Playtest: DMK for REDPAC efile @ 100% - done

Tips and tricks for the designers, playtests.

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randowe
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Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:24, Wednesday

This is a copy of my thread from JP's. I will copy my own posts only, so sometimes the responding text from other posters will be missing.

+++ randowe plays DEUTSCHE MARINEKORPS CAMPAIGN for REDPAC Efile @ 100% +++
Image

We start the campaign with two torpedo boats, two cruisers and four ground units in naval transports in the warm waters off Almeria. There are two VHs and some coastal guns and (weak) Spanish Republican units ahead of us. It is a very short scenario with a 4 turn limit for a BV. So i ignored the shells the coastal guns threw at my naval transports and sailed to both sides of the pier to disembark my landing party. At the end of the second turn i knew already that i would not need all 4 infantry units at Almeria and send one of them across the bay to capture a minor flag. Lucky me! I shelled the defending republican infantry with 3 ships and my marines took the hex. I got a shiny new torpedo bomber proto. I didn't knew there were any trigger hex and that was a nice surprise.
Meanwhile in Almeria i took both VHs without problems and BV at the end of turn 3 would have been possible but i had to wait for the unit to take the minor flag (and proto hex), so i made a last turn BV.


Image


OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50
--
Campaign score: 50 * Average: 50

..
Current scenario: Almeria, VH prestige is 80 , All map prestige is: 320
Army cost: 0 , Current prestige is 1246
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Defensive
if BV: +500, Westerplatte , cap 2500, 4 turns prestige: 400
if V : +250, Westerplatte , cap 2500, 6 turns prestige: 400
if TV: +100, Westerplatte , cap 2500, 9 turns prestige: 400
Ls: Loss , turn prestige: 400

Infantry
* Marine-Infanterie '34 , Marine Korps Abt. 1 , 0 bars , 27 exp , Kriegsmarine , 8/10 , 2 kill , 0 pp - U:001 [+27 exp]
* Marine-Infanterie '34 , Marine Korps Abt. 2 , 0 bars , 12 exp , Kriegsmarine , 4/10 , 0 kill , 0 pp - U:002 [+12 exp]
* Marine-Infanterie '34 , Marine Korps Abt. 3 , 0 bars , 17 exp , Kriegsmarine , 9/10 , 1 kill , 0 pp - U:003 [+17 exp]
* Kommandobehorden , Marine OKK , 0 bars , 4 exp , Kriegsmarine , 8/10 , 0 kill , 0 pp - U:016 [+4 exp]

Tactical Bomber
+ Fi167 , , 0 bars , 0 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:018

Destroyer
* T-23 Raubvogel , KM Seeadler , 0 bars , 16 exp , Kriegsmarine , 9/10 , 0 kill , 0 pp - U:004 [+16 exp]
* T-23 Raubvogel , KM Albatros , 0 bars , 19 exp , Kriegsmarine , 8/10 , 0 kill , 0 pp - U:005 [+19 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 0 bars , 42 exp , Kriegsmarine , 10/10 , 1 kill , 0 pp - U:006 [+42 exp]

Light Cruiser
* Konigsberg , KM Koln , 0 bars , 40 exp , Kriegsmarine , 9/10 , 0 kill , 0 pp - U:017 [+40 exp]

Player 1 : Kriegsmarine
Killed: INF:1 RCN:1 AT:1 FORT:1 Total: 4
Lost : Total: 0

BV 1
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 0 Leaders Total : 60 exp, 3 kill, 0 pp Average: 15 exp, 1 kill, 0 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 42 exp, 1 kill, 0 pp Average: 42 exp, 1 kill, 0 pp
Light Cruiser * 1 Units * 0 Leaders Total : 40 exp, 0 kill, 0 pp Average: 40 exp, 0 kill, 0 pp
* Summary: * 9 Units * 0 Leaders Total : 177 exp, 4 kill, 0 pp Average: 20 exp, 0 kill, 0 pp


Player 1 Kriegsmarine has 9 units total (core+aux):
Infantry : 4
Tactical Bomber : 1
Destroyer : 2
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Republican Spain has 5 units total (core+aux):
Infantry : 2
FlaK : 1
Fortification : 1
Fighter : 1
Last edited by randowe on 2019-11-06 22:39, Wednesday, edited 1 time in total.
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:25, Wednesday

Current scenario: Westerplatte

I got a Ju 87 bomber as proto. At HQ i felt a little bit lost because i had no idea which units i should buy and what units i would need in the upcomming battles. The artillery and others have only one transport option - a very expensive halftruck. I decided aganst it and upgraded my 3 infantry units and bought 2 additional ones as well as 2 MGs. I also purchased 3 attachments.

I deployed the torpedo boats, the light cruiser and one marines unit at the open sea and the rest of the units in the south east at the neck of the Westerplatte peninsula.
Deployment hex were limited and i was not able to deploy my new MG units untill i captured the SH/VH in the west.

While my ships gave naval support fire, my infantry men were advancing. At the neck of the Westerplatte were 2 stacks of bunkers and infantry. At first i inflicted little damage on them but when they had worn out a little bit they fell quickly. Meanwhile i took the SH/VH in the far west with a marines unit while my 3 little ships gave support fire. The light cruiser then moved to the northern shore of Westerplatte to provide more naval fire support. With the SH in my hands, i was able to deploy my 2 MG units. They had no real impact and were only able to fire few rounds.
So after the most eastern and western VHs were in my hands, i move all units to the center and played until the last turn in order to maximize exp and kills. I was lucky again when my HQ unit took the northern (central) VH which contained a exp trigger. It got +97 exp by the trigger and gained its first bar :yes I swear i did not check for triggers before!

(movements of my ships: yellow; land units: red)

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
--
Campaign score: 101 * Average: 50

..
Current scenario: Westerplatte, VH prestige is 80 , All map prestige is: 120
Army cost: 888 , Current prestige is 588
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Defensive
if BV: +400, Hel , cap 2750, 12 turns prestige: 0
if V : +200, Hel , cap 2750, 15 turns prestige: 0
if TV: +100, Hel , cap 2750, 19 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 0 bars , 52 exp , Kriegsmarine , 8/10 , Recon, 6 kill , 0 pp - U:001 [+27 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 0 bars , 85 exp , Kriegsmarine , 6/10 , Recon, 2 kill , 0 pp - U:002 [+76 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 0 bars , 84 exp , Kriegsmarine , 5/10 , Bunker Buster, 2 kill , 0 pp - U:003 [+68 exp]
* Kommandobehorden , Marine OKK , 1 bars , 133 exp , Kriegsmarine , 6/10 , 0 kill , 0 pp - U:007 [+130 exp]
Marine Schnelle Truppen '39 , , 0 bars , 60 exp , Kriegsmarine , 8/10 , 2 kill , 276 pp - U:035 [+60 exp]
Marine Schnelle Truppen '39 , , 0 bars , 88 exp , Kriegsmarine , 8/10 , 1 kill , 276 pp - U:038 [+88 exp]

Anti-tank
Marine MG34 , , 0 bars , 45 exp , Kriegsmarine , 7/10 , 0 kill , 168 pp - U:036 [+45 exp]
Marine MG34 , , 0 bars , 17 exp , Kriegsmarine , 9/10 , 0 kill , 168 pp - U:037 [+17 exp]

Tactical Bomber
+ Fi167 , , 0 bars , 4 exp , Kriegsmarine , 8/10 , 0 kill , 0 pp - U:009 [+4 exp]
+ Ju87C Stuka , , 0 bars , 96 exp , Kriegsmarine , 10/10 , 3 kill , 0 pp - U:010 [+96 exp]

Destroyer
* T-23 Raubvogel , KM Seeadler , 0 bars , 40 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:004 [+25 exp]
* T-23 Raubvogel , KM Albatros , 0 bars , 25 exp , Kriegsmarine , 10/10 , 1 kill , 0 pp - U:005 [+8 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 0 bars , 72 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:006 [+30 exp]

Light Cruiser
* Konigsberg , KM Koln , 0 bars , 68 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:008 [+30 exp]

Player 1 : Kriegsmarine
Killed: INF:10 RCN:1 AT:2 FLAK:2 FORT:6 Total: 21
Lost : TB:1 Total: 1

BV 2
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 0 Leaders Total : 502 exp, 13 kill, 552 pp Average: 84 exp, 2 kill, 92 pp
Anti-tank * 2 Units * 0 Leaders Total : 62 exp, 0 kill, 336 pp Average: 31 exp, 0 kill, 168 pp
Tactical Bomber * 2 Units * 0 Leaders Total : 100 exp, 3 kill, 0 pp Average: 50 exp, 2 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 65 exp, 1 kill, 0 pp Average: 33 exp, 1 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 72 exp, 2 kill, 0 pp Average: 72 exp, 2 kill, 0 pp
Light Cruiser * 1 Units * 0 Leaders Total : 68 exp, 0 kill, 0 pp Average: 68 exp, 0 kill, 0 pp
* Summary: * 14 Units * 0 Leaders Total : 869 exp, 19 kill, 888 pp Average: 62 exp, 1 kill, 63 pp


Player 1 Kriegsmarine has 19 units total (core+aux):
Infantry : 9
Anti-tank : 2
Fortification : 1
Tactical Bomber : 3
Destroyer : 2
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Poland has 1 units total (core+aux):
Fortification : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:26, Wednesday

Ok thanks, i'll keep your advice in mind. I am already at Narvik and just lost the scenario when the AI recaptured a minor flag hex. You should add a VH under german control which the AI can not reach. If there is no VH, the AI will always win when it captures a random flagged hex. I will edit the automatic savegame and add a VH, so i can go on with the scenario.

Anway, here is: Current scenario: Hel

At HQ i sold one of the MGs and bought a artillery plus the expensive transport. The HQ infantry got 2 attachments.

After reading the intro text i thought i would need all my units at the Hel peninsula, but that turned out to be untrue. There were just 2 enemy infantry units (The AD, bunker and 4 naval guns were no threat to my infantry), so i landed 3 of my marines and sent the rest of my core across the bay to the mainland where the aux units had already captured 2 VHs and the airport plus some minor flags.

Of course i wanted to train my core and stopped the auxiliary units. There were two enemy stacks again, defending the two VHs which were next to each other. One stack consisted of 2 and one of 3 units. My cruisers destroyed both stacked ADs and my bombers weakened the other units. Then my landing party finished the job, took all the VHs and i made a BV.

On Hel i got a amphibious Panzer II by trigger.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
--
Campaign score: 156 * Average: 52

..
Current scenario: Hel, VH prestige is 80 , All map prestige is: 120
Army cost: 1488 , Current prestige is 1179
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Defensive
if BV: +600, Narvik 1 , cap 2900, 8 turns prestige: 200
if V : +600, Narvik 1 , cap 2900, 10 turns prestige: 200
if TV: +600, Narvik 1 , cap 2900, 30 turns prestige: 200
Ls: Loss , turn prestige: 200

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 1 bars , 112 exp , Kriegsmarine , 8/10 , Recon, 9 kill , 0 pp - U:001 [+64 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 1 bars , 131 exp , Kriegsmarine , 8/10 , Recon, 3 kill , 0 pp - U:002 [+58 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 1 bars , 111 exp , Kriegsmarine , 5/10 , Recon, 4 kill , 0 pp - U:003 [+42 exp]
* Kommandobehorden , Marine OKK , 1 bars , 131 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 2 kill , 0 pp - U:007 [+17 exp]
Marine Schnelle Truppen '39 , , 0 bars , 58 exp , Kriegsmarine , 10/10 , 3 kill , 276 pp - U:011 [+3 exp]
Marine Schnelle Truppen '39 , , 0 bars , 95 exp , Kriegsmarine , 10/10 , 1 kill , 276 pp - U:014 [+14 exp]

Tank
+ PzKpfw II Schwimmkorper , , 0 bars , 32 exp , Kriegsmarine , 9/10 , 1 kill , 0 pp - U:053 [+32 exp]

Anti-tank
Marine MG34 , , 0 bars , 40 exp , Kriegsmarine , 10/10 , 0 kill , 168 pp - U:012

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 0 bars , 44 exp , Kriegsmarine , 10/10 , Support, Special Munition, 2 kill , 768 pp - U:013 [+44 exp]

Tactical Bomber
+ Fi167 , , 0 bars , 39 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:009 [+36 exp]
+ Ju87C Stuka , , 1 bars , 160 exp , Kriegsmarine , 10/10 , 4 kill , 0 pp - U:010 [+64 exp]

Destroyer
* T-23 Raubvogel , KM Seeadler , 1 bars , 113 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:004 [+73 exp]
* T-23 Raubvogel , KM Albatros , 0 bars , 70 exp , Kriegsmarine , 10/10 , 1 kill , 0 pp - U:005 [+45 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 1 bars , 112 exp , Kriegsmarine , 10/10 , 4 kill , 0 pp - U:006 [+40 exp]

Light Cruiser
* Konigsberg , KM Koln , 0 bars , 89 exp , Kriegsmarine , 7/10 , 0 kill , 0 pp - U:008 [+21 exp]

Player 1 : Kriegsmarine
Killed: INF:20 RCN:1 AT:2 FLAK:2 FORT:11 ATY:2 AD:3 DD:1 Total: 42
Lost : AT:1 TB:2 Total: 3

BV 3
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 0 Leaders Total : 638 exp, 22 kill, 552 pp Average: 106 exp, 4 kill, 92 pp
Tank * 1 Units * 0 Leaders Total : 32 exp, 1 kill, 0 pp Average: 32 exp, 1 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 40 exp, 0 kill, 168 pp Average: 40 exp, 0 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 44 exp, 2 kill, 768 pp Average: 44 exp, 2 kill, 768 pp
Tactical Bomber * 2 Units * 0 Leaders Total : 199 exp, 6 kill, 0 pp Average: 100 exp, 3 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 183 exp, 1 kill, 0 pp Average: 92 exp, 1 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 112 exp, 4 kill, 0 pp Average: 112 exp, 4 kill, 0 pp
Light Cruiser * 1 Units * 0 Leaders Total : 89 exp, 0 kill, 0 pp Average: 89 exp, 0 kill, 0 pp
* Summary: * 15 Units * 0 Leaders Total : 1337 exp, 36 kill, 1488 pp Average: 89 exp, 2 kill, 99 pp


Player 1 Kriegsmarine has 29 units total (core+aux):
Infantry : 15
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 4
Tactical Bomber : 2
Destroyer : 2
Battle Cruiser : 1
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Poland has 1 units total (core+aux):
Fortification : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:26, Wednesday

Current scenario: Narvik 1

At HQ i upgraded my torpedo boats into destroyers. First i wanted to save the rest of the prestige for later, but after few turns i purchased a fighter.

It's kind of a "classic" Narvik scenario. The core plus some auxiliary forces start at the western map edge and have to sail deeper into Ofotfjord in order to capture Narvik and some additional objectives. Of course there were two old norwegian coastal defence ships. They were no match for my modern navy ;)

I disembarked my Panzer II on the northern shore and send it out to capture some flags (because it is my fastest unit). It met only a single enemy cavalry but inflicted no damage on it. The cavalry was later killed by my heavy cruiser when it approached my northern VH in an attempt to recapture it.
I also disembarked a infantry to take the northern shore VH. While it captured the VH it got a leaader by trigger. Then it got embarked again at the next port and i sent it to the most far away VH at the end of the fjord.

Meanwhile most of my units had made landfall around Narvik. After a short fight the town was mine and i prepared for the "cassic" counterattack from the mountains east of Narvik. There was indeed such a AI counterattack and the enemy even spawned a recon car next to one of my units.
Then it happened, what i had described before, the enemy recaptured a flagged hex and immediately won the scenario. Maybe back in the days (when the original campaign was made) a scenario design like this was possible (i don't know :huh? ) but now the AI will win immediately when there is no victory condition defined for the AI. All VHs in this scenario are only objectives for the human player. So the AI wins when it (re)takes a random flagged hex.
To avoid this a additional VH can be set. There can be even a hidden unflagged VH owned by the human player in a lake or somewhere. Just to prevent the AI from winning like this.
Puma added a VH owned by the human player at a city at the western map edge in his Narvik scenario for the Blitz 2008 campaign. That works well :yes

Anyway, by now my cruisers had sent all bristish destroyers, which entered the fjord, to the bottom of the sea while my ground forces took the far away VHs and i made my usual last turn BV.

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
--
Campaign score: 211 * Average: 52

..
Current scenario: Narvik 1, VH prestige is 280 , All map prestige is: 440
Army cost: 2400 , Current prestige is 187
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive
if BV: +500, Holland , cap 3200, 12 turns prestige: 200
if V : +250, Holland , cap 3200, 18 turns prestige: 200
if TV: +100, Holland , cap 3200, 22 turns prestige: 200
Ls: Loss , turn prestige: 200

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 1 bars , 144 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 10 kill , 0 pp - U:001 [+40 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 2 bars , 226 exp , Kriegsmarine , 4/10 , Devastating Fire , Recon, FastEntrench, 3 kill , 0 pp - U:002 [+105 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 1 bars , 133 exp , Kriegsmarine , 5/10 , Recon, FastEntrench, 4 kill , 0 pp - U:003 [+42 exp]
* Kommandobehorden , Marine OKK , 1 bars , 186 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 5 kill , 0 pp - U:007 [+55 exp]
Marine Schnelle Truppen '39 , , 0 bars , 94 exp , Kriegsmarine , 7/10 , 3 kill , 276 pp - U:011 [+36 exp]
Marine Schnelle Truppen '39 , , 1 bars , 194 exp , Kriegsmarine , 9/10 , 3 kill , 276 pp - U:014 [+99 exp]

Tank
+ PzKpfw II Schwimmkorper , , 0 bars , 30 exp , Kriegsmarine , 10/10 , 1 kill , 0 pp - U:015

Anti-tank
Marine MG34 , , 0 bars , 55 exp , Kriegsmarine , 10/10 , 0 kill , 168 pp - U:012 [+15 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 1 bars , 115 exp , Kriegsmarine , 8/10 , Support, Special Munition, 2 kill , 768 pp - U:013 [+71 exp]

Fighter
Bf 109T-1 Trager , , 0 bars , 24 exp , Kriegsmarine , 9/10 , 1 kill , 912 pp - U:022 [+24 exp]

Tactical Bomber
+ Fi167 , , 0 bars , 66 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:009 [+27 exp]
+ Ju87C Stuka , , 1 bars , 178 exp , Kriegsmarine , 10/10 , 6 kill , 0 pp - U:010 [+18 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 1 bars , 159 exp , Kriegsmarine , 8/10 , Recon, Special Munition, 1 kill , 0 pp - U:004 [+46 exp]
* Zerstorer 1936A , KM Albatros , 1 bars , 136 exp , Kriegsmarine , 9/10 , Recon, 3 kill , 0 pp - U:005 [+66 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 1 bars , 193 exp , Kriegsmarine , 9/10 , Special Munition, 10 kill , 0 pp - U:006 [+81 exp]

Light Cruiser
* Konigsberg , KM Koln , 1 bars , 163 exp , Kriegsmarine , 10/10 , Special Munition, 4 kill , 0 pp - U:008 [+84 exp]

Player 1 : Kriegsmarine
Killed: INF:27 RCN:2 AT:5 FLAK:2 FORT:15 ATY:2 AD:3 FTR:1 TB:1 DD:7 CRs:2 Total: 67
Lost : AT:1 TB:2 Total: 3

BV 4
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 1 Leaders Total : 977 exp, 28 kill, 552 pp Average: 163 exp, 5 kill, 92 pp
Tank * 1 Units * 0 Leaders Total : 30 exp, 1 kill, 0 pp Average: 30 exp, 1 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 55 exp, 0 kill, 168 pp Average: 55 exp, 0 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 115 exp, 2 kill, 768 pp Average: 115 exp, 2 kill, 768 pp
Fighter * 1 Units * 0 Leaders Total : 24 exp, 1 kill, 912 pp Average: 24 exp, 1 kill, 912 pp
Tactical Bomber * 2 Units * 0 Leaders Total : 244 exp, 8 kill, 0 pp Average: 122 exp, 4 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 295 exp, 4 kill, 0 pp Average: 148 exp, 2 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 193 exp, 10 kill, 0 pp Average: 193 exp, 10 kill, 0 pp
Light Cruiser * 1 Units * 0 Leaders Total : 163 exp, 4 kill, 0 pp Average: 163 exp, 4 kill, 0 pp
* Summary: * 16 Units * 1 Leaders Total : 2096 exp, 58 kill, 2400 pp Average: 131 exp, 4 kill, 150 pp


Player 1 Kriegsmarine has 22 units total (core+aux):
Infantry : 9
Tank : 1
Anti-tank : 1
Artillery : 1
Fighter : 2
Tactical Bomber : 2
Destroyer : 4
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Norway, United Kingdom has 6 units total (core+aux):
Infantry : 2
Fortification : 4
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:27, Wednesday

Current scenario: Holland

AT HQ i sold an attachment and now had enough prestige to buy the Graf Zeppelin Class carrier vessel.

I really liked this scenario! It was great fun :banana
There are little fights everywhere on the map. Auxiliary paratroopers had already been dropped at some of the main objectives while others are still in the sky, comming in from the east. Our core starts at the open sea, comming from the west.
Most of my core made landfall north of Den Haag, few units did so south of the city. I then sent my core units to the nearby objectives while the aux forces continued the fighting. There were several small scale enemy attacks.
The enemy counterattack in the far south was the most serious one because i had left only a weak aux infantry behind to guard the VH. Luckily it stand its ground untill my airforce arrived and killed all the attackers. My air force did a nice job in this scenario. And finaly i got some leaders without the help of an tigger. There was a leader trigger though, but i wasted it because i didn't know it was there and took the VH/trigger wis my only leader infantry :lol
This fine scenario ended after 10 turns, one turn before the BV limit would have expired. The job was done, i even had the time to sent my tank to the far away airfield to collect the prestige.

