ATOMIC Efile

Discussions about official and unofficial OpenGen Efiles.

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randowe
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ATOMIC Efile

Post by randowe » 2019-09-22 10:18, Sunday

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Campaigns:

1927-43 LEGIONE DI COMBATTIMENTO NAVALE (under construction)
1938-45 ATOMIC BLITZKRIEG (under construction)
1939-45 FORWARD, COMRADE!, 44 scenarios, by Major Heinz
1941-44 AXIS BLACK SEA CAMPAIGN (under construction)
1942 FROM EL ALAMEIN TO ALEXANDRIA, 4 scenarios
1944-45 FROM D-DAY TO DEUTSCHLAND, 17 scenarios by Major Heinz, randowe
1943-45 ALLIED INVASION OF ITALY, 14 scenarios

Last edited by randowe on 2020-07-21 19:54, Tuesday, edited 15 times in total.

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Re: ATOMIC Efile

Post by randowe » 2019-09-24 11:12, Tuesday

(I will keep the first post of the thread for a overview about the efile and its campaigns.) So here is the latest news update:

After kicking out the 1960s till 1990s stuff i added some more minor WWII era nations. Like Paraguay and Bolivia for a little Chaco War campaign (in the far away future). Stuff like that.

I started to design a short 3-5 scenario campaign: 1942 FROM EL ALAMEIN TO ALEXANDRIA, a one-map-no-core-campaign.
The Germans have to repell the allied attack at El Alamein und then have to fight their way forward untill Alexandria. The campaign make use of my El Alamain and Alexandria XXL map only. I also decided to make it a no-core campaign. 4 scenarios is not enough to develop a propper core, so the player will get one core unit only: HQ of Afrika Korps

Operation Sealion, nothing new to report here. I think i will put this on hold untill i knew what kind of campaigns i want design. More ore less realistic ones?!? :huh

Then i have already made the planning for my Axis Black Sea campaign. The Player will start in the Danube Delta with the 10. Romanian Infantry-Division. At Odessa the player will command the 21. Romanian Infantry-Division too. Later the 50. German Infantry-Division, the 22. German Panzer-Division and the Slovak Fast-Division will join the player's core. The player will have a small air force too and there will an additional StuG unit.
The scenarios will follow this path: Danube Delta, Odessa, Cherson, Perekop, several Crimea scenarios, Rostow, several Caucasian and Taman scenarios and then a retreat to the east. All maps will be new and share the same look like the already finished maps no. 1444 and 1448.
I will try to creat a realistic campaign, so there will be only very few Panzers like in reality. There will be no prototypes, the player won't be able to buy any units and upgrades are limited. I will also use a variety of base strength for the variety of units.

Major Heinz and me were talking about a new joint camapaign project: A allied campaign from D-Day to Germany. It s just an idea yet and we will see if and how the campaign will work out.

I have problems to focus on just one project, so the overall time is becomming endless... :D

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Re: ATOMIC Efile

Post by randowe » 2019-11-09 20:54, Saturday

Just to give an little update: Standalone Scenarios; Time Frame 1918 - 1959

Despite the recent issues with the roundels, which has miraculously been solved somehow, i am about to finished the first ATOMIC standalone scenario.
There will be a bunch of standalone scenarios for various nations and wars. I think it can be relaxing sometimes to play a scenario with non-core units. You don't have to take care of them and can "just" play.
So the first standalone scenario will be the 1919 Battle of Riga, where two mainly german Freikorps, the Baltische Landeswehr (Baltic Territorial Army) and the Eiserne Division (Iron Divison) are about to capture Rige against an Bolshevik force.
Of course my Efile is mainly a WW2 Efile and i had a little fear when i implemented the earlier years. There was not much space to decrease the values of the units and i feared if it would be possible to have a good game when the standart infantry soft attack value will be just 4. But as far as i have tested, everything will be fine.
There are some little but interesting nations, like the Baltische Landeswehr, the Detachement von Randow, the Kuban People's Republic, Red and White Finland and so on.
There will be mostly short campaigns for the early years and my main goal ist do have the possibility of long campaigns, spanning from 1918 till the 40s or even the 50s. For example, There can be 3 scenarios with a small german core in 1918, at the end of the first WW, then the campaign will continue with the later wars of Germany. I also want to make a campaign about the wars of Finland too. It will start with the Finnish Civil War, then comes the Winter War, the war against the Soviet Union and the Lappland War.
Of course it is possible to have long campaigns, spanning a large number of years, for most of the major countries and when we met here again in 5 years there hopefully will be many of them finished and playable :ihope

For the standalone scenarios i want to have a great variety and want to use as many different nations, battles, wars and years as possible.

Here you can see that the Baltische Landeswehr (blue and white flag) has already reached the outskirts of the city. The Iron Divison is stuck in a fight for a bridge across the Daugava river in the east off the picture.

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Re: ATOMIC Efile

Post by randowe » 2019-12-15 16:11, Sunday

December update:

The plan is to release the Efile when the "From D-Day to Deutschland" campaign is finished. Major Heinz and me are round about halfway through the campaign and i guess it will be finished around february. But it is not urgend of course and we have all the time in the world ;)

Recently i started the last major update - the rework of all planes movement points. The slowest plane in the efile has a sped of 110km/h while others have a speed of 1500km/h or even more. So i just use a simple table i created to assign movement points to the planes.
Most WW2 planes will have around 23-27 movement points, so nearly the same as before.

When the Efile will be released for the first time, there will be 3 campaigns and 3 standalone scenarios (see first post). Maybe i have the time to create a 4th standalone scenario about the Battle of Seoul before the Efile is released. Funnily there is no german campaign yet.

