MAPS: Request map makers for help

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MAPS: Request map makers for help

Post by randowe » 2019-09-22 10:05, Sunday

Feel free to discuss and ask for new maps in this thread.

Currently pending map requests i could find at JP's:
mythos wrote: - Khalkhin Gol (i'm not completely happy with existing maps)
- Zaoyang (no map)
- Changteh/Changde (i'm unhappy with existing map)
- Chongqing (i'm unhappy with existing map)
- Datong (existing map is small)
- Luding (existing map is small)
- Shanzi/Shanxi (its west of Beijing/Peking and as such would be of high interest to me - not sure about existing map)
- Tientsin (Urica made a great map - doesn't fit my ideas though)
REDrake wrote:I could really use a map of Saarbrucken or even Mainz.
Major Heinz wrote: Stalingrad Pocket (Map needed, the existing ones are not the map I needed)
Pocket of Minsk (The area of the pocket seems not to be not on a existing map)
Operation Doppelkopf (Map needed)
Tilsit Map
Siauliai Map
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Re: Maps: Map requests

Post by Major Heinz » 2019-09-22 17:12, Sunday

Major Heinz wrote: Stalingrad Pocket (Map needed, the existing ones are not the map I needed)
Yes, a XXL Map with the City on the Right part of the map with enough room to deploy the Germans and soviets and on the left side there should be enough room to deploy core Units and a Frontline between the core and the City.
Major Heinz wrote:Operation Doppelkopf (Map needed)
There is no priority. In case of Need I can use Riga map.
Major Heinz wrote:Tilsit Map
Siauliai Map
Alternative it would be also great, if someone can make a XXL Baltic States Map with Saldus in the North, Tilsit in the south and Siauliai in the east.

A Mons Pocket map whould also be cool. Unfortunately there is only a german Wikipedia source for this battle https://de.wikipedia.org/wiki/Kessel_von_Mons
Edit:
Ok, Mons is not needed anymore. I was so stupid to look at the France Maps but Mons is in Belgium :bonk

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Re: MAPS: Request map makers for help

Post by mythos » 2019-11-07 19:31, Thursday

mythos wrote: - Khalkhin Gol (i'm not completely happy with existing maps)
- Zaoyang (no map)
- Changteh/Changde (i'm unhappy with existing map)
- Chongqing (i'm unhappy with existing map)
- Datong (existing map is small)
- Luding (existing map is small)
- Shanzi/Shanxi (its west of Beijing/Peking and as such would be of high interest to me - not sure about existing map)
- Tientsin (Urica made a great map - doesn't fit my ideas though)
Actaully, my wishlist is
- Khalkhin Gol and
- any 2-3 of [Zaoyang, Changteh, Chongqing, Datong or Luding]
for my Russian World Campaign.
I rather ask only for [Khalkhin Gol + 2-3 China maps], else the campagin becomes longer than i myself want to design - except someone is interested in a collaboration, i am not insisting to use FTL as the basis.

Khalkhin Gol would be great as a 3000px large map of the general area, for a large scale battle.
The others would be fine in more conservative sizes.


Major Heinz wrote: Stalingrad Pocket
Pocket of Minsk
Tilsit Map
Siauliai Map
Supported.

Stalingrad could even be XXL for a :monster scenario and/or 2-4 scenarios on this map for a Stalingrad Minicampaign (as standalone or within a bigger project). The tricky part about Stalingrad is however: a winterized version would be needed, too :notsure
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Re: MAPS: Request map makers for help

Post by randowe » 2019-11-08 09:52, Friday

mythos wrote: Luding
How big should the map become? Have you seen photos of the bridge? I guess it looked even more fragile back in the days?
No vehicle, besides motorbike and Tuk Tuk, could ever cross it :huh

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Re: MAPS: Request map makers for help

Post by mythos » 2019-11-08 19:12, Friday

Hi Clemens :howdy

Thanks for bringing up the question: i hadn't touched the campaign path for months, and the last time that i thought about Chinese scenarios must be even longer ago. In retrospective, Luding probably only ended up on the list because the overall look was appealing (a traffic line running in north-south direction), however it is too far in the west.
Chongquing is also too far in the west - and a large urban area.
Tientsin is also a large urban area.
Shanxi is a province.

This leaves only the areas of
- Changde
- Zaoyang
- (maybe) Datong
on the Chinese part of my wishlist.

Sorry for the confusion :o
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Re: MAPS: Request map makers for help

Post by MaXX_Oltt » 2020-02-07 08:00, Friday

mythos wrote:
2019-11-07 19:31, Thursday
mythos wrote: -
Major Heinz wrote: Stalingrad Pocket
Pocket of Minsk
Tilsit Map
Siauliai Map
Supported.

