Playtest Forward, Comrade

Tips and tricks for the designers, playtests.

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Major Heinz
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Playtest Forward, Comrade

Post by Major Heinz » 2020-03-01 18:08, Sunday

This is the thread for the playtest of my soviet campaign Forward, Comrade. Randowe will also post his AARs here.

Current scenario: Battle at the Chalchin Gol, ltbv

In the beginning the player starts with 6 different units. Each of them are from another units class. I buyed a second artillery, two tanks and a sapper unit.

The Yak, the cavalry and the BT tank were deployed in the soth. All other units were deployed in the west. There are two defensive lines which the player has to broke to conquer the land on the east Chalchin Gol river side. Later the BT tank (the unit with the fastest speed) drover to the eastern airfield to conquer the last VH.
This scenario is not very hard. But you have to be very fast to get a BV. I tried it two time, but failed everytime and so I set one turn more for a BV. Important in this scenario is to gain fast experience, because the germans will have in the third scenario already over 200 exp. The Yak got over 100 exp :cool

It seems that Randowe have changed some things about the units. I hope this will be not a great problem for this campaign and the playtest.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 27th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53
--
Campaign score: 53 * Average: 53

..
Current scenario: Battle at the Chalchin Gol, VH prestige is 30 , All map prestige is: 40
Army cost: 2112 , Current prestige is 258
Prestige available on map yet is 10 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive
if BV: +400, Battle of Suomussalmi , cap 2800, 9 turns prestige: 0
if V : +300, Battle of Suomussalmi , cap 2800, 10 turns prestige: 0
if TV: +200, Battle of Suomussalmi , cap 2800, 11 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Cavalry 38 , Cpn. Micha , 0 bars , 62 exp , Mongolia , 3/10 , Fast Speed, 0 kill , 0 pp - U:024 [+62 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 0 bars , 14 exp , USSR , 3/10 , 0 kill , 252 pp - U:032 [+14 exp]

Tank
* T-28 , Cpn. Scipio , 0 bars , 57 exp , USSR , 2/10 , 3 kill , 0 pp - U:025 [+57 exp]
T-28 , Cpn. Rayydar , 0 bars , 96 exp , USSR , 7/10 , 5 kill , 480 pp - U:033 [+96 exp]
BT-7M , Cpn. Reloadmaster , 0 bars , 70 exp , USSR , 5/10 , 3 kill , 336 pp - U:034 [+70 exp]

Recon
* BA-10 , Cpn. Parabellum , 0 bars , 62 exp , USSR , 7/10 , 1 kill , 0 pp - U:026 [+62 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 1 bars , 146 exp , USSR , 7/10 , 2 kill , 0 pp - U:027 [+146 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 0 bars , 28 exp , USSR , 10/10 , 1 kill , 0 pp - U:028 [+28 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 0 bars , 33 exp , USSR , 7/10 , 0 kill , 1044 pp - U:031 [+33 exp]

Fighter
* I-16-28 , Cpn. Etzel , 0 bars , 45 exp , USSR , 6/10 , Air Defense, AntiTank, 1 kill , 0 pp - U:029 [+45 exp]

Player 1 : USSR, Mongolia
Killed: INF:7 TNK:3 RCN:1 AT:1 ATY:2 AD:1 FTR:1 Total: 16
Lost : Total: 0

BV 1
V 0
TV 0
L 0

Averages:
Infantry * 2 Units * 0 Leaders Total : 76 exp, 0 kill, 252 pp Average: 38 exp, 0 kill, 126 pp
Tank * 3 Units * 0 Leaders Total : 223 exp, 11 kill, 816 pp Average: 74 exp, 4 kill, 272 pp
Recon * 1 Units * 0 Leaders Total : 62 exp, 1 kill, 0 pp Average: 62 exp, 1 kill, 0 pp
Anti-Tank * 1 Units * 0 Leaders Total : 146 exp, 2 kill, 0 pp Average: 146 exp, 2 kill, 0 pp
Artillery * 2 Units * 0 Leaders Total : 61 exp, 1 kill, 1044 pp Average: 31 exp, 1 kill, 522 pp
Fighter * 1 Units * 0 Leaders Total : 45 exp, 1 kill, 0 pp Average: 45 exp, 1 kill, 0 pp
* Summary: * 10 Units * 0 Leaders Total : 613 exp, 16 kill, 2112 pp Average: 61 exp, 2 kill, 211 pp

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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-01 18:16, Sunday

Major Heinz wrote:
2020-03-01 18:08, Sunday
It seems that Randowe have changed some things about the units. I hope this will be not a great problem for this campaign and the playtest.
I checked a Efile version from more than one year ago and the the BA-10 has the same speed -> 7 hex :dunno
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-01 18:25, Sunday

Maybe the problem was another, but even with turn more I had no chance to get the flagged hex north of the airfield. But it is ok, to give one turn more. It should not be to difficult.

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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-01 19:00, Sunday

Current scenario: Battle at the Chalchin Gol

I bought a tank, a SPAD, a bomber, a artillery and a Flak Tachanka.
My plan is to buy infantry units later, so i don't have to buy the 1938 versions and save the pp i would need for upgrades. Don't know if this is a smart approach :lol

Then i deployed my mobile units in the south, namely both tanks and both YaG-10. These units should capture the 3 VHs.
All other units got deployed in the west where they fought a more stationary battle. While my mobile combat group stormed to the northeast and killed the first enemies, my units in the west tried to spot the enemy and shelled them with the guns. In the west i wanted to take out enemy after enemy.

In the south i sent my fast BT-7 tank to the very north after the first VH was in my hands. The airfield VH is undefended an the tank arrived way before the limit and waited for some turns. Meanwhile the second tank defended the southern VH while both YaG-10 approached the central VH. With the help of my bomber they captured it. Then i played few more turns in order to gain experience and kills. Eventually i took the airfield in the last BV turn.
I missed the flagged hex in the north because i overlooked it :bonk (You can see it on the picture below) There would have been enough time to capture it but i must have been blind :lol
But i only missed 10pp and finished the scenario.

I did not change the speeds of the units in the recent year :P and it is still possible to get a fast BV:

Image

I am already behind (again :lol ) Heinz when it comes to exp:

OpenGen 0.93.3.99.RC4 * 17 Feb 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53
--
Campaign score: 53 * Average: 53

..
Current scenario: Battle at the Chalchin Gol, VH prestige is 70 , All map prestige is: 80
Army cost: 2184 , Current prestige is 186
Prestige available on map yet is 10 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive Using map: 739
if BV: +400, Battle of Suomussalmi , cap 2800, 9 turns prestige: 0
if V : +300, Battle of Suomussalmi , cap 2800, 10 turns prestige: 0
if TV: +200, Battle of Suomussalmi , cap 2800, 11 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Cavalry 38 , , 0 bars , 55 exp , Mongolia , 5/10 , Fast Speed, 1 kill , 0 pp - U:024 [+55 exp]

Tank
* T-28 , , 0 bars , 97 exp , USSR , 7/10 , 4 kill , 0 pp - U:025 [+97 exp]
BT-7M , , 0 bars , 25 exp , USSR , 5/10 , 0 kill , 336 pp - U:031 [+25 exp]

Recon
* BA-10 , , 0 bars , 40 exp , USSR , 4/10 , 2 kill , 0 pp - U:026 [+40 exp]

Anti-Tank
* YaG-10 , , 0 bars , 32 exp , USSR , 5/10 , 3 kill , 0 pp - U:027 [+32 exp]

Flak
Tachanka 36 , , 0 bars , 63 exp , Mongolia , 9/10 , 1 kill , 180 pp - U:034 [+63 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 0 bars , 53 exp , USSR , 9/10 , 2 kill , 0 pp - U:028 [+53 exp]
152mm M1909/30 , Yag-4 , , 0 bars , 30 exp , USSR , 7/10 , 0 kill , 468 pp - U:035 [+30 exp]

Air-Defence
YaG-10 , , 0 bars , 28 exp , USSR , 8/10 , 1 kill , 588 pp - U:032 [+28 exp]

Fighter
* I-16-28 , , 0 bars , 50 exp , USSR , 10/10 , Air Defense, AntiTank, 1 kill , 0 pp - U:029 [+50 exp]

Dive Bomber
Tu SB 2M-103 , , 0 bars , 71 exp , USSR , 8/10 , 1 kill , 612 pp - U:033 [+71 exp]

Player 1 : USSR, Mongolia
Killed: INF:6 TNK:3 AT:1 ATY:2 AD:2 FTR:1 TB:1 Total: 16
Lost : Total: 0

BV 1
V 0
TV 0
L 0

Averages:
Infantry * 1 Units * 0 Leaders Total : 55 exp, 1 kill, 0 pp Average: 55 exp, 1 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 122 exp, 4 kill, 336 pp Average: 61 exp, 2 kill, 168 pp
Recon * 1 Units * 0 Leaders Total : 40 exp, 2 kill, 0 pp Average: 40 exp, 2 kill, 0 pp
Anti-Tank * 1 Units * 0 Leaders Total : 32 exp, 3 kill, 0 pp Average: 32 exp, 3 kill, 0 pp
Flak * 1 Units * 0 Leaders Total : 63 exp, 1 kill, 180 pp Average: 63 exp, 1 kill, 180 pp
Artillery * 2 Units * 0 Leaders Total : 83 exp, 2 kill, 468 pp Average: 42 exp, 1 kill, 234 pp
Air-Defence * 1 Units * 0 Leaders Total : 28 exp, 1 kill, 588 pp Average: 28 exp, 1 kill, 588 pp
Fighter * 1 Units * 0 Leaders Total : 50 exp, 1 kill, 0 pp Average: 50 exp, 1 kill, 0 pp
Dive Bomber * 1 Units * 0 Leaders Total : 71 exp, 1 kill, 612 pp Average: 71 exp, 1 kill, 612 pp
* Summary: * 11 Units * 0 Leaders Total : 544 exp, 16 kill, 2184 pp Average: 49 exp, 1 kill, 199 pp
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-01 20:33, Sunday

Maybe my strategy was wrong. Ok, I will let the originally turn limit.
Playing without infantry can be hard in Suomussalmi, because you than have no units that are good against entreched infantry.
I think I am not so likely like you to my troops. Especially at the end of scenarios I use more hardcore combats to gain faster experience.

Current scenario: Battle of Suomussalmi, BV -1

I got a KV tank as proto :cool

Also I bought another BT tank with range 2 and a Tachanka. During the scenario I bought a Level-Bomber to weaken the finish troops in the north.

The hardest opponent in this scenario is the weather. It snows mostly. In the north I used an artillery, both infantry units and both T-28. The rest I deployed in the southeast. There it can be hard, because the finish troops are well entrenched. But I had enough units to break through the first defensive line and later conquered Suommusalmi and the airfield in the near. Before I could capture the airfield my nothern troops had captured Juntusranta and Piispajarvi. The cavalry had back luck with combat results and I had to withdraw them early in the scenario. The reward of my achievement were two leaders :cool
I missed the flaggewd hex in the middle, because normaly I do not have the time to conquer it.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
--
Campaign score: 111 * Average: 55

..
Current scenario: Battle of Suomussalmi, VH prestige is 270 , All map prestige is: 330
Army cost: 3096 , Current prestige is 3334
Prestige available on map yet is 30 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Defensive
if BV: +3600, Pocket of Minsk , cap 10000, 13 turns prestige: 3640
if V : +1800, Pocket of Minsk , cap 10000, 15 turns prestige: 4200
if TV: +900, Pocket of Minsk , cap 10000, 17 turns prestige: 4760
Ls: Loss , turn prestige: 4760

Infantry
* Cavalry 38 , Cpn. Micha , 1 bars , 136 exp , Mongolia , 1/10 , Fast Speed, 2 kill , 0 pp - U:001 [+74 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 0 bars , 56 exp , USSR , 6/10 , 2 kill , 252 pp - U:008 [+42 exp]

Tank
* T-28 , Cpn. Scipio , 1 bars , 118 exp , USSR , 7/10 , 6 kill , 0 pp - U:002 [+61 exp]
T-28 , Cpn. Rayydar , 2 bars , 206 exp , USSR , 5/10 , Battlefield Intelligence , 6 kill , 480 pp - U:009 [+110 exp]
BT-7M , Cpn. Reloadmaster , 1 bars , 159 exp , USSR , 5/10 , 4 kill , 336 pp - U:010 [+89 exp]
+ KV-1/39 , Cpn. PikAs , 1 bars , 157 exp , USSR , 8/10 , 6 kill , 0 pp - U:011 [+157 exp]
BT-7A , Cpn. Randowe , 0 bars , 28 exp , USSR , 10/10 , 2 kill , 348 pp - U:039 [+28 exp]

Recon
* BA-10 , Cpn. Parabellum , 0 bars , 87 exp , USSR , 3/10 , 3 kill , 0 pp - U:003 [+25 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 2 bars , 212 exp , USSR , 7/10 , Shock Tactics , 2 kill , 0 pp - U:004 [+66 exp]

Flak
Tachanka 38 , Cpn. Mythos , 0 bars , 56 exp , USSR , 8/10 , 0 kill , 180 pp - U:040 [+56 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 0 bars , 85 exp , USSR , 10/10 , 2 kill , 0 pp - U:005 [+57 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 0 bars , 97 exp , USSR , 10/10 , 0 kill , 1044 pp - U:007 [+64 exp]

Fighter
* I-16-28 , Cpn. Etzel , 0 bars , 67 exp , USSR , 10/10 , Air Defense, AntiTank, 1 kill , 0 pp - U:006 [+22 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 0 bars , 45 exp , USSR , 10/10 , 0 kill , 456 pp - U:012 [+45 exp]

Player 1 : USSR
Killed: INF:17 TNK:4 RCN:3 AT:3 FORT:1 ATY:5 AD:2 FTR:1 Total: 36
Lost : Total: 0

BV 2
V 0
TV 0
L 0

Averages:
Infantry * 2 Units * 0 Leaders Total : 192 exp, 4 kill, 252 pp Average: 96 exp, 2 kill, 126 pp
Tank * 5 Units * 1 Leaders Total : 668 exp, 24 kill, 1164 pp Average: 134 exp, 5 kill, 233 pp
Recon * 1 Units * 0 Leaders Total : 87 exp, 3 kill, 0 pp Average: 87 exp, 3 kill, 0 pp
Anti-Tank * 1 Units * 1 Leaders Total : 212 exp, 2 kill, 0 pp Average: 212 exp, 2 kill, 0 pp
Flak * 1 Units * 0 Leaders Total : 56 exp, 0 kill, 180 pp Average: 56 exp, 0 kill, 180 pp
Artillery * 2 Units * 0 Leaders Total : 182 exp, 2 kill, 1044 pp Average: 91 exp, 1 kill, 522 pp
Fighter * 1 Units * 0 Leaders Total : 67 exp, 1 kill, 0 pp Average: 67 exp, 1 kill, 0 pp
Level Bomber * 1 Units * 0 Leaders Total : 45 exp, 0 kill, 456 pp Average: 45 exp, 0 kill, 456 pp
* Summary: * 14 Units * 2 Leaders Total : 1509 exp, 36 kill, 3096 pp Average: 108 exp, 3 kill, 221 pp

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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-01 21:38, Sunday

Current scenario: Battle of Suomussalmi

Who's got the most experience now?! :lol

Got a nice KV-2 proto. The only tank with range 3 ;) Then i bought a light flame-tank and a artillery. Later i bought a temporary level bomber.

Deployed the cavalry, a gun, the flame tank, T-28 and SPAD in the north, rest of the units in the south.
I had bad memories of this scenario and had settled mentally for a tactical victory right from the start :bonk But the outcome was much better this time.
I have no idea how a BV was possible. After the first turn it started to snow for some turns, later it started to snow again. Overall i guess it was snowing half of the turns. In the north i acted carefully and captured the first VH without much SP loss. Only the cavalry got banged up pretty much and i left it behind to guard the VH. Not that it would have been able to defend anything with a stregth of 3/10 :lol So the other units drove to the most northern VH.

In the south/center my progress was slow due to the winter coditions. But my arme outnumbered the enemy and i was able to capture the central VH. Now i sent my planes to the north to help capture the VH there. The eastern VH/airfield was only lightly defended and i took that one easy.

In the north my flame tank got hit hard but the old T-28 was able to clear the VH and capture it.
Got 2 leaders :irate and wish i would be so ruthless to change them in SUITE :lol

At the start of the next scenario i have around 7000 pp :eek (after selling the temporary bomber).

OpenGen 0.93.3.99.RC4 * 17 Feb 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
--
Campaign score: 108 * Average: 54

..
Current scenario: Battle of Suomussalmi, VH prestige is 270 , All map prestige is: 330
Army cost: 3732 , Current prestige is 3152
Prestige available on map yet is 30 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Defensive Using map: 1
if BV: +3600, Pocket of Minsk , cap 10000, 13 turns prestige: 3640
if V : +1800, Pocket of Minsk , cap 10000, 15 turns prestige: 4200
if TV: +900, Pocket of Minsk , cap 10000, 17 turns prestige: 4760
Ls: Loss , turn prestige: 4760

Infantry
* Cavalry 38 , , 1 bars , 164 exp , Mongolia , 3/10 , 2 kill , 0 pp - U:001 [+109 exp]

Tank
* T-28 , , 1 bars , 169 exp , USSR , 6/10 , 6 kill , 0 pp - U:002 [+72 exp]
BT-7M , , 1 bars , 113 exp , USSR , 7/10 , Skilled Reconnaissance , 4 kill , 336 pp - U:007 [+88 exp]
+ KV-2 , , 0 bars , 61 exp , USSR , 10/10 , 4 kill , 0 pp - U:012 [+61 exp]
OT-133 , , 0 bars , 77 exp , USSR , 4/10 , 1 kill , 324 pp - U:040 [+77 exp]

Recon
* BA-10 , , 0 bars , 89 exp , USSR , 6/10 , 3 kill , 0 pp - U:003 [+49 exp]

Anti-Tank
* YaG-10 , , 1 bars , 100 exp , USSR , 8/10 , 3 kill , 0 pp - U:004 [+68 exp]

Flak
Tachanka 36 , , 1 bars , 150 exp , Mongolia , 7/10 , 2 kill , 180 pp - U:010 [+87 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 1 bars , 108 exp , USSR , 10/10 , 3 kill , 0 pp - U:005 [+55 exp]
152mm M1909/30 , Yag-4 , , 0 bars , 97 exp , USSR , 8/10 , 0 kill , 468 pp - U:011 [+67 exp]
152mm M1909/30 , Limber , , 0 bars , 47 exp , USSR , 10/10 , 0 kill , 420 pp - U:041 [+47 exp]

Air-Defence
YaG-10 , , 1 bars , 127 exp , USSR , 10/10 , 3 kill , 588 pp - U:008 [+99 exp]

Fighter
* I-16-28 , , 0 bars , 77 exp , USSR , 10/10 , Air Defense, 2 kill , 0 pp - U:006 [+27 exp]

Dive Bomber
Tu SB 2M-103 , , 1 bars , 134 exp , USSR , 10/10 , Influence , 1 kill , 612 pp - U:009 [+63 exp]

Level Bomber
TB-3 4M-34FRN , , 0 bars , 12 exp , USSR , 8/10 , 0 kill , 804 pp - U:014 [+12 exp]

Player 1 : USSR
Killed: INF:16 TNK:4 RCN:2 AT:2 FORT:1 ATY:4 AD:3 FTR:2 TB:1 Total: 35
Lost : Total: 0

BV 2
V 0
TV 0
L 0

Averages:
Infantry * 1 Units * 0 Leaders Total : 164 exp, 2 kill, 0 pp Average: 164 exp, 2 kill, 0 pp
Tank * 4 Units * 1 Leaders Total : 420 exp, 15 kill, 660 pp Average: 105 exp, 4 kill, 165 pp
Recon * 1 Units * 0 Leaders Total : 89 exp, 3 kill, 0 pp Average: 89 exp, 3 kill, 0 pp
Anti-Tank * 1 Units * 0 Leaders Total : 100 exp, 3 kill, 0 pp Average: 100 exp, 3 kill, 0 pp
Flak * 1 Units * 0 Leaders Total : 150 exp, 2 kill, 180 pp Average: 150 exp, 2 kill, 180 pp
Artillery * 3 Units * 0 Leaders Total : 252 exp, 3 kill, 888 pp Average: 84 exp, 1 kill, 296 pp
Air-Defence * 1 Units * 0 Leaders Total : 127 exp, 3 kill, 588 pp Average: 127 exp, 3 kill, 588 pp
Fighter * 1 Units * 0 Leaders Total : 77 exp, 2 kill, 0 pp Average: 77 exp, 2 kill, 0 pp
Dive Bomber * 1 Units * 1 Leaders Total : 134 exp, 1 kill, 612 pp Average: 134 exp, 1 kill, 612 pp
Level Bomber * 1 Units * 0 Leaders Total : 12 exp, 0 kill, 804 pp Average: 12 exp, 0 kill, 804 pp
* Summary: * 15 Units * 2 Leaders Total : 1525 exp, 34 kill, 3732 pp Average: 102 exp, 2 kill, 249 pp
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-01 22:30, Sunday

I think we both had no problem with the BV because of the nice proto.
Don`t you remember how hard Minsk was? You need to buy and upgrade a lot, especially since I had changed the map and there will be a chance for the germans to get over the river and attack Borisow from behind.
I am interested how a BV now will work :lol

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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-01 22:43, Sunday

Major Heinz wrote:
2020-03-01 22:30, Sunday
I think we both had no problem with the BV because of the nice proto.
Don`t you remember how hard Minsk was? You need to buy and upgrade a lot, especially since I had changed the map and there will be a chance for the germans to get over the river and attack Borisow from behind.
I am interested how a BV now will work :lol
I guess in this particular scenario a engineer infantry proto would have helped as well, but a tank will help more in later scenarios.
Hehe yes, there were some hard scenarios. I also remember Tula and all the winter scenarios which were hard for me :lol

The battle for exp and kills is funny. We'll see who will win this time :clap :lol
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Re: Playtest Forward, Comrade

Post by lvjtn » 2020-03-02 22:50, Monday

a few generic comments about the efile & campaign

- efile: tanks (both german and soviet ones) are castrated, they have lower defense stats and most importantly: lower init than usual, which also means the tank vs. tank combat are almost the same unpredictable than the usual ftr vs. ftr combats (e.g. you see a 4:1 kill:loss prediction but got an 1:3 result)
- efile: the overuse of the mechanized ability (what i hate the most in openak) kills the most careful tactics, and makes the game artillery-heavy. there are crazy monsters like the german 8cm grw 34, which have mechanized, counter battery and auto-disembark specials at the same time. that's insane, imo

- campaing: file names should be standardized, now there are plenty of junk files what aren't necessary, not used by the campaign, but it's not too easy to detect them, because their names don't have standard initial letters (unlike the other campaigns in the efile)
- please add double end of line (aka empty lines) between the paragraphs of the intro/debriefing messages: it's so hard to read them, imo
»my real name is csaba (tʃɒbɒ)«
efiles:
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-02 22:55, Monday

lvjtn wrote:
2020-03-02 22:50, Monday
- efile: tanks (both german and soviet ones) are castrated, they have lower defense stats and most importantly: lower init than usual, which also means the tank vs. tank combat are almost the same unpredictable than the usual ftr vs. ftr combats (e.g. you see a 4:1 kill:loss prediction but got an 1:3 result)
- efile: the overuse of the mechanized ability (what i hate the most in openak) kills the most careful tactics, and makes the game artillery-heavy. there are crazy monsters like the german 8cm grw 34, which have mechanized, counter battery and auto-disembark specials at the same time. that's insane, imo
The things you mention i took over from BK efile and i will keep it like this.