The Efile has grown to a size of more than 10500 units. But the end is in sight. With my upcomming icons to be implemented soon and a emergency reserve of 200 unit spots, the unit part should be finished soon.
There are 99 nations now (see flags in first post). One is still a free spare nation and the 99th nation is Kaiju, a Monster nation, just for fun. Their chief of staff looks like this (If someone is interested in making a King Kong icon or Sharknado... At the moment Kaiju has only two units, Godzilla and an ant... :lol ) :

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Germany is the biggest nation with more than 860 units, followed by USA, UK and USSR with more than 600 units each. Japan follows with 500 units.
Of course, most nations are small, just 30 - 80 units. Just to make them playable, use them as opponents or in a standalone scenario.
Some nations will have no unit stock at all, besides a naval and rail transport. These flag-only nations need to borrow units from other nations when a scenario is made.

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Re: ATOMIC Efile

Post by Duke Falcon » 2020-01-23 16:23, Thursday

Let me offer you some graphics for the "monster" nation:
https://www.mediafire.com/file/syzmuusk ... s.zip/file
Some are complete PNG, some are complete BMP while some are still spritesheet in BMP. Decide what to use for Kaiju!

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Re: ATOMIC Efile

Post by randowe » 2020-02-02 13:05, Sunday

February Update :howdy

Both allied campaigns are in a more or less final state. Major Heinz and me have to do just 2 scenarios and the "From D-Day to Deutschland" campaign will be finished. The "Allied Invasion of Italy" campaign is finished and i am 1/3 through final playtest.
Major Heinz will then update his "Forward Comrade" campaign and we will run a final playtest as well. Then the efile will be ready for release.
I have added almost all units i ever wanted and have now around 10800 units in the efile. Once the icon libray is updated, i will add the missing units and the whole unit part should be pretty much be done. Then 2 or 3 years of additional tweaking will follow :lol I mean, an efile is never really finished ;) But that won't stop the release.

That gives me the chance to take a look into the future and make the planning for my next campaign: "Axis Black Sea Campaign".
I will try to built a more realistic campaign... as realistic as possible, within the limits of a video game. There will be no protos and no purchase. Upgrades will be limited and i will use buy lists to limit the upgrades to realistic choices . Overall i want to have a more realistic core composition. Almost all maps will be new, but many maps will be used more than once. I will use real situation maps as scenario intro pictures.
I know many players won't like some (or many) of the features, but i don't care :P :lol

After the first scenario the player can choose if he wants to add a cavalry or mountain division to the core and two different scenarios will follow. That will be the only split and the rest of the campaign will be linear. The campaign path will be 29 scenarios long and overall there are 30 scenarios. One day i had the idea to split the campaign later and send the player either to Stalingrad or on the planned path. But then i would have to find an other campaign title ;)

Here is the planned path:

1...Falciu..................................................1.7.41......Player gets 21. Division

2a..Chernivtsi..........................................................Player gets Mountain Div.
2b..Prut Crossing at Repicini ??.........................4.7.41......Player gets Cavalry Div.

3...Moghilev ??
4...Odessa I...............................................7.8.41
5...Odessa II.(Wrong date)..............................8.8.41
6...........................................................................Player gets both german Div.
7...Nikolaev................................................12.8.41
8...Dnepr I (Crossing at Beryslaw - Kakhovka)........30.8.41
9...Battle of Asow Sea.....................................7.10.41
10..Crimea North..........................................17.10.41
11..Rostov I................................................15.11.41....Player gets Slovak Div.
12..Rostov II (Soviet recapture Rostov)(Winter)......1.12.41
13..Soviet Kertsch-Feodossijaer Operation............26.12.41
14..Crimean Partisans (Winter)........................1.3.42
15..Unternehmen Trappenjagd..........................8.5.42
16..Sevastopol I...........................................7.6.42
17..Rostov III.............................................19.7.42
18..Krasnodar.............................................8.8.42
19..Maikop...............................................9.8.42
20..Kuban / Novorossiysk...............................22.8.42
21..Vladikavkaz I (Campaign turning point).........11.42
22..Vladikavkaz II (Soviet counterattack)............12.42
23..Rostov IV (Winter)................................12.2.43
24..Kuban Bridgehead I.................................6.3.43
25..Kuban Bridgehead II (Axis Evacuation)...........1.10.43
26..Dnepr II.............................................12.11.43
27..Odessa III (Axis Evacuation)......................10.4.44
28..Crimea East (or North)............................12.4.44
29..Sevastopol II (Destruction of Player Army)......7.5.44

And here are the planned units. I will post a picture to keep the format. I think i will add a AD unit to the Romanian 21. Infantry Division and overall there will be more or less 52 core units at the end. The player will receive the Air Force and Army units bit by bit. I also want to stage some unusal units like military police and a armored train as well as ambulance and repair trucks which will work as healer units.

Please note that the names are not necessarily correct yet. I also was too lazy to research the Luftwaffe units yet :lol
Please also note that this campaign is not about a certain historic unit in the first place and a division may not field all divisional units in order to not get a too large core.

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Re: ATOMIC Efile

Post by von Schweinewitz » 2020-02-03 12:56, Monday

10800 units - that's impressive! Looking forward to the release!

And I like your ideas for the Black Sea campaign. I always try to play campaigns with a more or less realistic core OOB so your thoughts knock at Schweini's open doors. :winkgrin

Some questions:

- Can losses be replaced when there's no purchase?
- Will you use attachements? (IMO attachments are fine early in a campaign but tend to overpower units in the long run.)
- No aircraft in the core?

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Re: ATOMIC Efile

Post by randowe » 2020-02-03 17:12, Monday

von Schweinewitz wrote:- Can losses be replaced when there's no purchase?
I don't think so. I have not found a solution yet. I would not know what unit the player will maybe or maybe not loose and in which scenario. What if the player looses an infantry and buys a tank with the money intended for upgrades? Some expensive units maybe can not be replaced at all because i would have to hand out a lot of money. There will be no cap, so... ;)
The briefings will say that a player should upgrade only within class and country and i will build the campaign with that in mind. I really don't care if people do not play by the rules but i don't care for :whine as well :lol

And, how many units should the player be able to buy? I mean, it is possible to limit the purchase of units in the settings (buy units cap), but it is impossible to know how many units a player would loose. The campaign will be planned and all scenarios will be build for a complete core. Also things like: In the recent CC players were selling off their core units to buy the same type with some more exp? That is not possible in reality and will not be possible in the campaign.
I see it more like a role-playing-game were you are tied together with your units no matter what awaits you :lol And you would not play on with a lost core unit.
The focus sould be the realistic OOB and also should be more on the game play itself and not so much on victory types and hunting BVs. For example, that after-scenario-prestige will be the same for every victory type. I never understood why weaker players should be punished by getting less prestige. I mean, would strong players need more prestige than weak players?