But now we get serious reports from the norwegian front! The high command is calling for our force to embark immediately and steam full speed ahead to Norway! Our base in Narvik is in great danger... to be continued... :D

EDIT: REDrake, did you read my post in your efile's thread? Did you get my email with the roundel.png?

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57
--
Campaign score: 268 * Average: 53

..
Current scenario: Holland, VH prestige is 720 , All map prestige is: 840
Army cost: 3156 , Current prestige is 1752
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Aggressive
if BV: +900, Narvik 2 , cap 4000, 11 turns prestige: 900
if V : +900, Narvik 2 , cap 4000, 15 turns prestige: 1000
if TV: +900, Narvik 2 , cap 4000, 19 turns prestige: 1000
Ls: Loss , turn prestige: 1000

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 1 bars , 157 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 11 kill , 0 pp - U:001 [+19 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 2 bars , 264 exp , Kriegsmarine , 6/10 , Devastating Fire , Recon, FastEntrench, 6 kill , 0 pp - U:002 [+86 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 1 bars , 164 exp , Kriegsmarine , 8/10 , Recon, FastEntrench, 7 kill , 0 pp - U:003 [+55 exp]
* Kommandobehorden , Marine OKK , 1 bars , 190 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 7 kill , 0 pp - U:007 [+11 exp]
Marine Schnelle Truppen '39 , , 0 bars , 85 exp , Kriegsmarine , 10/10 , 4 kill , 276 pp - U:011 [+1 exp]
Marine Schnelle Truppen '39 , , 2 bars , 204 exp , Kriegsmarine , 10/10 , Overwhelming Attack , 5 kill , 276 pp - U:014 [+17 exp]

Tank
+ PzKpfw II Schwimmkorper , , 0 bars , 61 exp , Kriegsmarine , 9/10 , 3 kill , 0 pp - U:015 [+31 exp]

Anti-tank
Marine MG34 , , 0 bars , 63 exp , Kriegsmarine , 9/10 , 2 kill , 168 pp - U:012 [+8 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 1 bars , 126 exp , Kriegsmarine , 10/10 , Support, Special Munition, 3 kill , 768 pp - U:013 [+20 exp]

Fighter
Bf 109T-1 Trager , , 0 bars , 95 exp , Kriegsmarine , 9/10 , 6 kill , 912 pp - U:016 [+72 exp]

Tactical Bomber
+ Fi167 , , 1 bars , 138 exp , Kriegsmarine , 10/10 , 5 kill , 0 pp - U:009 [+72 exp]
+ Ju87C Stuka , , 2 bars , 276 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , 11 kill , 0 pp - U:010 [+98 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 1 bars , 188 exp , Kriegsmarine , 10/10 , Recon, 2 kill , 0 pp - U:004 [+41 exp]
* Zerstorer 1936A , KM Albatros , 1 bars , 149 exp , Kriegsmarine , 7/10 , Recon, 6 kill , 0 pp - U:005 [+18 exp]

Carrier
Graf Zeppelin Class (Planes:0/4), , 0 bars , 34 exp , Kriegsmarine , 10/10 , 0 kill , 756 pp - U:088 [+34 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 225 exp , Kriegsmarine , 9/10 , Special Munition, 14 kill , 0 pp - U:006 [+39 exp]

Light Cruiser
* Konigsberg , KM Koln , 2 bars , 249 exp , Kriegsmarine , 9/10 , Aggressive Maneuver , Special Munition, 7 kill , 0 pp - U:008 [+86 exp]

Player 1 : Kriegsmarine
Killed: INF:52 TNK:1 RCN:2 AT:6 FLAK:3 FORT:17 ATY:5 AD:6 FTR:4 TB:4 SUB:2 DD:10 CRs:2 Total: 114
Lost : INF:3 AT:1 TB:2 Total: 6

BV 5
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1064 exp, 40 kill, 552 pp Average: 177 exp, 7 kill, 92 pp
Tank * 1 Units * 0 Leaders Total : 61 exp, 3 kill, 0 pp Average: 61 exp, 3 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 63 exp, 2 kill, 168 pp Average: 63 exp, 2 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 126 exp, 3 kill, 768 pp Average: 126 exp, 3 kill, 768 pp
Fighter * 1 Units * 0 Leaders Total : 95 exp, 6 kill, 912 pp Average: 95 exp, 6 kill, 912 pp
Tactical Bomber * 2 Units * 1 Leaders Total : 414 exp, 16 kill, 0 pp Average: 207 exp, 8 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 337 exp, 8 kill, 0 pp Average: 169 exp, 4 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 34 exp, 0 kill, 756 pp Average: 34 exp, 0 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 225 exp, 14 kill, 0 pp Average: 225 exp, 14 kill, 0 pp
Light Cruiser * 1 Units * 1 Leaders Total : 249 exp, 7 kill, 0 pp Average: 249 exp, 7 kill, 0 pp
* Summary: * 17 Units * 4 Leaders Total : 2668 exp, 99 kill, 3156 pp Average: 157 exp, 6 kill, 186 pp


Player 1 Kriegsmarine has 37 units total (core+aux):
Infantry : 17
Tank : 1
Anti-tank : 2
Artillery : 2
Fighter : 5
Tactical Bomber : 4
Level Bomber : 1
Destroyer : 2
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Netherlands, United Kingdom, France has 1 units total (core+aux):
Fortification : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:28, Wednesday

Current scenario: Narvik 2

Back at Narvik i got a nice carrier-based fighter proto, tweaked some attachments and purchased a expensive battleship for more than 2000 pp. Of course i am above the cap now...

Our core starts again in the south-western part of the map while two little garrisons of auxiliary troops try to defend their VHs. The northern VH was lost soon, but in the east the aux forces did a pretty good job and were able to hold the VH and even move out later.
The first part of the battle was pretty hard because the AI had a lot of ships. I strongly doubt i would have won the scenario without my new battleship. The AI had like 10 ships or so.
The second part if the scenario was much easier. When i had sank all enemy ships, i disembarked my units near the various VHs and took them without problems. It's really the naval battle which makes this scenario challenging at the beginning.
I made BV 3 turns before the limit. (Or 2 turns? Don't know how to properly count this :lol ) The remnants of the allied forces were out of reach of my ground forces so i lacked the desire to play until the last turn.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
--
Campaign score: 327 * Average: 54

..
Current scenario: Narvik 2, VH prestige is 0 , All map prestige is: 40
Army cost: 5320 , Current prestige is 800
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive
if BV: +400, Crete , cap 5000, 14 turns prestige: 0
if V : +500, Crete , cap 5000, 18 turns prestige: 0
if TV: +600, Crete , cap 5000, 24 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 2 bars , 277 exp , Kriegsmarine , 4/10 , Recon, FastEntrench, 11 kill , 0 pp - U:001 [+120 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 2 bars , 256 exp , Kriegsmarine , 8/10 , Devastating Fire , Recon, FastEntrench, 7 kill , 0 pp - U:002 [+29 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 1 bars , 152 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 7 kill , 0 pp - U:003
* Kommandobehorden , Marine OKK , 2 bars , 218 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 8 kill , 0 pp - U:007 [+28 exp]
Marine Schnelle Truppen '39 , , 0 bars , 85 exp , Kriegsmarine , 10/10 , 4 kill , 276 pp - U:011
Marine Schnelle Truppen '39 , , 2 bars , 214 exp , Kriegsmarine , 9/10 , Overwhelming Attack , 7 kill , 276 pp - U:014 [+10 exp]

Tank
+ PzKpfw II Schwimmkorper , , 1 bars , 104 exp , Kriegsmarine , 6/10 , 4 kill , 0 pp - U:015 [+46 exp]

Anti-tank
Marine MG34 , , 1 bars , 120 exp , Kriegsmarine , 7/10 , 3 kill , 168 pp - U:012 [+60 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 1 bars , 141 exp , Kriegsmarine , 11/10 , Support, Special Munition, 4 kill , 844 pp - U:013 [+15 exp]

Fighter
Bf 109T-1 Trager , , 1 bars , 104 exp , Kriegsmarine , 9/10 , 7 kill , 912 pp - U:016 [+13 exp]
+ Bf 109T-2 Trager , , 0 bars , 84 exp , Kriegsmarine , 5/10 , 3 kill , 0 pp - U:018 [+59 exp]

Tactical Bomber
+ Fi167 (CV), , 2 bars , 219 exp , Kriegsmarine , 6/10 , 8 kill , 0 pp - U:009 [+81 exp]
+ Ju87C Stuka , , 3 bars , 381 exp , Kriegsmarine , 9/10 , Skilled Reconnaissance , Recon, 12 kill , 0 pp - U:010 [+105 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 208 exp , Kriegsmarine , 10/10 , Recon, 3 kill , 0 pp - U:004 [+20 exp]
* Zerstorer 1936A , KM Albatros , 1 bars , 184 exp , Kriegsmarine , 3/10 , Recon, 7 kill , 0 pp - U:005 [+51 exp]

Battleship
Scharnhorst , , 0 bars , 88 exp , Kriegsmarine , 10/10 , Recon, 2 kill , 2088 pp - U:064 [+63 exp]

Carrier
Graf Zeppelin Class (Planes:1/4), , 0 bars , 77 exp , Kriegsmarine , 10/10 , 1 kill , 756 pp - U:017 [+43 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 265 exp , Kriegsmarine , 5/10 , 15 kill , 0 pp - U:006 [+48 exp]

Light Cruiser
* Konigsberg , KM Koln , 2 bars , 281 exp , Kriegsmarine , 9/10 , Aggressive Maneuver , 11 kill , 0 pp - U:008 [+41 exp]

Player 1 : Kriegsmarine
Killed: INF:64 TNK:2 RCN:2 AT:7 FLAK:3 FORT:17 ATY:8 AD:7 FTR:5 TB:5 SUB:3 DD:15 BS:1 CRs:5 Total: 144
Lost : INF:5 AT:1 TB:2 DD:1 Total: 9

BV 6
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1202 exp, 44 kill, 552 pp Average: 200 exp, 7 kill, 92 pp
Tank * 1 Units * 0 Leaders Total : 104 exp, 4 kill, 0 pp Average: 104 exp, 4 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 120 exp, 3 kill, 168 pp Average: 120 exp, 3 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 141 exp, 4 kill, 844 pp Average: 141 exp, 4 kill, 844 pp
Fighter * 2 Units * 0 Leaders Total : 188 exp, 10 kill, 912 pp Average: 94 exp, 5 kill, 456 pp
Tactical Bomber * 2 Units * 1 Leaders Total : 600 exp, 20 kill, 0 pp Average: 300 exp, 10 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 392 exp, 10 kill, 0 pp Average: 196 exp, 5 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 88 exp, 2 kill, 2088 pp Average: 88 exp, 2 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 77 exp, 1 kill, 756 pp Average: 77 exp, 1 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 265 exp, 15 kill, 0 pp Average: 265 exp, 15 kill, 0 pp
Light Cruiser * 1 Units * 1 Leaders Total : 281 exp, 11 kill, 0 pp Average: 281 exp, 11 kill, 0 pp
* Summary: * 19 Units * 4 Leaders Total : 3458 exp, 124 kill, 5320 pp Average: 182 exp, 7 kill, 280 pp


Player 1 Kriegsmarine has 26 units total (core+aux):
Infantry : 9
Tank : 1
Anti-tank : 1
Artillery : 2
Fighter : 4
Tactical Bomber : 3
Destroyer : 2
Battleship : 1
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Norway, United Kingdom, France, Poland has 5 units total (core+aux):
Infantry : 3
Tank : 1
Anti-tank : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:28, Wednesday

Current scenario: Crete

From the cold fjord at Narvik we were transfered to the warm waters off Crete. The allies still control the Strait of Gibraltar, so our ships did not make it.
At HQ i purchased some attachments only.

We start with a SH surrounded with ports. So it is impossible to deploy ships. (I did not test if it is possible to build a port and deploy ships then...)
While half of my core took the short route to the south, the other half was sent to the far east. One unit took the VH in the center.
I really thought i would not make it in time. The turn limit seemed to be tight for such a distance. Some of my units spent half of the scenario in naval transports.

At the beginning of the scenario there were some allied attacks, but i could stop them without problems. The Maleme airport in the west was attacked by the largest enemy force.
In the center i had disembakred a single unit which was able to capture and hold the VH with the help of my air force.
In the east the resistance was not that big. While the italian auxiliary fleet was shelling the city, i heavily damaged the enemy AD, which was guarding the eastern airport, with a dive bomber attack and destroyed it in the next turn. Meanwhile i had several units disembarked and they swarmed out in order to capture the 3 VHs.

At the end of the scenario i had a lot of aux mountain infantry still in air transports. I didn't had the desire to disembark them. In the west i would not need them and in the east i had captured the airport in the later stages of the fight only. I would not need the Gebirgsjäger there too. I did not build an airfield just to be able to disembark the aux forces. I have no builder unit anyway.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
--
Campaign score: 385 * Average: 55

..
Current scenario: Crete, VH prestige is 80 , All map prestige is: 160
Army cost: 5244 , Current prestige is 992
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive
if BV: +500, Saaremaa , cap 6000, 9 turns prestige: 300
if V : +500, Saaremaa , cap 6000, 13 turns prestige: 300
if TV: +500, Saaremaa , cap 6000, 17 turns prestige: 300
Ls: Loss , turn prestige: 300

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 3 bars , 303 exp , Kriegsmarine , 6/10 , Recon, FastEntrench, 14 kill , 0 pp - U:001 [+85 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 2 bars , 272 exp , Kriegsmarine , 9/10 , Devastating Fire , Recon, FastEntrench, 8 kill , 0 pp - U:002 [+34 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 1 bars , 169 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 8 kill , 0 pp - U:003 [+17 exp]
* Kommandobehorden , Marine OKK , 2 bars , 242 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007 [+24 exp]
Marine Schnelle Truppen '39 , , 1 bars , 131 exp , Kriegsmarine , 8/10 , 8 kill , 276 pp - U:011 [+46 exp]
Marine Schnelle Truppen '39 , , 2 bars , 214 exp , Kriegsmarine , 10/10 , Overwhelming Attack , 8 kill , 276 pp - U:014 [+8 exp]

Tank
+ PzKpfw II Schwimmkorper , , 1 bars , 134 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Special Munition, 6 kill , 0 pp - U:015 [+45 exp]

Anti-tank
Marine MG34 , , 1 bars , 191 exp , Kriegsmarine , 5/10 , 5 kill , 168 pp - U:012 [+84 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 1 bars , 192 exp , Kriegsmarine , 8/10 , Support, Special Munition, 6 kill , 768 pp - U:013 [+51 exp]

Fighter
Bf 109T-1 Trager , , 1 bars , 125 exp , Kriegsmarine , 10/10 , 9 kill , 912 pp - U:016 [+25 exp]
+ Bf 109T-2 Trager , , 2 bars , 200 exp , Kriegsmarine , 10/10 , AntiTank, Special Munition, 5 kill , 0 pp - U:018 [+131 exp]

Tactical Bomber
+ Fi167 , , 2 bars , 277 exp , Kriegsmarine , 9/10 , Reconnaissance Movement , Recon, AntiTank, 9 kill , 0 pp - U:009 [+89 exp]
+ Ju87C Stuka , , 4 bars , 415 exp , Kriegsmarine , 6/10 , Skilled Reconnaissance , Recon, 15 kill , 0 pp - U:010 [+48 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 208 exp , Kriegsmarine , 10/10 , Recon, 3 kill , 0 pp - U:004
* Zerstorer 1936A , KM Albatros , 1 bars , 138 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005

Battleship
Scharnhorst , , 0 bars , 88 exp , Kriegsmarine , 10/10 , Recon, 2 kill , 2088 pp - U:019

Carrier
Graf Zeppelin Class (Planes:0/4), , 0 bars , 77 exp , Kriegsmarine , 10/10 , 1 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 218 exp , Kriegsmarine , 10/10 , 15 kill , 0 pp - U:006

Light Cruiser
* Konigsberg , KM Koln , 2 bars , 271 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 11 kill , 0 pp - U:008

Player 1 : Kriegsmarine
Killed: INF:81 TNK:3 RCN:2 AT:8 FLAK:4 FORT:18 ATY:10 AD:9 FTR:6 TB:6 SUB:3 DD:16 BS:1 CRs:6 Total: 173
Lost : INF:5 AT:1 TB:2 DD:1 Total: 9

BV 7
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1331 exp, 55 kill, 552 pp Average: 222 exp, 9 kill, 92 pp
Tank * 1 Units * 1 Leaders Total : 134 exp, 6 kill, 0 pp Average: 134 exp, 6 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 191 exp, 5 kill, 168 pp Average: 191 exp, 5 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 192 exp, 6 kill, 768 pp Average: 192 exp, 6 kill, 768 pp
Fighter * 2 Units * 0 Leaders Total : 325 exp, 14 kill, 912 pp Average: 163 exp, 7 kill, 456 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 692 exp, 24 kill, 0 pp Average: 346 exp, 12 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 346 exp, 10 kill, 0 pp Average: 173 exp, 5 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 88 exp, 2 kill, 2088 pp Average: 88 exp, 2 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 77 exp, 1 kill, 756 pp Average: 77 exp, 1 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 218 exp, 15 kill, 0 pp Average: 218 exp, 15 kill, 0 pp
Light Cruiser * 1 Units * 1 Leaders Total : 271 exp, 11 kill, 0 pp Average: 271 exp, 11 kill, 0 pp
* Summary: * 19 Units * 6 Leaders Total : 3865 exp, 149 kill, 5244 pp Average: 203 exp, 8 kill, 276 pp


Player 1 Kriegsmarine has 40 units total (core+aux):
Infantry : 15
Tank : 1
Anti-tank : 2
Artillery : 2
Fighter : 4
Tactical Bomber : 4
Destroyer : 7
Battleship : 1
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 2

Player 2 United Kingdom, Australia, Greece, New Zealand has 2 units total (core+aux):
Infantry : 2
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:29, Wednesday

Current scenario: Saaremaa

Bought a bomber at HQ. Later i got a amphibious recon car proto by trigger.

Well, there were a lot of movements all over the map. First i had my core deployed in three groups. One in the northeast, one in the southeast and one small group in the northwest. There were several groups of aux forces too. One more auxiliary battlegroup appeared in the southern center. They captured the nearby VH and helped to capture the airport..

All other groups approached the big island in the center of the map. A single marines unit seized the small northern island.
After some turns, when i had already captured several VHs, there were enemy reinforcements comming from the center of the big island and attacking me from various directions. But they were an easy prey for my planes and my ground forces had no problems dealing with the damaged enemies. There was only one enemy stronghold in the east of the big island, which took me some time before i was able to destroy all bunkers. It was the last VH i captured and it contained a leader trigger. Unfortunately i took it with my leadered Panzer, so i again lost a trigger. I really thought about a reload to get a leader for my recon car, but i did not reload a single time so far in this campaign and didn't want to break the streak. Got a last turn BV.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
--
Campaign score: 440 * Average: 55

..
Current scenario: Saaremaa, VH prestige is 240 , All map prestige is: 560
Army cost: 5952 , Current prestige is 703
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive
if BV: +300, Reval , cap 7500, 11 turns prestige: 0
if V : +200, Reval , cap 7500, 14 turns prestige: 0
if TV: +200, Reval , cap 7500, 18 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 3 bars , 301 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 17 kill , 0 pp - U:001 [+41 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 2 bars , 283 exp , Kriegsmarine , 10/10 , Devastating Fire , Recon, FastEntrench, 10 kill , 0 pp - U:002 [+21 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 2 bars , 209 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 11 kill , 0 pp - U:003 [+46 exp]
* Kommandobehorden , Marine OKK , 2 bars , 256 exp , Kriegsmarine , 4/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007 [+23 exp]
Marine Schnelle Truppen '39 , , 1 bars , 194 exp , Kriegsmarine , 7/10 , 11 kill , 276 pp - U:011 [+73 exp]
Marine Schnelle Truppen '39 , , 2 bars , 287 exp , Kriegsmarine , 9/10 , Overwhelming Attack , 11 kill , 276 pp - U:014 [+73 exp]

Tank
+ PzKpfw II Schwimmkorper , , 2 bars , 202 exp , Kriegsmarine , 6/10 , Influence , AntiTank, Special Munition, 9 kill , 0 pp - U:015 [+68 exp]

Recon
+ VW Type 166 Schwimmwagen , , 0 bars , 60 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:105 [+35 exp]

Anti-tank
Marine MG34 , , 2 bars , 207 exp , Kriegsmarine , 8/10 , 9 kill , 168 pp - U:012 [+50 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 2 bars , 203 exp , Kriegsmarine , 5/10 , Support, Special Munition, 6 kill , 768 pp - U:013 [+25 exp]

Fighter
Bf 109T-1 Trager , , 1 bars , 189 exp , Kriegsmarine , 9/10 , 12 kill , 912 pp - U:016 [+64 exp]
+ Bf 109T-2 Trager , , 2 bars , 246 exp , Kriegsmarine , 9/10 , AntiTank, Special Munition, 8 kill , 0 pp - U:018 [+46 exp]

Tactical Bomber
+ Fi167 , , 3 bars , 365 exp , Kriegsmarine , 10/10 , Reconnaissance Movement , Recon, AntiTank, 9 kill , 0 pp - U:009 [+98 exp]
+ Ju87C Stuka , , 4 bars , 438 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 17 kill , 0 pp - U:010 [+82 exp]
Ju87C Stuka , , 1 bars , 115 exp , Kriegsmarine , 7/10 , 0 kill , 708 pp - U:104 [+90 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 285 exp , Kriegsmarine , 8/10 , Recon, 6 kill , 0 pp - U:004 [+77 exp]
* Zerstorer 1936A , KM Albatros , 1 bars , 138 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005

Battleship
Scharnhorst , , 1 bars , 155 exp , Kriegsmarine , 10/10 , Recon, 6 kill , 2088 pp - U:019 [+67 exp]

Carrier
Graf Zeppelin Class (Planes:0/4), , 0 bars , 77 exp , Kriegsmarine , 10/10 , 1 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 239 exp , Kriegsmarine , 10/10 , Recon, 17 kill , 0 pp - U:006 [+21 exp]

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 434 exp , Kriegsmarine , 7/10 , Aggressive Maneuver , 11 kill , 0 pp - U:008 [+163 exp]

Player 1 : Kriegsmarine
Killed: INF:100 TNK:5 RCN:3 AT:10 FLAK:6 FORT:26 ATY:12 AD:10 FTR:8 TB:7 SUB:3 DD:22 BS:1 CRs:6 Total: 219
Lost : INF:6 AT:1 TB:2 DD:2 Total: 11

BV 8
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1530 exp, 69 kill, 552 pp Average: 255 exp, 12 kill, 92 pp
Tank * 1 Units * 1 Leaders Total : 202 exp, 9 kill, 0 pp Average: 202 exp, 9 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 60 exp, 0 kill, 0 pp Average: 60 exp, 0 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 207 exp, 9 kill, 168 pp Average: 207 exp, 9 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 203 exp, 6 kill, 768 pp Average: 203 exp, 6 kill, 768 pp
Fighter * 2 Units * 0 Leaders Total : 435 exp, 20 kill, 912 pp Average: 218 exp, 10 kill, 456 pp
Tactical Bomber * 3 Units * 2 Leaders Total : 918 exp, 26 kill, 708 pp Average: 306 exp, 9 kill, 236 pp
Destroyer * 2 Units * 0 Leaders Total : 423 exp, 13 kill, 0 pp Average: 212 exp, 7 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 155 exp, 6 kill, 2088 pp Average: 155 exp, 6 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 77 exp, 1 kill, 756 pp Average: 77 exp, 1 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 239 exp, 17 kill, 0 pp Average: 239 exp, 17 kill, 0 pp
Light Cruiser * 1 Units * 1 Leaders Total : 434 exp, 11 kill, 0 pp Average: 434 exp, 11 kill, 0 pp
* Summary: * 21 Units * 6 Leaders Total : 4883 exp, 187 kill, 5952 pp Average: 233 exp, 9 kill, 283 pp


Player 1 Kriegsmarine has 52 units total (core+aux):
Infantry : 17
Tank : 1
Recon : 2
Anti-tank : 3
Fortification : 2
Artillery : 4
Air Defense : 3
Fighter : 4
Tactical Bomber : 5
Destroyer : 5
Battleship : 1
Carrier : 1
Battle Cruiser : 2
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Soviet Union has 4 units total (core+aux):
Infantry : 1
Fortification : 2
Artillery : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:30, Wednesday

Current scenario: Reval

I wondered why some of my units are still so low on experience and found out that the campaign uses the automatic green replacements feature. Sorry, but i instantly lost a lot of motivation...
All the time i didn't pay much attention because i never would expect anyone using this feature, but when units are going backwards in experience, well... urgh... :angry

At HQ i bought a amphibious tank and a 4th bomber.

