars , 219 exp , British Empire , 2/10 , 3 kill , 0 pp - U:008 [+26 exp]

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 3 bars , 386 exp , British Empire , 9/10 , Street Fighter , 3 kill , 312 pp - U:004 [+34 exp]

Artillery
QF 18pdr MkII , Thornycroft Type J , , 4 bars , 475 exp , British Empire , 10/10 , Aggressive Attack , 3 kill , 396 pp - U:003 [+35 exp]
QF 18pdr MkII , Thornycroft Type J , , 1 bars , 170 exp , British Empire , 10/10 , 2 kill , 396 pp - U:009 [+28 exp]
QF 18pdr MkII , Thornycroft Type J , , 2 bars , 246 exp , British Empire , 10/10 , 1 kill , 396 pp - U:012 [+46 exp]

Fighter
RAF S.E.5a , , 2 bars , 269 exp , British Empire , 10/10 , 2 kill , 744 pp - U:010 [+69 exp]

Bomber/Scout
+ Airco DH.9 , , 2 bars , 283 exp , British Empire , 9/10 , 1 kill , 0 pp - U:014 [+83 exp]

Player 1 : British Empire
Killed: INF:80 TNK:6 RCN:16 AT:1 FLAK:4 FORT:165 ATY:25 AD:2 FTR:2 TB:1 Total: 302
Lost : INF:13 TNK:2 RCN:4 FLAK:9 FORT:9 Total: 37

BV 8
V 0
TV 1
L 0

Averages:
Infantry * 5 Units * 2 Leaders Total : 1702 exp, 37 kill, 1380 pp Average: 340 exp, 7 kill, 276 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 1764 exp, 112 kill, 624 pp Average: 588 exp, 37 kill, 208 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 219 exp, 3 kill, 0 pp Average: 219 exp, 3 kill, 0 pp
Machine Guns * 1 Units * 1 Leaders Total : 386 exp, 3 kill, 312 pp Average: 386 exp, 3 kill, 312 pp
Artillery * 3 Units * 1 Leaders Total : 891 exp, 6 kill, 1188 pp Average: 297 exp, 2 kill, 396 pp
Fighter * 1 Units * 0 Leaders Total : 269 exp, 2 kill, 744 pp Average: 269 exp, 2 kill, 744 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 283 exp, 1 kill, 0 pp Average: 283 exp, 1 kill, 0 pp
* Summary: * 15 Units * 5 Leaders Total : 5514 exp, 164 kill, 4248 pp Average: 368 exp, 11 kill, 283 pp

Player 1 British Empire has 53 units total (core+aux):
Infantry : 22
Heavy Cavalry/Tanks : 3
Light Cavalry/Recon : 4
Machine Guns : 4
Fortification : 1
Artillery : 15
Fighter : 2
Bomber/Scout : 2

Player 2 Ottoman Empire, German Empire, Austro-Hungarian Empire has 22 units total (core+aux):
Machine Guns : 1
Fortification : 19
Artillery : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1917-10) ..  #10 Jerusalem  1917-12
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Airco DH.9 ( TB):   2,  6,  9,  2,     4,  9,   1,   6,   852pp,  Avail:1917-11
     Victory ..  also #10
     Tactical Victory ..  also #10
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Parabellum
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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-11-21 20:19, Monday

10 Advance on Jerusalem bv-1
Advance on Jerusalem, 19th November 1917
-------------------------------------------------------------------
After the fall of Gaza, the EEF advanced along the Maritime Plain and then performed a right turn into the Judean Hills in order to march on Jerusalem.

We just have taken city of Latron and are now entering the Judean Hills which block our approach to the Holy City. Given the importance of Jerusalem heavy Turkish resistance is to be expected.
HQ: OS on the entire ATY. Bought a Guards - unfortunately without experience.

The battle: I aborted the first attempt just before the BV limit - own core losses and no chance of BV. In the second attempt I positioned the troops differently, built the airfield (there is none on the map) centrally, took the VH's in a better order and was prepared for the Ottoman reinforcements just before the BV limit.