EDIT: I am immune against efile :whine :lol :lol
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-03 00:37, Tuesday

Yes the names of the files are a problem. I created the campaign with an old version of the PG2 Suite (because it was a PG2 campaign). With this version there were no chance to create the campaign with predefined scenarios and the creator had to build it by himself.
Also I had problems with creating txt files for my first campaign because they sometimes vanished and I was told by a creator that I should name the files that way.
I tried to delete all junk files, but obviously missed some of them and you are right that it is hard to find them, because of the names :bonk I have had a thought to rename all files but this is an annoying job.
Also it was more comfortable to me to edit scenarios because I always seen what scenario I wanted to edit by the name and had not to click through the list to find the scenario.

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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-03 01:02, Tuesday

Current scenario: Pocket of Minsk

This is a real hard scenario, if the player tries to get a BV. He has to defend Minsk airfield, Minsk and Borisov. The germans are attacking from west, north, southeast and south and the player must hold three of four VHs.

The player has a lot of pp. I upgraded the fighter, both T-28 tanks into T-34 and bought some units. Two 57mm guns, a T-34 infantry, another T-34, another 152mm artillery, a horse artillery, another recon, two air defenses and a all weather fighter.

I tried it one time, but I restarted the scenario because I was too weak in Minsk. So I deployed most of the units in the near of Minsk and drove the units to the city and created a defense line. In Borisov I deployed both recons, the tachanka, and the two old infantries. The rest of my army were deployed near of Minsk. Also I deployed some aux units in the western and northern woods to slow down german advance. This was a forlon hope for these units. I destroyed the bridge to Borisov and later the airfield. This was the VH what I gave to the germans. I hid the planes in the east.

The battle of Minsk was really hard. The germans are already high experienced and most of the aux units are crap. Also the germans mosty have OS. But the defenders do not get through my defensive line. Also the german planes tried to attack Minsk, but got a lot of damage from my AD. After that I could shot down all german planes or they had no ammu because the airfield was destroyed.

In the second last turn a Pz IV and later a small tank and two infantry units arrived Borisov, because I forgot to destroy the roads over the railway, too. :bonk
But my units there were well entrenched and I could destroy the Pz IV with both recons, the tachanka and two assaults from the infantry. The german infantry arrived too late to try a assault on my units.

This scenario is really hard and respect to Parabellum or Csaba if they will get a BV with low prestige settings. At least the difference of pp for a BV and a TV is only 800pp.

The first picture shows a overview from the start of the scenario. The last picture is from the last round and you can see that there are germans everywhere around the city.

Image

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
--
Campaign score: 166 * Average: 55

..
Current scenario: Pocket of Minsk, VH prestige is 0 , All map prestige is: 0
Army cost: 8820 , Current prestige is 150
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive
if BV: +1300, Defense of Kishinev , cap 11300, 7 turns prestige: 0
if V : +1000, Defense of Kishinev , cap 11300, 7 turns prestige: 0
if TV: +500, Defense of Kishinev , cap 11300, 7 turns prestige: 0
if Ls: +0, Defense of Kishinev , cap 11300, 7 turns prestige: 0

Infantry
* Cavalry 38 , Cpn. Micha , 1 bars , 186 exp , Mongolia , 5/10 , Fast Speed, 2 kill , 0 pp - U:001 [+50 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 0 bars , 88 exp , USSR , 9/10 , 3 kill , 252 pp - U:008 [+32 exp]
Udarnyye Voyska T-34/40 , Cpn. Lascar , 0 bars , 70 exp , USSR , 9/10 , 0 kill , 552 pp - U:134 [+45 exp]

Tank
* T-34/41 , Cpn. Scipio , 2 bars , 211 exp , USSR , 6/10 , 7 kill , 0 pp - U:002 [+105 exp]
T-34/41 , Cpn. Rayydar , 2 bars , 276 exp , USSR , 4/10 , Battlefield Intelligence , 9 kill , 600 pp - U:009 [+91 exp]
BT-7M , Cpn. Reloadmaster , 1 bars , 191 exp , USSR , 9/10 , 5 kill , 336 pp - U:010 [+32 exp]
+ KV-1/39 , Cpn. PikAs , 1 bars , 194 exp , USSR , 7/10 , 6 kill , 0 pp - U:011 [+37 exp]
BT-7A , Cpn. Randowe , 0 bars , 43 exp , USSR , 9/10 , 2 kill , 348 pp - U:013 [+15 exp]
T-34/41 , Cpn. Ale , 0 bars , 61 exp , USSR , 7/10 , 0 kill , 600 pp - U:136 [+36 exp]

Recon
* BA-10 , Cpn. Parabellum , 1 bars , 115 exp , USSR , 6/10 , 4 kill , 0 pp - U:003 [+28 exp]
BA-10 , Cpn. Lvjtn , 0 bars , 65 exp , USSR , 8/10 , 0 kill , 312 pp - U:135 [+40 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 2 bars , 294 exp , USSR , 10/10 , Shock Tactics , 3 kill , 0 pp - U:004 [+82 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Gerd , 0 bars , 65 exp , USSR , 8/10 , 0 kill , 276 pp - U:131 [+40 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Clu , 0 bars , 71 exp , USSR , 9/10 , 3 kill , 276 pp - U:132 [+46 exp]

Flak
Tachanka 38 , Cpn. Mythos , 0 bars , 56 exp , USSR , 10/10 , 0 kill , 180 pp - U:014

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 1 bars , 132 exp , USSR , 9/10 , 2 kill , 0 pp - U:005 [+47 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 1 bars , 124 exp , USSR , 10/10 , 0 kill , 1044 pp - U:007 [+27 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 0 bars , 68 exp , USSR , 10/10 , 0 kill , 1464 pp - U:133 [+43 exp]
Horse Artillery 76mm , Cpn. Urica , 0 bars , 71 exp , USSR , 10/10 , 0 kill , 336 pp - U:140 [+46 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tenerre , 1 bars , 109 exp , USSR , 10/10 , 1 kill , 660 pp - U:137 [+84 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 1 bars , 104 exp , USSR , 10/10 , 0 kill , 432 pp - U:138 [+79 exp]

Fighter
* LaGG-3 , Cpn. Etzel , 1 bars , 103 exp , USSR , 3/10 , Air Defense, AntiTank, 4 kill , 0 pp - U:006 [+43 exp]
Pe-3 , Cpn. Wonderdoctor , 0 bars , 86 exp , USSR , 7/10 , 2 kill , 696 pp - U:139 [+61 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 0 bars , 89 exp , USSR , 10/10 , 0 kill , 456 pp - U:012 [+44 exp]

Player 1 : USSR
Killed: INF:20 TNK:11 RCN:4 AT:4 FORT:1 ATY:5 AD:2 FTR:4 TB:3 Total: 54
Lost : INF:8 TNK:1 AT:2 ATY:3 AD:2 FTR:1 TB:1 Total: 18

BV 3
V 0
TV 0
L 0

Averages:
Infantry * 3 Units * 0 Leaders Total : 344 exp, 5 kill, 804 pp Average: 115 exp, 2 kill, 268 pp
Tank * 6 Units * 1 Leaders Total : 976 exp, 29 kill, 1884 pp Average: 163 exp, 5 kill, 314 pp
Recon * 2 Units * 0 Leaders Total : 180 exp, 4 kill, 312 pp Average: 90 exp, 2 kill, 156 pp
Anti-Tank * 3 Units * 1 Leaders Total : 430 exp, 6 kill, 552 pp Average: 143 exp, 2 kill, 184 pp
Flak * 1 Units * 0 Leaders Total : 56 exp, 0 kill, 180 pp Average: 56 exp, 0 kill, 180 pp
Artillery * 4 Units * 0 Leaders Total : 395 exp, 2 kill, 2844 pp Average: 99 exp, 1 kill, 711 pp
Air-Defence * 2 Units * 0 Leaders Total : 213 exp, 1 kill, 1092 pp Average: 107 exp, 1 kill, 546 pp
Fighter * 2 Units * 0 Leaders Total : 189 exp, 6 kill, 696 pp Average: 95 exp, 3 kill, 348 pp
Level Bomber * 1 Units * 0 Leaders Total : 89 exp, 0 kill, 456 pp Average: 89 exp, 0 kill, 456 pp
* Summary: * 24 Units * 2 Leaders Total : 2872 exp, 53 kill, 8820 pp Average: 120 exp, 2 kill, 368 pp

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Re: Playtest Forward, Comrade

Post by lvjtn » 2020-03-03 08:00, Tuesday

randowe wrote:
2020-03-02 22:55, Monday
EDIT: I am immune against efile :whine :lol :lol
i'm not sure what you mean. shouldn't i report efile inconsitencies? :huh

efile glitch: stug iii e has ha=14 like ausf. f, though it had the same 7,5cm kwk 37 l/24 like ausf. b, which has only ha=7. now this short-barelled spat destroy easily any contemporary soviet armors :yikes

edit: same weird stat for pz iv f1
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Re: Playtest Forward, Comrade

Post by Parabellum » 2020-03-03 09:14, Tuesday

lvjtn wrote:
2020-03-03 08:00, Tuesday
randowe wrote:
2020-03-02 22:55, Monday
EDIT: I am immune against efile :whine :lol :lol
i'm not sure what you mean. shouldn't i report efile inconsitencies? :huh
He means "immune to e-file criticism".
All values should remain, even if they are so nonsensical in our eyes. And a discussion is not wanted. The "biodiversity" of e-files should be preserved and not all be the same.
Read the thread, then you know what I mean (the posts from March 25th and 26th, 2019) http://306611.homepagemodules.de/t84866 ... -Para.html
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: Playtest Forward, Comrade

Post by lvjtn » 2020-03-03 09:48, Tuesday

Parabellum wrote:
2020-03-03 09:14, Tuesday
Read the thread (...)
thanks the link, now i'm curiousm, though i hope it won't spoil all the fun

anyway, it's always the efile / campaign maker who makes the call. i will report what i'm asked to report, what feedback the designers think to be useful in their work
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-03 09:55, Tuesday

lvjtn wrote:
2020-03-03 08:00, Tuesday
randowe wrote:
2020-03-02 22:55, Monday
EDIT: I am immune against efile :whine :lol :lol
i'm not sure what you mean. shouldn't i report efile inconsitencies? :huh

efile glitch: stug iii e has ha=14 like ausf. f, though it had the same 7,5cm kwk 37 l/24 like ausf. b, which has only ha=7. now this short-barelled spat destroy easily any contemporary soviet armors :yikes

edit: same weird stat for pz iv f1
What you mention here i took over from BK and in this case again will keep it like this.

Sorry, but there is a little misunderstanding. Heinz asked for players to test his campaign and help him rework the prestige cap if needed.
I did not ask and will never ask for testers for the efile. I will not discuss the efile, because that is the main reason that made me start the efile: no discussions anymore. It is not a joint efile project and i will not change anything to other peoples ideas/likings/suggestions/....
As i said in my efile thread, i will tweak it for some more years (as it is planed as of now), but i am immune against any discussion. At the moment there are nearly 10900 units and the discussion would be endless ;)
I am completely fine when people dislike my efile. That's life after all :lol There are many efiles and everybody can pick his/her favorite efiles to play campaigns with :cool :howdy
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-03 10:52, Tuesday

As a long time PG2 player some things in OG and the efile were weird for me, too. But I get used to the efile.
eg. in PG2 there were discerned between fords and impassible rivers. Units could not cross impassible river, but all units could cross fords. Also all rivers on winter maps were like frozen rivers and had a normal terrain. In Atomic no tanks can cross rivers by themself, even if the rivers are fords or frozen on PG2 maps. This was really weird for me and this was the reason why I have changed the map data on some scenarios in this campaign, because if tanks can not cross rivers the player only has to block or destroy bridges to stop an aggressive enemy :huh
But it is totally okay for me, that Clemens will not change things. The reason why everybody is making his own efile is that the people are bothered about things in other efiles. Actually there are more than enogh efiles, but the peopls are still making their own efiles.
On the other hand I really like Atomic Efile, because it has so many units and especially I like all the Panzergrenadiere who are joining various tanks or other vehicles like T-34 + Infantry. And I really loved the fact, that so many units have Q as I was playing our allied campaign. These artilleries are beautiful to weaken entrenched infantry and they get faster experience, because they have more chance to do a shot :banana
btw. if you critisize the Atomic efile you can also critisize Basekorp Efile.

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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-03 11:53, Tuesday

randowe wrote:
2020-03-03 09:55, Tuesday

What you mention here i took over from BK and in this case again will keep it like this.
Just to be clear, i took this over from BK and didn't change it because i like it. BK is my favorite Efile of all times and my feelings :lol will never change. So, while i changed a lot of things in my Efile, i kept a lot of others because i like them.

Also, everyone has his/her playing style and some like or dislike this or that feature and others like or dislike other features. That's a reason, too, why i won't discuss anything. There will be always someone unhappy with this or that decision.
Some like [Q], some dislike it :dunno Some maybe buy 10 times the same unit because it is overpowerd and they want to exploit any efile issue. Some limit themselvs to a realistic core. As i said, everyone has his/her playing style and i am okay with all of it :cool Some cheat, reload, change leaders in suite, check scenarios in suite, change ground condition or weather, whatever, and i really don't care what others do.
Now i will go back to play the game and won't take part in these discussions in the future ;) :-o :laugh
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-03 12:09, Tuesday

I totally can understand Randowe. If I would convert RSF some day into Open Gen I would not like discussions about values of units, too. I have played only RSF nearly ten years and I know the values of the units. If I am creating a campaign I know what I do, because I have a lot experience in playing RSF. If I had to change units the whole balancing can switch. Campaigns will not play as usual and creating campaigns will also not be as usual.

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Re: Playtest Forward, Comrade

Post by lvjtn » 2020-03-03 12:23, Tuesday

guys, there is no discussion. you just repeat yourselves, as if anybody argued with you, but nobody does that. if you want to create efiles with obvious bugs and inconsistencies, do it. just keep in mind: besides this campaign, so far all opengen and pg2 campaigns which were playtested in the last 20 years included discussions about the efile glitches too, that's the tradition, you shouldn't be surprised. just take a look at any recent kaiser reports (btw. Clemens, you also reported glitches in kaiser :whatever ) . but it's crystal clear, you don't need it, it's not necessary to repeat it 5th times :2cents peace! :) :howdy
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-03 15:18, Tuesday

Current scenario: Defense of Kishinev

This was not so easy for me. I had to reload two times because of bad luck in combat and a resupplied bomber which destroyed the 2/10 BT.

I got a Pz III as proto. At HQ I bought a dive bomer and some attachments. Maybe I needed more troops. During the scenario I bought two fighters to destroy the enemy planes.

I deployed two tanks, a artillery and a AD at the airfield. In the near I deployed the Yak, a artillery and another tank. This units I moved to the airfield. A recon was deployed in the east. It collected the flagged hexes in the east. All other units were deployed in the southwest and fought against the romaninan troops.

In the southeast the battle dured a few turns. Luckily I could fastly destroy the best german fighter after it got two hits from the AD and the tachanka. The second recon collected the flaggs in the sothwest. The best units rushed to the airfield where the other hard battle was.

