[AI] Observations, Wishes & Proposed Solutions
Posted: 2021-06-16 23:42, Wednesday
INTENT & UTILITY
===================
This topic will be dedicated to posts and, hopefully, follow-up discussions directly aimed at identifying and practically dealing with PGF AI's various "ways".
Although a subject's genesis may be traced back to some [DEV], even [EPH], discussion, the objective here is to come up with reasonably solid findings applicable across the board.
There's no reason to adhere to some strict, sequential coverage of subjects. Not all subjects are equally tractable. However, when posting about a particular subject, it's always helpful to specifically entitle follow-up posts so as to make it easier for participants to follow the particular discussion.
The topic's title starts with "[AI]". Essentially, the topic is akin to a [DEV] one, the only difference being that, instead of some particular mod, generalizable knowledge is being developed, comprising a diverse set of AI-specific behaviors and content designers' responses to them.
Readers who aren't intimately familiar with PGF AI behavior's ins and outs may want to spend some time looking in here first:
[VP] AI Module Behavior
viewtopic.php?f=100&t=532
Note: There's a good chance that some of this topic's contents will be incorporated here:
[VM] AI Module: Behavioral Improvements
viewtopic.php?f=100&t=599
in due course.
===================
This topic will be dedicated to posts and, hopefully, follow-up discussions directly aimed at identifying and practically dealing with PGF AI's various "ways".
Although a subject's genesis may be traced back to some [DEV], even [EPH], discussion, the objective here is to come up with reasonably solid findings applicable across the board.
There's no reason to adhere to some strict, sequential coverage of subjects. Not all subjects are equally tractable. However, when posting about a particular subject, it's always helpful to specifically entitle follow-up posts so as to make it easier for participants to follow the particular discussion.
The topic's title starts with "[AI]". Essentially, the topic is akin to a [DEV] one, the only difference being that, instead of some particular mod, generalizable knowledge is being developed, comprising a diverse set of AI-specific behaviors and content designers' responses to them.
Readers who aren't intimately familiar with PGF AI behavior's ins and outs may want to spend some time looking in here first:
[VP] AI Module Behavior
viewtopic.php?f=100&t=532
Note: There's a good chance that some of this topic's contents will be incorporated here:
[VM] AI Module: Behavioral Improvements
viewtopic.php?f=100&t=599
in due course.