Forum Scope - Ideas & Opinions

Panzer / Allied General Remake: Strategies, Tactics, Efiles, Custom Campaigns, Customizations, Documentation.

Moderator: Radoye

Post Reply
HexCode
Specialist
Specialist
Posts: 102
Joined: 2019-09-30 18:54, Monday

Forum Scope - Ideas & Opinions

Post by HexCode » 2019-10-02 15:33, Wednesday

MY TAKE
========

This is a brand new forum. Since I'm the first poster to take advantage of it, I would like to state my own views and intentions.

1) I very much like the sharp focus of the forum. PGF comes in only one flavor, Version 1.02 for "MS Windows". This avoids the inevitable confusion and absence of focus arising out of accommodating a bunch of "similar" titles, some being native to diverse operating systems and having been released in diverse media.

2) It's not my intent to engage in any critique, let alone criticism, of the software's developer or any custom content designer; this includes the actual (custom) content itself. In a nutshell, I'm completely agnostic regarding such matters.

3) My sole reason for posting in this forum is to conduct an experiment. Namely, I want to see whether the forum can usefully accommodate carefully written and well organized information as it solely pertains to PGF.
Last edited by HexCode on 2019-12-10 23:02, Tuesday, edited 6 times in total.

HexCode
Specialist
Specialist
Posts: 102
Joined: 2019-09-30 18:54, Monday

SOME FURTHER THOUGHTS

Post by HexCode » 2019-10-09 16:41, Wednesday

SOME FURTHER THOUGHTS
========================

A) I view PGF V. 1.02 as de facto "abandonware", the source code of which hasn't been "publicly" released. As such, all of my posts will be based on the key assumption that the title's current engine and external support file formats will remain virtually unchanged, save for some potential hex-editing of PGF's main and only executable.

B) From my perspective, PGF is it. Comparisons with other "similar" titles are essentially pointless, even confusing. PGF is freeware and is "publicly" available in "as is" condition. It's up to players and modders to enjoy it for what it is and can do without being shackled by... historical memories (e.g., SSI's Panzer / Allied General).

C) I make a sharp distinction between PGF's engine and external support file formats on one hand and everything else on the other. The latter are custom content.

D) I consider SSI's Panzer / Allied General (stock) content which PGF's developer rendered playable under PGF to be custom content as well. Nevertheless, such time-honored (i.e., classic) content is very useful in allowing a poster such as myself to use natural language to document and explain "things" as opposed to just resorting to opaque... hexadecimal / binary code.

E) At this point in time, I see two everyday challenges:

1) Ensuring that all posted download links remain functional.

2) Posting commentary and pursuing active discussions exclusively under "ephemeral" topics not dedicated to building a virtual library hosting permanent documentation so as not to interfere with the aimed at "reference materials continuity".

I hope we all rise to the admittedly somewhat challenging and, by necessity, enduring occasion.
Last edited by HexCode on 2019-11-18 18:33, Monday, edited 4 times in total.

HexCode
Specialist
Specialist
Posts: 102
Joined: 2019-09-30 18:54, Monday

OVERALL DOCUMENTATION SCOPE

Post by HexCode » 2019-10-18 01:19, Friday

OVERALL DOCUMENTATION SCOPE
==============================

I envisage reference materials to comprise three (3) layers:

a) Layer I documentation will provide information useful to players who are new to the game as well as to SSI's Panzer / Allied General ways.

b) Layer II documentation will focus on generating basic custom content information useful to some players and all "light" modders.

c) Layer III documentation will entail a host of technical topics containing information potentially useful to all "advanced" modders wishing to design "challenging" custom content.

Topics exclusively hosting reference materials sport titles starting with "[REF]".
Last edited by HexCode on 2019-11-25 16:51, Monday, edited 1 time in total.

HexCode
Specialist
Specialist
Posts: 102
Joined: 2019-09-30 18:54, Monday

NEW TOPICS: KEY CONSIDERATIONS

Post by HexCode » 2019-11-21 17:11, Thursday

NEW TOPICS: KEY CONSIDERATIONS
================================

This forum broadly addresses the following perceived PGF hobbyist needs:

1) Reliable Information
2) Working Links
3) Custom Content Development
4) Ad hoc Questions, Answers & Commentary

Organizing topics and posts to efficiently and effectively address the aforementioned needs on a continual, evolving basis is no walk in the park. At the same time, quite a few of us have been exposed to the ways of that "other" place and, consequently, may have reached definitive conclusions... However, the past is, well, the past. It's the future that really matters.

Elsewhere in these forums:
... I sincerely hope that my "approach" to posting ... will drastically reduce the number of "launch - post something - and move on" topics.
I respectfully urge prospective posters to think a bit before launching brand new topics. Not every question or comment need trigger a new topic. Perhaps the post can be "shoehorned" into an already existing topic. To this effect,

PGF: "Ephemeral" Posts (ask questions or comment here)
viewtopic.php?f=95&t=174

PG1: Omnibus Posting (ask questions or comment here)
viewtopic.php?f=95&t=213


are well suited to hosting diverse "shoehorned" posts. :ihope

Finally, hobbyist camaraderie implies expecting a certain quid pro quo. Namely, if at all possible, kindly post your questions or comments in a way that helps increase our collective knowledge re: "things" PGF. Don't be... unconsciously selfish !

HexCode
Specialist
Specialist
Posts: 102
Joined: 2019-09-30 18:54, Monday

INTERACTIVE TECHNICAL POSTINGS

Post by HexCode » 2019-11-29 19:11, Friday

INTERACTIVE TECHNICAL POSTINGS
===============================

Asking technical questions or, more generally, participating in interactive discussions regarding technical matters, is considerably more demanding than posting in non-technical areas. Language precision and poster patience are sine qua non if anything constructive is to be achieved as a result of such forum interactions.

The "other" place provides us with plenty of empirical evidence as to why technically knowledgeable posters may grow progressively reluctant in providing technical assistance to "others". Here are the ingredients which, over time, combine to render technically knowledgeable posters jaded and unresponsive:

1) Posters expecting instantaneous, "magical" explanations and solutions.

2) Posters not particularly caring to write clearly and stay "on topic".

3) Posters unable or unwilling to responsibly interact with posters who, seriously and unselfishly, are trying to help them.

4) Posters who capriciously abandon discussions in progress thereby leaving such interactions... dangling.

Post Reply