I gained several leaders and a lot of experience :cool

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OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
--
Campaign score: 221 * Average: 55

..
Current scenario: Defense of Kishinev, VH prestige is 0 , All map prestige is: 480
Army cost: 10776 , Current prestige is 548
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive
if BV: +500, Battle of Odessa , cap 13700, 11 turns prestige: 1430
if V : +250, Battle of Odessa , cap 13700, 11 turns prestige: 1430
if TV: +100, Battle of Odessa , cap 13700, 11 turns prestige: 1430
if Ls: +0, Battle of Odessa , cap 13700, 11 turns prestige: 1430

Infantry
* Cavalry 38 , Cpn. Micha , 2 bars , 247 exp , Mongolia , 10/10 , Combat Support , Fast Speed, 3 kill , 0 pp - U:001 [+61 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 0 bars , 88 exp , USSR , 10/10 , 3 kill , 252 pp - U:008
Udarnyye Voyska T-34/40 , Cpn. Lascar , 1 bars , 193 exp , USSR , 3/10 , Resilience , 2 kill , 552 pp - U:018 [+123 exp]

Tank
* T-34/41 , Cpn. Scipio , 2 bars , 296 exp , USSR , 8/10 , 8 kill , 0 pp - U:002 [+85 exp]
T-34/41 , Cpn. Rayydar , 3 bars , 355 exp , USSR , 7/10 , Battlefield Intelligence , 12 kill , 600 pp - U:009 [+79 exp]
BT-7M , Cpn. Reloadmaster , 2 bars , 262 exp , USSR , 9/10 , 10 kill , 336 pp - U:010 [+71 exp]
+ KV-1/39 , Cpn. PikAs , 2 bars , 279 exp , USSR , 9/10 , Fast Speed, 9 kill , 0 pp - U:011 [+85 exp]
BT-7A , Cpn. Randowe , 1 bars , 142 exp , USSR , 2/10 , Fire Discipline , 6 kill , 348 pp - U:013 [+99 exp]
T-34/41 , Cpn. Ale , 1 bars , 172 exp , USSR , 7/10 , 6 kill , 600 pp - U:020 [+111 exp]
+ T-III , Cpn. Dasulza , 0 bars , 71 exp , USSR , 9/10 , 1 kill , 0 pp - U:025 [+71 exp]

Recon
* BA-10 , Cpn. Parabellum , 1 bars , 115 exp , USSR , 10/10 , Recon, 4 kill , 0 pp - U:003
BA-10 , Cpn. Lvjtn , 1 bars , 118 exp , USSR , 8/10 , 0 kill , 312 pp - U:019 [+53 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 4 bars , 419 exp , USSR , 4/10 , Shock Tactics , 3 kill , 0 pp - U:004 [+125 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Gerd , 0 bars , 82 exp , USSR , 9/10 , 1 kill , 276 pp - U:015 [+17 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Clu , 1 bars , 111 exp , USSR , 5/10 , 3 kill , 276 pp - U:016 [+40 exp]

Flak
Tachanka 38 , Cpn. Mythos , 1 bars , 116 exp , USSR , 10/10 , 0 kill , 180 pp - U:014 [+60 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 1 bars , 149 exp , USSR , 9/10 , 2 kill , 0 pp - U:005 [+17 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 1 bars , 145 exp , USSR , 9/10 , Support, 0 kill , 1044 pp - U:007 [+21 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 0 bars , 94 exp , USSR , 4/10 , 0 kill , 1464 pp - U:017 [+26 exp]
Horse Artillery 76mm , Cpn. Urica , 1 bars , 102 exp , USSR , 2/10 , 0 kill , 336 pp - U:024 [+31 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tenerre , 1 bars , 124 exp , USSR , 10/10 , 1 kill , 660 pp - U:021 [+15 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 1 bars , 133 exp , USSR , 10/10 , 1 kill , 432 pp - U:022 [+29 exp]

Fighter
* LaGG-3 , Cpn. Etzel , 1 bars , 172 exp , USSR , 8/10 , Air Defense, AntiTank, 5 kill , 0 pp - U:006 [+69 exp]
Pe-3 , Cpn. Wonderdoctor , 1 bars , 107 exp , USSR , 1/10 , 3 kill , 696 pp - U:023 [+21 exp]
YaK-1B , , 0 bars , 41 exp , USSR , 5/10 , 3 kill , 588 pp - U:028 [+41 exp]
LaGG-3 , , 0 bars , 10 exp , USSR , 10/10 , 1 kill , 648 pp - U:029 [+10 exp]

Dive Bomber
Pe-2 , , 1 bars , 120 exp , USSR , 5/10 , Special Munition, 1 kill , 720 pp - U:074 [+120 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 1 bars , 116 exp , USSR , 7/10 , 0 kill , 456 pp - U:012 [+27 exp]

Player 1 : USSR
Killed: INF:28 TNK:18 RCN:9 AT:8 FLAK:2 FORT:1 ATY:7 AD:2 FTR:7 TB:7 Total: 89
Lost : INF:8 TNK:1 AT:2 ATY:3 AD:2 FTR:1 TB:1 Total: 18

BV 4
V 0
TV 0
L 0

Averages:
Infantry * 3 Units * 2 Leaders Total : 528 exp, 8 kill, 804 pp Average: 176 exp, 3 kill, 268 pp
Tank * 7 Units * 2 Leaders Total : 1577 exp, 52 kill, 1884 pp Average: 225 exp, 7 kill, 269 pp
Recon * 2 Units * 0 Leaders Total : 233 exp, 4 kill, 312 pp Average: 117 exp, 2 kill, 156 pp
Anti-Tank * 3 Units * 1 Leaders Total : 612 exp, 7 kill, 552 pp Average: 204 exp, 2 kill, 184 pp
Flak * 1 Units * 0 Leaders Total : 116 exp, 0 kill, 180 pp Average: 116 exp, 0 kill, 180 pp
Artillery * 4 Units * 0 Leaders Total : 490 exp, 2 kill, 2844 pp Average: 123 exp, 1 kill, 711 pp
Air-Defence * 2 Units * 0 Leaders Total : 257 exp, 2 kill, 1092 pp Average: 129 exp, 1 kill, 546 pp
Fighter * 4 Units * 0 Leaders Total : 330 exp, 12 kill, 1932 pp Average: 83 exp, 3 kill, 483 pp
Dive Bomber * 1 Units * 0 Leaders Total : 120 exp, 1 kill, 720 pp Average: 120 exp, 1 kill, 720 pp
Level Bomber * 1 Units * 0 Leaders Total : 116 exp, 0 kill, 456 pp Average: 116 exp, 0 kill, 456 pp
* Summary: * 28 Units * 5 Leaders Total : 4379 exp, 88 kill, 10776 pp Average: 156 exp, 3 kill, 385 pp

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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-03 18:05, Tuesday

Current scenario: Pocket of Minsk

At HQ i bought a large variety of units. I played the newest version and the dynamics have changed completely since i played yesterday.
In my first try deployed only very few units in the north but was surprised when many enemy tanks attacked me from behind. There is a swampy hex now and the enemy can cross the river just northwest of Borisov. So i restared and guarded the ford. But then the same happend from the other side and i got attacked from the east. So i restarted again and deployed more units in the north.

In my 3rd run i blew both bridges in the north and guarded the ford with a AT/FLAK cobination. Artillery and aux AD behind. East of Borisov i had aux cavalry units, the strongest aux tank, my cavalry and a tank and recon.

In the south i had most of my units and most of my artillery units. Now, when most of the german forces in the north and east went to Borisov, the scenario was easier, because i could stop most of the enemy at the river in the north.

Meanwhile in the center the airfield was attacked by 4 or 5 enemy units only! From the east there were only 2 enemies attacking Minsk.
So i could concentrate on the south of Minsk and put on a strong defense. Later i moved out a little bit to kill some more enemies.

Got no new leader. Unfortunately i sent my fighter ace too early into battle and it could gain only little experience.

Last turn picture:

Image

OpenGen 0.93.3.99.RC5 * 2 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
--
Campaign score: 163 * Average: 54

..
Current scenario: Pocket of Minsk, VH prestige is 0 , All map prestige is: 0
Army cost: 9984 , Current prestige is 16
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive Using map: 504
if BV: +1300, Defense of Kishinev , cap 11300, 7 turns prestige: 0
if V : +1000, Defense of Kishinev , cap 11300, 7 turns prestige: 0
if TV: +500, Defense of Kishinev , cap 11300, 7 turns prestige: 0
if Ls: +0, Defense of Kishinev , cap 11300, 7 turns prestige: 0

Infantry
* Cavalry 38 , , 2 bars , 204 exp , Mongolia , 5/10 , 2 kill , 0 pp - U:001 [+40 exp]
Udarnyye Voyska T-34/40 , , 0 bars , 28 exp , USSR , 10/10 , 0 kill , 552 pp - U:132 [+3 exp]

Tank
* T-28 , , 1 bars , 190 exp , USSR , 9/10 , 10 kill , 0 pp - U:002 [+21 exp]
BT-7M , , 2 bars , 212 exp , USSR , 7/10 , Skilled Reconnaissance , 10 kill , 336 pp - U:007 [+99 exp]
+ KV-2 , , 1 bars , 138 exp , USSR , 10/10 , 6 kill , 0 pp - U:012 [+77 exp]
OT-133 , , 0 bars , 93 exp , USSR , 8/10 , 1 kill , 324 pp - U:014 [+16 exp]
T-34/41 , , 0 bars , 71 exp , USSR , 9/10 , 7 kill , 600 pp - U:140 [+46 exp]
T-34/41 , , 0 bars , 44 exp , USSR , 9/10 , 3 kill , 600 pp - U:141 [+19 exp]

Recon
* BA-10 , , 1 bars , 176 exp , USSR , 6/10 , 4 kill , 0 pp - U:003 [+87 exp]

Anti-Tank
* YaG-10 , , 1 bars , 147 exp , USSR , 10/10 , 3 kill , 0 pp - U:004 [+47 exp]
YaG-10 , , 1 bars , 100 exp , USSR , 6/10 , 1 kill , 420 pp - U:133 [+75 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 0 bars , 60 exp , USSR , 3/10 , 1 kill , 204 pp - U:134 [+35 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 0 bars , 95 exp , USSR , 3/10 , 0 kill , 204 pp - U:135 [+70 exp]

Flak
Tachanka 36 , , 2 bars , 226 exp , Mongolia , 10/10 , 3 kill , 180 pp - U:010 [+76 exp]
85mm M1939 (52-K) , Yag-4 , , 1 bars , 146 exp , USSR , 10/10 , 1 kill , 372 pp - U:138 [+121 exp]
85mm M1939 (52-K) , Yag-4 , , 0 bars , 91 exp , USSR , 10/10 , 0 kill , 372 pp - U:139 [+66 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 1 bars , 156 exp , USSR , 10/10 , 3 kill , 0 pp - U:005 [+48 exp]
152mm M1909/30 , Yag-4 , , 1 bars , 151 exp , USSR , 10/10 , 0 kill , 468 pp - U:011 [+54 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 0 bars , 75 exp , USSR , 10/10 , 0 kill , 1464 pp - U:013 [+50 exp]
152mm M1909/30 , Limber , , 1 bars , 107 exp , USSR , 10/10 , 0 kill , 420 pp - U:015 [+60 exp]
120mm M1938 Mortar , Gaz-AAA , , 0 bars , 85 exp , USSR , 10/10 , 0 kill , 384 pp - U:142 [+60 exp]

Air-Defence
YaG-10 , , 2 bars , 208 exp , USSR , 8/10 , 3 kill , 588 pp - U:008 [+81 exp]
YaG-10 , , 1 bars , 112 exp , USSR , 10/10 , 1 kill , 588 pp - U:136 [+87 exp]

Fighter
* I-16-28 , , 1 bars , 102 exp , USSR , 7/10 , Air Defense, 4 kill , 0 pp - U:006 [+25 exp]
LaGG-3 Aces , , 0 bars , 58 exp , USSR , 1/10 , 0 kill , 1296 pp - U:137 [+33 exp]

Dive Bomber
Tu SB 2M-103 , , 1 bars , 152 exp , USSR , 9/10 , Influence , 1 kill , 612 pp - U:009 [+18 exp]

Player 1 : USSR
Killed: INF:31 TNK:14 RCN:4 AT:3 FORT:1 ATY:5 AD:3 FTR:5 TB:2 LB:1 Total: 69
Lost : INF:4 TNK:1 FTR:1 TB:1 Total: 7

BV 3
V 0
TV 0
L 0

Averages:
Infantry * 2 Units * 0 Leaders Total : 232 exp, 2 kill, 552 pp Average: 116 exp, 1 kill, 276 pp
Tank * 6 Units * 1 Leaders Total : 748 exp, 37 kill, 1860 pp Average: 125 exp, 6 kill, 310 pp
Recon * 1 Units * 0 Leaders Total : 176 exp, 4 kill, 0 pp Average: 176 exp, 4 kill, 0 pp
Anti-Tank * 4 Units * 0 Leaders Total : 402 exp, 5 kill, 828 pp Average: 101 exp, 1 kill, 207 pp
Flak * 3 Units * 0 Leaders Total : 463 exp, 4 kill, 924 pp Average: 154 exp, 1 kill, 308 pp
Artillery * 5 Units * 0 Leaders Total : 574 exp, 3 kill, 2736 pp Average: 115 exp, 1 kill, 547 pp
Air-Defence * 2 Units * 0 Leaders Total : 320 exp, 4 kill, 1176 pp Average: 160 exp, 2 kill, 588 pp
Fighter * 2 Units * 0 Leaders Total : 160 exp, 4 kill, 1296 pp Average: 80 exp, 2 kill, 648 pp
Dive Bomber * 1 Units * 1 Leaders Total : 152 exp, 1 kill, 612 pp Average: 152 exp, 1 kill, 612 pp
* Summary: * 26 Units * 2 Leaders Total : 3227 exp, 64 kill, 9984 pp Average: 124 exp, 2 kill, 384 pp
Image Slava Ukraini!

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randowe
Lieutenant Colonel
Lieutenant Colonel
Posts: 2895
Joined: 2019-09-20 19:02, Friday
Location: Germany

Re: Playtest Forward, Comrade

Post by randowe » 2020-03-03 20:11, Tuesday

Current scenario: Defense of Kishinev

At HQ i bought a recon and a bomber. The scenario was not that hard, but i underestimated the Romanian troops in the southwest.

First i thought i should just block the river in the southwest, but then decided for an open battle. I gained only little ground there against the Romanians. With my first action i sent my new bomber next to the enemy Flak :bonk I acted more stupid in the air and my planes had little impact...

In the north i blocked the river northeast of the airfield and gathered my units around the airfield. Most enemies camefrom the northwest, but could stop the Germans easily. The 0.91 AI always leaves many units behind and when i moved out i spotted some of them, who were just standing around. But it was to late for meto attack them. I managed to collect just 2 flags. Again no new leaders.

OpenGen 0.93.3.99.RC5 * 2 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
--
Campaign score: 218 * Average: 54

..
Current scenario: Defense of Kishinev, VH prestige is 0 , All map prestige is: 400
Army cost: 11088 , Current prestige is 1686
Prestige available on map yet is 280 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 20
if BV: +500, Battle of Odessa , cap 13700, 11 turns prestige: 1430
if V : +250, Battle of Odessa , cap 13700, 11 turns prestige: 1430
if TV: +100, Battle of Odessa , cap 13700, 11 turns prestige: 1430
if Ls: +0, Battle of Odessa , cap 13700, 11 turns prestige: 1430

Infantry
* Cavalry 38 , , 2 bars , 255 exp , Mongolia , 8/10 , 2 kill , 0 pp - U:001 [+51 exp]
Udarnyye Voyska T-34/40 , , 0 bars , 49 exp , USSR , 10/10 , 0 kill , 552 pp - U:016 [+21 exp]

Tank
* T-28 , , 2 bars , 243 exp , USSR , 6/10 , 13 kill , 0 pp - U:002 [+53 exp]
BT-7M , , 2 bars , 287 exp , USSR , 6/10 , Skilled Reconnaissance , 11 kill , 336 pp - U:007 [+75 exp]
+ KV-2 , , 1 bars , 167 exp , USSR , 10/10 , 7 kill , 0 pp - U:012 [+29 exp]
OT-133 , , 1 bars , 154 exp , USSR , 6/10 , 2 kill , 324 pp - U:014 [+61 exp]
T-34/41 , , 1 bars , 102 exp , USSR , 8/10 , 10 kill , 600 pp - U:024 [+31 exp]
T-34/41 , , 1 bars , 153 exp , USSR , 10/10 , 5 kill , 600 pp - U:025 [+109 exp]

Recon
* BA-10 , , 2 bars , 211 exp , USSR , 9/10 , Recon, 7 kill , 0 pp - U:003 [+35 exp]
BA-10 , , 0 bars , 55 exp , USSR , 9/10 , Recon, 1 kill , 312 pp - U:075 [+55 exp]

Anti-Tank
* YaG-10 , , 1 bars , 187 exp , USSR , 10/10 , 5 kill , 0 pp - U:004 [+40 exp]
YaG-10 , , 1 bars , 184 exp , USSR , 10/10 , 3 kill , 420 pp - U:017 [+84 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 0 bars , 91 exp , USSR , 8/10 , 3 kill , 204 pp - U:018 [+31 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 1 bars , 113 exp , USSR , 8/10 , 1 kill , 204 pp - U:019 [+18 exp]

Flak
Tachanka 36 , , 3 bars , 330 exp , Mongolia , 7/10 , 7 kill , 180 pp - U:010 [+104 exp]
85mm M1939 (52-K) , Yag-4 , , 1 bars , 197 exp , USSR , 9/10 , 2 kill , 372 pp - U:022 [+51 exp]
85mm M1939 (52-K) , Yag-4 , , 1 bars , 136 exp , USSR , 6/10 , 2 kill , 372 pp - U:023 [+45 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 1 bars , 176 exp , USSR , 8/10 , 3 kill , 0 pp - U:005 [+20 exp]
152mm M1909/30 , Yag-4 , , 1 bars , 161 exp , USSR , 10/10 , 0 kill , 468 pp - U:011 [+10 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 0 bars , 91 exp , USSR , 10/10 , 0 kill , 1464 pp - U:013 [+16 exp]
152mm M1909/30 , Limber , , 1 bars , 163 exp , USSR , 5/10 , 1 kill , 420 pp - U:015 [+56 exp]
120mm M1938 Mortar , Gaz-AAA , , 1 bars , 162 exp , USSR , 10/10 , 0 kill , 384 pp - U:026 [+77 exp]

Air-Defence
YaG-10 , , 3 bars , 326 exp , USSR , 10/10 , 4 kill , 588 pp - U:008 [+118 exp]
YaG-10 , , 1 bars , 187 exp , USSR , 10/10 , 1 kill , 588 pp - U:020 [+75 exp]

Fighter
* I-16-28 , , 1 bars , 175 exp , USSR , 5/10 , Air Defense, 6 kill , 0 pp - U:006 [+73 exp]
LaGG-3 Aces , , 1 bars , 121 exp , USSR , 7/10 , 2 kill , 1296 pp - U:021 [+63 exp]

Dive Bomber
Tu SB 2M-103 , , 2 bars , 228 exp , USSR , 6/10 , Influence , 1 kill , 612 pp - U:009 [+76 exp]
TB-3 , , 0 bars , 45 exp , USSR , 1/10 , 0 kill , 792 pp - U:076 [+45 exp]

Player 1 : USSR
Killed: INF:37 TNK:21 RCN:10 AT:7 FLAK:1 FORT:1 ATY:7 AD:4 FTR:8 TB:6 LB:2 Total: 104
Lost : INF:4 TNK:1 FTR:1 TB:1 Total: 7

BV 4
V 0
TV 0
L 0

Averages:
Infantry * 2 Units * 0 Leaders Total : 304 exp, 2 kill, 552 pp Average: 152 exp, 1 kill, 276 pp
Tank * 6 Units * 1 Leaders Total : 1106 exp, 48 kill, 1860 pp Average: 184 exp, 8 kill, 310 pp
Recon * 2 Units * 0 Leaders Total : 266 exp, 8 kill, 312 pp Average: 133 exp, 4 kill, 156 pp
Anti-Tank * 4 Units * 0 Leaders Total : 575 exp, 12 kill, 828 pp Average: 144 exp, 3 kill, 207 pp
Flak * 3 Units * 0 Leaders Total : 663 exp, 11 kill, 924 pp Average: 221 exp, 4 kill, 308 pp
Artillery * 5 Units * 0 Leaders Total : 753 exp, 4 kill, 2736 pp Average: 151 exp, 1 kill, 547 pp
Air-Defence * 2 Units * 0 Leaders Total : 513 exp, 5 kill, 1176 pp Average: 257 exp, 3 kill, 588 pp
Fighter * 2 Units * 0 Leaders Total : 296 exp, 8 kill, 1296 pp Average: 148 exp, 4 kill, 648 pp
Dive Bomber * 2 Units * 1 Leaders Total : 273 exp, 1 kill, 1404 pp Average: 137 exp, 1 kill, 702 pp
* Summary: * 28 Units * 2 Leaders Total : 4749 exp, 99 kill, 11088 pp Average: 170 exp, 4 kill, 396 pp
Image Slava Ukraini!

Major Heinz
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Posts: 630
Joined: 2019-09-21 16:12, Saturday
Location: Koblenz
Contact:

Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-03 23:45, Tuesday

Current scenario. Battle of Odessa; BV -2

I got a cheap little tank as proto which I sold. At HQ I bought a KV 2 and gave him 2 attachments. I need more units with a higher range for german tanks and SPATs in 1942.

In the west I deployed the two AT guns, tachanka, both little infantries, the KV 2, the horse artillery, a recon and the IIIH. The rest of my units went on the right side into north. The sappers got the two flagged hexes in the west. All other units destroyed all units on the western side and get the VH there.
In the east were more units. I attacked them and slowly advanced into the north. The recon collected the flagged hexes in the north. Later a german Panzer Division arrived, but they could only little damage.