Stalingrad could even be XXL for a :monster scenario and/or 2-4 scenarios on this map for a Stalingrad Minicampaign (as standalone or within a bigger project). The tricky part about Stalingrad is however: a winterized version would be needed, too :notsure
I'm working on series of mid-Don/ Kalatch/Abganerowo/North Caucasus and Kuban maps which represents the path of 1942 summer offensive campaign
All of them are LARGE ;)
Abganerowo 9or Akhtubinsk) -SE of Stalingrad :3065x1136
Kalatch- E os Stalingrad : 2500x4295
Millerowo : 3143x1800
Mid-DON : 3840x2715
Stavropol (Kuban) : 3840x2715

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https://yadi.sk/i/o1cl766JFkgcCQ

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Re: MAPS: Request map makers for help

Post by randowe » 2020-02-07 21:00, Friday

Welcome to the board MaXX_Oltt :howdy I guess you already know, you can book map numbers in this thread: viewtopic.php?f=7&t=6
If you have any questions, feel free to ask. Good luck with your projects :cool

(I recommend to round off your map sizes to a whole hex. Example, instead of 3065x1136, choose 3150x1150. But that is just my feeling ;) )

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Re: MAPS: Request map makers for help

Post by MaXX_Oltt » 2020-02-09 09:34, Sunday

randowe wrote:
2020-02-07 21:00, Friday


(I recommend to round off your map sizes to a whole hex. Example, instead of 3065x1136, choose 3150x1150. But that is just my feeling ;) )
Hmmm, I think maybe it's a solution of the problem - sometimes, map objects - cities, airfields etc, has a little offset from a hех grid...in other words the are not in the center of the hex.
And what is the size of a single hex??? Could you remind me please?

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Re: MAPS: Request map makers for help

Post by sympatyk » 2020-02-09 12:16, Sunday

:howdy
Luis explained it this way
The rule of thumb is to set:

Map Height = wanted-last-row * 50 pixels
Map Width = wanted-last-col * 45 + 15 pixels


and to avoid leaving a half hex size (25 pix) in the last row for odd columns.

Can check the Map section in my web to see some samples:

1.- How to figure the map image size according to a wanted-last-row and a wanted-last-column

Use these formulas to set the size of the image map:

Map Height = wanted-last-row * 50 pixels
Map Width = wanted-last-col * 45 + 15 pixels

Sample:
If you want a last-col = 69 (so the map has 70 columns from 0..69), the map width should be: 69 * 45 + 15 = 3120 pixels, (+15 to show the last's column hex, full painted: 60 = 45+15)

2.- How the engine figures the last-col and last-row available in game from a map image

The engine figures the last-col and last-row using integer division (results 6,1 or 6,9 are taken as 6) with 30 pixels as thresholds, according to these formulas:

last-col1 = map-width /45
.... If (map-width - last-col1) >= 30 , then last-col = last-col1 +1, otherwise last-col= last-col1.
* map-columns = last-col+1

last-row1 = map-height /50
.... If (map-height - last-row1) >= 15 , then last-row = last-row1 +1, otherwise last-row= last-row1.
* map-rows = last-row[/list]

So for a map with 3120 pixels height, the last column is figured this way:

last-col = 3120 / 45 = 69.3333 ... which is cut off to 69
As 3120 - (69*45) = 15 is less than 30px, last col is not incremented.

Notice that a map image width between 3105 -30 (3090) and 3105+29 (3134) pixels will result in 70 columns (0..69)
while a map width of 3135 pixels will result in 71 columns (0..70) and a map with 3089 pixels will result in 69 columns (0..68)

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Re: MAPS: Request map makers for help

Post by MaXX_Oltt » 2020-02-10 10:13, Monday

Thanks a lot!

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Re: MAPS: Request map makers for help

Post by salexpg2 » 2020-06-23 16:15, Tuesday

Hi all

Does anybody work on or plan to make a map for Kherson (Ukraine)? I noticed that "@randowe" added recently a number of maps for Southern Ukraine, such as Nikolaev, Kakhovka, and Melitopol, thanks a lot for great job!
I am extending now the LSSAH campaign, where one of the scenarios is Kherson, for which I am not able to find any suitable map. So, Kherson map is on my wish list. Conceptually the map could be similar to Kakhovka (which is just north from Kherson), with main difference is that the Dnieper river is becoming larger forming a delta. I can help if needed to design the map.