On a more general note i can say that this campaign will be also a prototype for me because i want to build most future campaigns like this (realistic OOB) and try to have a more realistic approach with all the rules and settings. But a prototype campaign needs field evaluation and testing under fire first :lol

I already said it at other occasions, i guess, every campaign designer builds the campaigns (with the rules and settings!) he/she would like to play. So there is a lot of variety and that is good :cool
von Schweinewitz wrote:- Will you use attachements? (IMO attachments are fine early in a campaign but tend to overpower units in the long run.)
Yes, there will be attachments. With his after-scenario-prestige the player can buy attachments, overstrength his units or upgrade his units. There will be no prestige handed out during a scenario. Because most player would save it for later anyway... Repairs during a scenario will be done with the help of the healer units.
The enemy will get some attachments as well.
von Schweinewitz wrote:- No aircraft in the core?
There will be aircraft! At the moment i have planned for the player to get 7 core planes. Do you see the picture i posted with the list of core units? At the bottom you can see that there are 4 Romanian and 3 German planes.

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Re: ATOMIC Efile

Post by von Schweinewitz » 2020-02-03 19:27, Monday

randowe wrote:
2020-02-03 17:12, Monday
Do you see the picture i posted with the list of core units? At the bottom you can see that there are 4 Romanian and 3 German planes.
Damn it! Missed completely! That's me shitposting at "work" ... :beatup
The focus sould be the realistic OOB and also should be more on the game play itself and not so much on victory types and hunting BVs
A very likeable approach. I don't care much for so many rules either (except for my own "Hausregeln"), I hate cap and low prestige etc., and therefore cheat like hell if I'm in the mood (one reason I never do CCs); I'm just having fun with the game play and the historical setting.
I see it more like a role-playing-game were you are tied together with your units no matter what awaits you :lol And you would not play on with a lost core unit.

This is so very true ... :winkgrin

I'll stay tuned.

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Re: ATOMIC Efile

Post by Aleksandr » 2020-02-04 07:16, Tuesday

randowe wrote:
2019-09-24 11:12, Tuesday
I started to design a short 3-5 scenario campaign: 1942 FROM EL ALAMEIN TO ALEXANDRIA, a one-map-no-core-campaign.
The Germans have to repell the allied attack at El Alamein und then have to fight their way forward untill Alexandria. The campaign make use of my El Alamain and Alexandria XXL map only. I also decided to make it a no-core campaign. 4 scenarios is not enough to develop a propper core, so the player will get one core unit only: HQ of Afrika Korps
Interesting design! Is this a great scale campaign, or rather a one-winter-evening stuff?
randowe wrote:
2019-09-24 11:12, Tuesday
I have problems to focus on just one project, so the overall time is becomming endless... :D
:lol

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Re: ATOMIC Efile

Post by randowe » 2020-02-04 16:27, Tuesday

Aleksandr wrote:
2020-02-04 07:16, Tuesday
randowe wrote:
2019-09-24 11:12, Tuesday
I started to design a short 3-5 scenario campaign: 1942 FROM EL ALAMEIN TO ALEXANDRIA, a one-map-no-core-campaign.
The Germans have to repell the allied attack at El Alamein und then have to fight their way forward untill Alexandria. The campaign make use of my El Alamain and Alexandria XXL map only. I also decided to make it a no-core campaign. 4 scenarios is not enough to develop a propper core, so the player will get one core unit only: HQ of Afrika Korps
Interesting design! Is this a great scale campaign, or rather a one-winter-evening stuff?
Well, there are around 240 units in the first scenario (one division has around 8 to 10 units (a scale i like) :cool ), so i think it will take some time. As i said there will be just one XXL map and i will try to "connect" the scenarios as best as i can. Every scenario should start were the previous scenario ended. There are 4 scenarios planned. The first will be the allied attack at the 2nd Battle of El Alamain. This time the Axis will be able to hold the line...well it depends on the player :lol
The second scenario will be an Axis attack on El Alamein. The 3rd scenario will see the German and Italian forces advance through the desert and the 4th and final scenario will be an large scale attack on Alexandria and the surrounding area. But i have only the first scenaro ready yet...

This campaign will also be kind of a "protoype" for one-map-campaigns which should simulate ongoing operations with "connected" consecutive scenarios. It is an idea i had and i want to test it :yes

There will be exclusive standalone scenarios which are not part of any campaign for winter evenings ;) Two are finished, the 1919 Battle of Riga and the 1954 Battle of Dien Bien Phu. I hope to finish two more standalone scenarios before the release of the efile, the 1919 Battle of Cesis and the fictive 1959 Blue vs. Red, a Warsaw Pact large scale attack on middle Germany. Player will take command of the Nato forces and has to repell the enemy attack and launch an counter attack. This scenario will make use of my latest "Harz" map.

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Re: ATOMIC Efile

Post by Aleksandr » 2020-02-04 19:15, Tuesday

Wow, you'Re an adventurous man! I wish you good luck with your plans, it seems like you'll have a lot of work this year!
I really like your new map, I plan to use it in (near?) future. ;)

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Re: ATOMIC Efile

Post by randowe » 2020-03-23 21:02, Monday

Just to give a little update:

The unit part of the efile is pretty much finished. Recently i finished the last major rework, the new plane speed system.
It is not perfect, because the plane speeds differ a lot. There are WWI biplanes and early cold war jets within the time frame of my efile. Most planes from WWII will have a speed of around 23-27 hex/turn.
Overall there are around 10970 units now. Of course i could add thousands more, but Luis will torture me if i ask to raise the limit again :lol :lol
Just kiddin' ;)

As i said before the efile will be official released when Major Heinz' campaign is done and dusted. But there is no hurry we have all the time in the world. For me it doesn't matter if i release it this or that month.