I could get a BV -2, so I have reduced the turn limits. I will send you the new versions later. First I will try a hardcore run at Kiew.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55 +++ Proto: T-70
5 Battle of Odessa , #4 , Brilliant Victory , score:60
--
Campaign score: 281 * Average: 56

..
Current scenario: Battle of Odessa, VH prestige is 180 , All map prestige is: 720
Army cost: 11568 , Current prestige is 892
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Defensive
if BV: +500, Pocket of Kiew , cap 14900, 12 turns prestige: 0
if V : +300, Pocket of Kiew , cap 14900, 14 turns prestige: 0
if TV: +100, Pocket of Kiew , cap 14900, 16 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Cavalry 38 , Cpn. Micha , 2 bars , 274 exp , Mongolia , 8/10 , Combat Support , Fast Speed, 4 kill , 0 pp - U:001 [+27 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 0 bars , 88 exp , USSR , 7/10 , 3 kill , 252 pp - U:008
Udarnyye Voyska T-34/40 , Cpn. Lascar , 2 bars , 280 exp , USSR , 7/10 , Resilience , 3 kill , 552 pp - U:018 [+87 exp]

Tank
* T-34/41 , Cpn. Scipio , 3 bars , 352 exp , USSR , 7/10 , 14 kill , 0 pp - U:002 [+56 exp]
T-34/41 , Cpn. Rayydar , 4 bars , 469 exp , USSR , 7/10 , Battlefield Intelligence , 19 kill , 600 pp - U:009 [+114 exp]
BT-7M , Cpn. Reloadmaster , 3 bars , 339 exp , USSR , 6/10 , 12 kill , 336 pp - U:010 [+77 exp]
+ KV-1/39 , Cpn. PikAs , 3 bars , 364 exp , USSR , 8/10 , Fast Speed, 11 kill , 0 pp - U:011 [+85 exp]
BT-7A , Cpn. Randowe , 2 bars , 241 exp , USSR , 4/10 , Fire Discipline , 9 kill , 348 pp - U:013 [+99 exp]
T-34/41 , Cpn. Ale , 2 bars , 216 exp , USSR , 7/10 , 9 kill , 600 pp - U:020 [+44 exp]
+ T-III , Cpn. Dasulza , 0 bars , 88 exp , USSR , 3/10 , 2 kill , 0 pp - U:025 [+17 exp]
KV-2 , Cpn. Vito , 0 bars , 52 exp , USSR , 9/10 , Fast Speed, AntiTank, 4 kill , 792 pp - U:029 [+52 exp]

Recon
* BA-10 , Cpn. Parabellum , 1 bars , 169 exp , USSR , 8/10 , Recon, 5 kill , 0 pp - U:003 [+54 exp]
BA-10 , Cpn. Lvjtn , 1 bars , 162 exp , USSR , 8/10 , 2 kill , 312 pp - U:019 [+44 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 4 bars , 453 exp , USSR , 10/10 , Shock Tactics , 4 kill , 0 pp - U:004 [+34 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Gerd , 1 bars , 116 exp , USSR , 7/10 , 1 kill , 276 pp - U:015 [+34 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Clu , 1 bars , 132 exp , USSR , 7/10 , 3 kill , 276 pp - U:016 [+21 exp]

Flak
Tachanka 38 , Cpn. Mythos , 2 bars , 235 exp , USSR , 2/10 , 0 kill , 180 pp - U:014 [+119 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 1 bars , 172 exp , USSR , 10/10 , 2 kill , 0 pp - U:005 [+23 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 1 bars , 177 exp , USSR , 10/10 , Support, 0 kill , 1044 pp - U:007 [+32 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 1 bars , 122 exp , USSR , 10/10 , 0 kill , 1464 pp - U:017 [+28 exp]
Horse Artillery 76mm , Cpn. Urica , 1 bars , 142 exp , USSR , 8/10 , 1 kill , 336 pp - U:024 [+40 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tonnerre , 1 bars , 168 exp , USSR , 10/10 , 2 kill , 660 pp - U:021 [+44 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 1 bars , 133 exp , USSR , 10/10 , 1 kill , 432 pp - U:022

Fighter
* LaGG-3 , Cpn. Etzel , 2 bars , 281 exp , USSR , 8/10 , Air Defense, AntiTank, 8 kill , 0 pp - U:006 [+109 exp]
Pe-3 , Cpn. Wonderdoctor , 1 bars , 198 exp , USSR , 10/10 , 4 kill , 696 pp - U:023 [+91 exp]
YaK-1B , Cpn. Matze , 1 bars , 124 exp , USSR , 9/10 , 5 kill , 588 pp - U:026 [+83 exp]
LaGG-3 , Cpn. Fennek , 0 bars , 58 exp , USSR , 7/10 , 2 kill , 648 pp - U:027 [+48 exp]

Dive Bomber
Pe-2 , , 2 bars , 243 exp , USSR , 10/10 , Aggressive Attack , Special Munition, 4 kill , 720 pp - U:028 [+123 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 1 bars , 154 exp , USSR , 7/10 , 0 kill , 456 pp - U:012 [+38 exp]

Player 1 : USSR
Killed: INF:48 TNK:24 RCN:12 AT:13 FLAK:4 FORT:1 ATY:12 AD:5 FTR:8 TB:10 Total: 137
Lost : INF:8 TNK:2 AT:2 ATY:3 AD:2 FTR:1 TB:1 Total: 19

BV 5
V 0
TV 0
L 0

Averages:
Infantry * 3 Units * 2 Leaders Total : 642 exp, 10 kill, 804 pp Average: 214 exp, 3 kill, 268 pp
Tank * 8 Units * 2 Leaders Total : 2121 exp, 80 kill, 2676 pp Average: 265 exp, 10 kill, 335 pp
Recon * 2 Units * 0 Leaders Total : 331 exp, 7 kill, 312 pp Average: 166 exp, 4 kill, 156 pp
Anti-Tank * 3 Units * 1 Leaders Total : 701 exp, 8 kill, 552 pp Average: 234 exp, 3 kill, 184 pp
Flak * 1 Units * 0 Leaders Total : 235 exp, 0 kill, 180 pp Average: 235 exp, 0 kill, 180 pp
Artillery * 4 Units * 0 Leaders Total : 613 exp, 3 kill, 2844 pp Average: 153 exp, 1 kill, 711 pp
Air-Defence * 2 Units * 0 Leaders Total : 301 exp, 3 kill, 1092 pp Average: 151 exp, 2 kill, 546 pp
Fighter * 4 Units * 0 Leaders Total : 661 exp, 19 kill, 1932 pp Average: 165 exp, 5 kill, 483 pp
Dive Bomber * 1 Units * 1 Leaders Total : 243 exp, 4 kill, 720 pp Average: 243 exp, 4 kill, 720 pp
Level Bomber * 1 Units * 0 Leaders Total : 154 exp, 0 kill, 456 pp Average: 154 exp, 0 kill, 456 pp
* Summary: * 29 Units * 6 Leaders Total : 6002 exp, 134 kill, 11568 pp Average: 207 exp, 5 kill, 399 pp

Major Heinz
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Posts: 630
Joined: 2019-09-21 16:12, Saturday
Location: Koblenz
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-04 01:06, Wednesday

Current scenario: Pocket of Kiev

I got again a proto. This time a bomber which I kept. At HQ I bought a recon bomber and a Sibirskaya Pekhota and one OS point for my best AD.

Usually I am acting like a coward and destroy all bridges in the west. This time I wanted to change my tactic. I only destroyed the three southern bridges and let the northern bridge open. In the north the germans have good units but I just not wanted that the germans will soon attack the airfield in the southwest because it is hard to defend. In the east I deployed a BG with my best units. The T-34s, KV 1, Yak, a AD, cavalry, T-34 + Infantry, a recon and both guns. They built a defensive line around the airfield. In the west I destroyed the southern bridges, deployed two little tanks near the airfield in the southwest, the rest of my tanks and some aux units near the river and the rest in Kiev. I moved all units to a defensive line and awaited the german attack.

Although many germans could cross the river in the west, the german advance was really low. They could only destroy two aux soft units because of artillery fire. As the scenario went on, I became more aggressive and destroyed most of the german tanks and SPATs in the west. In the east the fighting was more hard. Especially the Sdkfz 8.8 did a lot damage to my tanks. I had to move them behind the line, because I had no pp top refit. At the end of the battle most units were crippled here. Luftwaffe attacked there, but it got a lot damage from my Yak and the AD. Only a hard damaged fighter and a JU survived the scenario.

At the end the battle in the west became critical. A recon had sneaked behind my lines and wanted to capture Kiev. In the city only my sappers were deployed (the other units I had moved into the west) and there were two VHs. I withdrawed some fast troops and could destroy the recon. In the south two tanks arrived the airfield in the southwest in the second last turn. Luckily they could not destroy the two defending small tanks.

Unfortunately in the last turn I needed a reload because a AD drived over the bridge in the west and shut down one of my fighters. But I could drive an aux tank to the bridge and could so block the AD.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55 +++ Proto: T-70
5 Battle of Odessa , #4 , Brilliant Victory , score:60 +++ Proto: Pe-2FT
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
--
Campaign score: 336 * Average: 56

..
Current scenario: Pocket of Kiew, VH prestige is 0 , All map prestige is: 360
Army cost: 12762 , Current prestige is 122
Prestige available on map yet is 360 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive
if BV: +2500, Pocket of Brjansk , cap 16100, 8 turns prestige: 200
if V : +1300, Pocket of Brjansk , cap 16100, 8 turns prestige: 200
if TV: +700, Pocket of Brjansk , cap 16100, 8 turns prestige: 200
if Ls: +0, Pocket of Brjansk , cap 16100, 8 turns prestige: 200

Infantry
* Cavalry 38 , Cpn. Micha , 3 bars , 306 exp , Mongolia , 9/10 , Combat Support , Fast Speed, 4 kill , 0 pp - U:001 [+32 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 1 bars , 144 exp , USSR , 8/10 , 3 kill , 252 pp - U:008 [+56 exp]
Udarnyye Voyska T-34/40 , Cpn. Lascar , 3 bars , 336 exp , USSR , 8/10 , Resilience , 5 kill , 552 pp - U:018 [+56 exp]
Sibirskaya Pekhota 41 , T-20 Komsomolets , Cpn. Ramses , 0 bars , 90 exp , USSR , 10/10 , 1 kill , 312 pp - U:116 [+15 exp]

Tank
* T-34/41 , Cpn. Scipio , 3 bars , 389 exp , USSR , 6/10 , 15 kill , 0 pp - U:002 [+37 exp]
T-34/41 , Cpn. Rayydar , 5 bars , 504 exp , USSR , 5/10 , Battlefield Intelligence , 19 kill , 600 pp - U:009 [+35 exp]
T-34/57 , Cpn. Reloadmaster , 3 bars , 364 exp , USSR , 6/10 , 14 kill , 612 pp - U:010 [+59 exp]
+ KV-1/39 , Cpn. PikAs , 4 bars , 410 exp , USSR , 3/10 , Fast Speed, 11 kill , 0 pp - U:011 [+46 exp]
BT-7A , Cpn. Randowe , 2 bars , 273 exp , USSR , 1/10 , Fire Discipline , 9 kill , 348 pp - U:013 [+32 exp]
T-34/41 , Cpn. Ale , 2 bars , 247 exp , USSR , 4/10 , 10 kill , 600 pp - U:020 [+31 exp]
+ T-III , Cpn. Dasulza , 1 bars , 146 exp , USSR , 6/10 , 3 kill , 0 pp - U:025 [+58 exp]
KV-2 , Cpn. Vito , 1 bars , 114 exp , USSR , 7/10 , Fast Speed, AntiTank, 5 kill , 792 pp - U:029 [+62 exp]

Recon
* BA-10 , Cpn. Parabellum , 2 bars , 237 exp , USSR , 8/10 , Recon, 7 kill , 0 pp - U:003 [+68 exp]
BA-10 , Cpn. Lvjtn , 1 bars , 176 exp , USSR , 9/10 , 3 kill , 312 pp - U:019 [+14 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 5 bars , 541 exp , USSR , 8/10 , Shock Tactics , 5 kill , 0 pp - U:004 [+88 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Gerd , 1 bars , 118 exp , USSR , 9/10 , 1 kill , 276 pp - U:015 [+2 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Clu , 2 bars , 211 exp , USSR , 7/10 , 4 kill , 276 pp - U:016 [+79 exp]

Flak
Tachanka 38 , Cpn. Mythos , 2 bars , 269 exp , USSR , 8/10 , 0 kill , 180 pp - U:014 [+34 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 1 bars , 182 exp , USSR , 10/10 , 2 kill , 0 pp - U:005 [+10 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 1 bars , 196 exp , USSR , 8/10 , Support, 0 kill , 1044 pp - U:007 [+19 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 1 bars , 134 exp , USSR , 10/10 , 0 kill , 1464 pp - U:017 [+12 exp]
Horse Artillery 76mm , Cpn. Urica , 1 bars , 184 exp , USSR , 3/10 , 1 kill , 336 pp - U:024 [+42 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tonnerre , 2 bars , 227 exp , USSR , 11/10 , 2 kill , 726 pp - U:021 [+59 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 1 bars , 181 exp , USSR , 10/10 , 1 kill , 432 pp - U:022 [+48 exp]

Fighter
* LaGG-3 , Cpn. Etzel , 3 bars , 325 exp , USSR , 4/10 , Air Defense, AntiTank, 9 kill , 0 pp - U:006 [+44 exp]
Pe-3 , Cpn. Wonderdoctor , 2 bars , 265 exp , USSR , 8/10 , 5 kill , 696 pp - U:023 [+67 exp]
YaK-1B , Cpn. Matze , 1 bars , 174 exp , USSR , 3/10 , 6 kill , 588 pp - U:026 [+50 exp]
LaGG-3 , Cpn. Fennek , 1 bars , 108 exp , USSR , 6/10 , 4 kill , 648 pp - U:027 [+50 exp]

Dive Bomber
Pe-2 , , 2 bars , 281 exp , USSR , 7/10 , Aggressive Attack , Special Munition, 5 kill , 720 pp - U:028 [+38 exp]
+ Pe-2FT , Cpn. Ale , 1 bars , 144 exp , USSR , 7/10 , 0 kill , 0 pp - U:030 [+69 exp]
Yak-2 , Cpn. Jo , 0 bars , 81 exp , USSR , 10/10 , 0 kill , 540 pp - U:115 [+6 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 1 bars , 198 exp , USSR , 3/10 , 0 kill , 456 pp - U:012 [+44 exp]

Player 1 : USSR
Killed: INF:51 TNK:33 RCN:14 AT:15 FLAK:4 FORT:1 ATY:13 AD:5 FTR:9 TB:12 LB:2 Total: 159
Lost : INF:13 TNK:2 RCN:1 AT:2 ATY:3 AD:2 FTR:1 TB:1 Total: 25

BV 6
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 876 exp, 13 kill, 1116 pp Average: 219 exp, 3 kill, 279 pp
Tank * 8 Units * 2 Leaders Total : 2447 exp, 86 kill, 2952 pp Average: 306 exp, 11 kill, 369 pp
Recon * 2 Units * 0 Leaders Total : 413 exp, 10 kill, 312 pp Average: 207 exp, 5 kill, 156 pp
Anti-Tank * 3 Units * 1 Leaders Total : 870 exp, 10 kill, 552 pp Average: 290 exp, 3 kill, 184 pp
Flak * 1 Units * 0 Leaders Total : 269 exp, 0 kill, 180 pp Average: 269 exp, 0 kill, 180 pp
Artillery * 4 Units * 0 Leaders Total : 696 exp, 3 kill, 2844 pp Average: 174 exp, 1 kill, 711 pp
Air-Defence * 2 Units * 0 Leaders Total : 408 exp, 3 kill, 1158 pp Average: 204 exp, 2 kill, 579 pp
Fighter * 4 Units * 0 Leaders Total : 872 exp, 24 kill, 1932 pp Average: 218 exp, 6 kill, 483 pp
Dive Bomber * 3 Units * 1 Leaders Total : 506 exp, 5 kill, 1260 pp Average: 169 exp, 2 kill, 420 pp
Level Bomber * 1 Units * 0 Leaders Total : 198 exp, 0 kill, 456 pp Average: 198 exp, 0 kill, 456 pp
* Summary: * 32 Units * 6 Leaders Total : 7555 exp, 154 kill, 12762 pp Average: 236 exp, 5 kill, 399 pp

User avatar
randowe
Lieutenant Colonel
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Posts: 2895
Joined: 2019-09-20 19:02, Friday
Location: Germany

Re: Playtest Forward, Comrade

Post by randowe » 2020-03-04 17:47, Wednesday

Forgot to mention, the briefing of Minsk says "Herr, General". I'd change that into Comrade General or something like that. I doubt the Soviets talked german ;)

Current scenario: Battle of Odessa

Bought 2 infantries, a fighter and a recon bomber.

I deployed the flame tank, cavalry, mortar, one of the old 152mm guns, a Flak and AT gun in the west. They should clear the area and capture the airfield and VH, prevent enemy attacks and collect the flags. The distance was small and they had enough time. They accomplished their job without problems and later moved a little northwards to kill some enemies who never moved throughout the whole scenario.

Most of the army got deployed northwest of Odessa and moves slowly further northwest. There was no serious resistance. Only my Stormtroops got hit hard later in the scenario when a 13 sp Stuka appeared on the scene. My KV-2 got seriously damaged too when it got stuck without fuel and ammo :lol
Both were withdrawn from frontline service and carried out rear guard duties for the rest of the scenario :lol

Despite these small setbacks i met no problems in the northwest and BV would have been possible somewhat before the limit. Maybe two turns? I forgot already. Anyway, like always i played until the last turn and killed all enemies except one and collected all flags. Got two new leaders.

OpenGen 0.93.3.99.RC5 * 2 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
5 Battle of Odessa , #4 , Brilliant Victory , score:55
--
Campaign score: 273 * Average: 54

..
Current scenario: Battle of Odessa, VH prestige is 120 , All map prestige is: 450
Army cost: 12888 , Current prestige is 821
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Defensive Using map: 800
if BV: +500, Pocket of Kiew , cap 14900, 12 turns prestige: 0
if V : +300, Pocket of Kiew , cap 14900, 14 turns prestige: 0
if TV: +100, Pocket of Kiew , cap 14900, 16 turns prestige: 0
Ls: Loss , turn prestige: 0

Infantry
* Cavalry 38 , , 2 bars , 271 exp , Mongolia , 10/10 , 2 kill , 0 pp - U:001 [+16 exp]
Udarnyye Voyska T-34/40 , , 1 bars , 149 exp , USSR , 2/10 , 0 kill , 552 pp - U:016 [+100 exp]
Sibirskaya Pekhota 41 , Gaz-AA , , 0 bars , 26 exp , USSR , 8/10 , 0 kill , 300 pp - U:081 [+26 exp]
Gvardiya 40 , Gaz-AA , , 0 bars , 41 exp , USSR , 9/10 , 1 kill , 300 pp - U:082 [+41 exp]

Tank
* T-28 , , 2 bars , 269 exp , USSR , 8/10 , 14 kill , 0 pp - U:002 [+26 exp]
BT-7M , , 3 bars , 367 exp , USSR , 6/10 , Skilled Reconnaissance , 14 kill , 336 pp - U:007 [+80 exp]
+ KV-2 , , 2 bars , 230 exp , USSR , 2/10 , 7 kill , 0 pp - U:012 [+63 exp]
OT-133 , , 2 bars , 202 exp , USSR , 7/10 , 6 kill , 324 pp - U:014 [+48 exp]
T-34/41 , , 1 bars , 150 exp , USSR , 6/10 , 13 kill , 600 pp - U:024 [+48 exp]
T-34/41 , , 2 bars , 269 exp , USSR , 8/10 , 15 kill , 600 pp - U:025 [+116 exp]

Recon
* BA-10 , , 2 bars , 245 exp , USSR , 8/10 , Recon, 9 kill , 0 pp - U:003 [+34 exp]
BA-10 , , 1 bars , 153 exp , USSR , 9/10 , Recon, 4 kill , 312 pp - U:027 [+98 exp]

Anti-Tank
* YaG-10 , , 2 bars , 226 exp , USSR , 9/10 , Influence , 6 kill , 0 pp - U:004 [+39 exp]
YaG-10 , , 2 bars , 217 exp , USSR , 5/10 , 4 kill , 420 pp - U:017 [+33 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 1 bars , 113 exp , USSR , 9/10 , 4 kill , 204 pp - U:018 [+22 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 1 bars , 143 exp , USSR , 5/10 , 1 kill , 204 pp - U:019 [+30 exp]

Flak
Tachanka 36 , , 3 bars , 370 exp , Mongolia , 6/10 , 8 kill , 180 pp - U:010 [+40 exp]
85mm M1939 (52-K) , Yag-4 , , 2 bars , 218 exp , USSR , 10/10 , 2 kill , 372 pp - U:022 [+21 exp]
85mm M1939 (52-K) , Yag-4 , , 1 bars , 156 exp , USSR , 7/10 , 2 kill , 372 pp - U:023 [+20 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 2 bars , 230 exp , USSR , 10/10 , 5 kill , 0 pp - U:005 [+54 exp]
152mm M1909/30 , Yag-4 , , 1 bars , 172 exp , USSR , 9/10 , 1 kill , 468 pp - U:011 [+11 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 1 bars , 131 exp , USSR , 10/10 , 2 kill , 1464 pp - U:013 [+40 exp]
152mm M1909/30 , Limber , , 1 bars , 181 exp , USSR , 10/10 , 1 kill , 420 pp - U:015 [+18 exp]
120mm M1938 Mortar , Gaz-AAA , , 2 bars , 219 exp , USSR , 10/10 , 0 kill , 396 pp - U:026 [+57 exp]

Air-Defence
YaG-10 , , 3 bars , 376 exp , USSR , 5/10 , 5 kill , 588 pp - U:008 [+50 exp]
YaG-10 , , 2 bars , 227 exp , USSR , 10/10 , Shock Tactics , 1 kill , 588 pp - U:020 [+40 exp]

Fighter
* I-16-28 , , 2 bars , 217 exp , USSR , 5/10 , Air Defense, 9 kill , 0 pp - U:006 [+42 exp]
LaGG-3 Aces , , 1 bars , 193 exp , USSR , 9/10 , 5 kill , 1296 pp - U:021 [+72 exp]
LaGG-3 , , 0 bars , 94 exp , USSR , 7/10 , Air Defense, 3 kill , 648 pp - U:080 [+94 exp]

Dive Bomber
Tu SB 2M-103 , , 3 bars , 390 exp , USSR , 10/10 , Influence , 3 kill , 612 pp - U:009 [+162 exp]
TB-3 , , 1 bars , 146 exp , USSR , 9/10 , 0 kill , 792 pp - U:028 [+101 exp]
Yak-2 , , 0 bars , 67 exp , USSR , 6/10 , Recon, 0 kill , 540 pp - U:079 [+67 exp]

Player 1 : USSR
Killed: INF:57 TNK:26 RCN:13 AT:12 FLAK:4 FORT:1 ATY:12 AD:7 FTR:9 TB:9 LB:2 Total: 152
Lost : INF:4 TNK:1 FTR:1 TB:1 Total: 7

BV 5
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 0 Leaders Total : 487 exp, 3 kill, 1152 pp Average: 122 exp, 1 kill, 288 pp
Tank * 6 Units * 1 Leaders Total : 1487 exp, 69 kill, 1860 pp Average: 248 exp, 12 kill, 310 pp
Recon * 2 Units * 0 Leaders Total : 398 exp, 13 kill, 312 pp Average: 199 exp, 7 kill, 156 pp
Anti-Tank * 4 Units * 1 Leaders Total : 699 exp, 15 kill, 828 pp Average: 175 exp, 4 kill, 207 pp
Flak * 3 Units * 0 Leaders Total : 744 exp, 12 kill, 924 pp Average: 248 exp, 4 kill, 308 pp
Artillery * 5 Units * 0 Leaders Total : 933 exp, 9 kill, 2748 pp Average: 187 exp, 2 kill, 550 pp
Air-Defence * 2 Units * 1 Leaders Total : 603 exp, 6 kill, 1176 pp Average: 302 exp, 3 kill, 588 pp
Fighter * 3 Units * 0 Leaders Total : 504 exp, 17 kill, 1944 pp Average: 168 exp, 6 kill, 648 pp
Dive Bomber * 3 Units * 1 Leaders Total : 603 exp, 3 kill, 1944 pp Average: 201 exp, 1 kill, 648 pp
* Summary: * 32 Units * 4 Leaders Total : 6458 exp, 147 kill, 12888 pp Average: 202 exp, 5 kill, 403 pp
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randowe
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Joined: 2019-09-20 19:02, Friday
Location: Germany

Re: Playtest Forward, Comrade

Post by randowe » 2020-03-04 23:18, Wednesday

Current scenario: Pocket of Kiew

I played the newest version of the Kiev scenario. Got a fighter proto which i sold. Then i bought a towed AD and two tanks. Looking at the map i decided to defend Kiev and the city northeast of Kiev. Names are missing. I planned to recapture the lost VHs later.
In the first turn aux infantries blew 4 bridges in the southwest. I talked to Heinz and he said blowing the bridges is still legit.
Rest of the bridges remaind intact. I pulled all my units back the cities and built defensive positios. My planes got parket north of the cities.