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Re: MAPS: Request map makers for help

Post by randowe » 2020-06-23 17:00, Tuesday

:welcome to the forums :howdy

Let me ask, which game do you use? PG2 or OG? Because it determines the maximum size of the map.
Basically i can do the Kherson map. So it fits into the series of Southern Ukraine maps.
I was thinking about Kherson myself, but then went for Beryslav - Kakhovka.

Only problem are the large sandy areas south of the Dnieper river, like the Oleshky Sands. You can see it in the southwestern corner of the Kakhovka map. It maybe looks a little bit strange, but i did not find a better solution :bonk So i would use the same "sandy" grafics.

I'd go for a size of 2400x2400 pixel = 54 x 48 hex. Tell me what you think and which size you would prefer. Then i can post a picture about the map section and we can discuss it :cool

BTW, do you plan to use any of the other Southern Ukraine maps? Just curious :lol

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Re: MAPS: Request map makers for help

Post by salexpg2 » 2020-06-25 08:11, Thursday

Hi Randowe

Thanks for a quick response! I am new to the forum and was expecting to receive some email notification about you having sent some response; so I noticed it only now.

I would prefer to have a classical PG2 map size. I noticed that some maps, which you have created for other Southern parts of Ukraine, are larger than standard PG2 size, e.g. Melitopol. They look great, maybe too great, but then we cannot use them with old good PG2 MAP and SCN files. Of course we can think of creating a larger map if you prefer, and then we can crop it to the required PG2 size (this is what I do now with the Melitopol map).

Coming back to map details. I do not mind having "sandy" graphic for southern-western area, but some "swap"-like graphic could be a much better choice because we will model this area as swaps. I have not been to that area of Kherson myself, but I saw similar places in other parts of Ukraine. They are so-called "reeds", flooded lowlands, which we will most likely model as "swaps" because there is no "reed" terrain type in PG2 or OG.

Regards, Alex

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Re: MAPS: Request map makers for help

Post by randowe » 2020-06-25 09:33, Thursday

salexpg2 wrote:
2020-06-25 08:11, Thursday
Thanks for a quick response! I am new to the forum and was expecting to receive some email notification about you having sent some response; so I noticed it only now.
Maybe it works when i qoute you? It depends on the notification options you set in the board preferences at user control panel.

Roger that, then i will create a map with the size of 1920 x 1920 pixel, so you can use it with PG2.
If i will use the map myself, i may enlarge it in the furture if needed. No problemo :cool

The Oleshky Sands and the other sandy areas are never flooded as far as i read. They are desert-like areas with sand and sparse vegetation. The Ukrainians planted a lot of forests around the sandy areas to prevent the desert from growing and dunes from moving.

If you take a look at google maps (satellite map), you can see the wetlands along the Dnieper river and the large sandy areas south of the river and the forests surrounding the sandy areas.

Here is the wikipedia entry about the Oleshky Sands: https://en.wikipedia.org/wiki/Oleshky_Sands

I will post a picture of the map section in the evening. Then we can push it around until it fits your demands. You also have to tell me the required number of airfields. I checked some documents and there seem to have been only one big airfield used by the germans.

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Re: MAPS: Request map makers for help

Post by salexpg2 » 2020-06-25 10:52, Thursday

Hi Radowe

I need to double check information on "reeds" and "sands" around Kherson. While reading historical documents about the battle for Kherson in 1941, I do recall them mentioning reeds, but maybe it was only certain specific areas. Anyway, any map is better than nothing and I will be waiting for the first version!

Referring to your earlier question about which other maps I would like to see, I would mention Taganrog. LSSAH took a key role in the battle for Taganrog, but we do not have any map for it.

Regards, Alex

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Re: MAPS: Request map makers for help

Post by salexpg2 » 2020-06-25 16:22, Thursday

Hi again

A small correction to my previous post. We actually do have a map combining together Rostov and Taganrog, #1365. I just was not entirely sure whether it would be suitable for modeling only battle for Taganrog as the latter is on the left edge of the map. We can put it as a very low priority request - I will come back to this topic if I realize later that scenario does not look good with this map.

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Re: MAPS: Request map makers for help

Post by randowe » 2020-06-25 17:23, Thursday

Hello Alex :howdy

Yeah, 1365 is maybe not suitable for an attack on Taganrog. The city is just few hex away from the western map edge. You also need some space to deploy the players units. I made that map by editing the existing Rostov map for an scenario that stages the german attack on Rostov in 1942. I will use it like this in my Black Sea campaign.