The fighting itself was not so hard. In the south my aux forces repelled the enemy attacks on my VHs and in the north i landed the majority of my forces west of Reval while my ships gave support fire and took care of the enemy fleet.
Then i landed my last two marines units east of Reval to capture the airport. My fleet had moved to the east too and met a large enemy fleet. Seems the enemy destroyers had gathered in the east or had they planned to shell my aux ground forces near the coast? The enemy ships did not attack my own ships though. The odds must have been to bad with my cruisers around ;)

I made BV in turn 8 of 9. BV would have been possible earlier, but i missed an VH because it was occupied by a large naval gun and i didn't recognize the VH it at first.

A trigger hex gave me a Nebelwerfer towed artillery.

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58
--
Campaign score: 498 * Average: 55

..
Current scenario: Reval, VH prestige is 320 , All map prestige is: 480
Army cost: 7152 , Current prestige is 535
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive
if BV: +500, Murmansk , cap 8000, 9 turns prestige: 0
if V : +400, Murmansk , cap 8000, 12 turns prestige: 0
if TV: +300, Murmansk , cap 8000, 15 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 2 bars , 290 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:001
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 3 bars , 381 exp , Kriegsmarine , 9/10 , Devastating Fire , Recon, FastEntrench, 13 kill , 0 pp - U:002 [+98 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 2 bars , 201 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 11 kill , 0 pp - U:003
* Kommandobehorden , Marine OKK , 2 bars , 234 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007 [+32 exp]
Marine Schnelle Truppen '39 , , 1 bars , 185 exp , Kriegsmarine , 10/10 , FastEntrench, 12 kill , 276 pp - U:011 [+12 exp]
Marine Schnelle Truppen '39 , , 3 bars , 388 exp , Kriegsmarine , 4/10 , Overwhelming Attack , 14 kill , 276 pp - U:014 [+112 exp]

Tank
+ PzKpfw II Schwimmkorper , , 2 bars , 247 exp , Kriegsmarine , 7/10 , Influence , AntiTank, Special Munition, 12 kill , 0 pp - U:015 [+74 exp]
Tauchpanzer III , , 0 bars , 69 exp , Kriegsmarine , 8/10 , Recon, 0 kill , 492 pp - U:112 [+19 exp]

Recon
+ VW Type 166 Schwimmwagen , , 0 bars , 60 exp , Kriegsmarine , 10/10 , AntiTank, 0 kill , 0 pp - U:021

Anti-tank
Marine MG34 , , 2 bars , 283 exp , Kriegsmarine , 2/10 , FastEntrench, 9 kill , 168 pp - U:012 [+91 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 2 bars , 201 exp , Kriegsmarine , 10/10 , Support, 6 kill , 768 pp - U:013 [+34 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 0 bars , 50 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:114

Fighter
Bf 109T-1 Trager , , 1 bars , 193 exp , Kriegsmarine , 10/10 , 14 kill , 912 pp - U:016 [+11 exp]
+ Bf 109T-2 Trager (CV), , 2 bars , 253 exp , Kriegsmarine , 8/10 , AntiTank, 8 kill , 0 pp - U:018 [+16 exp]

Tactical Bomber
+ Fi167 (CV), , 3 bars , 392 exp , Kriegsmarine , 10/10 , Reconnaissance Movement , Recon, AntiTank, 9 kill , 0 pp - U:009 [+27 exp]
+ Ju87C Stuka , , 5 bars , 523 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 18 kill , 0 pp - U:010 [+85 exp]
Ju87C Stuka , , 1 bars , 181 exp , Kriegsmarine , 10/10 , 3 kill , 708 pp - U:020 [+79 exp]
Ju87C Stuka , , 1 bars , 123 exp , Kriegsmarine , 10/10 , 3 kill , 708 pp - U:113 [+73 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 288 exp , Kriegsmarine , 10/10 , Recon, 9 kill , 0 pp - U:004 [+23 exp]
* Zerstorer 1936A , KM Albatros , 1 bars , 150 exp , Kriegsmarine , 4/10 , Recon, 7 kill , 0 pp - U:005 [+12 exp]

Battleship
Scharnhorst , , 1 bars , 188 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 2088 pp - U:019 [+33 exp]

Carrier
Graf Zeppelin Class (Planes:2/4), , 0 bars , 92 exp , Kriegsmarine , 10/10 , 2 kill , 756 pp - U:017 [+15 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 276 exp , Kriegsmarine , 10/10 , Recon, 20 kill , 0 pp - U:006 [+37 exp]

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 404 exp , Kriegsmarine , 9/10 , Aggressive Maneuver , 15 kill , 0 pp - U:008 [+16 exp]

Player 1 : Kriegsmarine
Killed: INF:118 TNK:6 RCN:4 AT:11 FLAK:7 FORT:30 ATY:16 AD:11 FTR:9 TB:7 SUB:4 DD:31 BS:1 CRs:7 Total: 262
Lost : INF:6 AT:2 TB:2 DD:2 Total: 12

BV 9
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1679 exp, 76 kill, 552 pp Average: 280 exp, 13 kill, 92 pp
Tank * 2 Units * 1 Leaders Total : 316 exp, 12 kill, 492 pp Average: 158 exp, 6 kill, 246 pp
Recon * 1 Units * 0 Leaders Total : 60 exp, 0 kill, 0 pp Average: 60 exp, 0 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 283 exp, 9 kill, 168 pp Average: 283 exp, 9 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 251 exp, 6 kill, 768 pp Average: 126 exp, 3 kill, 384 pp
Fighter * 2 Units * 0 Leaders Total : 446 exp, 22 kill, 912 pp Average: 223 exp, 11 kill, 456 pp
Tactical Bomber * 4 Units * 2 Leaders Total : 1219 exp, 33 kill, 1416 pp Average: 305 exp, 8 kill, 354 pp
Destroyer * 2 Units * 0 Leaders Total : 438 exp, 16 kill, 0 pp Average: 219 exp, 8 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 188 exp, 7 kill, 2088 pp Average: 188 exp, 7 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 92 exp, 2 kill, 756 pp Average: 92 exp, 2 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 276 exp, 20 kill, 0 pp Average: 276 exp, 20 kill, 0 pp
Light Cruiser * 1 Units * 1 Leaders Total : 404 exp, 15 kill, 0 pp Average: 404 exp, 15 kill, 0 pp
* Summary: * 24 Units * 6 Leaders Total : 5652 exp, 218 kill, 7152 pp Average: 236 exp, 9 kill, 298 pp


Player 1 Kriegsmarine has 59 units total (core+aux):
Infantry : 28
Tank : 2
Recon : 3
Anti-tank : 4
Artillery : 6
Air Defense : 1
Fighter : 4
Tactical Bomber : 4
Level Bomber : 1
Destroyer : 2
Battleship : 1
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Soviet Union has 11 units total (core+aux):
Infantry : 4
Anti-tank : 2
FlaK : 1
Fortification : 2
Destroyer : 2
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:30, Wednesday

Current scenario: Murmansk

I got a towed AT proto, which i sold. I sold the recon car too and bought a fighter instead. I feel planes are unlikely to loose many strength points in this campaign and thus will keep their experience. I also bought a Sapper unit, because i thought i could use it to build ports and airfields. But building facilities was set off in this scenario.

There was only very little fighting, but it took me 17 turns to move my units across the Sredny and Rybachy peninsulas to capture the distant VHs, which had already been cleared by my air force. After taking the nearby enemy VH/SH at the western tip of the Sredny peninsula, i was able to deploy my last 3 infantry units in enemy terrain.
Later i was even able to embark a infantry unit and sent it to a (undefended) SH, which turned out to be a trigger hex. Got a MG-AT proto. There were VHs on Sredny and Rybachy only so i didn't send a single unit to the central and southern parts of the map.

Still only 6 leaders after 10 scenarios. Made a last turn BV.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55
--
Campaign score: 553 * Average: 55

..
Current scenario: Murmansk, VH prestige is 0 , All map prestige is: 320
Army cost: 8448 , Current prestige is 657
Prestige available on map yet is 280 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Aggressive
if BV: +200, Taman , cap 8500, 17 turns prestige: 0
if V : +200, Taman , cap 8500, 24 turns prestige: 0
if TV: +200, Taman , cap 8500, 27 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 2 bars , 290 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:001
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 4 bars , 423 exp , Kriegsmarine , 9/10 , Devastating Fire , Recon, FastEntrench, 15 kill , 0 pp - U:002 [+56 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 2 bars , 206 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 12 kill , 0 pp - U:003 [+5 exp]
* Kommandobehorden , Marine OKK , 2 bars , 225 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '39 , , 1 bars , 192 exp , Kriegsmarine , 10/10 , FastEntrench, 13 kill , 276 pp - U:011 [+7 exp]
Marine Schnelle Truppen '39 , , 3 bars , 313 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 15 kill , 276 pp - U:014 [+7 exp]
Marine-Pioniere '39 , , 0 bars , 79 exp , Kriegsmarine , 9/10 , Fast Builder, 2 kill , 168 pp - U:021 [+29 exp]

Tank
+ PzKpfw II Schwimmkorper , , 2 bars , 233 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Special Munition, 13 kill , 0 pp - U:015 [+12 exp]
Tauchpanzer III , , 0 bars , 93 exp , Kriegsmarine , 10/10 , Recon, Special Munition, 1 kill , 492 pp - U:022 [+29 exp]

Anti-tank
Marine MG34 , , 2 bars , 203 exp , Kriegsmarine , 10/10 , FastEntrench, 9 kill , 168 pp - U:012
+ Marine MG42 , SdKfz 251/1 , , 0 bars , 50 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:086

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 2 bars , 226 exp , Kriegsmarine , 10/10 , Support, 7 kill , 768 pp - U:013 [+25 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 0 bars , 53 exp , Kriegsmarine , 10/10 , Support, 0 kill , 0 pp - U:024 [+3 exp]

Fighter
Bf 109T-1 Trager , , 2 bars , 272 exp , Kriegsmarine , 10/10 , 16 kill , 912 pp - U:016 [+79 exp]
+ Bf 109T-2 Trager (CV), , 2 bars , 269 exp , Kriegsmarine , 10/10 , AntiTank, 8 kill , 0 pp - U:018 [+34 exp]
Fw190C Kangaruh (CV), , 0 bars , 97 exp , Kriegsmarine , 10/10 , 2 kill , 1128 pp - U:025 [+47 exp]

Tactical Bomber
+ Fi167 , , 4 bars , 483 exp , Kriegsmarine , 10/10 , Reconnaissance Movement , Recon, AntiTank, 10 kill , 0 pp - U:009 [+91 exp]
+ Ju87C Stuka (CV), , 5 bars , 622 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 22 kill , 0 pp - U:010 [+99 exp]
Ju87C Stuka , , 2 bars , 246 exp , Kriegsmarine , 9/10 , 4 kill , 708 pp - U:020 [+65 exp]
Ju87C Stuka (CV), , 2 bars , 216 exp , Kriegsmarine , 10/10 , 5 kill , 708 pp - U:023 [+93 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 288 exp , Kriegsmarine , 10/10 , Recon, 9 kill , 0 pp - U:004
* Zerstorer 1936A , KM Albatros , 1 bars , 127 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005 [+9 exp]

Battleship
Scharnhorst , , 2 bars , 218 exp , Kriegsmarine , 10/10 , Recon, 10 kill , 2088 pp - U:019 [+30 exp]

Carrier
Graf Zeppelin Class (Planes:4/4), , 0 bars , 92 exp , Kriegsmarine , 10/10 , 2 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 292 exp , Kriegsmarine , 10/10 , Recon, 20 kill , 0 pp - U:006 [+16 exp]

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 420 exp , Kriegsmarine , 9/10 , Aggressive Maneuver , 16 kill , 0 pp - U:008 [+31 exp]

Player 1 : Kriegsmarine
Killed: INF:129 TNK:6 RCN:4 AT:11 FLAK:8 FORT:34 ATY:21 AD:11 FTR:9 TB:9 SUB:5 DD:33 BS:1 CRs:7 Total: 288
Lost : INF:6 AT:2 TB:2 DD:2 Total: 12

BV 10
V 0
TV 0
L 0

Averages:
Infantry * 7 Units * 2 Leaders Total : 1728 exp, 83 kill, 720 pp Average: 247 exp, 12 kill, 103 pp
Tank * 2 Units * 1 Leaders Total : 326 exp, 14 kill, 492 pp Average: 163 exp, 7 kill, 246 pp
Anti-tank * 2 Units * 0 Leaders Total : 253 exp, 9 kill, 168 pp Average: 127 exp, 5 kill, 84 pp
Artillery * 2 Units * 0 Leaders Total : 279 exp, 7 kill, 768 pp Average: 140 exp, 4 kill, 384 pp
Fighter * 3 Units * 0 Leaders Total : 638 exp, 26 kill, 2040 pp Average: 213 exp, 9 kill, 680 pp
Tactical Bomber * 4 Units * 2 Leaders Total : 1567 exp, 41 kill, 1416 pp Average: 392 exp, 10 kill, 354 pp
Destroyer * 2 Units * 0 Leaders Total : 415 exp, 16 kill, 0 pp Average: 208 exp, 8 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 218 exp, 10 kill, 2088 pp Average: 218 exp, 10 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 92 exp, 2 kill, 756 pp Average: 92 exp, 2 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 292 exp, 20 kill, 0 pp Average: 292 exp, 20 kill, 0 pp
Light Cruiser * 1 Units * 1 Leaders Total : 420 exp, 16 kill, 0 pp Average: 420 exp, 16 kill, 0 pp
* Summary: * 26 Units * 6 Leaders Total : 6228 exp, 244 kill, 8448 pp Average: 240 exp, 9 kill, 325 pp


Player 1 Kriegsmarine has 51 units total (core+aux):
Infantry : 18
Tank : 2
Recon : 1
Anti-tank : 3
Fortification : 8
Artillery : 4
Air Defense : 1
Fighter : 4
Tactical Bomber : 4
Destroyer : 2
Battleship : 1
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 1

Player 2 Soviet Union has 9 units total (core+aux):
Infantry : 1
Fortification : 6
Air Defense : 2
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:31, Wednesday

Taman is going to be harder.
But only a little bit ;)

Current scenario: Taman

It rarely happens that i get two protos in a row, but voilà! Got a light cruiser proto. I sold the builder infantry and purchased some attachments only.

This scenario was in some ways very similar to Murmansk. There was very little fighting and my airforce did most of it. Overall my core killed not more than 16 units. Only 5 of my ground units fired a shot. Deployment of ships was not possible.
Core units had to be deployed in the city of Kerch and to be embarked in one of the two adjacent ports. So only two units/turn were able to get embarked and cross the Kerch strait. I sent most of the ships to the northern shore of the Taman peninsula while only few units sailed to the southeast in order to capture Anapa and the other nearby VH. A combined fleet of romanian, italian and german destroyers and torpedo boats did a good job in the south but eventually most of them got sunk by enemy submarines.
In the later stages of the scenario i sent most of my planes to the southeast too and when i knew i would win, i didn't even make sure they would get back to an airport. It worked! :D I made BV in the 11th of 13 turns.
Finaly i got a new leader! On a fighter :banana

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
--
Campaign score: 608 * Average: 55

..
Current scenario: Taman, VH prestige is 160 , All map prestige is: 200
Army cost: 8280 , Current prestige is 838
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Defensive
if BV: +500, Corsica , cap 8500, 13 turns prestige: 300
if V : +400, Corsica , cap 8500, 16 turns prestige: 300
if TV: +200, Corsica , cap 8500, 20 turns prestige: 300
Ls: Loss , turn prestige: 300

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 2 bars , 292 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 17 kill , 0 pp - U:001 [+2 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 4 bars , 438 exp , Kriegsmarine , 7/10 , Devastating Fire , Recon, FastEntrench, 17 kill , 0 pp - U:002 [+30 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 2 bars , 217 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 14 kill , 0 pp - U:003 [+11 exp]
* Kommandobehorden , Marine OKK , 2 bars , 259 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007 [+34 exp]
Marine Schnelle Truppen '39 , , 2 bars , 214 exp , Kriegsmarine , 10/10 , FastEntrench, 15 kill , 276 pp - U:011 [+22 exp]
Marine Schnelle Truppen '39 , , 3 bars , 313 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 15 kill , 276 pp - U:014

Tank
+ PzKpfw II Schwimmkorper , , 2 bars , 233 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Special Munition, 13 kill , 0 pp - U:015
Tauchpanzer III , , 0 bars , 93 exp , Kriegsmarine , 10/10 , Recon, Special Munition, 1 kill , 492 pp - U:022

Anti-tank
Marine MG34 , , 2 bars , 203 exp , Kriegsmarine , 10/10 , FastEntrench, 9 kill , 168 pp - U:012
+ Marine MG42 , SdKfz 251/1 , , 0 bars , 50 exp , Kriegsmarine , 10/10 , Air Defense, 0 kill , 0 pp - U:026

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 2 bars , 226 exp , Kriegsmarine , 10/10 , Support, Special Munition, 7 kill , 768 pp - U:013
+ 28/32 NbWf41 , SdKfz 251/1 , , 0 bars , 53 exp , Kriegsmarine , 10/10 , Support, Special Munition, 0 kill , 0 pp - U:024

Fighter
Bf 109T-1 Trager , , 3 bars , 342 exp , Kriegsmarine , 10/10 , 17 kill , 912 pp - U:016 [+70 exp]
+ Bf 109T-2 Trager , , 2 bars , 296 exp , Kriegsmarine , 10/10 , AntiTank, 9 kill , 0 pp - U:018 [+27 exp]
Fw190C Kangaruh , , 1 bars , 137 exp , Kriegsmarine , 10/10 , Fire Discipline , Special Munition, 4 kill , 1128 pp - U:025 [+40 exp]

Tactical Bomber
+ Fi167 , , 5 bars , 537 exp , Kriegsmarine , 9/10 , Reconnaissance Movement , Recon, AntiTank, 12 kill , 0 pp - U:009 [+54 exp]
+ Ju87C Stuka , , 5 bars , 659 exp , Kriegsmarine , 9/10 , Skilled Reconnaissance , Recon, AntiTank, 24 kill , 0 pp - U:010 [+37 exp]
Ju87C Stuka , , 3 bars , 322 exp , Kriegsmarine , 10/10 , 5 kill , 708 pp - U:020 [+85 exp]
Ju87C Stuka , , 3 bars , 347 exp , Kriegsmarine , 4/10 , 8 kill , 708 pp - U:023 [+131 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 288 exp , Kriegsmarine , 10/10 , Recon, 9 kill , 0 pp - U:004
* Zerstorer 1936A , KM Albatros , 1 bars , 127 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005

Battleship
Scharnhorst , , 2 bars , 218 exp , Kriegsmarine , 10/10 , Recon, 10 kill , 2088 pp - U:019

Carrier
Graf Zeppelin Class (Planes:0/4), , 0 bars , 92 exp , Kriegsmarine , 10/10 , 2 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 292 exp , Kriegsmarine , 10/10 , Recon, 20 kill , 0 pp - U:006

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 405 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 16 kill , 0 pp - U:008
+ M Class , , 0 bars , 50 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:027

Player 1 : Kriegsmarine
Killed: INF:136 TNK:6 RCN:4 AT:13 FLAK:9 FORT:39 ATY:21 AD:12 FTR:10 TB:10 SUB:6 DD:36 BS:1 CRs:7 Total: 310
Lost : INF:6 AT:2 TB:2 DD:6 Total: 16

BV 11
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1733 exp, 87 kill, 552 pp Average: 289 exp, 15 kill, 92 pp
Tank * 2 Units * 1 Leaders Total : 326 exp, 14 kill, 492 pp Average: 163 exp, 7 kill, 246 pp
Anti-tank * 2 Units * 0 Leaders Total : 253 exp, 9 kill, 168 pp Average: 127 exp, 5 kill, 84 pp
Artillery * 2 Units * 0 Leaders Total : 279 exp, 7 kill, 768 pp Average: 140 exp, 4 kill, 384 pp
Fighter * 3 Units * 1 Leaders Total : 775 exp, 30 kill, 2040 pp Average: 258 exp, 10 kill, 680 pp
Tactical Bomber * 4 Units * 2 Leaders Total : 1865 exp, 49 kill, 1416 pp Average: 466 exp, 12 kill, 354 pp
Destroyer * 2 Units * 0 Leaders Total : 415 exp, 16 kill, 0 pp Average: 208 exp, 8 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 218 exp, 10 kill, 2088 pp Average: 218 exp, 10 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 92 exp, 2 kill, 756 pp Average: 92 exp, 2 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 292 exp, 20 kill, 0 pp Average: 292 exp, 20 kill, 0 pp
Light Cruiser * 2 Units * 1 Leaders Total : 455 exp, 16 kill, 0 pp Average: 228 exp, 8 kill, 0 pp
* Summary: * 26 Units * 7 Leaders Total : 6703 exp, 260 kill, 8280 pp Average: 258 exp, 10 kill, 318 pp


Player 1 Kriegsmarine has 40 units total (core+aux):
Infantry : 9
Tank : 2
Anti-tank : 2
Artillery : 3
Air Defense : 1
Fighter : 5
Tactical Bomber : 5
Level Bomber : 1
Submarine : 1
Destroyer : 6
Battleship : 1
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 2

Player 2 Soviet Union has 9 units total (core+aux):
Infantry : 2
Tank : 1
Fortification : 3
Artillery : 2
Submarine : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:31, Wednesday

Current scenario: Corsica

At HQ i upgraded my oldest fighter and tweaked attachments.