The first screenshot from the end of turn 2 shows my positions and the first enemies who arrived in the northeast.
I executed my plan, repelled all attacks and in the last 2 turns moved out to recapture the lost VHs.

The VH in the southeast was never at threat. I had 3 units in the forrests, in case i had to recapture it, but no enemy arrived in the southwest.

The fight was not that hard. After i won i took a look in SUITE and examined the save from the end of my last turn.
The AI had still 39 units :eek :eek

Most of them were standing around in the west. See the secod picture. You can see the VH i recaptured and around 20 enemies chilling.
Thebridges are intact and 3 of the bridging infantries are on the river HEXs, but the other units do not move.
I think it is because the immobile Default (0.91) AI.

Aux units again named "Hiwis" -> change to "Red Army".
I think players who get a TV only get punished to hard. Again. They get 1800pp less than they would get for a BV. That is to much of a difference.
There are several scenarios were TV brings significantly less prestige. Weaker player can never catch up.
If it is 2500pp, 2000, 1500, it's more fair imo.

Image

Image

OpenGen 0.93.3.99.RC5 * 2 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
5 Battle of Odessa , #4 , Brilliant Victory , score:55 +++ Proto: Yak-7A
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
--
Campaign score: 328 * Average: 54

..
Current scenario: Pocket of Kiew, VH prestige is 0 , All map prestige is: 360
Army cost: 14700 , Current prestige is 225
Prestige available on map yet is 360 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 229
if BV: +2500, Pocket of Brjansk , cap 16100, 8 turns prestige: 200
if V : +1300, Pocket of Brjansk , cap 16100, 8 turns prestige: 200
if TV: +700, Pocket of Brjansk , cap 16100, 8 turns prestige: 200
if Ls: +0, Pocket of Brjansk , cap 16100, 8 turns prestige: 200

Infantry
* Cavalry 38 , , 2 bars , 293 exp , Mongolia , 7/10 , 3 kill , 0 pp - U:001 [+22 exp]
Udarnyye Voyska T-34/40 , , 1 bars , 160 exp , USSR , 6/10 , 0 kill , 552 pp - U:016 [+11 exp]
Sibirskaya Pekhota 41 , Gaz-AA , , 0 bars , 48 exp , USSR , 10/10 , 0 kill , 300 pp - U:031 [+22 exp]
Gvardiya 40 , Gaz-AA , , 0 bars , 41 exp , USSR , 10/10 , 1 kill , 300 pp - U:032

Tank
* T-28 , , 3 bars , 331 exp , USSR , 10/10 , 20 kill , 0 pp - U:002 [+62 exp]
BT-7M , , 4 bars , 411 exp , USSR , 9/10 , Skilled Reconnaissance , Recon, 15 kill , 336 pp - U:007 [+44 exp]
+ KV-2 , , 2 bars , 299 exp , USSR , 9/10 , 7 kill , 0 pp - U:012 [+69 exp]
OT-133 , , 2 bars , 221 exp , USSR , 7/10 , 6 kill , 324 pp - U:014 [+19 exp]
T-34/41 , , 1 bars , 168 exp , USSR , 8/10 , 15 kill , 600 pp - U:024 [+18 exp]
T-34/41 , , 2 bars , 295 exp , USSR , 10/10 , 17 kill , 600 pp - U:025 [+26 exp]
T-34/57 , , 0 bars , 93 exp , USSR , 7/10 , 1 kill , 612 pp - U:118 [+18 exp]
T-34/57 , , 0 bars , 82 exp , USSR , 10/10 , 1 kill , 612 pp - U:119 [+7 exp]

Recon
* BA-10 , , 2 bars , 278 exp , USSR , 10/10 , Recon, 10 kill , 0 pp - U:003 [+33 exp]
BA-10 , , 1 bars , 191 exp , USSR , 9/10 , Recon, 4 kill , 312 pp - U:027 [+38 exp]

Anti-Tank
* YaG-10 , , 2 bars , 296 exp , USSR , 6/10 , Influence , 6 kill , 0 pp - U:004 [+70 exp]
YaG-10 , , 2 bars , 292 exp , USSR , 8/10 , 4 kill , 420 pp - U:017 [+75 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 1 bars , 132 exp , USSR , 10/10 , 5 kill , 204 pp - U:018 [+19 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 2 bars , 206 exp , USSR , 6/10 , 1 kill , 204 pp - U:019 [+63 exp]

Flak
Tachanka 36 , , 4 bars , 460 exp , Mongolia , 10/10 , Aggressive Maneuver , 8 kill , 180 pp - U:010 [+90 exp]
85mm M1939 (52-K) , Yag-4 , , 3 bars , 313 exp , USSR , 10/10 , Bridging , 2 kill , 372 pp - U:022 [+95 exp]
85mm M1939 (52-K) , Yag-4 , , 1 bars , 177 exp , USSR , 5/10 , 3 kill , 372 pp - U:023 [+21 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 2 bars , 284 exp , USSR , 10/10 , 5 kill , 0 pp - U:005 [+54 exp]
152mm M1909/30 , Yag-4 , , 2 bars , 200 exp , USSR , 10/10 , 2 kill , 468 pp - U:011 [+28 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 1 bars , 149 exp , USSR , 10/10 , 2 kill , 1464 pp - U:013 [+18 exp]
152mm M1909/30 , Limber , , 2 bars , 213 exp , USSR , 10/10 , 1 kill , 420 pp - U:015 [+32 exp]
120mm M1938 Mortar , Gaz-AAA , , 2 bars , 251 exp , USSR , 10/10 , 0 kill , 396 pp - U:026 [+32 exp]

Air-Defence
YaG-10 , , 4 bars , 415 exp , USSR , 10/10 , 6 kill , 588 pp - U:008 [+39 exp]
YaG-10 , , 3 bars , 317 exp , USSR , 10/10 , Shock Tactics , 2 kill , 588 pp - U:020 [+90 exp]
85mm M1939 (52-K) , Yag-4 , , 1 bars , 123 exp , USSR , 10/10 , 1 kill , 588 pp - U:033 [+48 exp]

Fighter
* I-16-28 , , 2 bars , 270 exp , USSR , 8/10 , Air Defense, 11 kill , 0 pp - U:006 [+53 exp]
LaGG-3 Aces , , 2 bars , 228 exp , USSR , 9/10 , 8 kill , 1296 pp - U:021 [+35 exp]
LaGG-3 , , 2 bars , 227 exp , USSR , 5/10 , Air Defense, 3 kill , 648 pp - U:030 [+133 exp]

Dive Bomber
Tu SB 2M-103 , , 4 bars , 421 exp , USSR , 9/10 , Influence , 3 kill , 612 pp - U:009 [+31 exp]
TB-3 , , 1 bars , 154 exp , USSR , 10/10 , 0 kill , 792 pp - U:028 [+8 exp]
Yak-2 , , 0 bars , 84 exp , USSR , 9/10 , Recon, 0 kill , 540 pp - U:029 [+17 exp]

Player 1 : USSR
Killed: INF:60 TNK:37 RCN:15 AT:16 FLAK:4 FORT:1 ATY:12 AD:7 FTR:11 TB:12 LB:4 Total: 179
Lost : INF:8 TNK:2 FTR:1 TB:1 Total: 12

BV 6
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 0 Leaders Total : 542 exp, 4 kill, 1152 pp Average: 136 exp, 1 kill, 288 pp
Tank * 8 Units * 1 Leaders Total : 1900 exp, 82 kill, 3084 pp Average: 238 exp, 10 kill, 386 pp
Recon * 2 Units * 0 Leaders Total : 469 exp, 14 kill, 312 pp Average: 235 exp, 7 kill, 156 pp
Anti-Tank * 4 Units * 1 Leaders Total : 926 exp, 16 kill, 828 pp Average: 232 exp, 4 kill, 207 pp
Flak * 3 Units * 2 Leaders Total : 950 exp, 13 kill, 924 pp Average: 317 exp, 4 kill, 308 pp
Artillery * 5 Units * 0 Leaders Total : 1097 exp, 10 kill, 2748 pp Average: 219 exp, 2 kill, 550 pp
Air-Defence * 3 Units * 1 Leaders Total : 855 exp, 9 kill, 1764 pp Average: 285 exp, 3 kill, 588 pp
Fighter * 3 Units * 0 Leaders Total : 725 exp, 22 kill, 1944 pp Average: 242 exp, 7 kill, 648 pp
Dive Bomber * 3 Units * 1 Leaders Total : 659 exp, 3 kill, 1944 pp Average: 220 exp, 1 kill, 648 pp
* Summary: * 35 Units * 6 Leaders Total : 8123 exp, 173 kill, 14700 pp Average: 232 exp, 5 kill, 420 pp
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Major Heinz
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-05 00:03, Thursday

Yes, I think the AI is the problem. But as Csaba said it is impossible to win BV with 25% when he has to face all german units. So it is okay, that not all units will attack, especially because most of the western tanks should attack.

Current scenario: Pocket of Brjansk

I have changed the map data in this scenario, too. The germans have more possibilities to cross the river now, because of several swamps and streams.

At HQ I upgraded a T-34 into a Cmd. tank, the IIIH into a IVD (Just because the tank looks bad against other tanks, so against infantry he should better collect experience, therefore a IVD is better), upgraded both recons, bought a new recon and a third AD.

In this scenario the player faces germans in the west and in the south, while in the south the germans had more tanks. There is one bridge in the north, but I have disabled can blow in this scenario (a BV should be no problem). I concentrated some troops around the bridge. Other I deployed in the middle of the map. They should repel the german attacks in the south. A BG of unexperienced aux tanks tried to defend the southeastern VH.

Especially in the air was heavy fighting. On land some fighting was also heavy. In the west I could stop the germans at the river and destroy one unit after another. The most difficult thing here is the number of german artillery which can shut on the players troops. So I had to risk something to destroy them. Later two tanks drove over the bridge and attacked the germans from behind. My central BG had no problems to stop and destroy the southwestern units. A few drove to the german airfield and tried to collect the pp, but I missed it with one turn. Other units drove into the southeast. The german attack here was the hardest. They used several Pz III tanks, but there success was very low. Especially one of my guns did a fantastic job.

On the picture you can see what I did. The black line is the biggest territorial gain for the germans.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55 +++ Proto: T-70
5 Battle of Odessa , #4 , Brilliant Victory , score:60 +++ Proto: Pe-2FT
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55
--
Campaign score: 391 * Average: 55

..
Current scenario: Pocket of Brjansk, VH prestige is 0 , All map prestige is: 80
Army cost: 14292 , Current prestige is 355
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive
if BV: +1000, Tula Counterattack , cap 17600, 11 turns prestige: 275
if V : +500, Tula Counterattack , cap 17600, 11 turns prestige: 275
if TV: +300, Tula Counterattack , cap 17600, 11 turns prestige: 275
if Ls: +0, Tula Counterattack , cap 17600, 11 turns prestige: 275

Infantry
* Cavalry 38 , Cpn. Micha , 3 bars , 320 exp , Mongolia , 7/10 , Combat Support , Fast Speed, 5 kill , 0 pp - U:001 [+14 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 1 bars , 149 exp , USSR , 9/10 , 4 kill , 252 pp - U:008 [+5 exp]
Udarnyye Voyska T-34/40 , Cpn. Lascar , 3 bars , 366 exp , USSR , 7/10 , Resilience , 7 kill , 552 pp - U:018 [+30 exp]
Sibirskaya Pekhota 41 , T-20 Komsomolets , Cpn. Ramses , 1 bars , 104 exp , USSR , 10/10 , 1 kill , 312 pp - U:032 [+14 exp]

Tank
* T-34/41 , Cpn. Scipio , 5 bars , 525 exp , USSR , 9/10 , Overwhelming Attack , 20 kill , 0 pp - U:002 [+136 exp]
T-34/41 , Cpn. Rayydar , 5 bars , 563 exp , USSR , 5/10 , Battlefield Intelligence , 22 kill , 600 pp - U:009 [+59 exp]
T-34/57 , Cpn. Reloadmaster , 4 bars , 423 exp , USSR , 6/10 , Superior Maneuver , 20 kill , 612 pp - U:010 [+59 exp]
+ KV-1/39 , Cpn. PikAs , 4 bars , 453 exp , USSR , 10/10 , Fast Speed, 15 kill , 0 pp - U:011 [+43 exp]
BT-7A , Cpn. Randowe , 3 bars , 358 exp , USSR , 2/10 , Fire Discipline , 11 kill , 348 pp - U:013 [+85 exp]
T-34K , Major Heinz , 3 bars , 323 exp , USSR , 6/10 , Shock Tactics , 11 kill , 1200 pp - U:020 [+101 exp]
+ T-IV , Cpn. Dasulza , 2 bars , 213 exp , USSR , 8/10 , Battlefield Intelligence , 8 kill , 0 pp - U:025 [+82 exp]
KV-2 , Cpn. Vito , 1 bars , 169 exp , USSR , 7/10 , Fast Speed, AntiTank, 5 kill , 792 pp - U:029 [+55 exp]

Recon
* BA-11 , Cpn. Parabellum , 2 bars , 282 exp , USSR , 7/10 , Recon, 10 kill , 0 pp - U:003 [+69 exp]
BA-11 , Cpn. Lvjtn , 1 bars , 173 exp , USSR , 10/10 , 3 kill , 360 pp - U:019 [+15 exp]
BA-11 , Cpn. Hitman , 1 bars , 111 exp , USSR , 8/10 , 0 kill , 360 pp - U:189 [+11 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 5 bars , 659 exp , USSR , 6/10 , Shock Tactics , 6 kill , 0 pp - U:004 [+118 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Gerd , 2 bars , 250 exp , USSR , 7/10 , 1 kill , 276 pp - U:015 [+132 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Clu , 2 bars , 228 exp , USSR , 9/10 , 4 kill , 276 pp - U:016 [+17 exp]

Flak
Tachanka 38 , Cpn. Mythos , 2 bars , 281 exp , USSR , 4/10 , 0 kill , 180 pp - U:014 [+12 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 2 bars , 220 exp , USSR , 7/10 , 2 kill , 0 pp - U:005 [+38 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 2 bars , 255 exp , USSR , 10/10 , Support, 0 kill , 1044 pp - U:007 [+59 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 1 bars , 151 exp , USSR , 10/10 , 0 kill , 1464 pp - U:017 [+17 exp]
Horse Artillery 76mm , Cpn. Urica , 2 bars , 244 exp , USSR , 10/10 , 1 kill , 336 pp - U:024 [+60 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tonnerre , 2 bars , 283 exp , USSR , 4/10 , 3 kill , 660 pp - U:021 [+56 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 1 bars , 181 exp , USSR , 10/10 , 1 kill , 432 pp - U:022
YaG-10 , Cpn. Golothin , 1 bars , 138 exp , USSR , 10/10 , 0 kill , 588 pp - U:188 [+38 exp]

Fighter
* LaGG-3 , Cpn. Etzel , 3 bars , 355 exp , USSR , 7/10 , Air Defense, AntiTank, 13 kill , 0 pp - U:006 [+30 exp]
Pe-3 , Cpn. Wonderdoctor , 3 bars , 378 exp , USSR , 4/10 , 7 kill , 696 pp - U:023 [+113 exp]
YaK-1B , Cpn. Matze , 2 bars , 253 exp , USSR , 2/10 , 7 kill , 588 pp - U:026 [+79 exp]
LaGG-3 , Cpn. Fennek , 2 bars , 213 exp , USSR , 4/10 , 5 kill , 648 pp - U:027 [+105 exp]

Dive Bomber
Pe-2 , , 3 bars , 372 exp , USSR , 1/10 , Aggressive Attack , Special Munition, 5 kill , 720 pp - U:028 [+91 exp]
+ Pe-2FT , Cpn. Ale , 2 bars , 217 exp , USSR , 9/10 , 0 kill , 0 pp - U:030 [+73 exp]
Yak-2 , Cpn. Jo , 1 bars , 117 exp , USSR , 6/10 , 0 kill , 540 pp - U:031 [+36 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 2 bars , 245 exp , USSR , 4/10 , Resilience , 0 kill , 456 pp - U:012 [+47 exp]

Player 1 : USSR
Killed: INF:70 TNK:51 RCN:14 AT:21 FLAK:5 FORT:1 ATY:20 AD:6 FTR:13 TB:18 LB:2 Total: 221
Lost : INF:16 TNK:7 RCN:3 AT:3 FLAK:1 FORT:3 ATY:5 AD:3 FTR:2 TB:1 LB:1 Total: 45

BV 7
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 939 exp, 17 kill, 1116 pp Average: 235 exp, 4 kill, 279 pp
Tank * 8 Units * 6 Leaders Total : 3027 exp, 112 kill, 3552 pp Average: 378 exp, 14 kill, 444 pp
Recon * 3 Units * 0 Leaders Total : 566 exp, 13 kill, 720 pp Average: 189 exp, 4 kill, 240 pp
Anti-Tank * 3 Units * 1 Leaders Total : 1137 exp, 11 kill, 552 pp Average: 379 exp, 4 kill, 184 pp
Flak * 1 Units * 0 Leaders Total : 281 exp, 0 kill, 180 pp Average: 281 exp, 0 kill, 180 pp
Artillery * 4 Units * 0 Leaders Total : 870 exp, 3 kill, 2844 pp Average: 218 exp, 1 kill, 711 pp
Air-Defence * 3 Units * 0 Leaders Total : 602 exp, 4 kill, 1680 pp Average: 201 exp, 1 kill, 560 pp
Fighter * 4 Units * 0 Leaders Total : 1199 exp, 32 kill, 1932 pp Average: 300 exp, 8 kill, 483 pp
Dive Bomber * 3 Units * 1 Leaders Total : 706 exp, 5 kill, 1260 pp Average: 235 exp, 2 kill, 420 pp
Level Bomber * 1 Units * 1 Leaders Total : 245 exp, 0 kill, 456 pp Average: 245 exp, 0 kill, 456 pp
* Summary: * 34 Units * 11 Leaders Total : 9572 exp, 197 kill, 14292 pp Average: 282 exp, 6 kill, 420 pp

User avatar
randowe
Lieutenant Colonel
Lieutenant Colonel
Posts: 2895
Joined: 2019-09-20 19:02, Friday
Location: Germany

Re: Playtest Forward, Comrade

Post by randowe » 2020-03-05 19:56, Thursday

Current scenario: Pocket of Brjansk

At HQ i sold one attachment and bought a towed artillery.