Current scenario: Advance on Jerusalem, VH prestige is 160 , All map prestige is: 360
Army cost: 4728 , Current prestige is 633
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 15
AI stance is Aggressive Using map: 596
if BV: +200, Jerusalem , cap 3600, 16 turns prestige: 0
if V : +200, Jerusalem , cap 3600, 20 turns prestige: 0
if TV: +200, Jerusalem , cap 3600, 22 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
Guards 16 , Thornycroft Type J , , 4 bars , 493 exp , British Empire , 6/10 , Battlefield Intelligence , 17 kill , 300 pp - U:005 [+74 exp]
Guards 16 , Thornycroft Type J , , 5 bars , 561 exp , British Empire , 5/10 , Overwhelming Attack , 18 kill , 300 pp - U:006 [+121 exp]
Sapper 16 , Mack AC Bulldog , , 3 bars , 349 exp , British Empire , 8/10 , 0 kill , 372 pp - U:011 [+73 exp]
Guards 16 , , 3 bars , 326 exp , British Empire , 10/10 , 4 kill , 204 pp - U:013 [+9 exp]
Guards 16 , , 3 bars , 311 exp , British Empire , 9/10 , 4 kill , 204 pp - U:015 [+61 exp]
Guards 16 , , 0 bars , 10 exp , British Empire , 8/10 , 0 kill , 204 pp - U:123 [+10 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 5 bars , 825 exp , British Empire , 4/10 , Shock Tactics , 46 kill , 312 pp - U:001 [+114 exp]
Life Guards 03 , , 5 bars , 607 exp , British Empire , 8/10 , 47 kill , 312 pp - U:002 [+81 exp]
+ Life Guards 03 , , 5 bars , 624 exp , British Empire , 6/10 , 28 kill , 0 pp - U:007 [+97 exp]

Light Cavalry/Recon
+ Mounted Rifles 16 , , 2 bars , 248 exp , British Empire , 5/10 , 4 kill , 0 pp - U:008 [+29 exp]

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 4 bars , 446 exp , British Empire , 7/10 , Street Fighter , 3 kill , 312 pp - U:004 [+60 exp]

Artillery
QF 18pdr MkII , Thornycroft Type J , , 5 bars , 550 exp , British Empire , 14/10 , Aggressive Attack , 6 kill , 554 pp - U:003 [+75 exp]
QF 18pdr MkII , Thornycroft Type J , , 2 bars , 257 exp , British Empire , 11/10 , 2 kill , 435 pp - U:009 [+87 exp]
QF 18pdr MkII , Thornycroft Type J , , 3 bars , 300 exp , British Empire , 12/10 , Resilience , 1 kill , 475 pp - U:012 [+54 exp]

Fighter
RAF S.E.5a , , 2 bars , 294 exp , British Empire , 9/10 , 2 kill , 744 pp - U:010 [+25 exp]

Bomber/Scout
+ Airco DH.9 , , 3 bars , 327 exp , British Empire , 7/10 , 3 kill , 0 pp - U:014 [+44 exp]

Player 1 : British Empire
Killed: INF:91 TNK:6 RCN:16 AT:3 FLAK:6 FORT:185 ATY:28 AD:2 FTR:2 TB:1 Total: 340
Lost : INF:15 TNK:2 RCN:4 FLAK:9 FORT:9 Total: 39