Meanwhile i already started with the Axis Black Sea campaign. I decided to use some older maps too, so i can speed of the campaign making process.
The first 6 scenarios will look like this:

1...Falciu..........map 1500.........player gets 21 Romanian infantry division
Choice
2a..Iasi............map 1499..........player gets romanian cavalry brigade and air force units
2b..Iasi............map 1499..........player gets romanian mountain brigade and air force units
3...Kishinev........map 20
4...Odessa I.......map 1498
5...Bessarabia.....map 371
6...Odessa II......map 1498.........player gets 2 more air force units

The next map, Nikolaev, i still have to design.

Recently Aleksandr and me were talking about the El Alamain - Alexandria campaign and i told him that it will still take a loooog time ;) But then i started to work on it again and now the campaign is pretty much finished. There are 4 scenarios taking place on the same XXL map. The scenarios are quite large and you will meet more than 650 enemy units (some of them fortifications) in these 4 scenarios, where you have to grind your way across the map from east to west.
I will now give it a rest and do a final playtest in 1 - 3 months time :ihope

EDIT: I forgot to mention that the player has only 2 core units in this campaign. A HQ unit and a heavy (Tiger) tank detachment. It can be pretty relaxing when you don't have to look after a large number of core units.
I thought 4 scenarios is to short to develop a propper core and so there just these two core units. There are also no protos and it is not possible to buy any units.

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Re: ATOMIC Efile

Post by randowe » 2020-06-02 10:54, Tuesday

:howdy

I guess Major Heinz needs more time to rename his campaign files...so i will wait with the official release. But if someone is interested and wants to take a look at the efile and campaigns, just send me a PM and i will mail the latest build.

At the moment you can play the following campaigns:

1939-45 FORWARD, COMRADE!
1941-44 AXIS BLACK SEA CAMPAIGN (under construction, 7 scenarios playable)
1942 FROM EL ALAMEIN TO ALEXANDRIA
1943-45 ALLIED INVASION OF ITALY
1944-45 FROM D-DAY TO DEUTSCHLAND

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Re: ATOMIC Efile

Post by Puma » 2020-06-04 02:57, Thursday

Sorry for the post but PM does not work for me :dunno but I would like to see what you have created. Can you send a copy to bdgosley@bigpond.com
Thanks
Brian
BaseKorp Efile

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Re: ATOMIC Efile

Post by randowe » 2020-06-05 11:35, Friday

Puma wrote:
2020-06-04 02:57, Thursday
Sorry for the post but PM does not work for me :dunno but I would like to see what you have created. Can you send a copy to bdgosley@bigpond.com
Thanks
Brian
You got mail :howdy

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Re: ATOMIC Efile

Post by Puma » 2020-06-05 21:06, Friday

Thanks Max, got the email, PM still not working, but I am away for a few days and won’t get to enjoy this a few weeks.
BaseKorp Efile

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Re: ATOMIC Efile

Post by randowe » 2020-06-13 11:47, Saturday

While i am working on my new Perekop Isthmus map today, here is a little update of my AXIS BLACK SEA CAMPAIGN path. I decided to add a exit at the end of 1942. The player can choose to go to Grosny and Baku and end the campaign with a win instead of playing all the hard and depressing scenarios in 1943/44 :lol I am not sure yet if i will use a choice scenario or if a BV will be necessary.

The other Black Sea camapign, the Soviet Black Sea campaign will start with 4 scenarios from the civil war and then continue in 1941 and mirror the axis campaign. In the civil war, the player will command a cavalry division and will fight against the Kuban People's Republic and White forces at the Dnieper (Kakhovka) and Perekop. Unfortunately the campaign name "SOVIET BLACK SEA CAMPAIGN" is already in use, so i have to choose something different.

1919 - 1944 RED FLAGS, BLACK SEA

1 Kuban People's Republic
2 Ulagay's Landing
3 Northern Taurida Operation
4 Siege of Perekop


1941 - 1944 AXIS BLACK SEA CAMPAIGN

AT the moment the path looks like this. I am not sure if i should add a little anti-partizan scenario somewhere. Or the german raid on Mount Elbrus. We'll see :huh

1941

1 Falciu
2 Iasi
3 Kishinev
4 Odessa I
5 Odessa II
6 Nikolaev
7 Dnieper
8 Melitopol
9 Berdyansk / Battle of Azov Sea
10 Perekop Isthmus
11 Rostov I
12 Rostov II (Soviet counterattack)

1942

13 Unternehmen Trappenjagd / Kerch
14 Sevastopol I
15 Sevastopol II
16 Rostov III
17 Krasnodar
18 Maikop
19 Kuban / Novorossiysk
20 Vladikavkaz I

Path A

21 Grosny
22 Baku (Player wins campaign)

Path B

21..Vladikavkaz II (Soviet counterattack, campaign turning point)

1943

[...]

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Re: ATOMIC Efile

Post by wallander83 » 2020-06-14 15:06, Sunday

I really like the italy campaign. Bloody 88er and bunker in the italian mountains.*g*

Is this working as intended?
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Re: ATOMIC Efile

Post by randowe » 2020-06-14 15:27, Sunday

wallander83 wrote:
2020-06-14 15:06, Sunday
I really like the italy campaign. Bloody 88er and bunker in the italian mountains.*g*
Good to hear that :cool
wallander83 wrote:
2020-06-14 15:06, Sunday
Is this working as intended?
Yes, it is working than intented. The Efile has more units than old versions of the game can handle. But all campaigns (and their respective nations) that are available at the moment do not use units above unit number 9999. So there won't be a problem.

