11 Defence of Sevastopol bv
Defence of Sevastopol - 26 April 1944
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The Crimean Offensive (8 April 1944 - 12 May 1944) was a series of offensives by the Red Army in the effort to liberate Crimea from the German Wehrmacht occupation. The Red Army's 4th Ukrainian Front engaged German 17. Armee of Army Group South, which consisted of German and Romanian formations, in an operation to liberate the Crimean peninsula.
Soviet landings across the Kerch Strait and in the north-eastern sector of the Crimea near Sivash at the end of 1943, together with an attack at the Perekop Isthmus forced 17. Armee back towards Sevastopol from 10 April 1944. The OKW intended to hold Sevastopol as a fortress, as the Red Army had done during the first battle for the Crimea in 1941/42. The rapid movement of the Red Army together with inadequate preparation of the defenses of Sevastopol made this impossible, and on 9 May 1944, not even one month after the start of the battle, Sevastopol fell.
(from en.wikipedia.org )
Orders :
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Defend the Sevastopol area until the evacuation transports arrive.
Intelligence report :
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Expect very strong Soviet attack on all sides.
HQ: I improved the entire INF, AT and Recon. I also bought two mortars.
The battle: ... was very difficult, as announced in the briefing. From turn 7 the battle culminated - the Soviet Range 2 tanks with OS arrived and overran a lot of units. There were casualties among the core units and I had to repeat and repair several times to keep everyone alive. Alternatively, I could have retreated behind the mountains earlier, but I love to play only semi-defensively and set targeted counterattacks - sometimes that doesn't work out well (as in this case).
Current scenario: Defence of Sevastopol, VH prestige is 0 , All map prestige is: 240
Army cost: 4653 , Current prestige is 1580
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive Using map: 689
if BV: +0, Choice Scen , cap disabled, 15 turns prestige: 1500
if V : +0, Choice Scen , cap disabled, 15 turns prestige: 1500
if TV: +0, Choice Scen , cap disabled, 15 turns prestige: 1500
if Ls: +500, Choice Scen , cap disabled, 15 turns prestige: 1500
Infantry
* 43 Garda , 25 R/15 ID/[III] , 4 bars , 413 exp , Romania , 10/10 , Infiltration Tactics , 10 kill , 0 pp - U:001
* 43 Garda , 10 R/15 ID/[III] , 2 bars , 275 exp , Romania , 8/10 , 9 kill , 0 pp - U:002 [+5 exp]
* 43 Cavalerie , 35 R/15 ID/[III] , 3 bars , 381 exp , Romania , 10/10 , Skilled Reconnaissance , 11 kill , 0 pp - U:003
+ 43 Garda , , 2 bars , 207 exp , Romania , 10/10 , 7 kill , 0 pp - U:013 [+16 exp]
+ 44 Cavalerie , , 1 bars , 176 exp , Romania , 7/10 , 2 kill , 0 pp - U:022 [+6 exp]
Tank
T-4G , , 5 bars , 914 exp , Romania , 8/10 , Resilience , 64 kill , 672 pp - U:010 [+107 exp]
+ T-4G , , 5 bars , 689 exp , Romania , 7/10 , Skilled Reconnaissance , 50 kill , 0 pp - U:014 [+122 exp]
T-4G , , 3 bars , 363 exp , Romania , 10/10 , 17 kill , 840 pp - U:019 [+72 exp]
Recon
* 43 Cercetasi Cav , , 4 bars , 434 exp , Romania , 8/10 , Shock Tactics , 13 kill , 0 pp - U:006 [+4 exp]
Anti-tank
43 Mtr Infanterie , , 5 bars , 513 exp , Romania , 8/10 ,
Reconnaissance Movement , 6 kill , 105 pp - U:012 [+149 exp]
43 Mtr Infanterie , , 2 bars , 286 exp , Romania , 10/10 , 2 kill , 132 pp - U:015 [+29 exp]
FlaK
20mm M30 , , 1 bars , 194 exp , Romania , 10/10 , 0 kill , 60 pp - U:021
Artillery
* 120mm M42 , Atelaj usor , 25 AR/15 ID/[III] , 5 bars , 529 exp , Romania , 10/10 ,
Aggressive Maneuver , 7 kill , 0 pp - U:004 [+110 exp]
* 100mm M14/34 , Atelaj , 23 AR/15 ID/[III] , 4 bars , 444 exp , Romania , 10/10 , Infiltration Tactics , 3 kill , 0 pp - U:005 [+86 exp]