Deployment of ships is not possible in this scenario. So it's again a job for my ground and air units. While my core units were embarking in the east and were sailing towards Corsica, my air force had already begun to bombard the island. When the ground forces reached the shores of Corsica, a good proportion of the job had already been done and only a little resistance was left. After some more turns the whole island was in my hands, with the exception of an hilltop VH in the east which turned out to be defended by a stack of 4 units. It was the first and last VH my core ground forces approached on this island and it took a while to capture this objective. Eventually this last VH fell into my hands in the 12th of 15 turns for a BV. Got 3 leaders on a fighter, a bomber and one of the MGs.

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
--
Campaign score: 668 * Average: 55

..
Current scenario: Corsica, VH prestige is 0 , All map prestige is: 0
Army cost: 8496 , Current prestige is 353
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Defensive
if BV: +100, Dalmatia , cap 9500, 15 turns prestige: 0
if V : +100, Dalmatia , cap 9500, 18 turns prestige: 0
if TV: +100, Dalmatia , cap 9500, 22 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 3 bars , 324 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 20 kill , 0 pp - U:001 [+43 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 4 bars , 433 exp , Kriegsmarine , 5/10 , Devastating Fire , Recon, FastEntrench, 20 kill , 0 pp - U:002 [+41 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 2 bars , 217 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 14 kill , 0 pp - U:003
* Kommandobehorden , Marine OKK , 2 bars , 259 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '39 , , 2 bars , 257 exp , Kriegsmarine , 4/10 , FastEntrench, 17 kill , 276 pp - U:011 [+43 exp]
Marine Schnelle Truppen '39 , , 3 bars , 313 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 15 kill , 276 pp - U:014

Tank
+ PzKpfw II Schwimmkorper , , 2 bars , 254 exp , Kriegsmarine , 7/10 , Influence , AntiTank, Special Munition, 14 kill , 0 pp - U:015 [+21 exp]
Tauchpanzer III , , 0 bars , 93 exp , Kriegsmarine , 10/10 , Recon, Special Munition, 1 kill , 492 pp - U:021

Anti-tank
Marine MG34 , , 2 bars , 230 exp , Kriegsmarine , 10/10 , FastEntrench, 10 kill , 168 pp - U:012 [+27 exp]
+ Marine MG42 , SdKfz 251/1 , , 1 bars , 126 exp , Kriegsmarine , 10/10 , Shock Tactics , Air Defense, FastEntrench, 0 kill , 0 pp - U:025 [+76 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 2 bars , 292 exp , Kriegsmarine , 10/10 , Support, Special Munition, 7 kill , 768 pp - U:013 [+66 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 0 bars , 72 exp , Kriegsmarine , 9/10 , Support, Special Munition, 2 kill , 0 pp - U:023 [+19 exp]

Fighter
Fw190C Kangaruh , , 4 bars , 402 exp , Kriegsmarine , 8/10 , 19 kill , 1128 pp - U:016 [+60 exp]
+ Bf 109T-2 Trager , , 3 bars , 324 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Recon, 9 kill , 0 pp - U:018 [+28 exp]
Fw190C Kangaruh , , 1 bars , 178 exp , Kriegsmarine , 9/10 , Fire Discipline , Special Munition, 6 kill , 1128 pp - U:024 [+41 exp]

Tactical Bomber
+ Fi167 , , 5 bars , 585 exp , Kriegsmarine , 10/10 , Reconnaissance Movement , Recon, AntiTank, 13 kill , 0 pp - U:009 [+67 exp]
+ Ju87C Stuka , , 5 bars , 713 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 25 kill , 0 pp - U:010 [+78 exp]
Ju87C Stuka , , 4 bars , 424 exp , Kriegsmarine , 10/10 , Resilience , 8 kill , 708 pp - U:020 [+102 exp]
Ju87C Stuka , , 3 bars , 358 exp , Kriegsmarine , 9/10 , 11 kill , 708 pp - U:022 [+84 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 288 exp , Kriegsmarine , 10/10 , Recon, 9 kill , 0 pp - U:004
* Zerstorer 1936A , KM Albatros , 1 bars , 127 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005

Battleship
Scharnhorst , , 2 bars , 218 exp , Kriegsmarine , 10/10 , Recon, 10 kill , 2088 pp - U:019

Carrier
Graf Zeppelin Class (Planes:0/4), , 0 bars , 92 exp , Kriegsmarine , 10/10 , 2 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 292 exp , Kriegsmarine , 10/10 , Recon, 20 kill , 0 pp - U:006

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 405 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 16 kill , 0 pp - U:008
+ M Class , , 0 bars , 50 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:026

Player 1 : Kriegsmarine
Killed: INF:144 TNK:7 RCN:8 AT:15 FLAK:9 FORT:46 ATY:22 AD:13 FTR:10 TB:12 SUB:6 DD:36 BS:1 CRs:7 Total: 336
Lost : INF:6 AT:2 TB:2 DD:6 Total: 16

BV 12
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1803 exp, 95 kill, 552 pp Average: 301 exp, 16 kill, 92 pp
Tank * 2 Units * 1 Leaders Total : 347 exp, 15 kill, 492 pp Average: 174 exp, 8 kill, 246 pp
Anti-tank * 2 Units * 1 Leaders Total : 356 exp, 10 kill, 168 pp Average: 178 exp, 5 kill, 84 pp
Artillery * 2 Units * 0 Leaders Total : 364 exp, 9 kill, 768 pp Average: 182 exp, 5 kill, 384 pp
Fighter * 3 Units * 2 Leaders Total : 904 exp, 34 kill, 2256 pp Average: 301 exp, 11 kill, 752 pp
Tactical Bomber * 4 Units * 3 Leaders Total : 2080 exp, 57 kill, 1416 pp Average: 520 exp, 14 kill, 354 pp
Destroyer * 2 Units * 0 Leaders Total : 415 exp, 16 kill, 0 pp Average: 208 exp, 8 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 218 exp, 10 kill, 2088 pp Average: 218 exp, 10 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 92 exp, 2 kill, 756 pp Average: 92 exp, 2 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 292 exp, 20 kill, 0 pp Average: 292 exp, 20 kill, 0 pp
Light Cruiser * 2 Units * 1 Leaders Total : 455 exp, 16 kill, 0 pp Average: 228 exp, 8 kill, 0 pp
* Summary: * 26 Units * 10 Leaders Total : 7326 exp, 284 kill, 8496 pp Average: 282 exp, 11 kill, 327 pp


Player 1 Kriegsmarine has 37 units total (core+aux):
Infantry : 9
Tank : 2
Anti-tank : 2
Fortification : 2
Artillery : 2
Fighter : 5
Tactical Bomber : 5
Destroyer : 5
Battleship : 1
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 2

Player 2 France has 1 units total (core+aux):
Fortification : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:32, Wednesday

Current scenario: Dalmatia

At HQ i purchased some attachments only.

Dalmatia was the biggest challenge in this campaign so far. It was very hard and until the last turn i never knew if i would make it. Four core units start in the northwest while we have a SH in the southeast. There are several scattered VHs all over the map. Some we have to capture and some we have to defend. The enemy is comming down from the mountains and attacking the players VHs from various directions while at the same time i had to embark some of my own units to sail them to some little islands off the snow covered dalmatian coast.

In the north i embarked a aux unit to capture the nearby island while one of my core units was scheduled to capture the lonely western island. It nearly got sunk by an enemy submarine! Reduced to 5/10 strength points it needed the help of my fleet air arm to capture the island and its VH. Most of the enemies ships and submarines were sailing around in the north, but once i took possession of the islands they were not a threat to my units anymore.
Three core units embarked in the south to take the other 3 islands. The middle island took me the longest time to capture and it was the last VH i seized. It is important to avoid the enemy submarines and bring the naval transports safely to their objectives.

In the mountains the enemy launched some serious attacks and you never knew were and how many units will attack. Without my bombers i would not have made it. I had 4 turns of snow. So its this formula: The more bombers the better, the more snow...well not so good :lol
But with 4 turns of snow i was lucky and eventually everything worked out. I did not loose a single VH throughout the fight and at the end most of the enemies got destroyed and all VHs were in my hands just in time to get a last turn BV.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51
--
Campaign score: 719 * Average: 55

..
Current scenario: Dalmatia, VH prestige is 480 , All map prestige is: 480
Army cost: 8496 , Current prestige is 1719
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive
if BV: +1500, Copenhagen , cap 10500, 11 turns prestige: 1000
if V : +1500, Copenhagen , cap 10500, 13 turns prestige: 1200
if TV: +1000, Copenhagen , cap 10500, 16 turns prestige: 1400
Ls: Loss , turn prestige: 1400

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 3 bars , 340 exp , Kriegsmarine , 5/10 , Recon, FastEntrench, 20 kill , 0 pp - U:001 [+16 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 4 bars , 413 exp , Kriegsmarine , 8/10 , Devastating Fire , Recon, FastEntrench, 22 kill , 0 pp - U:002 [+56 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 2 bars , 232 exp , Kriegsmarine , 7/10 , Recon, FastEntrench, 15 kill , 0 pp - U:003 [+15 exp]
* Kommandobehorden , Marine OKK , 2 bars , 265 exp , Kriegsmarine , 7/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007 [+6 exp]
Marine Schnelle Truppen '39 , , 2 bars , 203 exp , Kriegsmarine , 10/10 , FastEntrench, 17 kill , 276 pp - U:011
Marine Schnelle Truppen '39 , , 3 bars , 319 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 17 kill , 276 pp - U:014 [+6 exp]

Tank
+ PzKpfw II Schwimmkorper , , 3 bars , 305 exp , Kriegsmarine , 9/10 , Influence , AntiTank, Special Munition, 19 kill , 0 pp - U:015 [+78 exp]
Tauchpanzer III , , 1 bars , 165 exp , Kriegsmarine , 10/10 , First Strike , Recon, Special Munition, 6 kill , 492 pp - U:021 [+72 exp]

Anti-tank
Marine MG34 , , 2 bars , 230 exp , Kriegsmarine , 10/10 , FastEntrench, 10 kill , 168 pp - U:012
+ Marine MG42 , SdKfz 251/1 , , 1 bars , 192 exp , Kriegsmarine , 9/10 , Shock Tactics , Air Defense, FastEntrench, 2 kill , 0 pp - U:025 [+66 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 3 bars , 360 exp , Kriegsmarine , 10/10 , Support, Special Munition, 10 kill , 768 pp - U:013 [+68 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 0 bars , 83 exp , Kriegsmarine , 10/10 , Support, Special Munition, 4 kill , 0 pp - U:023 [+14 exp]

Fighter
Fw190C Kangaruh , , 4 bars , 414 exp , Kriegsmarine , 10/10 , AntiTank, 23 kill , 1128 pp - U:016 [+41 exp]
+ Bf 109T-2 Trager , , 3 bars , 353 exp , Kriegsmarine , 8/10 , Influence , AntiTank, Recon, 10 kill , 0 pp - U:018 [+29 exp]
Fw190C Kangaruh , , 1 bars , 179 exp , Kriegsmarine , 10/10 , Fire Discipline , Special Munition, 6 kill , 1128 pp - U:024 [+8 exp]

Tactical Bomber
+ Fi167 , , 5 bars , 655 exp , Kriegsmarine , 10/10 , Reconnaissance Movement , Recon, AntiTank, 13 kill , 0 pp - U:009 [+70 exp]
+ Ju87C Stuka , , 5 bars , 749 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 26 kill , 0 pp - U:010 [+36 exp]
Ju87C Stuka , , 4 bars , 478 exp , Kriegsmarine , 10/10 , Resilience , 9 kill , 708 pp - U:020 [+54 exp]
Ju87C Stuka , , 3 bars , 390 exp , Kriegsmarine , 5/10 , AntiTank, 12 kill , 708 pp - U:022 [+45 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 288 exp , Kriegsmarine , 10/10 , Recon, 9 kill , 0 pp - U:004
* Zerstorer 1936A , KM Albatros , 1 bars , 127 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005

Battleship
Scharnhorst , , 2 bars , 218 exp , Kriegsmarine , 10/10 , Recon, 10 kill , 2088 pp - U:019

Carrier
Graf Zeppelin Class (Planes:0/4), , 0 bars , 92 exp , Kriegsmarine , 10/10 , 2 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 2 bars , 292 exp , Kriegsmarine , 10/10 , Recon, 20 kill , 0 pp - U:006

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 405 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 16 kill , 0 pp - U:008
+ M Class , , 0 bars , 50 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:026

Player 1 : Kriegsmarine
Killed: INF:170 TNK:7 RCN:9 AT:17 FLAK:9 FORT:50 ATY:25 AD:13 FTR:10 TB:14 LB:1 SUB:6 DD:36 BS:1 CRs:7 Total: 375
Lost : INF:10 AT:2 ATY:1 TB:2 DD:7 Total: 22

BV 13
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1772 exp, 100 kill, 552 pp Average: 295 exp, 17 kill, 92 pp
Tank * 2 Units * 2 Leaders Total : 470 exp, 25 kill, 492 pp Average: 235 exp, 13 kill, 246 pp
Anti-tank * 2 Units * 1 Leaders Total : 422 exp, 12 kill, 168 pp Average: 211 exp, 6 kill, 84 pp
Artillery * 2 Units * 0 Leaders Total : 443 exp, 14 kill, 768 pp Average: 222 exp, 7 kill, 384 pp
Fighter * 3 Units * 2 Leaders Total : 946 exp, 39 kill, 2256 pp Average: 315 exp, 13 kill, 752 pp
Tactical Bomber * 4 Units * 3 Leaders Total : 2272 exp, 60 kill, 1416 pp Average: 568 exp, 15 kill, 354 pp
Destroyer * 2 Units * 0 Leaders Total : 415 exp, 16 kill, 0 pp Average: 208 exp, 8 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 218 exp, 10 kill, 2088 pp Average: 218 exp, 10 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 92 exp, 2 kill, 756 pp Average: 92 exp, 2 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 292 exp, 20 kill, 0 pp Average: 292 exp, 20 kill, 0 pp
Light Cruiser * 2 Units * 1 Leaders Total : 455 exp, 16 kill, 0 pp Average: 228 exp, 8 kill, 0 pp
* Summary: * 26 Units * 11 Leaders Total : 7797 exp, 314 kill, 8496 pp Average: 300 exp, 12 kill, 327 pp


Player 1 Kriegsmarine has 71 units total (core+aux):
Infantry : 29
Tank : 3
Recon : 1
Anti-tank : 2
Fortification : 4
Artillery : 7
Air Defense : 2
Fighter : 5
Tactical Bomber : 6
Destroyer : 5
Battleship : 1
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 4

Player 2 Yugoslavia, United Kingdom has 15 units total (core+aux):
Infantry : 5
FlaK : 1
Fortification : 2
Artillery : 1
Submarine : 3
Destroyer : 3
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:33, Wednesday

Current scenario: Copenhagen

Finaly we are back to the baltic sea and it's time to bring our fleet to whatever mission is waiting behind the horizon :D

Got a Fw 190 torpedo bomber proto, tweaked 2 attachments and bought another Sharnhorst Class battleship which i named Gneisenau, of course.

The turn limit is tight, only 5 turns to BV and you should not waste any time. I deployed my best units northeast of Copenhagen while my two battleships and 3 other units were deployed south of the danish capital. My first action was to launch all my planes, scout around and initiate a first wave of attacks. I tried to keep my ships and naval transports out of the enemie's sight. I sank few of the danish ships and the rest of them sailed with full speed to the east and gathered around one of my swedish VHs. Of course they could not capture it and i am not sure if this how the scenario was planned :huh?

Still, the tight turn limit turned the scenario into somewhat of a tricky challenge, but with most of the enemy fleet out of contention, i could concentrate on the danish land forces and BV was mine.

EDIT: I forgot to mention, that i restarted this scenario once. In my first attempt i was a bit confused and even attacked my own swedish VHs :lol

See the picture showing the very last moment of the last turn. I am about to enter the only remaining danish VH while at the same time the danish fleet is having a meeting just off the swedish coast:

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
--
Campaign score: 773 * Average: 55

..
Current scenario: Copenhagen, VH prestige is 280 , All map prestige is: 440
Army cost: 10584 , Current prestige is 884
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive
if BV: +600, Leros , cap 12500, 5 turns prestige: 0
if V : +500, Leros , cap 12500, 8 turns prestige: 0
if TV: +300, Leros , cap 12500, 11 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '39 , Marine Korps Abt. 1 , 2 bars , 289 exp , Kriegsmarine , 7/10 , Recon, FastEntrench, 20 kill , 0 pp - U:001 [+9 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 2 , 4 bars , 408 exp , Kriegsmarine , 8/10 , Devastating Fire , Recon, FastEntrench, 22 kill , 0 pp - U:002 [+24 exp]
* Marine Schnelle Truppen '39 , Marine Korps Abt. 3 , 2 bars , 226 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:003 [+19 exp]
* Kommandobehorden , Marine OKK , 2 bars , 237 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '39 , , 2 bars , 211 exp , Kriegsmarine , 10/10 , FastEntrench, 18 kill , 276 pp - U:011 [+8 exp]
Marine Schnelle Truppen '39 , , 3 bars , 327 exp , Kriegsmarine , 7/10 , Overwhelming Attack , FastEntrench, 18 kill , 276 pp - U:014 [+8 exp]

Tank
+ PzKpfw II Schwimmkorper , , 3 bars , 304 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Special Munition, 19 kill , 0 pp - U:015 [+10 exp]
Tauchpanzer III , , 1 bars , 165 exp , Kriegsmarine , 10/10 , First Strike , Recon, 6 kill , 492 pp - U:021

Anti-tank
Marine MG34 , , 2 bars , 230 exp , Kriegsmarine , 10/10 , FastEntrench, 10 kill , 168 pp - U:012
+ Marine MG42 , SdKfz 251/1 , , 1 bars , 185 exp , Kriegsmarine , 10/10 , Shock Tactics , Air Defense, FastEntrench, 2 kill , 0 pp - U:025

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 3 bars , 360 exp , Kriegsmarine , 10/10 , Support, Special Munition, 10 kill , 768 pp - U:013
+ 28/32 NbWf41 , SdKfz 251/1 , , 0 bars , 85 exp , Kriegsmarine , 10/10 , Support, Special Munition, 5 kill , 0 pp - U:023 [+2 exp]

Fighter
Fw190C Kangaruh , , 4 bars , 447 exp , Kriegsmarine , 8/10 , AntiTank, 24 kill , 1128 pp - U:016 [+33 exp]
+ Bf 109T-2 Trager (CV), , 3 bars , 374 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Recon, 11 kill , 0 pp - U:018 [+46 exp]
Fw190C Kangaruh , , 2 bars , 223 exp , Kriegsmarine , 10/10 , Fire Discipline , Special Munition, 8 kill , 1128 pp - U:024 [+44 exp]