If you want to avoid the error message you can download the latest OG exe from Luis' site or see this forum post for RC10:

viewtopic.php?p=4250#p4250

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Re: ATOMIC Efile

Post by randowe » 2020-06-27 10:01, Saturday

Fantastic news everyone - there will be another ATOMIC campaign :cool

For about 1 year i was thinking about how to create a semi-fictional campaign that takes place in the mediterranean theatre and features a core of combined arms. Finaly i decided against a German core and went for Italy as the only player core country. Germany will be an auxiliary country though, as well as Nationalst Spain in the two scenarios that take place in the Spanish Civil War. So the player has a small and specialised legion with marines, paratroopers, ships and some other units. Now i started to design the campaign as a little project besides my much bigger black sea engagement.

EDIT: Well, in the very last scenario, Rhodes, the player has to face Germany and thus has to fight the former ally. In History the Germans won the battle, but i think in this campaign the player will be able to turn the tide... :lol

Image

The first 3 scenarios are already done. Now i just need one new map - Tirana and Durres, Albania. The italian occupation of Albania is a often overlooked and i guess (don't know for sure though) it will be featured for the first time in OG. (Map is 50% done already).

The overall difficulty of the campiagn will be easy and i guess for veteran players i will be even more easy, but i want to have some easy campaigns in my Efile to create a beginner-friendly environment.

The path is as follows:

1 Second Italo-Senussi War........16.6.27
2 Battle of Mallorca.................16.8.36
3 Catalonia Offensive..............20.1.39
4 Albania.............................7.4.39
5 Sidi Barrani........................13.9.40
6 Gibraltar (Op.Felix)................10.1.41
7 Yugoslavian Islands (Dalmatia)...10.4.41
8 Corinth Isthmus....................26.4.41
9 Guns of Navarone.................18.5.41
10 Crete (Op.Merkur)................20.5.41
11 Alexandria........................18.12.41
12 Suez Canal........................24.12.41
13 Siwa Oasis........................1.7.42
14 Malta (Op.Herkules)..............14.7.42
15 Battle of Rhodes..................9.9.43

Alberich
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Re: ATOMIC Efile

Post by Alberich » 2020-06-27 18:33, Saturday

From Senussi to Rodos. It looks interesting just like the whole efile. How can I see and play?

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Re: ATOMIC Efile

Post by randowe » 2020-06-27 19:57, Saturday

Alberich wrote:
2020-06-27 18:33, Saturday
From Senussi to Rodos. It looks interesting just like the whole efile. How can I see and play?
Hello :howdy

Just pm me your email address and i will mail the latest build. There are 6 campaigns, but please keep in mind that 2 of them are under construction.

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Re: ATOMIC Efile

Post by Parabellum » 2020-06-28 10:25, Sunday

randowe wrote:
2020-06-27 10:01, Saturday
...
The overall difficulty of the campiagn will be easy and i guess for veteran players i will be even more easy, but i want to have some easy campaigns in my Efile to create a beginner-friendly environment.
...
:yes

I am happy that they are active and creative again.
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Re: ATOMIC Efile

Post by randowe » 2020-07-01 20:02, Wednesday

Parabellum wrote:
2020-06-28 10:25, Sunday
randowe wrote:
2020-06-27 10:01, Saturday
...
The overall difficulty of the campiagn will be easy and i guess for veteran players i will be even more easy, but i want to have some easy campaigns in my Efile to create a beginner-friendly environment.
...
:yes

I am happy that they are active and creative again.
Thank you!

While i am waiting for myself to finish the next maps :bonk i started to convert some of the good old Blitzkrieg scenarios just for fun. Untill Dunkirk everything is okay. I just replaced Suomussalmi with Warsaw and Lillehammer with Narvik. Now i think about where to go after Dunkirk. :huh Should there be one path or two or more... I'd like to mix the good old spirit of the "traditional" Blitzkrieg campaigns with new (and bigger) maps, new scenarios and all the new OG features. We'll see...

So by the end of the year, there could be 7 ATOMIC campaigns already. Sounds good :lol

EDIT: I added one more (flag) country: The anarchist Black Army of Nestor Makhno. I want to try to create a HQ command infantry with a plain black flag for it. It could also be used for other anarchist or partizan/irregular forces as well :ihope
I also added a hand full of new units and there are are 10986 units now. 12 empty slots left...

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Re: ATOMIC Efile

Post by randowe » 2020-07-21 20:16, Tuesday

Just a little update:

ATOMIC EFILE

Added few more units and now there are 10998 units and no more free slots. I guess i could thousands more units und some more countries, but for now i will give it a rest. It is a pity that there are so many missing icons.

[Just a dream: If it would be possible i woule make a efile with 20000 units and 200 nations, making every possible nation and faction playable from 1900 - 1959. But that would also require thousands of curently missing icons.]

1939-45 FORWARD, COMRADE!, by Major Heinz

Major Heinz finished his latest update, namely reworking the campaign files and now the campaign is finished. We just have to add the map names to some of the scenarios.

1941-44 AXIS BLACK SEA CAMPAIGN

Nothing new here :P I am still waiting for myself to finish the Berdyansk and Taganrog maps.

1927-43 LEGIONE DI COMBATTIMENTO NAVALE

The campaign is 2/3 finished. I decided to add one more scenario, Operation Husky, where the player has to repel the allied landings. Now there are 16 scenarios overall. As i said before, i want to make it an easy campaign. Making it easy can be kind of tricky, but i hope campaign will be a interesting one for new players and beginners.

1938-45 ATOMIC BLITZKRIEG

I am 2/3 through this campaign as well. About half of the scenarios will have a new map, especially in the second part. I will use many of my new 3K maps instead of the small maps. Think about old Windsor with a 55 unit core... Now i will use my 3K Lodon map instead. There are few completely new scenarios as well, like Rostov and the upcomming 24th scenario "Steppe Blitz".
There will just one campaign path and the campaign will have round about 36 scenario overall.