BV 9
V 0
TV 1
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 2050 exp, 43 kill, 1584 pp Average: 342 exp, 7 kill, 264 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 2056 exp, 121 kill, 624 pp Average: 685 exp, 40 kill, 208 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 248 exp, 4 kill, 0 pp Average: 248 exp, 4 kill, 0 pp
Machine Guns * 1 Units * 1 Leaders Total : 446 exp, 3 kill, 312 pp Average: 446 exp, 3 kill, 312 pp
Artillery * 3 Units * 2 Leaders Total : 1107 exp, 9 kill, 1464 pp Average: 369 exp, 3 kill, 488 pp
Fighter * 1 Units * 0 Leaders Total : 294 exp, 2 kill, 744 pp Average: 294 exp, 2 kill, 744 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 327 exp, 3 kill, 0 pp Average: 327 exp, 3 kill, 0 pp
* Summary: * 16 Units * 6 Leaders Total : 6528 exp, 185 kill, 4728 pp Average: 408 exp, 12 kill, 296 pp

Player 1 British Empire has 30 units total (core+aux):
Infantry : 13
Heavy Cavalry/Tanks : 3
Light Cavalry/Recon : 2
Machine Guns : 3
Artillery : 7
Fighter : 1
Bomber/Scout : 1

Player 2 Ottoman Empire has 53 units total (core+aux):
Infantry : 13
Support Weapons : 1
Machine Guns : 1
Fortification : 30
Artillery : 8

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Victory ..  also #254
     Tactical Victory ..  also #254
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Parabellum
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Posts: 2508
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
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Re: CC 55 - NCO Parabellum in the Great War @ 150%

Post by Parabellum » 2022-11-21 22:20, Monday

11 Jerusalem bv-4
Jerusalem, 30th December 1917
-------------------------------------------------
General, the orders for the final assault on Jerusalem have been given!

While 60th and 74th Division will attack the Turkish defensive line along the Wadi Surar, your mounted troops will have to hold Turkish reinforcements at bay which are approaching the theatre from the north all along the Suffa-Foka-Tahta-Line. Furthermore, it is recommended that you use your infantry to secure our position at Nebi Samwil.

Lloyd George has asked "The Bull" to present him Jerusalem for Christmas...

NOTE: You will be able to buy experienced units in this scenario.
HQ: I bought a Guard and two Gurkhas

The battle: ... is difficult. The aux units have many tasks. They have to try to get across the river towards Jerusalem without heavy losses and defend the northern VH's.
The core units succeed in breaking through the enemy lines on the road north of Jerusalem after a big fight. They then encounter isolated enemies and can advance almost unhindered to the VH in Jerusalem and support the aux units in conquering the remaining VH's.
Note: The Ottomans receive reinforcements toward the end of the BV turn limit and attack the VH's in the north.

Current scenario: Jerusalem, VH prestige is 480 , All map prestige is: 640
Army cost: 5265 , Current prestige is 892
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 596
BV: Win , turn prestige: 480
V : Win , turn prestige: 600
TV: Win , turn prestige: 720
Ls: Loss , turn prestige: 720

Infantry
Guards 16 , Thornycroft Type J , , 5 bars , 587 exp , British Empire , 7/10 , Battlefield Intelligence , 20 kill , 300 pp - U:005 [+94 exp]
Guards 16 , Thornycroft Type J , , 5 bars , 659 exp , British Empire , 8/10 , Overwhelming Attack , 22 kill , 300 pp - U:006 [+98 exp]
Sapper 16 , Mack AC Bulldog , , 4 bars , 400 exp , British Empire , 8/10 , 0 kill , 372 pp - U:011 [+51 exp]
Guards 16 , , 4 bars , 432 exp , British Empire , 5/10 , 6 kill , 204 pp - U:013 [+106 exp]
Guards 16 , , 4 bars , 435 exp , British Empire , 5/10 , First Strike , 6 kill , 204 pp - U:015 [+124 exp]
Gurkhas 14 , , 2 bars , 282 exp , British Empire , 5/10 , 1 kill , 288 pp - U:016 [+82 exp]
Guards 16 , , 2 bars , 268 exp , British Empire , 4/10 , 2 kill , 204 pp - U:168 [+68 exp]
Gurkhas 14 , , 2 bars , 270 exp , British Empire , 7/10 , 4 kill , 288 pp - U:169 [+70 exp]