In this scenario all roads are broken, most of the terrain is rough AND the scenario starts with muddy ground.
The deployment areas do not match the areas were i wanted to set up my defensive positios so i had to maneuver my units into positions in the first turns. Movement is very slow, some units move only 1 hex/turn. But of course that also hampers the enemy advance as the AI has to cross the rivers. With 1 hex/turn some AI units had to wait for better weather :lol

Image

So i pulled my core and aux units back to the 4 stronpoints and built defensive positions. Most units gathered in the two center strogholds and waited for the germans to come. They attacked from the whole western and southern front.
My fighter force was much weaker than the enemie's and i had to wait many turns until i could use my bombers. Meanwhile the enemy bombers loved to attack units next to my AD/Flak. I managed to shot down all german planes except one.

In the northwest, west and southeast had had little problems and stopped the enemy easily. Only in the southeast there was a harder fight. But this area is far from the VHs and victory was never at threat.

In the later turns i moved out of my positions to kill as many enemies as possible. AT the end of this scenario the enemy still had 46 units :eek Even more than at the end of the last scenario. Overall the germans had 105 units at the start and when only 55 - 60% are moving in a offensive state... with muddy ground and broken roads...

Image

OpenGen 0.93.3.99.RC5 * 2 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
5 Battle of Odessa , #4 , Brilliant Victory , score:55 +++ Proto: Yak-7A
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55
--
Campaign score: 383 * Average: 54

..
Current scenario: Pocket of Brjansk, VH prestige is 0 , All map prestige is: 80
Army cost: 16164 , Current prestige is 295
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 686
if BV: +1000, Tula Counterattack , cap 17600, 11 turns prestige: 275
if V : +500, Tula Counterattack , cap 17600, 11 turns prestige: 275
if TV: +300, Tula Counterattack , cap 17600, 11 turns prestige: 275
if Ls: +0, Tula Counterattack , cap 17600, 11 turns prestige: 275

Infantry
* Cavalry 38 , , 3 bars , 305 exp , Mongolia , 7/10 , 3 kill , 0 pp - U:001 [+12 exp]
Udarnyye Voyska T-34/40 , , 1 bars , 183 exp , USSR , 8/10 , 2 kill , 552 pp - U:016 [+23 exp]
Sibirskaya Pekhota 41 , Gaz-AA , , 0 bars , 96 exp , USSR , 10/10 , 1 kill , 300 pp - U:031 [+48 exp]
Gvardiya 40 , Gaz-AA , , 0 bars , 55 exp , USSR , 3/10 , 1 kill , 300 pp - U:032 [+14 exp]

Tank
* T-28 , , 3 bars , 386 exp , USSR , 8/10 , 26 kill , 0 pp - U:002 [+55 exp]
BT-7M , , 4 bars , 471 exp , USSR , 8/10 , Skilled Reconnaissance , 17 kill , 336 pp - U:007 [+60 exp]
+ KV-2 , , 3 bars , 380 exp , USSR , 9/10 , Determined Defense , 8 kill , 0 pp - U:012 [+81 exp]
OT-133 , , 2 bars , 259 exp , USSR , 5/10 , 6 kill , 324 pp - U:014 [+38 exp]
T-34/41 , , 2 bars , 223 exp , USSR , 9/10 , 17 kill , 600 pp - U:024 [+55 exp]
T-34/41 , , 3 bars , 332 exp , USSR , 10/10 , 22 kill , 600 pp - U:025 [+37 exp]
T-34/57 , , 1 bars , 166 exp , USSR , 7/10 , 5 kill , 612 pp - U:034 [+73 exp]
T-34/57 , , 1 bars , 177 exp , USSR , 9/10 , 6 kill , 612 pp - U:035 [+95 exp]

Recon
* BA-10 , , 3 bars , 317 exp , USSR , 8/10 , Recon, 12 kill , 0 pp - U:003 [+39 exp]
BA-10 , , 2 bars , 237 exp , USSR , 7/10 , Recon, 5 kill , 312 pp - U:027 [+46 exp]

Anti-Tank
* YaG-10 , , 3 bars , 391 exp , USSR , 10/10 , Influence , 8 kill , 0 pp - U:004 [+95 exp]
YaG-10 , , 3 bars , 365 exp , USSR , 9/10 , 6 kill , 420 pp - U:017 [+73 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 1 bars , 160 exp , USSR , 5/10 , 6 kill , 204 pp - U:018 [+28 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 2 bars , 225 exp , USSR , 3/10 , 2 kill , 204 pp - U:019 [+19 exp]

Flak
Tachanka 36 , , 5 bars , 507 exp , Mongolia , 10/10 , Aggressive Maneuver , 10 kill , 180 pp - U:010 [+47 exp]
85mm M1939 (52-K) , Yag-4 , , 4 bars , 421 exp , USSR , 10/10 , Bridging , 5 kill , 372 pp - U:022 [+108 exp]
85mm M1939 (52-K) , Yag-4 , , 2 bars , 215 exp , USSR , 9/10 , 5 kill , 372 pp - U:023 [+38 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 3 bars , 367 exp , USSR , 10/10 , 6 kill , 0 pp - U:005 [+83 exp]
152mm M1909/30 , Yag-4 , , 2 bars , 232 exp , USSR , 10/10 , 2 kill , 468 pp - U:011 [+32 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 1 bars , 178 exp , USSR , 9/10 , 2 kill , 1464 pp - U:013 [+29 exp]
152mm M1909/30 , Limber , , 2 bars , 222 exp , USSR , 10/10 , 1 kill , 420 pp - U:015 [+9 exp]
120mm M1938 Mortar , Gaz-AAA , , 2 bars , 251 exp , USSR , 10/10 , 0 kill , 396 pp - U:026
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 1 bars , 150 exp , USSR , 10/10 , 0 kill , 1464 pp - U:191 [+50 exp]

Air-Defence
YaG-10 , , 4 bars , 456 exp , USSR , 10/10 , 7 kill , 588 pp - U:008 [+41 exp]
YaG-10 , , 4 bars , 441 exp , USSR , 10/10 , Shock Tactics , 3 kill , 588 pp - U:020 [+124 exp]
85mm M1939 (52-K) , Yag-4 , , 1 bars , 153 exp , USSR , 10/10 , 3 kill , 588 pp - U:033 [+30 exp]

Fighter
* I-16-28 , , 3 bars , 356 exp , USSR , 4/10 , Battlefield Intelligence , Air Defense, 13 kill , 0 pp - U:006 [+86 exp]
LaGG-3 Aces , , 2 bars , 275 exp , USSR , 4/10 , 9 kill , 1296 pp - U:021 [+47 exp]
LaGG-3 , , 2 bars , 270 exp , USSR , 8/10 , Air Defense, 7 kill , 648 pp - U:030 [+43 exp]

Dive Bomber
Tu SB 2M-103 , , 4 bars , 470 exp , USSR , 10/10 , Influence , 4 kill , 612 pp - U:009 [+49 exp]
TB-3 , , 2 bars , 207 exp , USSR , 10/10 , 0 kill , 792 pp - U:028 [+53 exp]
Yak-2 , , 1 bars , 191 exp , USSR , 9/10 , Recon, 0 kill , 540 pp - U:029 [+107 exp]

Player 1 : USSR
Killed: INF:78 TNK:55 RCN:16 AT:23 FLAK:5 FORT:1 ATY:16 AD:8 FTR:15 TB:17 LB:4 Total: 238
Lost : INF:14 TNK:8 RCN:2 AT:2 FLAK:1 FORT:3 ATY:1 AD:1 FTR:4 TB:1 Total: 37

BV 7
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 0 Leaders Total : 639 exp, 7 kill, 1152 pp Average: 160 exp, 2 kill, 288 pp
Tank * 8 Units * 2 Leaders Total : 2394 exp, 107 kill, 3084 pp Average: 299 exp, 13 kill, 386 pp
Recon * 2 Units * 0 Leaders Total : 554 exp, 17 kill, 312 pp Average: 277 exp, 9 kill, 156 pp
Anti-Tank * 4 Units * 1 Leaders Total : 1141 exp, 22 kill, 828 pp Average: 285 exp, 6 kill, 207 pp
Flak * 3 Units * 2 Leaders Total : 1143 exp, 20 kill, 924 pp Average: 381 exp, 7 kill, 308 pp
Artillery * 6 Units * 0 Leaders Total : 1400 exp, 11 kill, 4212 pp Average: 233 exp, 2 kill, 702 pp
Air-Defence * 3 Units * 1 Leaders Total : 1050 exp, 13 kill, 1764 pp Average: 350 exp, 4 kill, 588 pp
Fighter * 3 Units * 1 Leaders Total : 901 exp, 29 kill, 1944 pp Average: 300 exp, 10 kill, 648 pp
Dive Bomber * 3 Units * 1 Leaders Total : 868 exp, 4 kill, 1944 pp Average: 289 exp, 1 kill, 648 pp
* Summary: * 36 Units * 8 Leaders Total : 10090 exp, 230 kill, 16164 pp Average: 280 exp, 6 kill, 449 pp
Image Slava Ukraini!

Major Heinz
Kadet
Kadet
Posts: 630
Joined: 2019-09-21 16:12, Saturday
Location: Koblenz
Contact:

Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-05 21:58, Thursday

Current scenario: Tula Counterattack

I got a BM as proto, upgraded a tank and the horse artillery. Also I bought some attachments, because I had not enough money to buy a second level bomber. That will be my next investment. Also the player get a horse recon for free. It gained for his circumstances suprisingly high experience and could destroy two units.

This is the first scenario where the success of the player will lead him into different scenarios.
- With a BV the player has the chance to end the war with encircling Heeresgruppe Mitte near Smolensk.
- With a V the player will come to Demyansk and follow the regular path
- With a TV or loss the player will also come to the regular path but before he has to defend Moscow

In this scenario the whole river in the south was changed into swamp and stream (in PG2 it was crossable without problems). This was my first run after this change and the scenario was a complete nightmare. In the first versions only a few units in the west and east crossed the river. Now more units do that. I deployed my units in the back and in the eastern forest. Tanks and other vehicles I deployed at the river and moved them back and built a defensive line. My tanks moved forward and repelled the attack in the centre. There the germans have the most tanks. It lasted several turns to clear the way in the centre to the central VH, which the AI captured in turn 1. On the flanks were still fightings, especially in the west the AI still had some tanks.
Unfortunately my tanks los a lot of SP because of support fire. I had no chance to get a hand on the german artillery, since the weather was surprisingly fine and I could not spy out where the artillery was, because the germans have many flak and AD. Fastly I recaptured the VH in the centre. But the AI reacted and moved all units that not attacked to the town and attacked my tanks and recons on the flanks. I lost many SP and had to refit some tanks, but there was no chance to outbreak to the south, because more and more germans arrived the city. It lasted at least eight turns to destroy all germans in this area. Meanwhile my infantry arrived the scene and helped to destroy german infantry who had entrenched on the edge of the city. Only the IVD managed to outbreak earlier, but he could do not capture the VH in the south, because a 7,5 cm PAK were defending the VH. After I have managed the outbreak nearly all germans in the scenario were killed. I was one turns slowier for a BV. I will give the player two turns more for a BV and have also deleted one of the german big artilleries to make the scenario a little bit easier.

As you can see in the AAR nearly all of my units suffered heavy losses.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55 +++ Proto: T-70
5 Battle of Odessa , #4 , Brilliant Victory , score:60 +++ Proto: Pe-2FT
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: BM-13-24
8 Tula Counterattack , #7 , Brilliant Victory , score:53
--
Campaign score: 444 * Average: 55

..
Current scenario: Tula Counterattack, VH prestige is 120 , All map prestige is: 120
Army cost: 14700 , Current prestige is 173
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive
if BV: +2000, Closing the pocket , cap 19600, 14 turns prestige: 140
if V : +200, Demyansker Pocket , cap 18200, 16 turns prestige: 160
if TV: +300, Urban Warfare in Moskva , cap 17900, 20 turns prestige: 200
if Ls: +0, Urban Warfare in Moskva , cap 17900, 20 turns prestige: 200

Infantry
* Cavalry 38 , Cpn. Micha , 3 bars , 339 exp , Mongolia , 7/10 , Combat Support , Fast Speed, 6 kill , 0 pp - U:001 [+19 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 1 bars , 188 exp , USSR , 8/10 , 4 kill , 252 pp - U:008 [+39 exp]
Udarnyye Voyska T-34/40 , Cpn. Lascar , 4 bars , 419 exp , USSR , 3/10 , Resilience , 8 kill , 552 pp - U:018 [+53 exp]
Sibirskaya Pekhota 41 , T-20 Komsomolets , Cpn. Ramses , 1 bars , 166 exp , USSR , 7/10 , 2 kill , 312 pp - U:032 [+62 exp]

Tank
* T-34/41 , Cpn. Scipio , 5 bars , 644 exp , USSR , 5/10 , Overwhelming Attack , 29 kill , 0 pp - U:002 [+119 exp]
T-34/41 , Cpn. Rayydar , 5 bars , 648 exp , USSR , 4/10 , Battlefield Intelligence , Special Munition, AntiTank, 29 kill , 600 pp - U:009 [+85 exp]
T-34/57 , Cpn. Reloadmaster , 5 bars , 515 exp , USSR , 2/10 , Superior Maneuver , 20 kill , 612 pp - U:010 [+92 exp]
+ KV-1/39 , Cpn. PikAs , 5 bars , 517 exp , USSR , 5/10 , Superior Maneuver , Fast Speed, 21 kill , 0 pp - U:011 [+64 exp]
T-34/41 , Cpn. Randowe , 4 bars , 413 exp , USSR , 5/10 , Fire Discipline , 18 kill , 600 pp - U:013 [+91 exp]
T-34K , Major Heinz , 3 bars , 374 exp , USSR , 3/10 , Shock Tactics , 12 kill , 1200 pp - U:020 [+51 exp]
+ T-IV , Cpn. Dasulza , 3 bars , 344 exp , USSR , 6/10 , Battlefield Intelligence , 18 kill , 0 pp - U:025 [+131 exp]
KV-2 , Cpn. Vito , 2 bars , 265 exp , USSR , 7/10 , Fast Speed, AntiTank, 11 kill , 792 pp - U:029 [+96 exp]

Recon
* BA-11 , Cpn. Parabellum , 3 bars , 339 exp , USSR , 5/10 , Recon, 10 kill , 0 pp - U:003 [+57 exp]
BA-11 , Cpn. Lvjtn , 2 bars , 241 exp , USSR , 4/10 , 5 kill , 360 pp - U:019 [+68 exp]
BA-11 , Cpn. Hitman , 1 bars , 168 exp , USSR , 5/10 , 0 kill , 360 pp - U:034 [+57 exp]
* Konnaya Razvedka 40 , Cpn. Puma , 1 bars , 139 exp , USSR , 8/10 , 2 kill , 0 pp - U:186 [+39 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 5 bars , 715 exp , USSR , 8/10 , Shock Tactics , 7 kill , 0 pp - U:004 [+56 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Gerd , 3 bars , 301 exp , USSR , 9/10 , 1 kill , 276 pp - U:015 [+51 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Clu , 2 bars , 267 exp , USSR , 2/10 , 6 kill , 276 pp - U:016 [+39 exp]

Flak
Tachanka 38 , Cpn. Mythos , 3 bars , 358 exp , USSR , 5/10 , 1 kill , 180 pp - U:014 [+77 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 2 bars , 260 exp , USSR , 10/10 , 3 kill , 0 pp - U:005 [+40 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 3 bars , 336 exp , USSR , 6/10 , Fire Discipline , Support, 0 kill , 1044 pp - U:007 [+81 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 2 bars , 222 exp , USSR , 10/10 , 0 kill , 1464 pp - U:017 [+71 exp]
BM-8-24 , Cpn. Urica , 2 bars , 277 exp , USSR , 7/10 , 1 kill , 492 pp - U:024 [+58 exp]
+ BM-13-24 , Cpn. Red Scorpion , 1 bars , 171 exp , USSR , 8/10 , 0 kill , 0 pp - U:035 [+46 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tonnerre , 3 bars , 334 exp , USSR , 10/10 , 4 kill , 660 pp - U:021 [+51 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 2 bars , 243 exp , USSR , 7/10 , 2 kill , 432 pp - U:022 [+62 exp]
YaG-10 , Cpn. Golothin , 1 bars , 193 exp , USSR , 6/10 , 0 kill , 588 pp - U:033 [+55 exp]

Fighter
* LaGG-3 , Cpn. Etzel , 4 bars , 410 exp , USSR , 6/10 , Air Defense, AntiTank, 14 kill , 0 pp - U:006 [+55 exp]
Pe-3 , Cpn. Wonderdoctor , 4 bars , 408 exp , USSR , 3/10 , 9 kill , 696 pp - U:023 [+30 exp]
YaK-1B , Cpn. Matze , 2 bars , 272 exp , USSR , 3/10 , 7 kill , 588 pp - U:026 [+19 exp]
LaGG-3 , Cpn. Fennek , 2 bars , 272 exp , USSR , 5/10 , 6 kill , 648 pp - U:027 [+59 exp]

Dive Bomber
Pe-2 , , 4 bars , 409 exp , USSR , 6/10 , Aggressive Attack , Special Munition, 5 kill , 720 pp - U:028 [+37 exp]
+ Pe-2FT , Cpn. Ale , 2 bars , 257 exp , USSR , 10/10 , 0 kill , 0 pp - U:030 [+40 exp]
Yak-2 , Cpn. Jo , 1 bars , 131 exp , USSR , 3/10 , 0 kill , 540 pp - U:031 [+14 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 2 bars , 274 exp , USSR , 8/10 , Resilience , 0 kill , 456 pp - U:012 [+29 exp]

Player 1 : USSR
Killed: INF:105 TNK:67 RCN:19 AT:38 FLAK:8 FORT:1 ATY:30 AD:6 FTR:16 TB:21 LB:3 Total: 314
Lost : INF:27 TNK:15 RCN:6 AT:6 FLAK:3 FORT:3 ATY:6 AD:5 FTR:4 TB:3 LB:1 Total: 79

BV 8
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1112 exp, 20 kill, 1116 pp Average: 278 exp, 5 kill, 279 pp
Tank * 8 Units * 7 Leaders Total : 3720 exp, 158 kill, 3804 pp Average: 465 exp, 20 kill, 476 pp
Recon * 4 Units * 0 Leaders Total : 887 exp, 17 kill, 720 pp Average: 222 exp, 4 kill, 180 pp
Anti-Tank * 3 Units * 1 Leaders Total : 1283 exp, 14 kill, 552 pp Average: 428 exp, 5 kill, 184 pp
Flak * 1 Units * 0 Leaders Total : 358 exp, 1 kill, 180 pp Average: 358 exp, 1 kill, 180 pp
Artillery * 5 Units * 1 Leaders Total : 1266 exp, 4 kill, 3000 pp Average: 253 exp, 1 kill, 600 pp
Air-Defence * 3 Units * 0 Leaders Total : 770 exp, 6 kill, 1680 pp Average: 257 exp, 2 kill, 560 pp
Fighter * 4 Units * 0 Leaders Total : 1362 exp, 36 kill, 1932 pp Average: 341 exp, 9 kill, 483 pp
Dive Bomber * 3 Units * 1 Leaders Total : 797 exp, 5 kill, 1260 pp Average: 266 exp, 2 kill, 420 pp
Level Bomber * 1 Units * 1 Leaders Total : 274 exp, 0 kill, 456 pp Average: 274 exp, 0 kill, 456 pp
* Summary: * 36 Units * 13 Leaders Total : 11829 exp, 261 kill, 14700 pp Average: 329 exp, 7 kill, 408 pp

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Re: Playtest Forward, Comrade

Post by mythos » 2020-03-06 05:28, Friday

Campaign stuff:
Scenario 2 Suomussalmi: in the intro text, Suomussalmi is written twice as "Suomuss_u_lami".

Overall i would wish that the"blocktext" would be separated by more paragraphs, to make it easier to read - OG offers more space for text.