Tactical Bomber
+ Fi167 (CV), , 5 bars , 669 exp , Kriegsmarine , 9/10 , Reconnaissance Movement , Recon, AntiTank, 14 kill , 0 pp - U:009 [+14 exp]
+ Ju87C Stuka , , 5 bars , 821 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 27 kill , 0 pp - U:010 [+72 exp]
Ju87C Stuka (CV), , 5 bars , 508 exp , Kriegsmarine , 8/10 , Resilience , 11 kill , 708 pp - U:020 [+30 exp]
Ju87C Stuka (CV), , 3 bars , 372 exp , Kriegsmarine , 10/10 , AntiTank, 12 kill , 708 pp - U:022 [+51 exp]
+ Fw190F8/U3 , , 1 bars , 127 exp , Kriegsmarine , 8/10 , 1 kill , 0 pp - U:027 [+28 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 296 exp , Kriegsmarine , 10/10 , Recon, 10 kill , 0 pp - U:004 [+8 exp]
* Zerstorer 1936A , KM Albatros , 1 bars , 168 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005 [+41 exp]

Battleship
Scharnhorst , , 2 bars , 222 exp , Kriegsmarine , 10/10 , Recon, 10 kill , 2088 pp - U:019 [+4 exp]
Scharnhorst , Gneisenau , 1 bars , 115 exp , Kriegsmarine , 10/10 , 0 kill , 2088 pp - U:060 [+16 exp]

Carrier
Graf Zeppelin Class (Planes:4/4), , 1 bars , 102 exp , Kriegsmarine , 10/10 , 3 kill , 756 pp - U:017 [+10 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 3 bars , 321 exp , Kriegsmarine , 10/10 , Recon, 21 kill , 0 pp - U:006 [+29 exp]

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 406 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 17 kill , 0 pp - U:008 [+1 exp]
+ M Class , , 0 bars , 50 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:026

Player 1 : Kriegsmarine
Killed: INF:177 TNK:7 RCN:9 AT:18 FLAK:9 FORT:50 ATY:27 AD:13 FTR:11 TB:15 LB:1 SUB:8 DD:38 BS:1 CRs:9 Total: 393
Lost : INF:10 AT:2 ATY:1 TB:2 DD:7 Total: 22

BV 14
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1698 exp, 104 kill, 552 pp Average: 283 exp, 17 kill, 92 pp
Tank * 2 Units * 2 Leaders Total : 469 exp, 25 kill, 492 pp Average: 235 exp, 13 kill, 246 pp
Anti-tank * 2 Units * 1 Leaders Total : 415 exp, 12 kill, 168 pp Average: 208 exp, 6 kill, 84 pp
Artillery * 2 Units * 0 Leaders Total : 445 exp, 15 kill, 768 pp Average: 223 exp, 8 kill, 384 pp
Fighter * 3 Units * 2 Leaders Total : 1044 exp, 43 kill, 2256 pp Average: 348 exp, 14 kill, 752 pp
Tactical Bomber * 5 Units * 3 Leaders Total : 2497 exp, 65 kill, 1416 pp Average: 499 exp, 13 kill, 283 pp
Destroyer * 2 Units * 0 Leaders Total : 464 exp, 17 kill, 0 pp Average: 232 exp, 9 kill, 0 pp
Battleship * 2 Units * 0 Leaders Total : 337 exp, 10 kill, 4176 pp Average: 169 exp, 5 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 102 exp, 3 kill, 756 pp Average: 102 exp, 3 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 321 exp, 21 kill, 0 pp Average: 321 exp, 21 kill, 0 pp
Light Cruiser * 2 Units * 1 Leaders Total : 456 exp, 17 kill, 0 pp Average: 228 exp, 9 kill, 0 pp
* Summary: * 28 Units * 11 Leaders Total : 8248 exp, 332 kill, 10584 pp Average: 295 exp, 12 kill, 378 pp


Player 1 Kriegsmarine has 34 units total (core+aux):
Infantry : 9
Tank : 2
Recon : 1
Anti-tank : 2
Artillery : 2
Fighter : 4
Tactical Bomber : 5
Level Bomber : 1
Destroyer : 2
Battleship : 2
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 2

Player 2 Denmark has 8 units total (core+aux):
Infantry : 1
Submarine : 2
Destroyer : 5
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:33, Wednesday

Current scenario: Leros

Upgraded my 5 marines into the '43 versions. Some attachment limbo like always :D

This is a tiny map! The core had to be deployed at a SH in the northeastern corner of the map and within one turn the units can reach the island of Leros after being embarked at the ports next to the SH. (Battleships and company have to stay at home again.)
Bombers and marines did the bulk of the work, like always. I tried to concentrate on the VHs and left the rest of the enemy units aside at first. Auxiliary Fallschirmjäger captured Leros City and aux Brandenburger captured Leros airfield. They did a good job and were able to hold both positions. I landed most of my units at the northern tip of Leros, just because it was close to my SH, but they all got stuck near the northern VH. The rest of my units sailed around the island and captured the two remaining VHs in the south. Its defenders had been weakened by my fleet air arm. Made a BV in turn 6 of 8.

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
15 Leros , #12 , Brilliant Victory , score:61
--
Campaign score: 834 * Average: 55

..
Current scenario: Leros, VH prestige is 440 , All map prestige is: 440
Army cost: 10656 , Current prestige is 548
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Aggressive
if BV: +500, Narva , cap 12500, 8 turns prestige: 0
if V : +500, Narva , cap 12500, 10 turns prestige: 0
if TV: +100, Narva , cap 12500, 19 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '43 , Marine Korps Abt. 1 , 2 bars , 278 exp , Kriegsmarine , 5/10 , Recon, FastEntrench, 20 kill , 0 pp - U:001 [+20 exp]
* Marine Schnelle Truppen '43 , Marine Korps Abt. 2 , 3 bars , 397 exp , Kriegsmarine , 9/10 , Devastating Fire , Recon, FastEntrench, 24 kill , 0 pp - U:002 [+18 exp]
* Marine Schnelle Truppen '43 , Marine Korps Abt. 3 , 2 bars , 273 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 17 kill , 0 pp - U:003 [+47 exp]
* Kommandobehorden , Marine OKK , 2 bars , 271 exp , Kriegsmarine , 8/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007 [+34 exp]
Marine Schnelle Truppen '43 , , 2 bars , 251 exp , Kriegsmarine , 5/10 , FastEntrench, Bunker Buster, 18 kill , 312 pp - U:011 [+40 exp]
Marine Schnelle Truppen '43 , , 3 bars , 318 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, Bunker Buster, 20 kill , 312 pp - U:014 [+26 exp]

Tank
+ PzKpfw II Schwimmkorper , , 3 bars , 352 exp , Kriegsmarine , 9/10 , Influence , AntiTank, Special Munition, 21 kill , 0 pp - U:015 [+48 exp]
Tauchpanzer III , , 1 bars , 165 exp , Kriegsmarine , 10/10 , First Strike , Recon, 6 kill , 492 pp - U:021

Anti-tank
Marine MG34 , , 2 bars , 272 exp , Kriegsmarine , 9/10 , FastEntrench, 11 kill , 168 pp - U:012 [+42 exp]
+ Marine MG42 , SdKfz 251/1 , , 2 bars , 211 exp , Kriegsmarine , 9/10 , Shock Tactics , Air Defense, FastEntrench, 3 kill , 0 pp - U:025 [+26 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 3 bars , 398 exp , Kriegsmarine , 10/10 , Support, Special Munition, 11 kill , 768 pp - U:013 [+38 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 0 bars , 94 exp , Kriegsmarine , 7/10 , Support, Special Munition, 5 kill , 0 pp - U:023 [+9 exp]

Fighter
Fw190C Kangaruh , , 4 bars , 439 exp , Kriegsmarine , 9/10 , AntiTank, 25 kill , 1128 pp - U:016 [+24 exp]
+ Bf 109T-2 Trager , , 3 bars , 394 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Recon, 13 kill , 0 pp - U:018 [+20 exp]
Fw190C Kangaruh , , 2 bars , 257 exp , Kriegsmarine , 10/10 , Fire Discipline , Special Munition, 9 kill , 1128 pp - U:024 [+34 exp]

Tactical Bomber
+ Fi167 , , 5 bars , 699 exp , Kriegsmarine , 8/10 , Reconnaissance Movement , Recon, AntiTank, 16 kill , 0 pp - U:009 [+54 exp]
+ Ju87C Stuka , , 5 bars , 895 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 28 kill , 0 pp - U:010 [+74 exp]
Ju87C Stuka , , 5 bars , 546 exp , Kriegsmarine , 10/10 , Resilience , AntiTank, 11 kill , 708 pp - U:020 [+74 exp]
Ju87C Stuka , , 4 bars , 439 exp , Kriegsmarine , 10/10 , AntiTank, 13 kill , 708 pp - U:022 [+67 exp]
+ Fw190F8/U3 , , 1 bars , 164 exp , Kriegsmarine , 10/10 , Support, 5 kill , 0 pp - U:027 [+46 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 2 bars , 296 exp , Kriegsmarine , 10/10 , Recon, 10 kill , 0 pp - U:004
* Zerstorer 1936A , KM Albatros , 1 bars , 168 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005

Battleship
Scharnhorst , , 2 bars , 222 exp , Kriegsmarine , 10/10 , Recon, 10 kill , 2088 pp - U:019
Scharnhorst , Gneisenau , 1 bars , 115 exp , Kriegsmarine , 10/10 , 0 kill , 2088 pp - U:028

Carrier
Graf Zeppelin Class (Planes:0/4), , 1 bars , 102 exp , Kriegsmarine , 10/10 , 3 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 3 bars , 321 exp , Kriegsmarine , 10/10 , Recon, 21 kill , 0 pp - U:006

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 406 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 17 kill , 0 pp - U:008
+ M Class , , 0 bars , 50 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:026

Player 1 : Kriegsmarine
Killed: INF:185 TNK:7 RCN:9 AT:19 FLAK:10 FORT:51 ATY:29 AD:13 FTR:12 TB:16 LB:1 SUB:9 DD:44 BS:1 CRs:10 Total: 416
Lost : INF:10 AT:2 ATY:1 TB:2 DD:7 Total: 22

BV 15
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1788 exp, 108 kill, 624 pp Average: 298 exp, 18 kill, 104 pp
Tank * 2 Units * 2 Leaders Total : 517 exp, 27 kill, 492 pp Average: 259 exp, 14 kill, 246 pp
Anti-tank * 2 Units * 1 Leaders Total : 483 exp, 14 kill, 168 pp Average: 242 exp, 7 kill, 84 pp
Artillery * 2 Units * 0 Leaders Total : 492 exp, 16 kill, 768 pp Average: 246 exp, 8 kill, 384 pp
Fighter * 3 Units * 2 Leaders Total : 1090 exp, 47 kill, 2256 pp Average: 363 exp, 16 kill, 752 pp
Tactical Bomber * 5 Units * 3 Leaders Total : 2743 exp, 73 kill, 1416 pp Average: 549 exp, 15 kill, 283 pp
Destroyer * 2 Units * 0 Leaders Total : 464 exp, 17 kill, 0 pp Average: 232 exp, 9 kill, 0 pp
Battleship * 2 Units * 0 Leaders Total : 337 exp, 10 kill, 4176 pp Average: 169 exp, 5 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 102 exp, 3 kill, 756 pp Average: 102 exp, 3 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 321 exp, 21 kill, 0 pp Average: 321 exp, 21 kill, 0 pp
Light Cruiser * 2 Units * 1 Leaders Total : 456 exp, 17 kill, 0 pp Average: 228 exp, 9 kill, 0 pp
* Summary: * 28 Units * 11 Leaders Total : 8793 exp, 353 kill, 10656 pp Average: 314 exp, 13 kill, 381 pp


Player 1 Kriegsmarine has 36 units total (core+aux):
Infantry : 8
Tank : 2
Anti-tank : 2
Artillery : 2
Fighter : 5
Tactical Bomber : 7
Destroyer : 4
Battleship : 2
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 2

Player 2 United Kingdom, Greece, Italy has 5 units total (core+aux):
Infantry : 2
Fortification : 3
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:34, Wednesday

You should focus on keeping your pp and upgrade your tanks to Tauchtigers as soon as they become available.
Otherwise, some of the later scenarios like Memel or Helsingborg will be very difficult.
I have a lot of prestige stored in attachments that i can make available when needed. I am indeed waiting for the Tauchtiger to appear on the scene, so i can upgrade my two old tanks. Got a Tauchtiger proto last night when i was playing Narva. 3 tanks feels already like a hugh tank army in this campaign. :lol

Current scenario: Narva

I was lucky and got the aforementioned Tauchtiger as proto and purchased a Super Stuka dive bomber. Later i got a N-Class light cruiser proto by trigger. Not what i need, but hey ;) It instantly got a leader after its first action. I am not so happy with two leaders being occupied by light cruisers now. Maybe i should sell them? We'll see. I think nobody will ever buy a light cruiser when heavy cruisers or battleships are available. I have 3 CLs already....

I deployed all my troops in the west. The tanks' naval transports move only 3 hex/turn, so i deployed them as close to the coast as possible. (One the picturei moved them already) But that meant that they have to travel the longest way from the far western map edge to the battle zone. It was too late when i realized that rail transports were available. That would have helped a lot. But i didn't notice the RTP at first and my units needed the first half of the scenario to travel east.

At the start of the scenario we have some aux forces east of the river and a strong soviet attack is about to be launched. I tried to orderly retreat to the western shore and save as many aux forces as possible. Then i was building a defence line. Meanwhile my core units were on there way to the battle zone as i wrote before. My ships had sunk the small enemy fleet and my fleet air arm was flying sortie after sortie. My bombers did the bulk of the fight. Again. All 6 of them gained more than 100 exp.

The tide was turning more and more and i was able to kill more and more soviet units (most of whom had been damaged by my air force). Then i launched a counterattack in order to recapture the only VH on the eastern shore. BV was possible in turn 10/12 but i played 2 more turns just for fun :D

There soviet tanks were indeed the hardest nuts to crack. We'll see how my army will handle them in the future... :D

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OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
15 Leros , #12 , Brilliant Victory , score:61 +++ Proto: Tauchtiger
16 Narva , #13 , Brilliant Victory , score:54
--
Campaign score: 888 * Average: 55

..
Current scenario: Narva, VH prestige is 160 , All map prestige is: 200
Army cost: 11760 , Current prestige is 528
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive
if BV: +1000, Tornio , cap 13500, 12 turns prestige: 300
if V : +500, Tornio , cap 13500, 15 turns prestige: 300
if TV: +300, Tornio , cap 13500, 19 turns prestige: 300
Ls: Loss , turn prestige: 300

Infantry
* Marine Schnelle Truppen '43 , Marine Korps Abt. 1 , 2 bars , 231 exp , Kriegsmarine , 9/10 , Recon, FastEntrench, 20 kill , 0 pp - U:001 [+2 exp]
* Marine Schnelle Truppen '43 , Marine Korps Abt. 2 , 4 bars , 417 exp , Kriegsmarine , 7/10 , Devastating Fire , Recon, FastEntrench, 26 kill , 0 pp - U:002 [+34 exp]
* Marine Schnelle Truppen '43 , Marine Korps Abt. 3 , 2 bars , 263 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:003
* Kommandobehorden , Marine OKK , 2 bars , 252 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '43 , , 2 bars , 207 exp , Kriegsmarine , 10/10 , FastEntrench, 18 kill , 312 pp - U:011
Marine Schnelle Truppen '43 , , 3 bars , 331 exp , Kriegsmarine , 8/10 , Overwhelming Attack , FastEntrench, 21 kill , 312 pp - U:014 [+13 exp]

Tank
+ PzKpfw II Schwimmkorper , , 3 bars , 339 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Special Munition, 21 kill , 0 pp - U:015
Tauchpanzer III , , 2 bars , 212 exp , Kriegsmarine , 10/10 , First Strike , Recon, 9 kill , 492 pp - U:021 [+47 exp]
+ Tauchtiger , , 1 bars , 152 exp , Kriegsmarine , 10/10 , 6 kill , 0 pp - U:029 [+53 exp]

Anti-tank
Marine MG34 , , 2 bars , 271 exp , Kriegsmarine , 8/10 , FastEntrench, 12 kill , 168 pp - U:012 [+9 exp]
+ Marine MG42 , SdKfz 251/1 , , 2 bars , 247 exp , Kriegsmarine , 9/10 , Shock Tactics , Air Defense, FastEntrench, 4 kill , 0 pp - U:025 [+44 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 4 bars , 439 exp , Kriegsmarine , 10/10 , Support, Special Munition, 12 kill , 768 pp - U:013 [+41 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 1 bars , 112 exp , Kriegsmarine , 10/10 , Support, Special Munition, 5 kill , 0 pp - U:023 [+28 exp]

Fighter
Fw190C Kangaruh , , 5 bars , 530 exp , Kriegsmarine , 10/10 , AntiTank, 27 kill , 1128 pp - U:016 [+107 exp]
+ Bf 109T-2 Trager , , 4 bars , 446 exp , Kriegsmarine , 8/10 , Influence , AntiTank, Recon, 15 kill , 0 pp - U:018 [+52 exp]
Fw190C Kangaruh (CV), , 3 bars , 323 exp , Kriegsmarine , 10/10 , Fire Discipline , Special Munition, 11 kill , 1128 pp - U:024 [+66 exp]

Tactical Bomber
+ Fi167 , , 5 bars , 773 exp , Kriegsmarine , 10/10 , Reconnaissance Movement , Recon, AntiTank, 18 kill , 0 pp - U:009 [+123 exp]
+ Ju87C Stuka , , 5 bars , 1015 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 30 kill , 0 pp - U:010 [+120 exp]
Ju87C Stuka , , 5 bars , 670 exp , Kriegsmarine , 10/10 , Resilience , AntiTank, 14 kill , 708 pp - U:020 [+124 exp]
Ju87C Stuka , , 5 bars , 542 exp , Kriegsmarine , 9/10 , AntiTank, 15 kill , 708 pp - U:022 [+103 exp]
+ Fw190F8/U3 , , 2 bars , 286 exp , Kriegsmarine , 10/10 , Support, 7 kill , 0 pp - U:027 [+122 exp]
Ju187C Super Stuka , , 2 bars , 227 exp , Kriegsmarine , 9/10 , 1 kill , 1104 pp - U:136 [+128 exp]

Destroyer
* Zerstorer 1936A , KM Seeadler , 3 bars , 332 exp , Kriegsmarine , 9/10 , Recon, 11 kill , 0 pp - U:004 [+36 exp]
* Zerstorer 1936A , KM Albatros , 2 bars , 236 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 0 pp - U:005 [+68 exp]

Battleship
Scharnhorst , , 2 bars , 263 exp , Kriegsmarine , 10/10 , Recon, 15 kill , 2088 pp - U:019 [+41 exp]
Scharnhorst , Gneisenau , 1 bars , 170 exp , Kriegsmarine , 10/10 , Recon, 3 kill , 2088 pp - U:028 [+55 exp]

Carrier
Graf Zeppelin Class (Planes:1/4), , 1 bars , 102 exp , Kriegsmarine , 10/10 , 3 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 3 bars , 366 exp , Kriegsmarine , 9/10 , Recon, 26 kill , 0 pp - U:006 [+45 exp]

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 437 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 18 kill , 0 pp - U:008 [+31 exp]
+ M Class , , 0 bars , 72 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:026 [+22 exp]
+ N Class , , 1 bars , 139 exp , Kriegsmarine , 8/10 , Aggressive Attack , 1 kill , 0 pp - U:137 [+40 exp]

Player 1 : Kriegsmarine
Killed: INF:212 TNK:12 RCN:11 AT:23 FLAK:10 FORT:51 ATY:37 AD:13 FTR:14 TB:18 LB:1 SUB:10 DD:49 BS:1 CRs:11 Total: 473
Lost : INF:15 AT:4 FORT:1 ATY:1 TB:2 DD:7 Total: 30

BV 16
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1701 exp, 111 kill, 624 pp Average: 284 exp, 19 kill, 104 pp
Tank * 3 Units * 2 Leaders Total : 703 exp, 36 kill, 492 pp Average: 234 exp, 12 kill, 164 pp
Anti-tank * 2 Units * 1 Leaders Total : 518 exp, 16 kill, 168 pp Average: 259 exp, 8 kill, 84 pp
Artillery * 2 Units * 0 Leaders Total : 551 exp, 17 kill, 768 pp Average: 276 exp, 9 kill, 384 pp
Fighter * 3 Units * 2 Leaders Total : 1299 exp, 53 kill, 2256 pp Average: 433 exp, 18 kill, 752 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 3513 exp, 85 kill, 2520 pp Average: 586 exp, 14 kill, 420 pp
Destroyer * 2 Units * 0 Leaders Total : 568 exp, 18 kill, 0 pp Average: 284 exp, 9 kill, 0 pp
Battleship * 2 Units * 0 Leaders Total : 433 exp, 18 kill, 4176 pp Average: 217 exp, 9 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 102 exp, 3 kill, 756 pp Average: 102 exp, 3 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 366 exp, 26 kill, 0 pp Average: 366 exp, 26 kill, 0 pp
Light Cruiser * 3 Units * 2 Leaders Total : 648 exp, 21 kill, 0 pp Average: 216 exp, 7 kill, 0 pp
* Summary: * 31 Units * 12 Leaders Total : 10402 exp, 404 kill, 11760 pp Average: 336 exp, 13 kill, 379 pp


Player 1 Kriegsmarine has 67 units total (core+aux):
Infantry : 20
Tank : 5
Anti-tank : 5
Fortification : 6
Artillery : 6
Air Defense : 1
Fighter : 5
Tactical Bomber : 7
Destroyer : 5
Battleship : 2
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 3

Player 2 Soviet Union has 5 units total (core+aux):
Infantry : 2
FlaK : 1
Artillery : 1
Air Defense : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:35, Wednesday

Current scenario: Tornio

Just a little exercise in the morning :D
Upgraded my destroyers, a MG and a fighter. This was a very short scenario. The core starts at the sea just south off Tornio and i sailed northwards, destroyed the enemy navy which fielded small vessels only. There was just one VH i had to capture and 3 i had to defend. There were some aux units defending my own VHs. Two of my VHs were never under attack, just the airfield on the swedish side of the river (which is marking the border between Sweden and Finland) was under attack of few finish infantry units.
There was a bunch of enemy units around Tornio, but they were moving out (to attack my VHs?) and i could easily destroy or weaken them by naval and air bombardment. Then i landed my marines and they captured Tornio without problems in turn 5/7. My tanks were still at sea at that time.