150mm M34 , 6STP6L , , 4 bars , 439 exp , Romania , 10/10 , 7 kill , 600 pp - U:007 [+116 exp]
105mm M36 , 6STP6L , , 5 bars , 1103 exp , Romania , 10/10 , Overwhelming Attack , 6 kill , 540 pp - U:008 [+159 exp]
120mm M42 , Atelaj usor , , 4 bars , 435 exp , Romania , 10/10 , Determined Defense , 1 kill , 216 pp - U:009 [+87 exp]
150mm M34 , 6STP6L , , 3 bars , 347 exp , Romania , 10/10 , 4 kill , 600 pp - U:011 [+32 exp]
120mm M42 , , 2 bars , 219 exp , Romania , 10/10 , 0 kill , 204 pp - U:020 [+69 exp]
120mm M42 , , 1 bars , 193 exp , Romania , 10/10 , 0 kill , 204 pp - U:023 [+43 exp]
Air Defense
40mm M36 , , 1 bars , 164 exp , Romania , 10/10 , 0 kill , 168 pp - U:016
37mm M36 , , 2 bars , 220 exp , Romania , 10/10 , 0 kill , 156 pp - U:017 [+7 exp]
37mm M36 , , 1 bars , 154 exp , Romania , 10/10 , 0 kill , 156 pp - U:018 [+6 exp]
Player 1 : Romania
Killed: INF:272 TNK:39 RCN:13 AT:26 FLAK:7 FORT:34 ATY:74 AD:10 FTR:12 TB:11 SUB:1 DD:4 CRs:1 Total: 504
Lost : INF:112 TNK:2 RCN:7 AT:13 FLAK:7 FORT:11 ATY:15 FTR:2 TB:3 SUB:2 Total: 174
BV 11
V 0
TV 0
L 0
Averages:
Infantry * 5 Units * 2 Leaders Total : 1452 exp, 39 kill, 0 pp Average: 290 exp, 8 kill, 0 pp
Tank * 3 Units * 2 Leaders Total : 1966 exp, 131 kill, 1512 pp Average: 655 exp, 44 kill, 504 pp
Recon * 1 Units * 1 Leaders Total : 434 exp, 13 kill, 0 pp Average: 434 exp, 13 kill, 0 pp
Anti-tank * 2 Units * 1 Leaders Total : 799 exp, 8 kill, 237 pp Average: 400 exp, 4 kill, 119 pp
FlaK * 1 Units * 0 Leaders Total : 194 exp, 0 kill, 60 pp Average: 194 exp, 0 kill, 60 pp
Artillery * 8 Units * 4 Leaders Total : 3709 exp, 28 kill, 2364 pp Average: 464 exp, 4 kill, 296 pp
Air Defense * 3 Units * 0 Leaders Total : 538 exp, 0 kill, 480 pp Average: 179 exp, 0 kill, 160 pp
* Summary: * 23 Units * 10 Leaders Total : 9092 exp, 219 kill, 4653 pp Average: 395 exp, 10 kill, 202 pp
Player 1 Romania has 57 units total (core+aux):
Infantry : 12
Tank : 3
Recon : 1
Anti-tank : 5
FlaK : 2
Fortification : 7
Artillery : 16
Air Defense : 5
Tactical Bomber : 1
Destroyer : 2
Naval Transport : 3
Player 2 SSSR has 36 units total (core+aux):
Infantry : 6
Anti-tank : 1
Artillery : 27
Air Defense : 1
Fighter : 1
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Avoid paratroop deployment on ocean hexes using air transport
#VH to control enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Friend Units ALSO block LOF (except if light special)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
*** New units available in next scenario:
Brilliant Victory (1944-5) .. #12 Jassy-Kishinev Offensive : Jassy 1944-8
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
44 Cavalerie (INF): 2, 6, 0, 2, 8, 7, 1, 3, 156pp, Avail:1944-8
44 Infanterie (INF): 2, 6, 0, 3, 7, 8, 1, 1, 84pp, Avail:1944-8
44 Pontonieri (INF): 2, 4, 0, 3, 6, 7, 1, 0, 216pp, Avail:1944-8
44 Pionieri (INF): 4, 7, 0, 4, 8, 9, 1, 2, 396pp, Avail:1944-8
44 Vanatori de Munte (INF): 2, 8, 0, 4, 8, 10, 1, 2, 372pp, Avail:1944-8
44 Pionieri de Munte (INF): 3, 8, 0, 4, 9, 10, 1, 2, 876pp, Avail:1944-8
44 Mtr Infanterie ( AT): 2, 8, 3, 1, 7, 8, 2, 2, 132pp, Avail:1944-8
Victory (1944-5) .. #13 Jassy-Kishinev Offensive : Defence on Dniester 1944-8
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
44 Cavalerie (INF): 2, 6, 0, 2, 8, 7, 1, 3, 156pp, Avail:1944-8
44 Infanterie (INF): 2, 6, 0, 3, 7, 8, 1, 1, 84pp, Avail:1944-8
44 Pontonieri (INF): 2, 4, 0, 3, 6, 7, 1, 0, 216pp, Avail:1944-8
44 Pionieri (INF): 4, 7, 0, 4, 8, 9, 1, 2, 396pp, Avail:1944-8
44 Vanatori de Munte (INF): 2, 8, 0, 4, 8, 10, 1, 2, 372pp, Avail:1944-8
44 Pionieri de Munte (INF): 3, 8, 0, 4, 9, 10, 1, 2, 876pp, Avail:1944-8
44 Mtr Infanterie ( AT): 2, 8, 3, 1, 7, 8, 2, 2, 132pp, Avail:1944-8
Tactical Victory .. also #13