Here is my AAR after 23 scenarios:

OpenGen 0.93.3.99.RC10 * 13 May 2020 * AI version: 2.00 (2014)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 1st August 2020
Campaign: 1938-45 ATOMIC BLITZKRIEG, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Madrid Offensive , #0 , Brilliant Victory , score:52 +++ Proto: 150mm sFH37
2 Ciechanow , #1 , Brilliant Victory , score:54
3 Warsaw , #2 , Brilliant Victory , score:60 +++ Proto: 20mm Flakpanzer I
4 Narvik , #3 , Brilliant Victory , score:56
5 Sedan , #4 , Brilliant Victory , score:58
6 Race to Dunkirk , #5 , Victory , score:35
7 Tobruk , #6 , Brilliant Victory , score:58 +++ Proto: Bf 109F-4/Trop
8 Thermopylae , #7 , Victory , score:35
9 Operation Merkur , #8 , Brilliant Victory , score:55
10 Operation Herkules , #9 , Tactical Victory , score:12
11 Kishinev , #10 , Brilliant Victory , score:58 +++ Proto: Grenadiere 42
12 Novgorod , #11 , Brilliant Victory , score:66
13 Viazma , #12 , Brilliant Victory , score:55
14 Rostov , #13 , Brilliant Victory , score:55
15 Southern Front '42 , #14 , Brilliant Victory , score:53 +++ Proto: Sd.Kfz. 124 Wespe
16 Stalingrad , #15 , Brilliant Victory , score:63
17 Viipuri '42 , #16 , Brilliant Victory , score:55 +++ Proto: Pz III Flamm
18 Winter Storm , #17 , Victory , score:35
19 Tunisia Counterattack , #18 , Victory , score:33
20 Tobruk '43 , #19 , Brilliant Victory , score:55
21 Sollum , #20 , Brilliant Victory , score:62 +++ Proto: StuG IIIG mit Infanterie
22 Alexandria , #21 , Victory , score:33
23 Zitadelle , #22 , Brilliant Victory , score:54
--
Campaign score: 1152 * Average: 50

..
Current scenario: Zitadelle, VH prestige is 260 , All map prestige is: 320
Army cost: 31917 , Current prestige is 1337
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 0
if BV: +1500, Steppe Blitz , cap disabled, 14 turns prestige: 1000
if V : +1500, Steppe Blitz , cap disabled, 18 turns prestige: 1180
if TV: +1500, Steppe Blitz , cap disabled, 22 turns prestige: 1260
Ls: Loss , turn prestige: 1260

Infantry
Infanterie (mot) 42 , Mercedes Benz L3000 A , , 5 bars , 1009 exp , Germany , 9/10 , Mountain Training , 22 kill , 288 pp - U:001 [+60 exp]
Fallschirmpioniere 42 , Sd.Kfz. 2 , , 5 bars , 1094 exp , Germany , 7/10 , Aggressive Maneuver , 42 kill , 528 pp - U:002 [+36 exp]
Sturmpioniere 42 , Mercedes Benz L3000 A , , 5 bars , 1552 exp , Germany , 9/10 , Overwhelming Attack , 43 kill , 432 pp - U:003 [+84 exp]
Sturmpioniere 42 , Mercedes Benz L3000 A , , 5 bars , 835 exp , Germany , 8/10 , Resilience , 27 kill , 432 pp - U:010 [+66 exp]
Infanterie (mot) 42 , Mercedes Benz L3000 A , , 5 bars , 906 exp , Germany , 9/10 , 17 kill , 288 pp - U:014 [+24 exp]
Lehrregiment Brandenburg , Sd.Kfz. 2 , , 5 bars , 922 exp , Germany , 8/10 , Combat Support , 24 kill , 576 pp - U:019 [+51 exp]
Infanterie (mot) 42 , Mercedes Benz L3000 A , , 5 bars , 725 exp , Germany , 6/10 , 15 kill , 288 pp - U:029 [+33 exp]
+ Grenadiere 42 , Sd.Kfz. 251 , , 5 bars , 716 exp , Germany , 9/10 , 19 kill , 0 pp - U:033 [+30 exp]
Brückenpioniere 42 , Sd.Kfz. 11 , , 4 bars , 492 exp , Germany , 2/10 , 4 kill , 336 pp - U:037 [+16 exp]
Infanterie (mot) 42 , Mercedes Benz L3000 A , , 5 bars , 636 exp , Germany , 3/10 , 7 kill , 288 pp - U:042 [+47 exp]
Grossdeutschland 43 , Mercedes Benz L3000 A , , 3 bars , 342 exp , Germany , 3/10 , 1 kill , 348 pp - U:048 [+77 exp]
PzGren 42 auf Sd.Kfz. 251/16 , , 2 bars , 259 exp , Germany , 5/10 , 0 kill , 552 pp - U:052 [+40 exp]

Tank
PzBefWg IID , , 5 bars , 1058 exp , Germany , 10/10 , Battlefield Intelligence , 29 kill , 480 pp - U:006 [+17 exp]
Pz IVF2 , , 5 bars , 1492 exp , Germany , 10/10 , First Strike , 109 kill , 612 pp - U:012 [+52 exp]
Pz IVF2 , , 5 bars , 1334 exp , Germany , 9/10 , Overwatch , 94 kill , 612 pp - U:021 [+116 exp]
Pz VI Tiger Ib , , 5 bars , 922 exp , Germany , 9/10 , 62 kill , 1500 pp - U:028 [+51 exp]
Pz IVG , , 5 bars , 984 exp , Germany , 6/10 , 64 kill , 612 pp - U:030 [+68 exp]
Pz VI Tiger Ib , , 5 bars , 899 exp , Germany , 8/10 , 28 kill , 1500 pp - U:035 [+44 exp]
Pz IVG , , 5 bars , 553 exp , Germany , 9/10 , 29 kill , 612 pp - U:045 [+91 exp]
+ Pz VI Tiger Ib , , 5 bars , 513 exp , Germany , 3/10 , 21 kill , 0 pp - U:047 [+65 exp]
Pz VI Tiger Ib , , 5 bars , 576 exp , Germany , 9/10 , 23 kill , 1500 pp - U:049 [+34 exp]