Efile stuff:
E:490 (BM-13-24) has Tracked Movement - should be Wheeled ?
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-06 09:35, Friday

mythos wrote:
2020-03-06 05:28, Friday
Efile stuff:
E:490 (BM-13-24) has Tracked Movement - should be Wheeled ?
Ooops. Yes :bonk Thanks :howdy
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Re: Playtest Forward, Comrade

Post by Parabellum » 2020-03-06 10:11, Friday

randowe wrote:
2020-03-06 09:35, Friday
mythos wrote:
2020-03-06 05:28, Friday
Efile stuff:
E:490 (BM-13-24) has Tracked Movement - should be Wheeled ?
Ooops. Yes :bonk Thanks :howdy
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Do you now measure with two standards? The values of your units are set in stone and not negotiable, right?
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-06 10:44, Friday

Lol, you are funny :rofl
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-06 13:24, Friday

Current scenario: Tula Counterattack

I got a level bomber proto and sold it. Then i upgraded one tank and one infantry into command units and bought a night fighter (all weather).

After looking at the map i decided to built a stonghold around the western VH and abandon the river positions and central VH. I planned to recapture it later.
So after deployment i pulled my units back into the planned positions.
As you can see o the picture from the end of the first turn the player's army is hugh and there are many auxiliary units.
I knew that the AI would attack the western VH will all units after it took the undefended central VH, so i took the central and eastern front some hex back. The enemy should have no problems attacking my stronghold :evil

The AI executed my plan :lol and attacked the western VH. The longer the battle lasted the more of my units from the east and center prepared to move south.
So i was slowly shifting my front southwards while there was still fighting in the west.
With the front moving south and my fast units moving out of the stronghold, the enemy got crushed in the center and i recaptured the city easily.
In the east i then met many units who were attacking my lines when i was in sight of the river.
It seemed the AI did not use them in its initial attack.
In the later stages of the battle i attacked the enemy everywhere and destroyed all enemies in the west and center. BV would have been possible some turns before the limit but as always i started to hunt enemy units and left the empty airfield VH uncaptured until the last moment.

Got some leaders and removed one of them, a liberator leader on a tank. I think that a liberator would make it too easy on the long run and that it would falsify the test.

EDIT: I forgot to mention that we get a free recon cavalry at the start of the scenario. But i considered it to weak and did not use it in combat. I will sell it next scenario.

Picture: End of first turn:

Image

OpenGen 0.93.3.99.RC5 * 2 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
5 Battle of Odessa , #4 , Brilliant Victory , score:55 +++ Proto: Yak-7A
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: Pe-8 ASch-82
8 Tula Counterattack , #7 , Brilliant Victory , score:51
--
Campaign score: 434 * Average: 54

..
Current scenario: Tula Counterattack, VH prestige is 120 , All map prestige is: 120
Army cost: 17808 , Current prestige is 297
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 125
if BV: +2000, Closing the pocket , cap 19600, 13 turns prestige: 130
if V : +200, Demyansker Pocket , cap 18200, 15 turns prestige: 150
if TV: +300, Urban Warfare in Moskva , cap 17900, 18 turns prestige: 180
if Ls: +0, Urban Warfare in Moskva , cap 17900, 18 turns prestige: 180

Infantry
* Generalny Shtab 38 , Dnepr M72 Motoziki , , 3 bars , 307 exp , Mongolia , 9/10 , 4 kill , 0 pp - U:001 [+33 exp]
Udarnyye Voyska T-34/40 , , 2 bars , 290 exp , USSR , 2/10 , 3 kill , 552 pp - U:016 [+107 exp]
Sibirskaya Pekhota 41 , Gaz-AA , , 1 bars , 106 exp , USSR , 10/10 , 2 kill , 300 pp - U:031 [+10 exp]
Gvardiya 40 , Gaz-AA , , 0 bars , 81 exp , USSR , 9/10 , 3 kill , 300 pp - U:032 [+26 exp]

Tank
* T-28 , , 4 bars , 465 exp , USSR , 7/10 , Superior Maneuver , 31 kill , 0 pp - U:002 [+79 exp]
T-34K , , 5 bars , 500 exp , USSR , 4/10 , Skilled Reconnaissance , 20 kill , 1200 pp - U:007 [+77 exp]
+ KV-2 , , 4 bars , 464 exp , USSR , 10/10 , Determined Defense , 11 kill , 0 pp - U:012 [+84 exp]
OT-133 , , 3 bars , 311 exp , USSR , 6/10 , 6 kill , 324 pp - U:014 [+52 exp]
T-34/41 , , 3 bars , 374 exp , USSR , 8/10 , 29 kill , 600 pp - U:024 [+151 exp]
T-34/41 , , 4 bars , 407 exp , USSR , 9/10 , Extended Front , 30 kill , 600 pp - U:025 [+75 exp]
T-34/57 , , 3 bars , 349 exp , USSR , 5/10 , 11 kill , 612 pp - U:034 [+183 exp]
T-34/57 , , 2 bars , 265 exp , USSR , 6/10 , Superior Maneuver , 13 kill , 612 pp - U:035 [+88 exp]

Recon
* BA-10 , , 3 bars , 379 exp , USSR , 10/10 , Recon, 15 kill , 0 pp - U:003 [+62 exp]
BA-10 , , 2 bars , 271 exp , USSR , 9/10 , Recon, 6 kill , 312 pp - U:027 [+34 exp]
* Konnaya Razvedka 40 , , 1 bars , 100 exp , USSR , 10/10 , 0 kill , 0 pp - U:188

Anti-Tank
* YaG-10 , , 4 bars , 479 exp , USSR , 7/10 , Influence , 11 kill , 0 pp - U:004 [+88 exp]
YaG-10 , , 4 bars , 415 exp , USSR , 6/10 , 7 kill , 420 pp - U:017 [+50 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 1 bars , 176 exp , USSR , 5/10 , 7 kill , 204 pp - U:018 [+16 exp]
57mm M1941 (ZiS-2) , ZIS-6 , , 2 bars , 294 exp , USSR , 3/10 , 2 kill , 204 pp - U:019 [+69 exp]

Flak
Tachanka 36 , , 5 bars , 534 exp , Mongolia , 4/10 , Aggressive Maneuver , 10 kill , 180 pp - U:010 [+27 exp]
85mm M1939 (52-K) , Yag-4 , , 4 bars , 466 exp , USSR , 10/10 , Bridging , 7 kill , 372 pp - U:022 [+45 exp]
85mm M1939 (52-K) , Yag-4 , , 2 bars , 247 exp , USSR , 6/10 , 5 kill , 372 pp - U:023 [+32 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 4 bars , 426 exp , USSR , 10/10 , 7 kill , 0 pp - U:005 [+59 exp]
152mm M1909/30 , Yag-4 , , 2 bars , 280 exp , USSR , 10/10 , 4 kill , 468 pp - U:011 [+48 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 2 bars , 258 exp , USSR , 10/10 , 4 kill , 1464 pp - U:013 [+80 exp]
152mm M1909/30 , Limber , , 2 bars , 292 exp , USSR , 4/10 , 1 kill , 420 pp - U:015 [+70 exp]
120mm M1938 Mortar , Gaz-AAA , , 3 bars , 325 exp , USSR , 9/10 , 1 kill , 396 pp - U:026 [+74 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 2 bars , 279 exp , USSR , 10/10 , 2 kill , 1464 pp - U:036 [+129 exp]

Air-Defence
YaG-10 , , 5 bars , 520 exp , USSR , 10/10 , 8 kill , 588 pp - U:008 [+64 exp]
YaG-10 , , 5 bars , 577 exp , USSR , 10/10 , Shock Tactics , 3 kill , 588 pp - U:020 [+136 exp]
85mm M1939 (52-K) , Yag-4 , , 2 bars , 206 exp , USSR , 10/10 , 6 kill , 588 pp - U:033 [+53 exp]

Fighter
* I-16-28 , , 3 bars , 392 exp , USSR , 6/10 , Battlefield Intelligence , Air Defense, 15 kill , 0 pp - U:006 [+36 exp]
LaGG-3 Aces , , 3 bars , 353 exp , USSR , 8/10 , 10 kill , 1296 pp - U:021 [+78 exp]
LaGG-3 , , 2 bars , 293 exp , USSR , 6/10 , Air Defense, 7 kill , 648 pp - U:030 [+23 exp]
Pe-3bis , , 1 bars , 179 exp , USSR , 8/10 , 5 kill , 780 pp - U:037 [+54 exp]

Dive Bomber
Tu SB 2M-103 , , 5 bars , 538 exp , USSR , 7/10 , Influence , 4 kill , 612 pp - U:009 [+68 exp]
TB-3 , , 2 bars , 218 exp , USSR , 9/10 , 0 kill , 792 pp - U:028 [+11 exp]
Yak-2 , , 2 bars , 208 exp , USSR , 7/10 , Recon, 0 kill , 540 pp - U:029 [+17 exp]

Player 1 : USSR
Killed: INF:109 TNK:71 RCN:21 AT:40 FLAK:12 FORT:1 ATY:28 AD:8 FTR:18 TB:20 LB:5 Total: 333
Lost : INF:25 TNK:10 RCN:5 AT:3 FLAK:3 FORT:3 ATY:1 AD:1 FTR:7 TB:1 Total: 59

BV 8
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 0 Leaders Total : 784 exp, 12 kill, 1152 pp Average: 196 exp, 3 kill, 288 pp
Tank * 8 Units * 5 Leaders Total : 3135 exp, 151 kill, 3948 pp Average: 392 exp, 19 kill, 494 pp
Recon * 3 Units * 0 Leaders Total : 750 exp, 21 kill, 312 pp Average: 250 exp, 7 kill, 104 pp
Anti-Tank * 4 Units * 1 Leaders Total : 1364 exp, 27 kill, 828 pp Average: 341 exp, 7 kill, 207 pp
Flak * 3 Units * 2 Leaders Total : 1247 exp, 22 kill, 924 pp Average: 416 exp, 7 kill, 308 pp
Artillery * 6 Units * 0 Leaders Total : 1860 exp, 19 kill, 4212 pp Average: 310 exp, 3 kill, 702 pp
Air-Defence * 3 Units * 1 Leaders Total : 1303 exp, 17 kill, 1764 pp Average: 434 exp, 6 kill, 588 pp
Fighter * 4 Units * 1 Leaders Total : 1217 exp, 37 kill, 2724 pp Average: 304 exp, 9 kill, 681 pp
Dive Bomber * 3 Units * 1 Leaders Total : 964 exp, 4 kill, 1944 pp Average: 321 exp, 1 kill, 648 pp
* Summary: * 38 Units * 11 Leaders Total : 12624 exp, 310 kill, 17808 pp Average: 332 exp, 8 kill, 469 pp
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randowe
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-06 17:37, Friday

Btw, there are no city or river names in any scenario. But it is possible to add the names to a scenario in SUITE.
Follow the way shown in the picture and select the mapnames-textfile (can be found at mapfinder).

The next scenario says Krasny Bor is near Smolensk, but in fact it is near Leningrad/St. Petersburg. You maybe want to correct it.
Of course, when looking at the hugh size of the Soviet Union Krasny Bor is still somewhat "near" Smolensk ;)

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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-06 18:12, Friday

Suomussulami ---> corrected

Closing the Pocket txt ----> corrected, originally I just wanted to have a winter map with a big town (Smolensk), so I used the map. I just did not know, that Krasny Bor is in the north. I have deleted the names Krasny Bor and now just say "the city".

After Bundesliga I will write my AAR of Closing the Pocket.

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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-06 22:27, Friday

Current scenario: Closing the Pocket; loss

This is a optional scenario. The player can encircle Heeresgruppe Mitte near of Smolensk. At the begining the last escape route for Heeresgruppe Mitte is hold by only soft units. Some blockings also hinder the soviets. The player has to hold his own VHs in northeast and southeast. Also he has to capture the two german VHs and hold all four VHs nine turns. After the half of the scenario Heeresgruppe Mitte will try to hold the pocket open and attack soviet VHs. Also some german divisions will attack from west and try to keep the pocket open.

I did many mistakes. Normally I bought some cheap infantry and AT guns to hold the southeast victory. I tried it now with my own units. Also I was thinking at the scenario in PG2, where the player only had to hold VHs and capture the two german VHs. So I rushed merciless forward and captured the western VH in turn 7. Unfortunately now I registered that I have to hold the VHs. All of my tanks had suffered heavy losses. In the last turn the germans attacked with several tanks in the southeast and the west and destroyed a lot of my units. I lost the western VH, because the defending T-34 had lost all of his ammu in the defense.

So I lost the scenario. I will not play furher with this save game (next scenario with a loss is Demyansk), because I (luckily) have to test Moscow. Also I will not post my AAR and ask for a minute of silence for my destroyed units :irate

To make the scenario easier the player will now win, if he can hold all VHs 8 turns.

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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-07 02:26, Saturday

Current scenario: Urban Warfare in Moscow; BV -2

There was no pp to do big things. I only upgraded the recon cavalry to a BA.

Another defense scenario. The player has to defend Moscow. I deployed my core tanks on the western and southwestern suburban to repel the german attack. They were supported by artillery and infantry and AD. In the north I deployed the aux units. They should slow down german defence in this area. This worked well. Only a few units could break through in the near of the river, but were stopped there. Only in the air the situation was very critical. All my fighters soon have lost most of their SP. Also it often looked like I can`t attack the FW-190 with my AD (and yes the FW was in range of my AD). I am still a newbie and don`t know why :dunno

My tanks waited for the germans. I could destroy slowly some german units. After I saw that the resistance in this area became lower I left my defensive positions and destroyed the last attackers. Also I recaptured the VH in the southwest. After I had cleared the west / southwest my units drived into the north and destryoed the last attackers and then into the northwestern direction to capture the VH there. A few germans still were in the west. They attacked as my core units left Moscow. But I had a few units left behind and they could destroy the attacking infantry units. Also some german infantry tried to attack my flank above the river. But they were to slow and I could destroy them with the reargurad.

At the end I could capture Moscow BV -2, but it seems that I had a lot of luck with ground conditions, so I will wait how much turns the other testers will need.

My units got a lot of experience :)

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55 +++ Proto: T-70
5 Battle of Odessa , #4 , Brilliant Victory , score:60 +++ Proto: Pe-2FT
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: BM-13-24
8 Tula Counterattack , #7 , Tactical Victory , score:10
9 Urban Warfare in Moskva , #9 , Brilliant Victory , score:59
--
Campaign score: 460 * Average: 51

..
Current scenario: Urban Warfare in Moskva, VH prestige is 20 , All map prestige is: 30
Army cost: 14700 , Current prestige is 277
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 18
AI stance is Aggressive
if BV: +200, Demyansk Pocket , cap 18200, 20 turns prestige: 200
if V : +150, Demyansk Pocket , cap 18200, 23 turns prestige: 230
if TV: +100, Demyansk Pocket , cap 18200, 26 turns prestige: 260
Ls: Loss , turn prestige: 260

Infantry
* Cavalry 38 , Cpn. Micha , 3 bars , 352 exp , Mongolia , 6/10 , Combat Support , Fast Speed, 6 kill , 0 pp - U:001 [+13 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 2 bars , 200 exp , USSR , 4/10 , 4 kill , 252 pp - U:008 [+12 exp]
Udarnyye Voyska T-34/40 , Cpn. Lascar , 5 bars , 530 exp , USSR , 6/10 , Resilience , 9 kill , 552 pp - U:018 [+111 exp]
Sibirskaya Pekhota 41 , T-20 Komsomolets , Cpn. Ramses , 2 bars , 219 exp , USSR , 4/10 , 3 kill , 312 pp - U:032 [+34 exp]

Tank
* T-34/41 , Cpn. Scipio , 5 bars , 790 exp , USSR , 5/10 , Overwhelming Attack , 38 kill , 0 pp - U:002 [+144 exp]
T-34/41 , Cpn. Rayydar , 5 bars , 768 exp , USSR , 8/10 , Battlefield Intelligence , Special Munition, AntiTank, 46 kill , 600 pp - U:009 [+120 exp]
T-34/57 , Cpn. Reloadmaster , 5 bars , 616 exp , USSR , 4/10 , Superior Maneuver , 25 kill , 612 pp - U:010 [+101 exp]
+ KV-1/39 , Cpn. PikAs , 5 bars , 637 exp , USSR , 8/10 , Superior Maneuver , Fast Speed, 27 kill , 0 pp - U:011 [+114 exp]
T-34/41 , Cpn. Randowe , 5 bars , 575 exp , USSR , 8/10 , Fire Discipline , 26 kill , 600 pp - U:013 [+162 exp]
T-34K , Major Heinz , 4 bars , 474 exp , USSR , 4/10 , Shock Tactics , 13 kill , 1200 pp - U:020 [+100 exp]
+ T-IV , Cpn. Dasulza , 4 bars , 428 exp , USSR , 5/10 , Battlefield Intelligence , 23 kill , 0 pp - U:025 [+67 exp]
KV-2 , Cpn. Vito , 3 bars , 365 exp , USSR , 8/10 , Fast Speed, AntiTank, 14 kill , 792 pp - U:029 [+96 exp]

Recon
* BA-11 , Cpn. Parabellum , 3 bars , 362 exp , USSR , 10/10 , Recon, 10 kill , 0 pp - U:003 [+23 exp]
BA-11 , Cpn. Lvjtn , 2 bars , 266 exp , USSR , 9/10 , 6 kill , 360 pp - U:019 [+25 exp]
BA-11 , Cpn. Hitman , 2 bars , 219 exp , USSR , 6/10 , 1 kill , 360 pp - U:034 [+51 exp]
* BA-10 , Cpn. Puma , 1 bars , 152 exp , USSR , 9/10 , 2 kill , 0 pp - U:036 [+24 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 5 bars , 804 exp , USSR , 9/10 , Shock Tactics , 9 kill , 0 pp - U:004 [+85 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Gerd , 3 bars , 325 exp , USSR , 4/10 , 1 kill , 276 pp - U:015 [+24 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Clu , 2 bars , 286 exp , USSR , 8/10 , 6 kill , 276 pp - U:016 [+19 exp]

Flak
Tachanka 38 , Cpn. Mythos , 4 bars , 446 exp , USSR , 8/10 , 1 kill , 180 pp - U:014 [+88 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 3 bars , 308 exp , USSR , 6/10 , 3 kill , 0 pp - U:005 [+40 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 3 bars , 399 exp , USSR , 10/10 , Fire Discipline , Support, 0 kill , 1044 pp - U:007 [+56 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 2 bars , 269 exp , USSR , 10/10 , 0 kill , 1464 pp - U:017 [+47 exp]
BM-8-24 , Cpn. Urica , 3 bars , 376 exp , USSR , 9/10 , 1 kill , 492 pp - U:024 [+99 exp]
+ BM-13-24 , Cpn. Red Scorpion , 2 bars , 214 exp , USSR , 10/10 , 1 kill , 0 pp - U:035 [+41 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tonnerre , 4 bars , 418 exp , USSR , 9/10 , 6 kill , 660 pp - U:021 [+84 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 3 bars , 320 exp , USSR , 5/10 , 2 kill , 432 pp - U:022 [+77 exp]
YaG-10 , Cpn. Golothin , 2 bars , 288 exp , USSR , 10/10 , 1 kill , 588 pp - U:033 [+95 exp]

Fighter
* LaGG-3 , Cpn. Etzel , 4 bars , 477 exp , USSR , 5/10 , Air Defense, AntiTank, 20 kill , 0 pp - U:006 [+67 exp]
Pe-3 , Cpn. Wonderdoctor , 4 bars , 435 exp , USSR , 1/10 , 9 kill , 696 pp - U:023 [+27 exp]
YaK-1B , Cpn. Matze , 3 bars , 345 exp , USSR , 3/10 , Devastating Fire , 10 kill , 588 pp - U:026 [+73 exp]
LaGG-3 , Cpn. Fennek , 3 bars , 345 exp , USSR , 1/10 , 7 kill , 648 pp - U:027 [+73 exp]

Dive Bomber
Pe-2 , Cpn. Sympatyk , 4 bars , 477 exp , USSR , 8/10 , Aggressive Attack , Special Munition, 5 kill , 720 pp - U:028 [+68 exp]
+ Pe-2FT , Cpn. Ale , 3 bars , 316 exp , USSR , 10/10 , 1 kill , 0 pp - U:030 [+52 exp]
Yak-2 , Cpn. Jo , 1 bars , 199 exp , USSR , 4/10 , 1 kill , 540 pp - U:031 [+68 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 3 bars , 346 exp , USSR , 7/10 , Resilience , 1 kill , 456 pp - U:012 [+72 exp]

Player 1 : USSR
Killed: INF:141 TNK:83 RCN:22 AT:49 FLAK:13 FORT:1 ATY:36 AD:9 FTR:21 TB:27 LB:5 Total: 407
Lost : INF:28 TNK:16 RCN:6 AT:6 FLAK:5 FORT:9 ATY:6 AD:6 FTR:4 TB:3 LB:1 Total: 90

BV 8
V 0
TV 1
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1301 exp, 22 kill, 1116 pp Average: 325 exp, 6 kill, 279 pp
Tank * 8 Units * 7 Leaders Total : 4653 exp, 212 kill, 3804 pp Average: 582 exp, 27 kill, 476 pp
Recon * 4 Units * 0 Leaders Total : 999 exp, 19 kill, 720 pp Average: 250 exp, 5 kill, 180 pp
Anti-Tank * 3 Units * 1 Leaders Total : 1415 exp, 16 kill, 552 pp Average: 472 exp, 5 kill, 184 pp
Flak * 1 Units * 0 Leaders Total : 446 exp, 1 kill, 180 pp Average: 446 exp, 1 kill, 180 pp
Artillery * 5 Units * 1 Leaders Total : 1566 exp, 5 kill, 3000 pp Average: 313 exp, 1 kill, 600 pp
Air-Defence * 3 Units * 0 Leaders Total : 1026 exp, 9 kill, 1680 pp Average: 342 exp, 3 kill, 560 pp
Fighter * 4 Units * 1 Leaders Total : 1602 exp, 46 kill, 1932 pp Average: 401 exp, 12 kill, 483 pp
Dive Bomber * 3 Units * 1 Leaders Total : 992 exp, 7 kill, 1260 pp Average: 331 exp, 2 kill, 420 pp
Level Bomber * 1 Units * 1 Leaders Total : 346 exp, 1 kill, 456 pp Average: 346 exp, 1 kill, 456 pp
* Summary: * 36 Units * 14 Leaders Total : 14346 exp, 338 kill, 14700 pp Average: 399 exp, 9 kill, 408 pp

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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-07 02:45, Saturday

Current scenario: Demyansk Pocket

This scenario is completely new and was nerver tested. But Clemens tried it today and said that it is too hard. First I tried it, after I had lowered the SP of the geermans units in the pocket: All units in the pocket -1 SP.