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
15 Leros , #12 , Brilliant Victory , score:61 +++ Proto: Tauchtiger
16 Narva , #13 , Brilliant Victory , score:54
17 Tornio , #14 , Brilliant Victory , score:61
--
Campaign score: 949 * Average: 55

..
Current scenario: Tornio, VH prestige is 80 , All map prestige is: 80
Army cost: 12084 , Current prestige is 503
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive
if BV: +500, Memel , cap 14000, 7 turns prestige: 300
if V : +400, Memel , cap 14000, 10 turns prestige: 300
if TV: +300, Memel , cap 14000, 15 turns prestige: 300
Ls: Loss , turn prestige: 300

Infantry
* Marine Schnelle Truppen '43 , Marine Korps Abt. 1 , 2 bars , 246 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 21 kill , 0 pp - U:001 [+24 exp]
* Marine Schnelle Truppen '43 , Marine Korps Abt. 2 , 3 bars , 375 exp , Kriegsmarine , 10/10 , Devastating Fire , Recon, FastEntrench, 27 kill , 0 pp - U:002 [+2 exp]
* Marine Schnelle Truppen '43 , Marine Korps Abt. 3 , 2 bars , 279 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:003 [+16 exp]
* Kommandobehorden , Marine OKK , 2 bars , 252 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '43 , , 2 bars , 207 exp , Kriegsmarine , 10/10 , FastEntrench, 18 kill , 312 pp - U:011
Marine Schnelle Truppen '43 , , 3 bars , 310 exp , Kriegsmarine , 9/10 , Overwhelming Attack , FastEntrench, 22 kill , 312 pp - U:014 [+3 exp]

Tank
+ PzKpfw II Schwimmkorper , , 3 bars , 339 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Special Munition, 21 kill , 0 pp - U:015
Tauchpanzer III , , 2 bars , 212 exp , Kriegsmarine , 10/10 , First Strike , Recon, 9 kill , 492 pp - U:021
+ Tauchtiger , , 1 bars , 152 exp , Kriegsmarine , 10/10 , 6 kill , 0 pp - U:029

Anti-tank
Marine MG42 , SdKfz 251/1 , , 2 bars , 274 exp , Kriegsmarine , 9/10 , FastEntrench, 12 kill , 492 pp - U:012 [+22 exp]
+ Marine MG42 , SdKfz 251/1 , , 2 bars , 238 exp , Kriegsmarine , 10/10 , Shock Tactics , Air Defense, FastEntrench, 4 kill , 0 pp - U:025

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 4 bars , 468 exp , Kriegsmarine , 6/10 , Support, Special Munition, 12 kill , 768 pp - U:013 [+29 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 1 bars , 112 exp , Kriegsmarine , 10/10 , Support, Special Munition, 5 kill , 0 pp - U:023

Fighter
Fw190C Kangaruh , , 5 bars , 540 exp , Kriegsmarine , 9/10 , AntiTank, 27 kill , 1128 pp - U:016 [+10 exp]
+ Fw190C Kangaruh , , 4 bars , 429 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Recon, 17 kill , 0 pp - U:018 [+15 exp]
Fw190C Kangaruh , , 3 bars , 330 exp , Kriegsmarine , 8/10 , Fire Discipline , Special Munition, 12 kill , 1128 pp - U:024 [+7 exp]

Tactical Bomber
+ Fi167 (CV), , 5 bars , 791 exp , Kriegsmarine , 9/10 , Reconnaissance Movement , Recon, AntiTank, 19 kill , 0 pp - U:009 [+18 exp]
+ Ju87C Stuka , , 5 bars , 1036 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 30 kill , 0 pp - U:010 [+21 exp]
Ju87C Stuka (CV), , 5 bars , 688 exp , Kriegsmarine , 10/10 , Resilience , AntiTank, 14 kill , 708 pp - U:020 [+18 exp]
Ju87C Stuka , , 5 bars , 552 exp , Kriegsmarine , 10/10 , AntiTank, 16 kill , 708 pp - U:022 [+29 exp]
+ Fw190F8/U3 , , 2 bars , 294 exp , Kriegsmarine , 9/10 , Support, 8 kill , 0 pp - U:027 [+8 exp]
Ju187C Super Stuka , , 2 bars , 219 exp , Kriegsmarine , 10/10 , 1 kill , 1104 pp - U:030

Destroyer
* Spahkreuzer , KM Seeadler , 3 bars , 354 exp , Kriegsmarine , 10/10 , Recon, 12 kill , 0 pp - U:004 [+34 exp]
* Spahkreuzer , KM Albatros , 2 bars , 245 exp , Kriegsmarine , 10/10 , Recon, 9 kill , 0 pp - U:005 [+9 exp]

Battleship
Scharnhorst , , 2 bars , 285 exp , Kriegsmarine , 10/10 , Recon, 16 kill , 2088 pp - U:019 [+22 exp]
Scharnhorst , Gneisenau , 1 bars , 183 exp , Kriegsmarine , 10/10 , Recon, 3 kill , 2088 pp - U:028 [+13 exp]

Carrier
Graf Zeppelin Class (Planes:2/4), , 1 bars , 102 exp , Kriegsmarine , 10/10 , 3 kill , 756 pp - U:017

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 3 bars , 369 exp , Kriegsmarine , 9/10 , Recon, 28 kill , 0 pp - U:006 [+16 exp]

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 463 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 19 kill , 0 pp - U:008 [+26 exp]
+ M Class , , 1 bars , 107 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:026 [+35 exp]
+ N Class , , 1 bars , 188 exp , Kriegsmarine , 10/10 , Aggressive Attack , 4 kill , 0 pp - U:031 [+59 exp]

Player 1 : Kriegsmarine
Killed: INF:216 TNK:12 RCN:11 AT:27 FLAK:10 FORT:51 ATY:39 AD:13 FTR:15 TB:19 LB:1 SUB:11 DD:55 BS:1 CRs:11 Total: 492
Lost : INF:16 AT:4 FORT:1 ATY:1 AD:1 TB:2 DD:7 Total: 32

BV 17
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1669 exp, 114 kill, 624 pp Average: 278 exp, 19 kill, 104 pp
Tank * 3 Units * 2 Leaders Total : 703 exp, 36 kill, 492 pp Average: 234 exp, 12 kill, 164 pp
Anti-tank * 2 Units * 1 Leaders Total : 512 exp, 16 kill, 492 pp Average: 256 exp, 8 kill, 246 pp
Artillery * 2 Units * 0 Leaders Total : 580 exp, 17 kill, 768 pp Average: 290 exp, 9 kill, 384 pp
Fighter * 3 Units * 2 Leaders Total : 1299 exp, 56 kill, 2256 pp Average: 433 exp, 19 kill, 752 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 3580 exp, 88 kill, 2520 pp Average: 597 exp, 15 kill, 420 pp
Destroyer * 2 Units * 0 Leaders Total : 599 exp, 21 kill, 0 pp Average: 300 exp, 11 kill, 0 pp
Battleship * 2 Units * 0 Leaders Total : 468 exp, 19 kill, 4176 pp Average: 234 exp, 10 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 102 exp, 3 kill, 756 pp Average: 102 exp, 3 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 369 exp, 28 kill, 0 pp Average: 369 exp, 28 kill, 0 pp
Light Cruiser * 3 Units * 2 Leaders Total : 758 exp, 25 kill, 0 pp Average: 253 exp, 8 kill, 0 pp
* Summary: * 31 Units * 12 Leaders Total : 10639 exp, 423 kill, 12084 pp Average: 343 exp, 14 kill, 390 pp


Player 1 Kriegsmarine has 49 units total (core+aux):
Infantry : 14
Tank : 3
Anti-tank : 5
FlaK : 1
Fortification : 2
Artillery : 2
Air Defense : 1
Fighter : 4
Tactical Bomber : 8
Destroyer : 2
Battleship : 2
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 3

Player 2 Finland, Sweden has 33 units total (core+aux):
Infantry : 12
Anti-tank : 1
Fortification : 17
Artillery : 1
Air Defense : 1
Tactical Bomber : 1
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randowe
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:35, Wednesday

Current scenario: Memel

Finaly the Tauchtigers became available and so i upgraded both of my old tanks into Tauchtiger. I had to sell some attachments though. It was also the time for the Influence leader to shine and do its job :D

There were some deployment hex in the river estuary, but most of the core started at the western map edge. I was short of just one deployment hex and one light cruiser had to stay at home.
I sent all ships and naval transports to the mouth of the river from where the ships provided naval fire support for the rest of the scenario. At least they tried to do so, but only the battleships were able to shell the enemy every turn due to their superior range.
My troops made landfall close to the city and i set up a defence line between the rivers. In the first turns i also tried to withdrew and save as many auxiliary units as possible. I also set up a defence circle around the airfield in the south. It was made of aux units only, but they did a great job and the airfield remaind in my hands all the time throughout the scenario.

When i had established my defence system, the scenario was pretty much done: Now try to cross that bridge! :D

Image

I blew the bridge in the north and blew some adjacent hex and in consequence the enemy attack pretty much came to an halt and he was able to enter the blown bridge with one unit/turn only. In the south i was not able to blow the bridge, but the bridge was guarded by both of my core MGs and both of my core artilleries (Of whom one gained a leader :yes) and no enemy unit was able to cross it.
I had just one open flank in the east, but luckily only few units came from that direction.

So after i had set up my defence lines, the only question remaining was: How many attackers can i kill? Well, i killed all enemies that approached the city, only some soviet rearguards, which were out of reach, did survive. Maybe it would have been possible to move out earlier, but that was not the mission :D

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
15 Leros , #12 , Brilliant Victory , score:61 +++ Proto: Tauchtiger
16 Narva , #13 , Brilliant Victory , score:54
17 Tornio , #14 , Brilliant Victory , score:61
18 Memel , #15 , Brilliant Victory , score:51
--
Campaign score: 1000 * Average: 55

..
Current scenario: Memel, VH prestige is 0 , All map prestige is: 280
Army cost: 12684 , Current prestige is 1024
Prestige available on map yet is 280 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive
if BV: +600, Kolberg , cap 15000, 18 turns prestige: 1000
if V : +600, Kolberg , cap 15000, 18 turns prestige: 1000
if TV: +600, Kolberg , cap 15000, 18 turns prestige: 1000
Ls: Loss , turn prestige: 1000

Infantry
* Marine Schnelle Truppen '43 , Marine Korps Abt. 1 , 2 bars , 246 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 21 kill , 0 pp - U:001
* Marine Schnelle Truppen '43 , Marine Korps Abt. 2 , 3 bars , 383 exp , Kriegsmarine , 10/10 , Devastating Fire , Recon, FastEntrench, 28 kill , 0 pp - U:002 [+8 exp]
* Marine Schnelle Truppen '43 , Marine Korps Abt. 3 , 2 bars , 279 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:003
* Kommandobehorden , Marine OKK , 2 bars , 252 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '43 , , 2 bars , 207 exp , Kriegsmarine , 10/10 , FastEntrench, 18 kill , 312 pp - U:011
Marine Schnelle Truppen '43 , , 2 bars , 299 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 22 kill , 312 pp - U:014

Tank
+ Tauchtiger , , 4 bars , 446 exp , Kriegsmarine , 10/10 , Influence , 31 kill , 0 pp - U:015 [+107 exp]
Tauchtiger , , 3 bars , 316 exp , Kriegsmarine , 10/10 , First Strike , 17 kill , 1092 pp - U:021 [+104 exp]
+ Tauchtiger , , 2 bars , 292 exp , Kriegsmarine , 9/10 , 13 kill , 0 pp - U:029 [+140 exp]

Anti-tank
Marine MG42 , SdKfz 251/1 , , 3 bars , 319 exp , Kriegsmarine , 10/10 , FastEntrench, 15 kill , 492 pp - U:012 [+55 exp]
+ Marine MG42 , SdKfz 251/1 , , 3 bars , 308 exp , Kriegsmarine , 8/10 , Shock Tactics , FastEntrench, 5 kill , 0 pp - U:025 [+70 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 5 bars , 504 exp , Kriegsmarine , 10/10 , Resilience , Support, Special Munition, 15 kill , 768 pp - U:013 [+102 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 1 bars , 168 exp , Kriegsmarine , 10/10 , Support, Special Munition, 9 kill , 0 pp - U:023 [+56 exp]

Fighter
Fw190C Kangaruh , , 5 bars , 605 exp , Kriegsmarine , 9/10 , AntiTank, 28 kill , 1128 pp - U:016 [+84 exp]
+ Fw190C Kangaruh , , 5 bars , 520 exp , Kriegsmarine , 10/10 , Influence , AntiTank, Recon, 18 kill , 0 pp - U:018 [+91 exp]
Fw190C Kangaruh , , 3 bars , 366 exp , Kriegsmarine , 9/10 , Fire Discipline , Special Munition, 14 kill , 1128 pp - U:024 [+60 exp]

Tactical Bomber
+ Fi167 , , 5 bars , 825 exp , Kriegsmarine , 9/10 , Reconnaissance Movement , Recon, AntiTank, 19 kill , 0 pp - U:009 [+62 exp]
+ Ju87C Stuka , , 5 bars , 1124 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 31 kill , 0 pp - U:010 [+88 exp]
Ju87C Stuka , , 5 bars , 811 exp , Kriegsmarine , 10/10 , Resilience , AntiTank, 16 kill , 708 pp - U:020 [+123 exp]
Ju87C Stuka , , 5 bars , 714 exp , Kriegsmarine , 9/10 , AntiTank, 18 kill , 708 pp - U:022 [+162 exp]
+ Fw190F8/U3 , , 3 bars , 360 exp , Kriegsmarine , 10/10 , Support, 10 kill , 0 pp - U:027 [+77 exp]
Ju187C Super Stuka , , 3 bars , 317 exp , Kriegsmarine , 10/10 , 3 kill , 1104 pp - U:030 [+98 exp]

Destroyer
* Spahkreuzer , KM Seeadler , 3 bars , 398 exp , Kriegsmarine , 10/10 , Recon, 13 kill , 0 pp - U:004 [+44 exp]
* Spahkreuzer , KM Albatros , 2 bars , 255 exp , Kriegsmarine , 10/10 , Recon, 9 kill , 0 pp - U:005 [+10 exp]

Battleship
Scharnhorst , , 3 bars , 356 exp , Kriegsmarine , 10/10 , Recon, 19 kill , 2088 pp - U:019 [+71 exp]
Scharnhorst , Gneisenau , 2 bars , 265 exp , Kriegsmarine , 10/10 , Recon, 5 kill , 2088 pp - U:028 [+82 exp]

Carrier
Graf Zeppelin Class (Planes:0/4), , 1 bars , 132 exp , Kriegsmarine , 10/10 , 3 kill , 756 pp - U:017 [+30 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 4 bars , 457 exp , Kriegsmarine , 10/10 , Recon, 32 kill , 0 pp - U:006 [+101 exp]

Light Cruiser
* Konigsberg , KM Koln , 4 bars , 486 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 19 kill , 0 pp - U:008 [+23 exp]
+ M Class , , 1 bars , 107 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:026
+ N Class , , 2 bars , 266 exp , Kriegsmarine , 10/10 , Aggressive Attack , 5 kill , 0 pp - U:031 [+78 exp]

Player 1 : Kriegsmarine
Killed: INF:261 TNK:19 RCN:16 AT:31 FLAK:12 FORT:51 ATY:45 AD:13 FTR:15 TB:20 LB:1 SUB:11 DD:55 BS:1 CRs:11 Total: 562
Lost : INF:31 AT:4 FORT:1 ATY:1 AD:1 TB:2 DD:7 Total: 47

BV 18
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1666 exp, 115 kill, 624 pp Average: 278 exp, 19 kill, 104 pp
Tank * 3 Units * 2 Leaders Total : 1054 exp, 61 kill, 1092 pp Average: 351 exp, 20 kill, 364 pp
Anti-tank * 2 Units * 1 Leaders Total : 627 exp, 20 kill, 492 pp Average: 314 exp, 10 kill, 246 pp
Artillery * 2 Units * 1 Leaders Total : 672 exp, 24 kill, 768 pp Average: 336 exp, 12 kill, 384 pp
Fighter * 3 Units * 2 Leaders Total : 1491 exp, 60 kill, 2256 pp Average: 497 exp, 20 kill, 752 pp
Tactical Bomber * 6 Units * 3 Leaders Total : 4151 exp, 97 kill, 2520 pp Average: 692 exp, 16 kill, 420 pp
Destroyer * 2 Units * 0 Leaders Total : 653 exp, 22 kill, 0 pp Average: 327 exp, 11 kill, 0 pp
Battleship * 2 Units * 0 Leaders Total : 621 exp, 24 kill, 4176 pp Average: 311 exp, 12 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 132 exp, 3 kill, 756 pp Average: 132 exp, 3 kill, 756 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 457 exp, 32 kill, 0 pp Average: 457 exp, 32 kill, 0 pp
Light Cruiser * 3 Units * 2 Leaders Total : 859 exp, 26 kill, 0 pp Average: 286 exp, 9 kill, 0 pp
* Summary: * 31 Units * 13 Leaders Total : 12383 exp, 484 kill, 12684 pp Average: 399 exp, 16 kill, 409 pp


Player 1 Kriegsmarine has 55 units total (core+aux):
Infantry : 12
Tank : 6
Recon : 1
Anti-tank : 6
Fortification : 2
Artillery : 6
Air Defense : 2
Fighter : 4
Tactical Bomber : 7
Destroyer : 2
Battleship : 2
Carrier : 1
Heavy Cruiser : 1
Light Cruiser : 3

Player 2 Soviet Union has 30 units total (core+aux):
Infantry : 1
Anti-tank : 14
FlaK : 3
Fortification : 1
Artillery : 10
Air Defense : 1
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randowe
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:36, Wednesday

At Memel you could have built a port and deployed the remaining units from there...
That did not come to my mind :doh It was just a light cruiser that i could not deploy. So not a game -changer :D

Current scenario: Kolberg

Got a Westfallen class battlecruiser proto. Actually it is Westfalen with one l, if you want to correct it. I also bought a 4th Tauchtiger and upgraded my marines.

Kolberg is another defensive scenario. I set up my units like you see in the picture below (end of 2nd turn. It was raining and i had sent my planes out on spotting sorties). From the 3rd turn on my ground units were pretty much frozen and didn't move much anymore for the rest of the scenario. Only my ships and planes were sweeping left and right and back and forth when needed ;)
All i had to do, was waiting for the soviet units to attack me...