Recon
Fallschirmaufklärer 39 , , 5 bars , 988 exp , Germany , 9/10 , Battlefield Intelligence , Recon, Fast Speed, 31 kill , 324 pp - U:005 [+43 exp]
Sd.Kfz. 250/3 (HQ 41) , , 5 bars , 782 exp , Germany , 6/10 , Recon, Fast Speed, 30 kill , 840 pp - U:018 [+37 exp]
Sd.Kfz. 233 , , 4 bars , 468 exp , Germany , 7/10 , Recon, Bridging, 21 kill , 384 pp - U:031 [+29 exp]

Anti-Tank
StuG IIIF , , 4 bars , 498 exp , Germany , 10/10 , 9 kill , 480 pp - U:040 [+38 exp]
StuG IIIF , , 5 bars , 764 exp , Germany , 8/10 , 11 kill , 480 pp - U:041 [+94 exp]
+ StuG IIIG mit Infanterie , , 3 bars , 357 exp , Germany , 6/10 , 3 kill , 0 pp - U:051 [+103 exp]

Flak
FJ MG 43 , Sd.Kfz. 2 , , 5 bars , 730 exp , Germany , 10/10 , 23 kill , 348 pp - U:013 [+6 exp]
+ Sd.Kfz. 7/1 , , 5 bars , 761 exp , Germany , 6/10 , Combat Support , 24 kill , 0 pp - U:016 [+37 exp]

Artillery
150mm K18 , Sd.Kfz. 7 , , 5 bars , 1000 exp , Germany , 10/10 , Aggressive Attack , 10 kill , 1368 pp - U:004 [+45 exp]
150mm K18 , Sd.Kfz. 7 , , 5 bars , 958 exp , Germany , 10/10 , 9 kill , 1368 pp - U:008 [+54 exp]
+ 150mm K18 , Opel Blitz 5t , , 5 bars , 747 exp , Germany , 10/10 , 12 kill , 0 pp - U:009 [+35 exp]
100mm Nebelwerfer 35 , Opel Blitz 1,5t , , 5 bars , 1118 exp , Germany , 10/10 , Infiltration Tactics , 20 kill , 324 pp - U:015 [+40 exp]
88mm AT/ATY , Sd.Kfz. 7 , , 5 bars , 581 exp , Germany , 8/10 , 19 kill , 612 pp - U:020 [+34 exp]
88mm AT/ATY , Hanomag SS 100 Gigant , , 4 bars , 494 exp , Germany , 10/10 , 10 kill , 528 pp - U:022 [+67 exp]
150mm sFH37 , Sd.Kfz. 7 , , 5 bars , 700 exp , Germany , 10/10 , 7 kill , 876 pp - U:026 [+62 exp]
+ Sd.Kfz. 124 Wespe , , 5 bars , 550 exp , Germany , 10/10 , 8 kill , 0 pp - U:043 [+58 exp]
105mm LG42 , Sd.Kfz. 2 , , 4 bars , 486 exp , Germany , 10/10 , 3 kill , 456 pp - U:044 [+28 exp]

Air-Defence
90mm 90/53 Camion , , 5 bars , 842 exp , Germany , 12/10 , 12 kill , 1065 pp - U:024
Sd.Kfz. 8 mit 88mm Flak 18 , , 5 bars , 566 exp , Germany , 9/10 , 11 kill , 756 pp - U:038 [+25 exp]
90mm 90/53 Camion , , 4 bars , 470 exp , Italy , 10/10 , 1 kill , 888 pp - U:050 [+92 exp]

Fighter
Bf 109G-8 , , 5 bars , 1424 exp , Germany , 7/10 , Resilience , 33 kill , 780 pp - U:011 [+70 exp]
Bf 109G-8 , , 5 bars , 1398 exp , Germany , 9/10 , Determined Defense , 38 kill , 780 pp - U:017 [+65 exp]
Fw 190A-4 , , 5 bars , 1337 exp , Germany , 6/10 , 38 kill , 912 pp - U:025 [+80 exp]
+ Bf 109G-8 , , 5 bars , 1247 exp , Germany , 9/10 , 26 kill , 0 pp - U:027 [+136 exp]
Fw 190A-6 , , 5 bars , 824 exp , Germany , 10/10 , 21 kill , 972 pp - U:039 [+49 exp]
Fw 190A-4 , , 5 bars , 614 exp , Germany , 10/10 , 16 kill , 912 pp - U:046 [+80 exp]
He 219A-2 , , 3 bars , 325 exp , Germany , 4/10 , 2 kill , 1044 pp - U:198 [+126 exp]

Dive Bomber
Ju 87G , , 5 bars , 2138 exp , Germany , 9/10 , Influence , 23 kill , 720 pp - U:007 [+75 exp]
Ju 88A-13 , , 5 bars , 1287 exp , Germany , 6/10 , 22 kill , 900 pp - U:023 [+60 exp]
Ju 88D-6 , , 1 bars , 176 exp , Germany , 4/10 , Recon, 0 kill , 444 pp - U:032 [+12 exp]
Ju 87D-1 , , 5 bars , 1476 exp , Germany , 1/10 , 12 kill , 672 pp - U:034 [+167 exp]
Ju 88A-13 , , 5 bars , 953 exp , Germany , 7/10 , 17 kill , 900 pp - U:036 [+69 exp]

Player 1 : Germany, Romania, Italy, Slovakia, Hungary
Killed: INF:506 TNK:127 RCN:81 AT:64 FLAK:30 FORT:55 ATY:193 AD:73 FTR:79 TB:49 SUB:5 DD:22 BS:25 CV:1 Total: 1310
Lost : INF:54 TNK:6 RCN:3 AT:4 FLAK:2 FORT:4 ATY:9 FTR:3 TB:1 SUB:1 DD:15 BS:3 Total: 105