Heavy Cavalry/Tanks
Life Guards 03 , , 5 bars , 879 exp , British Empire , 3/10 , Shock Tactics , 49 kill , 312 pp - U:001 [+54 exp]
Life Guards 03 , , 5 bars , 671 exp , British Empire , 7/10 , 48 kill , 312 pp - U:002 [+64 exp]
+ Life Guards 03 , , 5 bars , 708 exp , British Empire , 7/10 , 32 kill , 0 pp - U:007 [+84 exp]

Light Cavalry/Recon
+ Mounted Rifles 16 , , 2 bars , 267 exp , British Empire , 3/10 , 5 kill , 0 pp - U:008 [+19 exp]

Machine Guns
.303 Hotchkiss , Thornycroft Type J , , 5 bars , 528 exp , British Empire , 9/10 , Street Fighter , 3 kill , 312 pp - U:004 [+82 exp]

Artillery
QF 18pdr MkII , Thornycroft Type J , , 5 bars , 667 exp , British Empire , 14/10 , Aggressive Attack , 7 kill , 554 pp - U:003 [+117 exp]
QF 18pdr MkII , Thornycroft Type J , , 3 bars , 331 exp , British Empire , 10/10 , Combat Support , 3 kill , 396 pp - U:009 [+74 exp]
QF 18pdr MkII , Thornycroft Type J , , 4 bars , 455 exp , British Empire , 12/10 , Resilience , 1 kill , 475 pp - U:012 [+155 exp]

Fighter
RAF S.E.5a , , 3 bars , 309 exp , British Empire , 8/10 , Determined Defense , 2 kill , 744 pp - U:010 [+15 exp]

Bomber/Scout
+ Airco DH.9 , , 3 bars , 375 exp , British Empire , 10/10 , 4 kill , 0 pp - U:014 [+48 exp]

Player 1 : British Empire
Killed: INF:109 TNK:7 RCN:16 AT:5 FLAK:7 FORT:216 ATY:34 AD:2 FTR:2 TB:1 Total: 399
Lost : INF:23 TNK:2 RCN:4 FLAK:11 FORT:10 ATY:1 Total: 51

BV 10
V 0
TV 1
L 0

Averages:
Infantry * 8 Units * 3 Leaders Total : 3333 exp, 61 kill, 2160 pp Average: 417 exp, 8 kill, 270 pp
Heavy Cavalry/Tanks * 3 Units * 1 Leaders Total : 2258 exp, 129 kill, 624 pp Average: 753 exp, 43 kill, 208 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 267 exp, 5 kill, 0 pp Average: 267 exp, 5 kill, 0 pp
Machine Guns * 1 Units * 1 Leaders Total : 528 exp, 3 kill, 312 pp Average: 528 exp, 3 kill, 312 pp
Artillery * 3 Units * 3 Leaders Total : 1453 exp, 11 kill, 1425 pp Average: 484 exp, 4 kill, 475 pp
Fighter * 1 Units * 1 Leaders Total : 309 exp, 2 kill, 744 pp Average: 309 exp, 2 kill, 744 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 375 exp, 4 kill, 0 pp Average: 375 exp, 4 kill, 0 pp
* Summary: * 18 Units * 9 Leaders Total : 8523 exp, 215 kill, 5265 pp Average: 474 exp, 12 kill, 293 pp


Player 1 British Empire has 57 units total (core+aux):
Infantry : 22
Heavy Cavalry/Tanks : 3
Light Cavalry/Recon : 3
Machine Guns : 3
Fortification : 11
Artillery : 13
Fighter : 1
Bomber/Scout : 1

Player 2 Ottoman Empire, German Empire has 41 units total (core+aux):
Infantry : 14
Machine Guns : 5
Fortification : 15
Artillery : 7

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1918-1) ..  #1 Agagia  1916-2
	 No new units!
     Tactical Victory (1918-1) ..  #0 Defence of the Suez Canal  1915-2
	 No new units!
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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