Please check the pictures below. I guess you will attack Kherson from the northwest, so i shifted the town a little bit off the center to the southeast.
I marked 4 airfields where i would place them. But i can paint them wherever you want.

I also assembled a map of Taganrog at the same scale. It looks very good in my opinion and the more i look at it, the more i want to create it and use it myself in the Black Sea campaign :idea
Will the player's units be able to cross the Liman at an narrow point and attack the peninsula...? :lol

Btw, there will be also a new map of Berdyansk (Osipenko). I want to create a scenario about the Battle of the Sea of Azov, just after Melitopol.

Currently i have one map in the pipeline, Kherson can be next, 3rd map Berdyansk. Then maybe Taganrog?!?
But my map making rate is slow in the summer due to high indoor temperatures :bonk

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Re: MAPS: Request map makers for help

Post by salexpg2 » 2020-06-26 06:50, Friday

Hi Randowe

Kherson map looks amazing, I was looking exactly for something like that! I also liked the fact that you included Ingulets river. It is somewhat irrelevant for the LSSAH campaign but it would be more critical for e.g. "Black sea" campaign to model retreating Soviet 9th army. Can you consider making the Dnieper river a bit larger in the final map, especially in the area around Kherson? While reading historical documents I noticed that Soviets were using heavy monitor warships to defend Kherson, so we might also need to model some hexes as "ocean"; if I recall right, PG2 game mechanics do not allow ships to enter "river" tiles.

Berdyansk map is also a great idea! It was taken by LSSAH completing encirclement of 9th and 18th Soviet Armies, so I can add a new scenario to the LSSAH campaign (at the moment I am focusing on re-designing Kherson and Melitopol scenarios). Taganrog draft map that you shared also look great! I do not have any comments now since I have not checked yet thoroughly where exactly German and Soviet forces were. I only know that it was taken by SS LSSAH and Viking divisions, and was defended by 31st Rifle division and 44th Home Guard detachment. By the way, which editor did you use and where did you take the background pictures that you posted here?

As for the "Black Sea" and "Battle for the Sea of Azov" campaign, feel free to contact me for more help and testing. While improving the LSSAH scenarios, I had to dag out a lot of information regarding 9th and 18th Soviet Armies, order of battles and where exactly all the divisions were.

Regards, Alex

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Re: MAPS: Request map makers for help

Post by randowe » 2020-06-26 09:53, Friday

:howdy Alex
salexpg2 wrote: Can you consider making the Dnieper river a bit larger in the final map, especially in the area around Kherson?
Yes, i can do that :cool
salexpg2 wrote: While reading historical documents I noticed that Soviets were using heavy monitor warships to defend Kherson, so we might also need to model some hexes as "ocean"; if I recall right, PG2 game mechanics do not allow ships to enter "river" tiles.
I never played PG2, so my knowledge about that game is pretty small. I know there is no "shallow sea" terrain, as we have in OG. But that's all i know.
Are there railroads - even that i don't know.
Anyway, i will create the map picture and OG .mapx file and i hope you can create the required PG2 .map and scenario files yourself :ihope
So you can change the terrain to your liking.
salexpg2 wrote: By the way, which editor did you use and where did you take the background pictures that you posted here?
I use Photoshop CS2, which is quite old already.

The maps are taken from the 1954 US ARMY series N501, Eastern Europe 1:250,000.
You can find it at the link below. That site is probably the best map resource available. Use the navigation to find other map series for all continents.

http://legacy.lib.utexas.edu/maps/ams/eastern_europe/
salexpg2 wrote: I had to dag out a lot of information regarding 9th and 18th Soviet Armies, order of battles and where exactly all the divisions were.
Hehe, yes, i am fighting against the 9th and 18th armies as well in my campaign :lol
I use historic german general staff situation maps to determine the positions of the axis and soviet units. Then i research the given units history, if i am able to find more information.

I plan to release the Kherson map in the second half of July. But first i have to finish an other map which is 50% done already.
Berdyansk and Taganrog should follow in August. But it depends on the summer temperatures and heat waves :bonk :lol

kind regrads,
Clemens

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Re: MAPS: Request map makers for help

Post by salexpg2 » 2020-06-26 14:36, Friday

Hi Radowe

Yes, MAPX format will be perfect, I have experience with both MAPX and old good MAP formats.
I checked PG2 MAP format, it indeed does not support "shallow water", so I will need to do some manual hacking of converted MAP file.

