#PGF Reference Materials - Table of Contents

Panzer / Allied General Remake: Strategies, Tactics, Efiles, Custom Campaigns, Customizations, Documentation.

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HexCode
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#PGF Reference Materials - Table of Contents

Post by HexCode » 2019-10-07 15:48, Monday

PREAMBLE
=========

The present topic serves as a two-tier table of contents hosted in two consecutive posts herein.

The first post hosts the Master Table of Contents. It lists the titles and attendant links of all forum topics containing PGF documentation of a rather permanent nature.

The second post hosts the Full Table of Contents. It lists the titles and attendant links of all individual posts appearing under each one of the topics referenced in the Master Table of Contents.

For rather obvious reasons, the contents of this topic are subject to continual additions and modifications.
Last edited by HexCode on 2019-11-12 00:01, Tuesday, edited 2 times in total.

HexCode
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#PGF Reference Materials - Master Table of Contents

Post by HexCode » 2019-11-09 02:09, Saturday

MASTER TABLE OF CONTENTS
==========================

#PGF - Introductory Documentation
viewtopic.php?f=95&t=130

#PGF - Basic Technical Considerations
viewtopic.php?f=95&t=139

#PGF - AI Module Behavior
viewtopic.php?f=95&t=148

#PGF - All-Human Play Modes
viewtopic.php?f=95&t=211

#PGF - Modding Technical Hints
viewtopic.php?f=95&t=189

#PGF - Programming Oddities
viewtopic.php?f=95&t=190

#PGF - Terrain Technical Specifications
viewtopic.php?f=95&t=223

HexCode
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#PGF Reference Materials - Full Table of Contents

Post by HexCode » 2019-11-11 20:02, Monday

FULL TABLE OF CONTENTS
========================

Each one of the topics listed below in blue caps sports its very own, duplicate table of contents of individual posts as well. For practical reasons, certain rather lengthy posts will be generated piecemeal. Any such hitherto unfinished post will sport the expression "TO BE CONTINUED..." at the very bottom.


#PGF - INTRODUCTORY DOCUMENTATION
viewtopic.php?f=95&t=130

Introduction
Panzer General Forever (PGF)
PGF -- Frequently Asked Questions
PGF -- Basic Game Orientation
PGF -- Customization / Mods
PGF -- The Future
viewtopic.php?f=95&t=130#p334

PGF -- Basic Folder Structure
viewtopic.php?f=95&t=130#p355

PGF -- Glossary
viewtopic.php?f=95&t=130#p372

PGF -- Basic Download
viewtopic.php?f=95&t=130#p412

PGF -- Strategic & Tactical Notes
viewtopic.php?f=95&t=130#p595

PGF -- Unit Classes
viewtopic.php?f=95&t=130#p662

PGF -- Terrain Generic Descriptors
viewtopic.php?f=95&t=130#p961


#PGF - BASIC TECHNICAL CONSIDERATIONS
viewtopic.php?f=95&t=139

PGF -- Operating Systems
PGF -- Software Portability
PGF -- Software Registration
PGF -- Custom Content
viewtopic.php?f=95&t=139#p420

100% CPU Utilization
viewtopic.php?f=95&t=139#p846

Screen Resolution Facts
viewtopic.php?f=95&t=139#p865


#PGF - AI MODULE BEHAVIOR
viewtopic.php?f=95&t=148

Introduction
Ed Dille
Alan Emrich
Focus
viewtopic.php?f=95&t=148#p477

Objectives: Overview
viewtopic.php?f=95&t=148#p480

Objectives: Urban Centers
viewtopic.php?f=95&t=148#p517

Objectives: Airfields
viewtopic.php?f=95&t=148#p549

Objectives: Choke Points & Maneuver -- Preliminaries
viewtopic.php?f=95&t=148#p574

Objectives: Choke Points & Maneuver -- Road Junctions & Passes
viewtopic.php?f=95&t=148#p594

Objectives: Choke Points & Maneuver -- Bridges
viewtopic.php?f=95&t=148#p610

Objectives: Targets of Opportunity
viewtopic.php?f=95&t=148#p636

Offensive: Preliminaries
viewtopic.php?f=95&t=148#p651

Offensive: Focusing Energy
viewtopic.php?f=95&t=148#p734

Defense
viewtopic.php?f=95&t=148#p747

Unity of Command
viewtopic.php?f=95&t=148#p779

Simplicity
viewtopic.php?f=95&t=148#p788

Mass
viewtopic.php?f=95&t=148#p823

Velocity
viewtopic.php?f=95&t=148#p847

Maneuver: Overview
viewtopic.php?f=95&t=148#p864

Maneuver: Penetration of the Center
viewtopic.php?f=95&t=148#p876

Maneuver: Envelopment
viewtopic.php?f=95&t=148#p907

Maneuver: Attacking from a Defensive Position
viewtopic.php?f=95&t=148#p934

Maneuver: Feigned Withdrawal
viewtopic.php?f=95&t=148#p1020

Maneuver: Indirect Approach
viewtopic.php?f=95&t=148#p1036

Combined Arms: Energy
viewtopic.php?f=95&t=148#p1335

Combined Arms: Artillery
viewtopic.php?f=95&t=148#p1347

Combined Arms: Air Defense
viewtopic.php?f=95&t=148#p1373

Combined Arms: Air Superiority
viewtopic.php?f=95&t=148#p1394

Combined Arms: Sea Control
viewtopic.php?f=95&t=148#p1400


#PGF - ALL-HUMAN PLAY MODES
viewtopic.php?f=95&t=211

Terminology
viewtopic.php?f=95&t=211#p1132

PBEM Mode
viewtopic.php?f=95&t=211#p1138

Online Play Mode
viewtopic.php?f=95&t=211#p1159

Networked H2H Play Modes: "Desyncs"
viewtopic.php?f=95&t=211#p1184

Technical Spoilers
viewtopic.php?f=95&t=211#p1189


#PGF - MODDING TECHNICAL HINTS
viewtopic.php?f=95&t=189

Introduction
viewtopic.php?f=95&t=189#p828

Filename Neatness
viewtopic.php?f=95&t=189#p829

Tab-Separated Unicode Text Files
viewtopic.php?f=95&t=189#p872

Engine Hexadecimal Character Strings
viewtopic.php?f=95&t=189#p976

Unit Class Purchase Accessibility
viewtopic.php?f=95&t=189#p1314


#PGF - PROGRAMMING ODDITIES
viewtopic.php?f=95&t=190

Introduction
viewtopic.php?f=95&t=190#p868

Researched Oddities
viewtopic.php?f=95&t=190#p870

No Core, No Auxiliary, No Nothing...
viewtopic.php?f=95&t=190#p1160

What ? Did I Not Just Win ?
viewtopic.php?f=95&t=190#p1185

Organic Transport... Mishaps
viewtopic.php?f=95&t=190#p1312

Where Did The "Close" Button Go ?
viewtopic.php?f=95&t=190#p1336


#PGF - TERRAIN TECHNICAL SPECIFICATIONS
viewtopic.php?f=95&t=223

Introduction
viewtopic.php?f=95&t=223#p1350
Last edited by HexCode on 2019-11-13 03:46, Wednesday, edited 1 time in total.

HexCode
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Re: #PGF Reference Materials - Table of Contents Last Update

Post by HexCode » 2019-11-12 16:39, Tuesday

TABLE OF CONTENTS LAST UPDATE
===============================

12 NOVEMBER 2019

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