Then i made a little unforced error. I thought it would be a good idea to attack the soviet ADs, which were guarding some guns, with my bombers. My Fi 167 got reduced to 4/10. No Problem would you think, but i already can tell you that this attack reduced the Fi 167's experience from 838 to 662 :yikes Just to illustrate the "automatic green replacements" feature. Of course 662 is still more than 5 bars, so... ;)

East of Kolberg there are 2 ocean hex (10;5) and (12;5), which are clearly visible as ocean, but are labeled CLEAR. You may want to check that.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
15 Leros , #12 , Brilliant Victory , score:61 +++ Proto: Tauchtiger
16 Narva , #13 , Brilliant Victory , score:54
17 Tornio , #14 , Brilliant Victory , score:61
18 Memel , #15 , Brilliant Victory , score:51 +++ Proto: Westfallen Class
19 Kolberg , #21 , Brilliant Victory , score:55
--
Campaign score: 1055 * Average: 55

..
Current scenario: Kolberg, VH prestige is 0 , All map prestige is: 120
Army cost: 13848 , Current prestige is 614
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive
if BV: +300, Peenemunde , cap 14000, 12 turns prestige: 600
if V : +300, Peenemunde , cap 14000, 12 turns prestige: 600
if TV: +300, Peenemunde , cap 14000, 12 turns prestige: 600
Ls: Loss , turn prestige: 600

Infantry
* Marine Schnelle Truppen '45 , Marine Korps Abt. 1 , 2 bars , 246 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 21 kill , 0 pp - U:001
* Marine Schnelle Truppen '45 , Marine Korps Abt. 2 , 3 bars , 383 exp , Kriegsmarine , 10/10 , Devastating Fire , Recon, FastEntrench, 28 kill , 0 pp - U:002
* Marine Schnelle Truppen '45 , Marine Korps Abt. 3 , 2 bars , 279 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:003
* Kommandobehorden , Marine OKK , 2 bars , 252 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '45 , , 2 bars , 207 exp , Kriegsmarine , 10/10 , FastEntrench, 18 kill , 348 pp - U:011
Marine Schnelle Truppen '45 , , 2 bars , 299 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 22 kill , 348 pp - U:014

Tank
+ Tauchtiger , , 4 bars , 497 exp , Kriegsmarine , 9/10 , Influence , 42 kill , 0 pp - U:015 [+51 exp]
Tauchtiger , , 3 bars , 351 exp , Kriegsmarine , 10/10 , First Strike , 20 kill , 1092 pp - U:021 [+35 exp]
+ Tauchtiger , , 3 bars , 363 exp , Kriegsmarine , 10/10 , 19 kill , 0 pp - U:029 [+82 exp]
Tauchtiger , , 2 bars , 271 exp , Kriegsmarine , 9/10 , 7 kill , 1092 pp - U:140 [+72 exp]

Anti-tank
Marine MG42 , SdKfz 251/1 , , 3 bars , 364 exp , Kriegsmarine , 10/10 , FastEntrench, 15 kill , 492 pp - U:012 [+45 exp]
+ Marine MG42 , SdKfz 251/1 , , 2 bars , 295 exp , Kriegsmarine , 10/10 , Shock Tactics , FastEntrench, 6 kill , 0 pp - U:025 [+9 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 5 bars , 615 exp , Kriegsmarine , 10/10 , Resilience , Support, 17 kill , 768 pp - U:013 [+111 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 2 bars , 200 exp , Kriegsmarine , 10/10 , Support, 10 kill , 0 pp - U:023 [+32 exp]

Fighter
Fw190C Kangaruh , , 5 bars , 618 exp , Kriegsmarine , 8/10 , AntiTank, 30 kill , 1128 pp - U:016 [+35 exp]
+ Fw190C Kangaruh , , 5 bars , 545 exp , Kriegsmarine , 10/10 , Influence , AntiTank, 20 kill , 0 pp - U:018 [+25 exp]
Fw190C Kangaruh (CV), , 3 bars , 377 exp , Kriegsmarine , 8/10 , Fire Discipline , Special Munition, 16 kill , 1128 pp - U:024 [+24 exp]

Tactical Bomber
+ Fi167 (CV), , 5 bars , 838 exp , Kriegsmarine , 4/10 , Reconnaissance Movement , Recon, AntiTank, 19 kill , 0 pp - U:009 [+42 exp]
+ Ju87C Stuka (CV), , 5 bars , 1191 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 32 kill , 0 pp - U:010 [+67 exp]
Ju87C Stuka (CV), , 5 bars , 877 exp , Kriegsmarine , 8/10 , Resilience , AntiTank, 18 kill , 708 pp - U:020 [+66 exp]
Ju87C Stuka , , 5 bars , 770 exp , Kriegsmarine , 7/10 , AntiTank, 19 kill , 708 pp - U:022 [+81 exp]
+ Fw190F8/U3 , , 4 bars , 437 exp , Kriegsmarine , 8/10 , Combat Support , Support, 11 kill , 0 pp - U:027 [+77 exp]
Ju187C Super Stuka , , 3 bars , 374 exp , Kriegsmarine , 10/10 , 5 kill , 1104 pp - U:030 [+57 exp]

Destroyer
* Spahkreuzer , KM Seeadler , 4 bars , 439 exp , Kriegsmarine , 10/10 , Recon, 14 kill , 0 pp - U:004 [+41 exp]
* Spahkreuzer , KM Albatros , 2 bars , 290 exp , Kriegsmarine , 7/10 , Recon, 10 kill , 0 pp - U:005 [+35 exp]

Battleship
Scharnhorst , , 4 bars , 405 exp , Kriegsmarine , 10/10 , Recon, 20 kill , 2088 pp - U:019 [+49 exp]
Scharnhorst , Gneisenau , 2 bars , 294 exp , Kriegsmarine , 10/10 , Recon, 7 kill , 2088 pp - U:028 [+29 exp]

Carrier
Graf Zeppelin Class (Planes:4/4), , 1 bars , 162 exp , Kriegsmarine , 10/10 , 3 kill , 756 pp - U:017 [+30 exp]

Battle Cruiser
+ Westfallen Class , , 2 bars , 233 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:032 [+34 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 4 bars , 487 exp , Kriegsmarine , 9/10 , Recon, 34 kill , 0 pp - U:006 [+30 exp]

Light Cruiser
* Konigsberg , KM Koln , 5 bars , 604 exp , Kriegsmarine , 9/10 , Aggressive Maneuver , 20 kill , 0 pp - U:008 [+118 exp]
+ M Class , , 1 bars , 180 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:026 [+73 exp]
+ N Class , , 3 bars , 345 exp , Kriegsmarine , 10/10 , Aggressive Attack , 5 kill , 0 pp - U:031 [+79 exp]

Player 1 : Kriegsmarine
Killed: INF:297 TNK:24 RCN:17 AT:32 FLAK:13 FORT:51 ATY:54 AD:13 FTR:17 TB:22 LB:1 SUB:13 DD:55 BS:1 CRs:11 Total: 621
Lost : INF:32 AT:4 FORT:1 ATY:1 AD:1 TB:2 DD:7 Total: 48

BV 19
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1666 exp, 115 kill, 696 pp Average: 278 exp, 19 kill, 116 pp
Tank * 4 Units * 2 Leaders Total : 1482 exp, 88 kill, 2184 pp Average: 371 exp, 22 kill, 546 pp
Anti-tank * 2 Units * 1 Leaders Total : 659 exp, 21 kill, 492 pp Average: 330 exp, 11 kill, 246 pp
Artillery * 2 Units * 1 Leaders Total : 815 exp, 27 kill, 768 pp Average: 408 exp, 14 kill, 384 pp
Fighter * 3 Units * 2 Leaders Total : 1540 exp, 66 kill, 2256 pp Average: 513 exp, 22 kill, 752 pp
Tactical Bomber * 6 Units * 4 Leaders Total : 4487 exp, 104 kill, 2520 pp Average: 748 exp, 17 kill, 420 pp
Destroyer * 2 Units * 0 Leaders Total : 729 exp, 24 kill, 0 pp Average: 365 exp, 12 kill, 0 pp
Battleship * 2 Units * 0 Leaders Total : 699 exp, 27 kill, 4176 pp Average: 350 exp, 14 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 162 exp, 3 kill, 756 pp Average: 162 exp, 3 kill, 756 pp
Battle Cruiser * 1 Units * 0 Leaders Total : 233 exp, 2 kill, 0 pp Average: 233 exp, 2 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 487 exp, 34 kill, 0 pp Average: 487 exp, 34 kill, 0 pp
Light Cruiser * 3 Units * 2 Leaders Total : 1129 exp, 27 kill, 0 pp Average: 376 exp, 9 kill, 0 pp
* Summary: * 33 Units * 14 Leaders Total : 14088 exp, 538 kill, 13848 pp Average: 427 exp, 16 kill, 420 pp


Player 1 Kriegsmarine has 47 units total (core+aux):
Infantry : 14
Tank : 5
Anti-tank : 3
Fortification : 1
Artillery : 4
Air Defense : 1
Fighter : 3
Tactical Bomber : 6
Destroyer : 2
Battleship : 2
Carrier : 1
Battle Cruiser : 1
Heavy Cruiser : 1
Light Cruiser : 3

Player 2 Soviet Union, Poland has 33 units total (core+aux):
Infantry : 4
Fortification : 21
Artillery : 5
Air Defense : 2
Tactical Bomber : 1
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randowe
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:37, Wednesday

Current scenario: Peenemunde

I bought some attachments only at HQ. Later i got a fighter jet by proto trigger.
I really liked the map and scenario setting :thumbsup but it was way to easy. After 5 turns everything was already set and done. I just had to drive a aux unit into the empty soviet VH in the south of the island, which took me 2 more turns to make BV in turn 7/12.
My bombers and ships did most of the work and my ground units sweeped up some kills but there was no serious fighting. Although it was the first time the soviets had a good fighter plane which damaged my own fighters too!

However, i must admit that i had to do my first reload in this campaign. Actually 4 reloads. In the second turn a soviet battleship appeared at the eastern map edge and sunk one of my core MGs in its naval transport by critical hit feature. In no way i could prepare for a spawning unit so close to my transports and it would not have been a problem to withdrew the damaged unit but every time it got sunk by critical hit.... I needed 4 reloads to "manage" this situation...

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
15 Leros , #12 , Brilliant Victory , score:61 +++ Proto: Tauchtiger
16 Narva , #13 , Brilliant Victory , score:54
17 Tornio , #14 , Brilliant Victory , score:61
18 Memel , #15 , Brilliant Victory , score:51 +++ Proto: Westfallen Class
19 Kolberg , #21 , Brilliant Victory , score:55
20 Peenemunde , #16 , Brilliant Victory , score:67
--
Campaign score: 1122 * Average: 56

..
Current scenario: Peenemunde, VH prestige is 240 , All map prestige is: 280
Army cost: 13848 , Current prestige is 961
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Aggressive
if BV: +1000, Helsingborg , cap 14000, 12 turns prestige: 1000
if V : +1000, Helsingborg , cap 14000, 15 turns prestige: 1200
if TV: +1000, Helsingborg , cap 14000, 21 turns prestige: 1400
Ls: Loss , turn prestige: 1400

Infantry
* Marine Schnelle Truppen '45 , Marine Korps Abt. 1 , 2 bars , 250 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 22 kill , 0 pp - U:001 [+4 exp]
* Marine Schnelle Truppen '45 , Marine Korps Abt. 2 , 3 bars , 383 exp , Kriegsmarine , 10/10 , Devastating Fire , Recon, FastEntrench, 28 kill , 0 pp - U:002
* Marine Schnelle Truppen '45 , Marine Korps Abt. 3 , 2 bars , 279 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:003
* Kommandobehorden , Marine OKK , 2 bars , 252 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '45 , , 2 bars , 231 exp , Kriegsmarine , 10/10 , FastEntrench, 19 kill , 348 pp - U:011 [+24 exp]
Marine Schnelle Truppen '45 , , 3 bars , 304 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 24 kill , 348 pp - U:014 [+5 exp]

Tank
+ Tauchtiger , , 4 bars , 492 exp , Kriegsmarine , 10/10 , Influence , 42 kill , 0 pp - U:015 [+13 exp]
Tauchtiger , , 3 bars , 372 exp , Kriegsmarine , 10/10 , First Strike , 25 kill , 1092 pp - U:021 [+21 exp]
+ Tauchtiger , , 3 bars , 386 exp , Kriegsmarine , 10/10 , 20 kill , 0 pp - U:029 [+23 exp]
Tauchtiger , , 2 bars , 261 exp , Kriegsmarine , 10/10 , 7 kill , 1092 pp - U:033

Anti-tank
Marine MG42 , SdKfz 251/1 , , 3 bars , 397 exp , Kriegsmarine , 9/10 , FastEntrench, 17 kill , 492 pp - U:012 [+33 exp]
+ Marine MG42 , SdKfz 251/1 , , 3 bars , 309 exp , Kriegsmarine , 3/10 , Shock Tactics , FastEntrench, 6 kill , 0 pp - U:025 [+14 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 5 bars , 627 exp , Kriegsmarine , 10/10 , Resilience , Support, 17 kill , 768 pp - U:013 [+12 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 2 bars , 203 exp , Kriegsmarine , 10/10 , Support, 11 kill , 0 pp - U:023 [+3 exp]

Fighter
Fw190C Kangaruh , , 5 bars , 601 exp , Kriegsmarine , 10/10 , AntiTank, 32 kill , 1128 pp - U:016 [+27 exp]
+ Fw190C Kangaruh , , 5 bars , 597 exp , Kriegsmarine , 9/10 , Influence , AntiTank, Recon, 22 kill , 0 pp - U:018 [+52 exp]
Fw190C Kangaruh (CV), , 4 bars , 403 exp , Kriegsmarine , 6/10 , Fire Discipline , AntiTank, 17 kill , 1128 pp - U:024 [+53 exp]
+ He162E Salamander , , 1 bars , 199 exp , Kriegsmarine , 10/10 , 0 kill , 0 pp - U:113

Tactical Bomber
+ Fi167 , , 5 bars , 750 exp , Kriegsmarine , 10/10 , Reconnaissance Movement , Recon, AntiTank, 22 kill , 0 pp - U:009 [+88 exp]
+ Ju87C Stuka (CV), , 5 bars , 1256 exp , Kriegsmarine , 10/10 , Skilled Reconnaissance , Recon, AntiTank, 35 kill , 0 pp - U:010 [+65 exp]
Ju87C Stuka (CV), , 5 bars , 867 exp , Kriegsmarine , 10/10 , Resilience , AntiTank, 20 kill , 708 pp - U:020 [+52 exp]
Ju87C Stuka (CV), , 5 bars , 757 exp , Kriegsmarine , 10/10 , AntiTank, 21 kill , 708 pp - U:022 [+68 exp]
+ Fw190F8/U3 , , 4 bars , 438 exp , Kriegsmarine , 9/10 , Combat Support , Support, 12 kill , 0 pp - U:027 [+32 exp]
Ju187C Super Stuka , , 4 bars , 416 exp , Kriegsmarine , 7/10 , Special Munition, 6 kill , 1104 pp - U:030 [+42 exp]

Destroyer
* Spahkreuzer , KM Seeadler , 4 bars , 451 exp , Kriegsmarine , 10/10 , Recon, Special Munition, 15 kill , 0 pp - U:004 [+12 exp]
* Spahkreuzer , KM Albatros , 2 bars , 280 exp , Kriegsmarine , 10/10 , Recon, Special Munition, 11 kill , 0 pp - U:005 [+21 exp]

Battleship
Scharnhorst , , 4 bars , 440 exp , Kriegsmarine , 10/10 , Recon, 21 kill , 2088 pp - U:019 [+35 exp]
Scharnhorst , Gneisenau , 3 bars , 320 exp , Kriegsmarine , 10/10 , Recon, 9 kill , 2088 pp - U:028 [+26 exp]

Carrier
Graf Zeppelin Class (Planes:4/4), , 1 bars , 192 exp , Kriegsmarine , 10/10 , 4 kill , 756 pp - U:017 [+30 exp]

Battle Cruiser
+ Westfallen Class , , 2 bars , 244 exp , Kriegsmarine , 10/10 , 3 kill , 0 pp - U:032 [+11 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 4 bars , 482 exp , Kriegsmarine , 10/10 , Recon, 36 kill , 0 pp - U:006 [+13 exp]

Light Cruiser
* Konigsberg , KM Koln , 5 bars , 592 exp , Kriegsmarine , 10/10 , Aggressive Maneuver , 21 kill , 0 pp - U:008 [+10 exp]
+ M Class , , 1 bars , 198 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:026 [+18 exp]
+ N Class , , 3 bars , 367 exp , Kriegsmarine , 9/10 , Aggressive Attack , 6 kill , 0 pp - U:031 [+22 exp]

Player 1 : Kriegsmarine
Killed: INF:315 TNK:26 RCN:17 AT:35 FLAK:14 FORT:51 ATY:58 AD:13 FTR:20 TB:24 LB:1 SUB:14 DD:60 BS:2 CRs:13 Total: 663
Lost : INF:32 AT:4 FORT:1 ATY:1 AD:1 TB:2 DD:7 Total: 48

BV 20
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1699 exp, 119 kill, 696 pp Average: 283 exp, 20 kill, 116 pp
Tank * 4 Units * 2 Leaders Total : 1511 exp, 94 kill, 2184 pp Average: 378 exp, 24 kill, 546 pp
Anti-tank * 2 Units * 1 Leaders Total : 706 exp, 23 kill, 492 pp Average: 353 exp, 12 kill, 246 pp
Artillery * 2 Units * 1 Leaders Total : 830 exp, 28 kill, 768 pp Average: 415 exp, 14 kill, 384 pp
Fighter * 4 Units * 2 Leaders Total : 1800 exp, 71 kill, 2256 pp Average: 450 exp, 18 kill, 564 pp
Tactical Bomber * 6 Units * 4 Leaders Total : 4484 exp, 116 kill, 2520 pp Average: 747 exp, 19 kill, 420 pp
Destroyer * 2 Units * 0 Leaders Total : 731 exp, 26 kill, 0 pp Average: 366 exp, 13 kill, 0 pp
Battleship * 2 Units * 0 Leaders Total : 760 exp, 30 kill, 4176 pp Average: 380 exp, 15 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 192 exp, 4 kill, 756 pp Average: 192 exp, 4 kill, 756 pp
Battle Cruiser * 1 Units * 0 Leaders Total : 244 exp, 3 kill, 0 pp Average: 244 exp, 3 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 482 exp, 36 kill, 0 pp Average: 482 exp, 36 kill, 0 pp
Light Cruiser * 3 Units * 2 Leaders Total : 1157 exp, 29 kill, 0 pp Average: 386 exp, 10 kill, 0 pp
* Summary: * 34 Units * 14 Leaders Total : 14596 exp, 579 kill, 13848 pp Average: 429 exp, 17 kill, 407 pp


Player 1 Kriegsmarine has 62 units total (core+aux):
Infantry : 18
Tank : 5
Anti-tank : 5
Fortification : 6
Artillery : 4
Air Defense : 2
Fighter : 5
Tactical Bomber : 7
Destroyer : 2
Battleship : 2
Carrier : 1
Battle Cruiser : 1
Heavy Cruiser : 1
Light Cruiser : 3

Player 2 Soviet Union has 8 units total (core+aux):
Fortification : 5
Artillery : 1
Tactical Bomber : 1
Light Cruiser : 1
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randowe
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:37, Wednesday

Current scenario: Helsingborg

Great scenario :thumbsup If only the AI.... we talk about it later :lol

I also wish the allied forces which are attacking fom the west would not have been that super strong, so a little fight with the auxiliary forces in Denmark would have been possible. At the moment the enemy is so strong, i didn't even bother to touch the aux forces because it makes no sense to fight anyway.

At HQ i sold a bunch of attachments, upgraded my three Fw 190 and purchased two fast torpedo boats, or fast attack craft. Later i got another fighter jet by trigger.

My units were deployed on the sea in the south, but some of them had to be deployed in Copenhagen. It took me 3 turns to embark them in the ports. One of the tanks even drove all along the danish coast up to Helsingør and took the ferry to Helsingborg ;)
Most of my ground units then made landfall between Landskrona and Helsingborg, few marines sailed a little bit more to the north, to Högenäs. Actually in the scenario all names were were missing :dunno You can export the names from the mapx-file to an txt and then import them into your scenario. Or did you delete the city names on purpose?

There are no VHs to capture. Just a lot of flags on the swedish side of the map. Of course i wanted to get the prestige and tried to capture as many flags as possible with my ground forces while my ships sailed northwards. Maybe i got half of the flags plus some triggers. So, my ships were heading to the far north and the only escape hex there. 10 units had to be withdrawn from the map by escape hex and i had enough ships and there was no need for naval transports to escape.

I send my planes out on recon sorties when i was comming closer to the escape hex. Well... of course the AI had gathered all of its fleet at the escape hex and i could easily kill them one by another. See the picture below which illustrates the AI behavior. Hell, even the embarked AI paratroopers were gathering over the escape hex!

Nevertheless, it is a great scenario with a nice story and setting. With a little more fighting in Denmark, the core ground forces in Sweden and the core fleet sailing northwards, the scenario paints a nice triptych of missions :D

Picture: I sent my (recon leadered) bomber to spot the scene... Then the killing begins...

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
15 Leros , #12 , Brilliant Victory , score:61 +++ Proto: Tauchtiger
16 Narva , #13 , Brilliant Victory , score:54
17 Tornio , #14 , Brilliant Victory , score:61
18 Memel , #15 , Brilliant Victory , score:51 +++ Proto: Westfallen Class
19 Kolberg , #21 , Brilliant Victory , score:55
20 Peenemunde , #16 , Brilliant Victory , score:67
21 Helsingborg , #17 , Brilliant Victory , score:52
--
Campaign score: 1174 * Average: 55

..
Current scenario: Helsingborg, VH prestige is 0 , All map prestige is: 1400
Army cost: 10056 , Current prestige is 1143
Prestige available on map yet is 640 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Aggressive
if BV: +0, Oslo , cap 14000, 18 turns prestige: 0
if V : +0, Oslo , cap 14000, 22 turns prestige: 0
if TV: +0, Oslo , cap 14000, 26 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Marine Schnelle Truppen '45 , Marine Korps Abt. 1 , 2 bars , 265 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 24 kill , 0 pp - U:001 [+15 exp]
* Marine Schnelle Truppen '45 , Marine Korps Abt. 2 , 3 bars , 384 exp , Kriegsmarine , 10/10 , Devastating Fire , Recon, FastEntrench, 29 kill , 0 pp - U:002 [+1 exp]
* Marine Schnelle Truppen '45 , Marine Korps Abt. 3 , 3 bars , 336 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 17 kill , 0 pp - U:003 [+57 exp]
* Kommandobehorden , Marine OKK , 2 bars , 281 exp , Kriegsmarine , 7/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007 [+29 exp]
Marine Schnelle Truppen '45 , , 2 bars , 260 exp , Kriegsmarine , 9/10 , FastEntrench, 21 kill , 348 pp - U:011 [+29 exp]
Marine Schnelle Truppen '45 , , 3 bars , 314 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 26 kill , 348 pp - U:014 [+10 exp]

Tank
+ Tauchtiger , , 5 bars , 542 exp , Kriegsmarine , 6/10 , Influence , 49 kill , 0 pp - U:015 [+50 exp]
Tauchtiger , , 4 bars , 469 exp , Kriegsmarine , 8/10 , First Strike , 35 kill , 1092 pp - U:021 [+97 exp]
+ Tauchtiger , , 4 bars , 413 exp , Kriegsmarine , 10/10 , 22 kill , 0 pp - U:029 [+27 exp]
Tauchtiger , , 2 bars , 293 exp , Kriegsmarine , 10/10 , 12 kill , 1092 pp - U:033 [+32 exp]

Anti-tank
Marine MG42 , SdKfz 251/1 , , 3 bars , 397 exp , Kriegsmarine , 10/10 , FastEntrench, 18 kill , 492 pp - U:012 [+14 exp]
+ Marine MG42 , SdKfz 251/1 , , 2 bars , 269 exp , Kriegsmarine , 9/10 , Shock Tactics , FastEntrench, 7 kill , 0 pp - U:025 [+36 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 5 bars , 688 exp , Kriegsmarine , 10/10 , Resilience , 17 kill , 768 pp - U:013 [+61 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 2 bars , 213 exp , Kriegsmarine , 9/10 , Support, 12 kill , 0 pp - U:023 [+10 exp]