Regards, Alex

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Re: MAPS: Request map makers for help

Post by lvjtn » 2020-06-27 06:43, Saturday

randowe wrote:
2020-06-26 09:53, Friday
my knowledge about that game is pretty small. I know there is no "shallow sea" terrain, as we have in OG. But that's all i know.
Are there railroads - even that i don't know.
yes, shallow sea, custom (can be used for whatever the designer likes, e.g. snow, sandy hill, sparse forest, volcano, ruines) terrain types are missing, just like the blown up and railway layers, the map names also must be exported to an external txt file and the image file should be converted to shp (the old icon tools can do this)
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Re: MAPS: Request map makers for help

Post by randowe » 2020-06-27 08:04, Saturday

salexpg2 wrote:
2020-06-26 14:36, Friday
Yes, MAPX format will be perfect, I have experience with both MAPX and old good MAP formats.
I checked PG2 MAP format, it indeed does not support "shallow water", so I will need to do some manual hacking of converted MAP file.
All right, then i will go back to the drawing board and come back here when i have to show the Kherson map. Then you can say :nyet or :yes and tell me the changes you need.

lvjtn wrote:
2020-06-27 06:43, Saturday
yes, shallow sea, custom (can be used for whatever the designer likes, e.g. snow, sandy hill, sparse forest, volcano, ruines) terrain types are missing, just like the blown up and railway layers, the map names also must be exported to an external txt file and the image file should be converted to shp (the old icon tools can do this)
Ah yes, i knew there were some more things. Thanks for the enlightment :idea I completely forgot about the SHP files... i once tried to find out how to convert some of my maps to SHP for Major Heinz but i was unable to find a programm that is capable of a conversion.

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Re: MAPS: Request map makers for help

Post by sympatyk » 2020-06-27 12:09, Saturday

:howdy Clemens
It's nice to see you active on the forum again
I am playing G36 version 5 - There is a lot of your big maps in this campaign now. It's fun to play them :clap

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Re: MAPS: Request map makers for help

Post by randowe » 2020-06-27 19:55, Saturday

sympatyk wrote:
2020-06-27 12:09, Saturday
:howdy Clemens
It's nice to see you active on the forum again
I am playing G36 version 5 - There is a lot of your big maps in this campaign now. It's fun to play them :clap
Hehe yes, i read all reports at opengeneral.pl with the help of an translator :cool I like that some players there attach screenshots of the battles. Every report will be better with some nice eye candy. Keep it on! :howdy

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Re: MAPS: Request map makers for help

Post by salexpg2 » 2020-07-01 14:20, Wednesday

randowe wrote:
2020-06-27 08:04, Saturday
salexpg2 wrote:
2020-06-26 14:36, Friday
Yes, MAPX format will be perfect, I have experience with both MAPX and old good MAP formats.
I checked PG2 MAP format, it indeed does not support "shallow water", so I will need to do some manual hacking of converted MAP file.
All right, then i will go back to the drawing board and come back here when i have to show the Kherson map. Then you can say :nyet or :yes and tell me the changes you need.
Thanks in advance! I will be waiting for the first map version.

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Re: MAPS: Request map makers for help

Post by randowe » 2020-07-01 19:55, Wednesday

salexpg2 wrote:
2020-07-01 14:20, Wednesday
randowe wrote:
2020-06-27 08:04, Saturday
salexpg2 wrote:
2020-06-26 14:36, Friday
Yes, MAPX format will be perfect, I have experience with both MAPX and old good MAP formats.
I checked PG2 MAP format, it indeed does not support "shallow water", so I will need to do some manual hacking of converted MAP file.
All right, then i will go back to the drawing board and come back here when i have to show the Kherson map. Then you can say :nyet or :yes and tell me the changes you need.
Thanks in advance! I will be waiting for the first map version.
I'll finish Tirana tomorrow or Friday, so i can start with Kherson much earlier than expected ;)

Btw, will your version of the LSSAH campaign differ much from the other versions? Will you have a lot of new scenarios and maps?

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Re: MAPS: Request map makers for help

Post by salexpg2 » 2020-07-03 13:46, Friday

randowe wrote: Btw, will your version of the LSSAH campaign differ much from the other versions? Will you have a lot of new scenarios and maps?
I took the LSSAH campaign from the Adlerkorps website and have already released an updated version with a number of fixes and improvements making it more historically correct. We sent the updated campaign to Adlerkorps, but it seems that it was lost there. If there is a better place to contribute updated campaign files, I will be more than happy to share them with a detailed CHANGELOG of what was modified. I also have a TODO list, feedback for which I will be more than happy to get. At least my next steps are to re-design completely Kherson and Melitopol scenarios - thanks to new maps from randowe!
You can take a look at the updated LSSAH campaign at least here: http://panzermarshal.com.

Regards, Alex

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