BV 17
V 5
TV 1
L 0

Averages:
Infantry * 12 Units * 5 Leaders Total : 9488 exp, 221 kill, 4356 pp Average: 791 exp, 18 kill, 363 pp
Tank * 9 Units * 3 Leaders Total : 8331 exp, 459 kill, 7428 pp Average: 926 exp, 51 kill, 825 pp
Recon * 3 Units * 1 Leaders Total : 2238 exp, 82 kill, 1548 pp Average: 746 exp, 27 kill, 516 pp
Anti-Tank * 3 Units * 0 Leaders Total : 1619 exp, 23 kill, 960 pp Average: 540 exp, 8 kill, 320 pp
Flak * 2 Units * 1 Leaders Total : 1491 exp, 47 kill, 348 pp Average: 746 exp, 24 kill, 174 pp
Artillery * 9 Units * 2 Leaders Total : 6634 exp, 98 kill, 5532 pp Average: 737 exp, 11 kill, 615 pp
Air-Defence * 3 Units * 0 Leaders Total : 1878 exp, 24 kill, 2709 pp Average: 626 exp, 8 kill, 903 pp
Fighter * 7 Units * 2 Leaders Total : 7169 exp, 174 kill, 5400 pp Average: 1024 exp, 25 kill, 771 pp
Dive Bomber * 5 Units * 1 Leaders Total : 6030 exp, 74 kill, 3636 pp Average: 1206 exp, 15 kill, 727 pp
* Summary: * 53 Units * 15 Leaders Total : 44878 exp, 1202 kill, 31917 pp Average: 847 exp, 23 kill, 602 pp

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randowe
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Re: ATOMIC Efile

Post by randowe » 2020-09-17 15:02, Thursday

Bots and Crawlers must like this Efile very much. This thread has 76462 views :eek
Much more views than any other thread. Since yesterday it increased by 10000 or so :eek

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Re: ATOMIC Efile

Post by Keighleyred » 2020-09-17 17:56, Thursday

:lol
It`s everyone getting excited :clap for it`s launch ! :ihope

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Re: ATOMIC Efile

Post by randowe » 2020-09-17 18:38, Thursday

Keighleyred wrote:
2020-09-17 17:56, Thursday
:lol
It`s everyone getting excited :clap for it`s launch ! :ihope
Yeah, three and half hours later i got 4000 views more. It's kind of scary :eek Bot army never sleeps...

Maybe i wrote something that shows up in some g**gle results. When JP's still existed and i looked for some military equipment using g**gle, sometimes a thread at JP's showed up prominently in the results. But i doubt that's the case here. Still it is scary to see the numbers increase that fast within hours.

Anyway, release of the Efile will be soon. I'll run one final playtest of my Italian campaign in the next days and at the end of september i want to compile a "official" version of the Efile and 5 campaigns. There will be also a version which contains the latest build of all campaigns that are currently being developed. In case somebody is interested... ;)

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Re: ATOMIC Efile

Post by Keighleyred » 2020-09-19 14:22, Saturday

:yes looking forward to playing on some of your xxxl maps

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Re: ATOMIC Efile

Post by randowe » 2020-09-20 10:27, Sunday

Keighleyred wrote:
2020-09-19 14:22, Saturday
:yes looking forward to playing on some of your xxxl maps
So far i am using only one of the XXL maps. I fear to mix them with the "standart" maps because people may don't want to play that long or even can't display such large maps. So far i've made only one campaign using an XXL map: 1942 From El Alamein to Alexandria
Find my playtest here: viewtopic.php?f=7&t=384
Of course i want to use all my XXL maps in the future, but i still have to figure out how to do it the best.

I know none used my XXL New York map as final scenario in his "The Marine Expeditionary Force" campaign for his NOKORP Efile.

When you want to play on large and very large maps, i'd like to recommend to play Gustlik's (for his Efile_Gus) campaigns G35, G36 and G45. They use sympatyks and my XXL maps.

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Re: ATOMIC Efile

Post by REDrake » 2020-09-22 08:31, Tuesday

randowe wrote:
2020-09-20 10:27, Sunday
So far i am using only one of the XXL maps. I fear to mix them with the "standart" maps because people may don't want to play that long or even can't display such large maps.
True. I had Csaba abandon my GWC playtest when he reached Rostov scenario... :dunno

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Re: ATOMIC Efile

Post by randowe » 2020-09-22 10:01, Tuesday

REDrake wrote:
2020-09-22 08:31, Tuesday
randowe wrote:
2020-09-20 10:27, Sunday
So far i am using only one of the XXL maps. I fear to mix them with the "standart" maps because people may don't want to play that long or even can't display such large maps.
True. I had Csaba abandon my GWC playtest when he reached Rostov scenario... :dunno
But Rostov (no. 1365) is not that big... XXL maps are much much bigger. Rostov has 2.4 million pixel while XXL Alexandria (no. 50005) has 21 million pixel! So it is 9 times the size of that Rostov map. Alexandria has a lot of water though. But still the land mass is roughly 5 times larger.

But yeah, i guess it is always a thin line between playability, personal preferences, spare time,..
When i play large scenarios i often take little breaks between the turns.
But i also enjoyed playing Gustlik's campaigns, which i mentioned above, use all the hugh maps. Especially in a modern theatre, were all units go faster and some have a great range, map size can be bigger.

I must say, my favorite map size is 3150x3000. It is perfect to play large scenarios but not too big in my opinion.
But i also use smaller maps. Of course it depends a lot on the scenario you want to build.
In the early stages of an campaign, when the core is still small, it is probably better to choose a smaller map.

Thats why i am thinking to "outsource" XXL maps into special campaigns. But as i wrote i have to think more about it and have no concrete plans yet.

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