Fighter
Fw 190E-12 , , 5 bars , 681 exp , Kriegsmarine , 9/10 , 34 kill , 1320 pp - U:016 [+80 exp]
+ Fw 190E-12 , , 5 bars , 602 exp , Kriegsmarine , 8/10 , Influence , 25 kill , 0 pp - U:018 [+26 exp]
Fw 190E-12 , , 4 bars , 408 exp , Kriegsmarine , 4/10 , Fire Discipline , 19 kill , 1320 pp - U:024 [+62 exp]
+ He162E Salamander , , 2 bars , 245 exp , Kriegsmarine , 7/10 , 4 kill , 0 pp - U:034 [+46 exp]
+ He162E Salamander , , 2 bars , 213 exp , Kriegsmarine , 10/10 , 2 kill , 0 pp - U:237 [+14 exp]

Tactical Bomber
+ Fi167 (CV), , 5 bars , 801 exp , Kriegsmarine , 8/10 , Reconnaissance Movement , Recon, 25 kill , 0 pp - U:009 [+51 exp]
+ Ju87C Stuka (CV), , 5 bars , 1415 exp , Kriegsmarine , 8/10 , Skilled Reconnaissance , Recon, 39 kill , 0 pp - U:010 [+159 exp]
Ju87C Stuka , , 5 bars , 948 exp , Kriegsmarine , 10/10 , Resilience , AntiTank, 25 kill , 708 pp - U:020 [+81 exp]
Ju87C Stuka , , 5 bars , 833 exp , Kriegsmarine , 9/10 , AntiTank, 25 kill , 708 pp - U:022 [+76 exp]
+ Fw190F8/U3 , , 4 bars , 491 exp , Kriegsmarine , 9/10 , Combat Support , 16 kill , 0 pp - U:027 [+69 exp]
Ju187C Super Stuka (CV), , 5 bars , 501 exp , Kriegsmarine , 8/10 , Special Munition, 9 kill , 1104 pp - U:030 [+129 exp]

Destroyer
* Spahkreuzer , KM Seeadler , 5 bars , 505 exp , Kriegsmarine , 10/10 , Recon, 17 kill , 0 pp - U:004 = Escaped! [+54 exp]
* Spahkreuzer , KM Albatros , 3 bars , 327 exp , Kriegsmarine , 10/10 , Recon, 11 kill , 0 pp - U:005 [+47 exp]
S-300 T-44 Silbermowe , , 2 bars , 235 exp , Kriegsmarine , 10/10 , Recon, 1 kill , 300 pp - U:235 = Escaped! [+36 exp]
S-300 T-44 Silbermowe , , 2 bars , 228 exp , Kriegsmarine , 9/10 , Recon, 0 kill , 300 pp - U:236 = Escaped! [+29 exp]

Battleship
Scharnhorst , , 5 bars , 580 exp , Kriegsmarine , 10/10 , Recon, 25 kill , 2088 pp - U:019 = Escaped! [+140 exp]
Scharnhorst , Gneisenau , 3 bars , 395 exp , Kriegsmarine , 8/10 , Recon, 12 kill , 2088 pp - U:028 = Escaped! [+75 exp]

Carrier
Graf Zeppelin Class (Planes:3/4), , 1 bars , 192 exp , Kriegsmarine , 10/10 , 4 kill , 756 pp - U:017

Battle Cruiser
+ Westfallen Class , , 3 bars , 315 exp , Kriegsmarine , 10/10 , 6 kill , 0 pp - U:032 = Escaped! [+71 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 5 bars , 519 exp , Kriegsmarine , 10/10 , Recon, 40 kill , 0 pp - U:006 = Escaped! [+37 exp]

Light Cruiser
* Konigsberg , KM Koln , 5 bars , 621 exp , Kriegsmarine , 7/10 , Aggressive Maneuver , 23 kill , 0 pp - U:008 = Escaped! [+29 exp]
+ M Class , , 2 bars , 262 exp , Kriegsmarine , 10/10 , 6 kill , 0 pp - U:026 = Escaped! [+64 exp]
+ N Class , , 3 bars , 372 exp , Kriegsmarine , 10/10 , Aggressive Attack , 8 kill , 0 pp - U:031 = Escaped! [+18 exp]

Player 1 : Kriegsmarine
Killed: INF:345 TNK:26 RCN:18 AT:38 FLAK:14 FORT:67 ATY:60 AD:16 FTR:23 TB:29 LB:3 SUB:21 DD:70 BS:7 CV:1 CRs:21 Total: 759
Lost : INF:55 TNK:3 RCN:1 AT:9 FORT:1 ATY:4 AD:5 FTR:1 TB:5 DD:7 Total: 91

BV 21
V 0
TV 0
L 0

Averages:
Infantry * 6 Units * 2 Leaders Total : 1840 exp, 126 kill, 696 pp Average: 307 exp, 21 kill, 116 pp
Tank * 4 Units * 2 Leaders Total : 1717 exp, 118 kill, 2184 pp Average: 429 exp, 30 kill, 546 pp
Anti-tank * 2 Units * 1 Leaders Total : 666 exp, 25 kill, 492 pp Average: 333 exp, 13 kill, 246 pp
Artillery * 2 Units * 1 Leaders Total : 901 exp, 29 kill, 768 pp Average: 451 exp, 15 kill, 384 pp
Fighter * 5 Units * 2 Leaders Total : 2149 exp, 84 kill, 2640 pp Average: 430 exp, 17 kill, 528 pp
Tactical Bomber * 6 Units * 4 Leaders Total : 4989 exp, 139 kill, 2520 pp Average: 832 exp, 23 kill, 420 pp
Destroyer * 4 Units * 0 Leaders Total : 1295 exp, 29 kill, 600 pp Average: 324 exp, 7 kill, 150 pp
Battleship * 2 Units * 0 Leaders Total : 975 exp, 37 kill, 4176 pp Average: 488 exp, 19 kill, 2088 pp
Carrier * 1 Units * 0 Leaders Total : 192 exp, 4 kill, 756 pp Average: 192 exp, 4 kill, 756 pp
Battle Cruiser * 1 Units * 0 Leaders Total : 315 exp, 6 kill, 0 pp Average: 315 exp, 6 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 519 exp, 40 kill, 0 pp Average: 519 exp, 40 kill, 0 pp
Light Cruiser * 3 Units * 2 Leaders Total : 1255 exp, 37 kill, 0 pp Average: 418 exp, 12 kill, 0 pp
* Summary: * 37 Units * 14 Leaders Total : 16813 exp, 674 kill, 14832 pp Average: 454 exp, 18 kill, 401 pp


Player 1 Kriegsmarine has 43 units total (core+aux):
Infantry : 7
Tank : 4
Anti-tank : 4
Fortification : 1
Artillery : 3
Fighter : 6
Tactical Bomber : 6
Destroyer : 4
Battleship : 2
Carrier : 1
Battle Cruiser : 1
Heavy Cruiser : 1
Light Cruiser : 3

Player 2 Sweden, United Kingdom, U.S. Army, Denmark, Soviet Union has 65 units total (core+aux):
Infantry : 23
Tank : 12
Recon : 1
Anti-tank : 5
FlaK : 2
Fortification : 3
Artillery : 9
Air Defense : 2
Tactical Bomber : 2
Destroyer : 2
Battleship : 1
Heavy Cruiser : 1
Light Cruiser : 2
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-06 22:38, Wednesday

REDrake wrote:I know. I aim to tune the AI in that scenario. I just wish the AI would not also use the airborne units to cover it. It uses those because they are not dependent on fuel.
Maybe you can add VHs at Helsingør and Helsingborg which only the AI has to capture? The danish VH will be lost for sure and the human player has to capture the swedish VH in time before he looses the other VH. I don't know how the AI ships would react. Would they gather at the VHs? Surely the soviet fleet will sail there. All that needs testing of course. Just an idea :huh?

Current scenario: Oslo

The scenario intro says the battle can't be won. Are you sure? :D It was a very good defence scenario with fearless enemies. But i won it! Here is the story:

Got a submarine proto and bought a 5th Tauchtiger at HQ. Tweaked attachments and bought 2 strength points for my leadered arty. The arty did a great job. In hindsight i should have upgraded my other arty and brought both to 15/10. But still, the one gun was a true game changer.
I positioned my units in the eastern part of Oslo, east of the river that is comming from the north. tanks in the first line, rest of units behind and in the gaps.

My 2 fast attack craft were mining the Oslofjord around Oscarsborg fortress (were Blücher got sunk back in the days). They both got lost, but no enemy ship was able to get near Oslo. My new submarine was guarding the narrows and later even sailed southwards.

The enemy air force was very strong and i had a hard time dealing with it. The lack of core AD units made it even harder for me and it took long to shoot down all enemy planes.

So the allied forces attacked my positions but the strong support fire of my aforementioned gun (the other one, a Nebelwerfer, does not give support fire) and the aux arty and the various fortifications was of great effectiveness. I damaged the approaching enemie units by aerial and naval bombardment and then overrun them with my tanks. Still it was very hard and a good fight and eventually i lost one core infantry but less and less attackers appeared and in the last 3 turns there was no more figthing at all.

This was a worthy end for this campaign :thumbsup I liked the scenario and together with Holland and Helsingborg it is in the top 3.
I tend to overlook things but from a efile point of view everything worked and i found no bugs. At least i noticed nothin' :howdy

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: 2.00 (2014)
Efile folder: C:\Games\OG\efile_redpac\ * Efile version:
Campaign: 1937-45 DEUTSCHE MARINEKORPS CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Almeria , #0 , Brilliant Victory , score:50 +++ Proto: Ju87C Stuka
2 Westerplatte , #1 , Brilliant Victory , score:51
3 Hel , #20 , Brilliant Victory , score:55
4 Narvik 1 , #2 , Brilliant Victory , score:55
5 Holland , #3 , Brilliant Victory , score:57 +++ Proto: Bf 109T-2 Trager
6 Narvik 2 , #4 , Brilliant Victory , score:59
7 Crete , #5 , Brilliant Victory , score:58
8 Saaremaa , #6 , Brilliant Victory , score:55
9 Reval , #7 , Brilliant Victory , score:58 +++ Proto: 7.5cm PaK40
10 Murmansk , #8 , Brilliant Victory , score:55 +++ Proto: M Class
11 Taman , #9 , Brilliant Victory , score:55
12 Corsica , #10 , Brilliant Victory , score:60
13 Dalmatia , #11 , Brilliant Victory , score:51 +++ Proto: Fw190F8/U3
14 Copenhagen , #19 , Brilliant Victory , score:54
15 Leros , #12 , Brilliant Victory , score:61 +++ Proto: Tauchtiger
16 Narva , #13 , Brilliant Victory , score:54
17 Tornio , #14 , Brilliant Victory , score:61
18 Memel , #15 , Brilliant Victory , score:51 +++ Proto: Westfallen Class
19 Kolberg , #21 , Brilliant Victory , score:55
20 Peenemunde , #16 , Brilliant Victory , score:67
21 Helsingborg , #17 , Brilliant Victory , score:52 +++ Proto: Type XXIII Donitz
22 Oslo , #18 , Brilliant Victory , score:51
--
Campaign score: 1225 * Average: 55

..
Current scenario: Oslo, VH prestige is 0 , All map prestige is: 80
Army cost: 13267 , Current prestige is 43
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive
BV: Loss , turn prestige: 0
V : Loss , turn prestige: 0
TV: Loss , turn prestige: 0
Ls: Win , turn prestige: 0

Infantry
* Marine Schnelle Truppen '45 , Marine Korps Abt. 2 , 3 bars , 384 exp , Kriegsmarine , 10/10 , Devastating Fire , Recon, FastEntrench, 29 kill , 0 pp - U:002
* Marine Schnelle Truppen '45 , Marine Korps Abt. 3 , 3 bars , 357 exp , Kriegsmarine , 7/10 , Recon, FastEntrench, 19 kill , 0 pp - U:003 [+21 exp]
* Kommandobehorden , Marine OKK , 2 bars , 251 exp , Kriegsmarine , 10/10 , Recon, FastEntrench, 9 kill , 0 pp - U:007
Marine Schnelle Truppen '45 , , 2 bars , 250 exp , Kriegsmarine , 10/10 , FastEntrench, 21 kill , 348 pp - U:011
Marine Schnelle Truppen '45 , , 3 bars , 359 exp , Kriegsmarine , 10/10 , Overwhelming Attack , FastEntrench, 26 kill , 348 pp - U:014 [+45 exp]

Tank
+ Tauchtiger , , 5 bars , 507 exp , Kriegsmarine , 10/10 , Influence , 54 kill , 0 pp - U:015 [+41 exp]
Tauchtiger , , 5 bars , 521 exp , Kriegsmarine , 9/10 , First Strike , 49 kill , 982 pp - U:021 [+85 exp]
+ Tauchtiger , , 5 bars , 512 exp , Kriegsmarine , 10/10 , 34 kill , 0 pp - U:029 [+99 exp]
Tauchtiger , , 4 bars , 421 exp , Kriegsmarine , 8/10 , 25 kill , 873 pp - U:033 [+128 exp]
Tauchtiger , , 2 bars , 270 exp , Kriegsmarine , 10/10 , 6 kill , 1092 pp - U:181 [+71 exp]

Anti-tank
Marine MG42 , SdKfz 251/1 , , 5 bars , 575 exp , Kriegsmarine , 9/10 , FastEntrench, 20 kill , 442 pp - U:012 [+178 exp]
+ Marine MG42 , SdKfz 251/1 , , 3 bars , 322 exp , Kriegsmarine , 9/10 , Shock Tactics , FastEntrench, 10 kill , 0 pp - U:025 [+63 exp]

Artillery
10.5 KgmH 38 , SdKfz 251/1 , , 5 bars , 872 exp , Kriegsmarine , 12/10 , Resilience , Support, 17 kill , 921 pp - U:013 [+184 exp]
+ 28/32 NbWf41 , SdKfz 251/1 , , 2 bars , 235 exp , Kriegsmarine , 10/10 , Support, 12 kill , 0 pp - U:023 [+30 exp]

Fighter
Fw 190E-12 , , 5 bars , 727 exp , Kriegsmarine , 6/10 , 37 kill , 792 pp - U:016 [+70 exp]
+ Fw 190E-12 , , 5 bars , 595 exp , Kriegsmarine , 10/10 , Influence , 27 kill , 0 pp - U:018 [+36 exp]
Fw 190E-12 , , 3 bars , 385 exp , Kriegsmarine , 7/10 , Fire Discipline , 23 kill , 924 pp - U:024 [+63 exp]
+ He162E Salamander , , 2 bars , 266 exp , Kriegsmarine , 5/10 , 7 kill , 0 pp - U:034 [+47 exp]
+ He162E Salamander (CV), , 2 bars , 276 exp , Kriegsmarine , 6/10 , 4 kill , 0 pp - U:037 [+63 exp]

Tactical Bomber
+ Fi167 , , 5 bars , 836 exp , Kriegsmarine , 10/10 , Reconnaissance Movement , Recon, 26 kill , 0 pp - U:009 [+92 exp]
+ Ju87C Stuka (CV), , 5 bars , 1373 exp , Kriegsmarine , 9/10 , Skilled Reconnaissance , Recon, 40 kill , 0 pp - U:010 [+58 exp]
Ju87C Stuka (CV), , 5 bars , 1036 exp , Kriegsmarine , 10/10 , Resilience , AntiTank, 27 kill , 708 pp - U:020 [+88 exp]
Ju87C Stuka (CV), , 5 bars , 827 exp , Kriegsmarine , 9/10 , AntiTank, 25 kill , 637 pp - U:022 [+24 exp]
+ Fw190F8/U3 , , 5 bars , 545 exp , Kriegsmarine , 9/10 , Combat Support , 16 kill , 0 pp - U:027 [+72 exp]
Ju187C Super Stuka , , 5 bars , 533 exp , Kriegsmarine , 10/10 , Devastating Fire , 11 kill , 1104 pp - U:030 [+68 exp]

Submarine
+ Type XXIII Donitz , , 2 bars , 231 exp , Kriegsmarine , 10/10 , 4 kill , 0 pp - U:038 [+32 exp]

Destroyer
* Spahkreuzer , KM Seeadler , 5 bars , 600 exp , Kriegsmarine , 10/10 , Recon, 20 kill , 0 pp - U:004 [+95 exp]
* Spahkreuzer , KM Albatros , 4 bars , 416 exp , Kriegsmarine , 9/10 , Recon, 13 kill , 0 pp - U:005 [+89 exp]

Battleship
Scharnhorst , , 5 bars , 638 exp , Kriegsmarine , 6/10 , Recon, 29 kill , 1252 pp - U:019 [+58 exp]
Scharnhorst , Gneisenau , 4 bars , 427 exp , Kriegsmarine , 10/10 , Recon, 13 kill , 2088 pp - U:028 [+60 exp]

Carrier
Graf Zeppelin Class (Planes:4/4), , 2 bars , 236 exp , Kriegsmarine , 10/10 , 4 kill , 756 pp - U:017 [+44 exp]

Battle Cruiser
+ Westfallen Class , , 3 bars , 354 exp , Kriegsmarine , 10/10 , 8 kill , 0 pp - U:032 [+39 exp]

Heavy Cruiser
* Deutschland , KM Admiral Scheer , 5 bars , 557 exp , Kriegsmarine , 10/10 , Recon, 44 kill , 0 pp - U:006 [+38 exp]

Light Cruiser
* Konigsberg , KM Koln , 5 bars , 604 exp , Kriegsmarine , 6/10 , Aggressive Maneuver , 23 kill , 0 pp - U:008 [+49 exp]
+ M Class , , 3 bars , 315 exp , Kriegsmarine , 4/10 , 7 kill , 0 pp - U:026 [+53 exp]
+ N Class , , 4 bars , 455 exp , Kriegsmarine , 9/10 , Aggressive Attack , 12 kill , 0 pp - U:031 [+83 exp]

Player 1 : Kriegsmarine
Killed: INF:403 TNK:34 RCN:22 AT:46 FLAK:15 FORT:67 ATY:68 AD:17 FTR:28 TB:36 LB:5 SUB:21 DD:74 BS:9 CV:2 CRs:22 Total: 869
Lost : INF:60 TNK:3 RCN:1 AT:12 FORT:7 ATY:5 AD:5 FTR:2 TB:6 DD:9 Total: 110

BV 22
V 0
TV 0
L 0

Averages:
Infantry * 5 Units * 2 Leaders Total : 1601 exp, 104 kill, 696 pp Average: 320 exp, 21 kill, 139 pp
Tank * 5 Units * 2 Leaders Total : 2231 exp, 168 kill, 2947 pp Average: 446 exp, 34 kill, 589 pp
Anti-tank * 2 Units * 1 Leaders Total : 897 exp, 30 kill, 442 pp Average: 449 exp, 15 kill, 221 pp
Artillery * 2 Units * 1 Leaders Total : 1107 exp, 29 kill, 921 pp Average: 554 exp, 15 kill, 461 pp
Fighter * 5 Units * 2 Leaders Total : 2249 exp, 98 kill, 1716 pp Average: 450 exp, 20 kill, 343 pp
Tactical Bomber * 6 Units * 5 Leaders Total : 5150 exp, 145 kill, 2449 pp Average: 858 exp, 24 kill, 408 pp
Submarine * 1 Units * 0 Leaders Total : 231 exp, 4 kill, 0 pp Average: 231 exp, 4 kill, 0 pp
Destroyer * 2 Units * 0 Leaders Total : 1016 exp, 33 kill, 0 pp Average: 508 exp, 17 kill, 0 pp
Battleship * 2 Units * 0 Leaders Total : 1065 exp, 42 kill, 3340 pp Average: 533 exp, 21 kill, 1670 pp
Carrier * 1 Units * 0 Leaders Total : 236 exp, 4 kill, 756 pp Average: 236 exp, 4 kill, 756 pp
Battle Cruiser * 1 Units * 0 Leaders Total : 354 exp, 8 kill, 0 pp Average: 354 exp, 8 kill, 0 pp
Heavy Cruiser * 1 Units * 0 Leaders Total : 557 exp, 44 kill, 0 pp Average: 557 exp, 44 kill, 0 pp
Light Cruiser * 3 Units * 2 Leaders Total : 1374 exp, 42 kill, 0 pp Average: 458 exp, 14 kill, 0 pp
* Summary: * 36 Units * 15 Leaders Total : 18068 exp, 751 kill, 13267 pp Average: 502 exp, 21 kill, 369 pp


Player 1 Kriegsmarine has 45 units total (core+aux):
Infantry : 5
Tank : 6
Anti-tank : 2
Fortification : 6
Artillery : 3
Air Defense : 1
Fighter : 5
Tactical Bomber : 6
Submarine : 1
Destroyer : 2
Battleship : 2
Carrier : 1
Battle Cruiser : 1
Heavy Cruiser : 1
Light Cruiser : 3

Player 2 Sweden, Norway, United Kingdom, U.S. Army has 26 units total (core+aux):
Infantry : 17
Fortification : 1
Artillery : 5
Air Defense : 1
Heavy Cruiser : 1
Light Cruiser : 1
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by mythos » 2019-11-07 20:13, Thursday

randowe wrote:
2019-11-06 22:24, Wednesday
This is a copy of my thread from JP's. I will copy my own posts only, so sometimes the responding text from other posters will be missing.
Sometimes there is interesting/helpful discussion going on, so i solved this by quoting relevant parts form other posts and adding my own answers. Agreed though, that i didn't quote everything.
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Re: Playtest: DMK for REDPAC efile @ 100% - done

Post by randowe » 2019-11-08 09:39, Friday

mythos wrote:
2019-11-07 20:13, Thursday
randowe wrote:
2019-11-06 22:24, Wednesday
This is a copy of my thread from JP's. I will copy my own posts only, so sometimes the responding text from other posters will be missing.
Sometimes there is interesting/helpful discussion going on, so i solved this by quoting relevant parts form other posts and adding my own answers. Agreed though, that i didn't quote everything.
:idea Good idea. I didn't want to copy other peoples posts and didn't know what to do. I guess quoting is okay.
But now i am too lazy to go through the thread at JP's again :rofl We'll see...
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