But this was even too hard. I restarted several times and deleted at the end a 150mm artillery with Devastating Fire (in my run) and a IVD tank. Now the scenario worked and was a lot of fun.

The scenario is settled at the time of the attack of Kampfgruppe Seydlitz. They attack from the west, while units in the pocket attack from east. The player has to hold / capture a lot of VHs in the middle between the german troops. The western VH I defended with the Yak and KV 2. The southern bridge over the Lovat river I defended with a tank and the aux infantry. They droped mines around the VH, so the german tanks could not pass the bridge. In the southwest I defended the VH with the KV 1, both AT guns, Cavalry, tachanka, Yak AD, and both BM. Later the Cmd. T-helped them. Together they could stop the germans. The biggest problem is to capture the bridges that are controlled by germans.
VH Polomet river north was defended eg by a 7,5 cm PAK. More in the south a german artillery with 18 (or something like this) HA was in range and another big artillery could shoot on the Yanon river.

After my several restarts I had the best tactic. I stayed one hex away from the VH and protected my tanks with my big artillery guns. At the Yanon river I used my bombers to weaken the defenders. In last turn I captured the VH. At this time most german units in the near of the VH were already destroyed.
In the air was also heavy fighting, but the germans luckily have no FW 190. There was not such a problem to destroy all german fighters, although I had forgot to upgrade my all weather fighter after I restarted the scenario the last time.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55 +++ Proto: T-70
5 Battle of Odessa , #4 , Brilliant Victory , score:60 +++ Proto: Pe-2FT
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: BM-13-24
8 Tula Counterattack , #7 , Tactical Victory , score:10
9 Urban Warfare in Moskva , #9 , Brilliant Victory , score:59 +++ Proto: OT-34
10 Demyansk Pocket , #10 , Brilliant Victory , score:55
--
Campaign score: 515 * Average: 51

..
Current scenario: Demyansk Pocket, VH prestige is 320 , All map prestige is: 440
Army cost: 14700 , Current prestige is 1217
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive
if BV: +2000, Defense of Voronezh , cap 21300, 10 turns prestige: 500
if V : +1000, Defense of Voronezh , cap 21300, 10 turns prestige: 500
if TV: +500, Defense of Voronezh , cap 21300, 10 turns prestige: 500
Ls: Loss , turn prestige: 500

Infantry
* Cavalry 38 , Cpn. Micha , 3 bars , 355 exp , Mongolia , 10/10 , Combat Support , Fast Speed, 8 kill , 0 pp - U:001 [+3 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 2 bars , 200 exp , USSR , 10/10 , 4 kill , 252 pp - U:008
Udarnyye Voyska T-34/40 , Cpn. Lascar , 5 bars , 579 exp , USSR , 8/10 , Resilience , 10 kill , 552 pp - U:018 [+49 exp]
Sibirskaya Pekhota 41 , T-20 Komsomolets , Cpn. Ramses , 2 bars , 244 exp , USSR , 10/10 , 3 kill , 312 pp - U:032 [+25 exp]

Tank
* T-34/41 , Cpn. Scipio , 5 bars , 902 exp , USSR , 8/10 , Overwhelming Attack , 45 kill , 0 pp - U:002 [+112 exp]
T-34/41 , Cpn. Rayydar , 5 bars , 791 exp , USSR , 10/10 , Battlefield Intelligence , Special Munition, AntiTank, 50 kill , 600 pp - U:009 [+23 exp]
T-34/57 , Cpn. Reloadmaster , 5 bars , 629 exp , USSR , 10/10 , Superior Maneuver , 26 kill , 612 pp - U:010 [+13 exp]
+ KV-1/39 , Cpn. PikAs , 5 bars , 695 exp , USSR , 8/10 , Superior Maneuver , Fast Speed, 31 kill , 0 pp - U:011 [+58 exp]
T-34/41 , Cpn. Randowe , 5 bars , 602 exp , USSR , 7/10 , Fire Discipline , 30 kill , 600 pp - U:013 [+27 exp]
T-34K , Major Heinz , 5 bars , 520 exp , USSR , 10/10 , Shock Tactics , 14 kill , 1200 pp - U:020 [+46 exp]
+ T-IV , Cpn. Dasulza , 4 bars , 464 exp , USSR , 5/10 , Battlefield Intelligence , 23 kill , 0 pp - U:025 [+36 exp]
KV-2 , Cpn. Vito , 5 bars , 521 exp , USSR , 10/10 , Fast Speed, AntiTank, 19 kill , 792 pp - U:029 [+156 exp]
+ OT-34 , , 0 bars , 19 exp , USSR , 6/10 , 0 kill , 0 pp - U:037 [+19 exp]

Recon
* BA-11 , Cpn. Parabellum , 3 bars , 362 exp , USSR , 10/10 , Recon, 10 kill , 0 pp - U:003
BA-11 , Cpn. Lvjtn , 2 bars , 298 exp , USSR , 6/10 , 6 kill , 360 pp - U:019 [+32 exp]
BA-11 , Cpn. Hitman , 2 bars , 231 exp , USSR , 10/10 , 1 kill , 360 pp - U:034 [+12 exp]
* BA-10 , Cpn. Puma , 1 bars , 156 exp , USSR , 8/10 , 3 kill , 0 pp - U:036 [+4 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 5 bars , 919 exp , USSR , 4/10 , Shock Tactics , 11 kill , 0 pp - U:004 [+115 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Gerd , 3 bars , 376 exp , USSR , 5/10 , 1 kill , 276 pp - U:015 [+51 exp]
57mm M1941 (ZiS-2) , Komintern-2 , Cpn. Clu , 2 bars , 294 exp , USSR , 10/10 , 6 kill , 276 pp - U:016 [+8 exp]

Flak
Tachanka 38 , Cpn. Mythos , 4 bars , 458 exp , USSR , 7/10 , 1 kill , 180 pp - U:014 [+12 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 3 bars , 337 exp , USSR , 10/10 , 3 kill , 0 pp - U:005 [+29 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 4 bars , 413 exp , USSR , 10/10 , Fire Discipline , Support, 0 kill , 1044 pp - U:007 [+14 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 2 bars , 299 exp , USSR , 10/10 , 0 kill , 1464 pp - U:017 [+30 exp]
BM-8-24 , Cpn. Urica , 4 bars , 418 exp , USSR , 10/10 , 1 kill , 492 pp - U:024 [+42 exp]
+ BM-13-24 , Cpn. Red Scorpion , 2 bars , 241 exp , USSR , 10/10 , 2 kill , 0 pp - U:035 [+27 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tonnerre , 4 bars , 462 exp , USSR , 10/10 , 7 kill , 660 pp - U:021 [+44 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 3 bars , 332 exp , USSR , 10/10 , 2 kill , 432 pp - U:022 [+12 exp]
YaG-10 , Cpn. Golothin , 3 bars , 329 exp , USSR , 10/10 , 1 kill , 588 pp - U:033 [+41 exp]

Fighter
* LaGG-3 , Cpn. Etzel , 5 bars , 513 exp , USSR , 9/10 , Air Defense, AntiTank, 22 kill , 0 pp - U:006 [+36 exp]
Pe-3 , Cpn. Wonderdoctor , 4 bars , 483 exp , USSR , 8/10 , 11 kill , 696 pp - U:023 [+48 exp]
YaK-1B , Cpn. Matze , 4 bars , 429 exp , USSR , 5/10 , Devastating Fire , 13 kill , 588 pp - U:026 [+84 exp]
LaGG-3 , Cpn. Fennek , 3 bars , 382 exp , USSR , 9/10 , 9 kill , 648 pp - U:027 [+37 exp]

Dive Bomber
Pe-2 , Cpn. Sympatyk , 5 bars , 516 exp , USSR , 4/10 , Aggressive Attack , Special Munition, 5 kill , 720 pp - U:028 [+39 exp]
+ Pe-2FT , Cpn. Ale , 3 bars , 345 exp , USSR , 9/10 , 1 kill , 0 pp - U:030 [+29 exp]
Yak-2 , Cpn. Jo , 2 bars , 214 exp , USSR , 10/10 , Fire Discipline , 1 kill , 540 pp - U:031 [+15 exp]

Level Bomber
Tu SB 2M-100 , Cpn. Guzman , 3 bars , 376 exp , USSR , 10/10 , Resilience , 1 kill , 456 pp - U:012 [+30 exp]

Player 1 : USSR
Killed: INF:160 TNK:87 RCN:26 AT:54 FLAK:15 FORT:1 ATY:38 AD:10 FTR:24 TB:31 LB:6 Total: 452
Lost : INF:28 TNK:16 RCN:6 AT:6 FLAK:5 FORT:9 ATY:6 AD:6 FTR:6 TB:3 LB:1 Total: 92

BV 9
V 0
TV 1
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1378 exp, 25 kill, 1116 pp Average: 345 exp, 6 kill, 279 pp
Tank * 9 Units * 7 Leaders Total : 5143 exp, 238 kill, 3804 pp Average: 571 exp, 26 kill, 423 pp
Recon * 4 Units * 0 Leaders Total : 1047 exp, 20 kill, 720 pp Average: 262 exp, 5 kill, 180 pp
Anti-Tank * 3 Units * 1 Leaders Total : 1589 exp, 18 kill, 552 pp Average: 530 exp, 6 kill, 184 pp
Flak * 1 Units * 0 Leaders Total : 458 exp, 1 kill, 180 pp Average: 458 exp, 1 kill, 180 pp
Artillery * 5 Units * 1 Leaders Total : 1708 exp, 6 kill, 3000 pp Average: 342 exp, 1 kill, 600 pp
Air-Defence * 3 Units * 0 Leaders Total : 1123 exp, 10 kill, 1680 pp Average: 374 exp, 3 kill, 560 pp
Fighter * 4 Units * 1 Leaders Total : 1807 exp, 55 kill, 1932 pp Average: 452 exp, 14 kill, 483 pp
Dive Bomber * 3 Units * 2 Leaders Total : 1075 exp, 7 kill, 1260 pp Average: 358 exp, 2 kill, 420 pp
Level Bomber * 1 Units * 1 Leaders Total : 376 exp, 1 kill, 456 pp Average: 376 exp, 1 kill, 456 pp
* Summary: * 37 Units * 15 Leaders Total : 15704 exp, 381 kill, 14700 pp Average: 424 exp, 10 kill, 397 pp

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randowe
Lieutenant Colonel
Lieutenant Colonel
Posts: 2895
Joined: 2019-09-20 19:02, Friday
Location: Germany

Re: Playtest Forward, Comrade

Post by randowe » 2020-03-07 09:58, Saturday

Current scenario: Closing the pocket

This scenario is a little bit strange. If you win, the campaign ends, but who want to end the campaign now? So you have to loose anyway. But why play then?
That is a psychological problem i have in such a situation :bonk :lol

At HQ i sold the free scout cavalry i got last scenario. Then i bought a tank, a night fighter and a bomber. EDIT: And upgraded my two towed ATs.
I tried 2 times. In my first try i tried to "play" but gave up soon. In my second try i just defended my VHs and did not try to move out and capture anything.
So the time went by and i got attacked by some german units. But there was little movement and little action.

OpenGen 0.93.3.99.RC5 * 2 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
5 Battle of Odessa , #4 , Brilliant Victory , score:55 +++ Proto: Yak-7A
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: Pe-8 ASch-82
8 Tula Counterattack , #7 , Brilliant Victory , score:51
9 Closing the pocket , #8 , Loss , score:-10
--
Campaign score: 424 * Average: 47

..
Current scenario: Closing the pocket, VH prestige is 160 , All map prestige is: 240
Army cost: 19920 , Current prestige is 451
Prestige available on map yet is 240 pp ( 160 pp in VH to capture) * Turn: 10
AI stance is Aggressive Using map: 505
BV: Win , turn prestige: 450
V : Win , turn prestige: 450
TV: Win , turn prestige: 450
if Ls: +0, Demyansker Pocket , cap 18200, 9 turns prestige: 450

Infantry
* Generalny Shtab 38 , Dnepr M72 Motoziki , , 3 bars , 307 exp , Mongolia , 10/10 , 4 kill , 0 pp - U:001
Udarnyye Voyska T-34/40 , , 3 bars , 331 exp , USSR , 10/10 , Shock Tactics , 3 kill , 552 pp - U:016 [+41 exp]
Sibirskaya Pekhota 41 , Gaz-AA , , 1 bars , 129 exp , USSR , 9/10 , 2 kill , 300 pp - U:031 [+23 exp]
Gvardiya 40 , Gaz-AA , , 1 bars , 100 exp , USSR , 8/10 , 3 kill , 300 pp - U:032 [+19 exp]

Tank
* T-28 , , 4 bars , 483 exp , USSR , 4/10 , Superior Maneuver , 31 kill , 0 pp - U:002 [+18 exp]
T-34K , , 5 bars , 504 exp , USSR , 10/10 , Skilled Reconnaissance , 20 kill , 1200 pp - U:007 [+4 exp]
+ KV-2 , , 4 bars , 478 exp , USSR , 10/10 , Determined Defense , 12 kill , 0 pp - U:012 [+14 exp]
OT-133 , , 3 bars , 311 exp , USSR , 10/10 , 6 kill , 324 pp - U:014
T-34/41 , , 3 bars , 392 exp , USSR , 7/10 , 30 kill , 600 pp - U:024 [+18 exp]
T-34/41 , , 4 bars , 435 exp , USSR , 10/10 , Extended Front , 31 kill , 600 pp - U:025 [+28 exp]
T-34/57 , , 3 bars , 357 exp , USSR , 10/10 , 13 kill , 612 pp - U:034 [+8 exp]
T-34/57 , , 2 bars , 286 exp , USSR , 7/10 , Superior Maneuver , 13 kill , 612 pp - U:035 [+21 exp]
T-34/41 , , 0 bars , 41 exp , USSR , 8/10 , 1 kill , 600 pp - U:147 [+41 exp]

Recon
* BA-10 , , 3 bars , 379 exp , USSR , 10/10 , Recon, 15 kill , 0 pp - U:003
BA-10 , , 2 bars , 271 exp , USSR , 10/10 , Recon, 6 kill , 312 pp - U:027

Anti-Tank
* YaG-10 , , 5 bars , 506 exp , USSR , 10/10 , Influence , 11 kill , 0 pp - U:004 [+27 exp]
YaG-10 , , 4 bars , 415 exp , USSR , 10/10 , 7 kill , 420 pp - U:017
76mm M1942 (ZiS-3) , ZIS-6 , , 2 bars , 237 exp , USSR , 6/10 , 8 kill , 252 pp - U:018 [+79 exp]
76mm M1942 (ZiS-3) , ZIS-6 , , 2 bars , 293 exp , USSR , 9/10 , 3 kill , 252 pp - U:019 [+29 exp]

Flak
Tachanka 36 , , 5 bars , 534 exp , Mongolia , 10/10 , Aggressive Maneuver , 10 kill , 180 pp - U:010
85mm M1939 (52-K) , Yag-4 , , 5 bars , 502 exp , USSR , 1/10 , Bridging , 7 kill , 372 pp - U:022 [+36 exp]
85mm M1939 (52-K) , Yag-4 , , 2 bars , 261 exp , USSR , 7/10 , 7 kill , 372 pp - U:023 [+14 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 4 bars , 446 exp , USSR , 10/10 , 9 kill , 0 pp - U:005 [+20 exp]
152mm M1909/30 , Yag-4 , , 3 bars , 354 exp , USSR , 10/10 , 4 kill , 468 pp - U:011 [+74 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 2 bars , 298 exp , USSR , 10/10 , 5 kill , 1464 pp - U:013 [+40 exp]
152mm M1909/30 , Limber , , 3 bars , 330 exp , USSR , 10/10 , Aggressive Attack , 1 kill , 420 pp - U:015 [+38 exp]
120mm M1938 Mortar , Gaz-AAA , , 3 bars , 354 exp , USSR , 10/10 , 1 kill , 396 pp - U:026 [+29 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 3 bars , 304 exp , USSR , 10/10 , 2 kill , 1464 pp - U:036 [+25 exp]

Air-Defence
YaG-10 , , 5 bars , 535 exp , USSR , 10/10 , 8 kill , 588 pp - U:008 [+15 exp]
YaG-10 , , 5 bars , 577 exp , USSR , 10/10 , Shock Tactics , 3 kill , 588 pp - U:020
85mm M1939 (52-K) , Yag-4 , , 2 bars , 206 exp , USSR , 10/10 , 6 kill , 588 pp - U:033

Fighter
* I-16-28 , , 3 bars , 394 exp , USSR , 9/10 , Battlefield Intelligence , 15 kill , 0 pp - U:006 [+2 exp]
LaGG-3 Aces , , 3 bars , 353 exp , USSR , 10/10 , 10 kill , 1296 pp - U:021
LaGG-3 , , 2 bars , 293 exp , USSR , 10/10 , 7 kill , 648 pp - U:030
Pe-3bis , , 2 bars , 214 exp , USSR , 10/10 , 6 kill , 780 pp - U:037 [+35 exp]
Pe-3bis , , 0 bars , 15 exp , USSR , 10/10 , 0 kill , 780 pp - U:038 [+15 exp]

Dive Bomber
Tu SB 2M-103 , , 5 bars , 551 exp , USSR , 8/10 , Influence , 4 kill , 612 pp - U:009 [+13 exp]
TB-3 , , 2 bars , 282 exp , USSR , 8/10 , 1 kill , 792 pp - U:028 [+64 exp]
Yak-2 , , 2 bars , 226 exp , USSR , 7/10 , Recon, 0 kill , 540 pp - U:029 [+18 exp]
Ar-2 , , 0 bars , 23 exp , USSR , 1/10 , 0 kill , 636 pp - U:146 [+23 exp]

Player 1 : USSR
Killed: INF:111 TNK:76 RCN:23 AT:43 FLAK:12 FORT:3 ATY:28 AD:9 FTR:18 TB:20 LB:6 Total: 349
Lost : INF:25 TNK:10 RCN:5 AT:3 FLAK:3 FORT:3 ATY:1 AD:1 FTR:7 TB:2 Total: 60

BV 8
V 0
TV 0
L 1

Averages:
Infantry * 4 Units * 1 Leaders Total : 867 exp, 12 kill, 1152 pp Average: 217 exp, 3 kill, 288 pp
Tank * 9 Units * 5 Leaders Total : 3287 exp, 157 kill, 4548 pp Average: 365 exp, 17 kill, 505 pp
Recon * 2 Units * 0 Leaders Total : 650 exp, 21 kill, 312 pp Average: 325 exp, 11 kill, 156 pp
Anti-Tank * 4 Units * 1 Leaders Total : 1451 exp, 29 kill, 924 pp Average: 363 exp, 7 kill, 231 pp
Flak * 3 Units * 2 Leaders Total : 1297 exp, 24 kill, 924 pp Average: 432 exp, 8 kill, 308 pp
Artillery * 6 Units * 1 Leaders Total : 2086 exp, 22 kill, 4212 pp Average: 348 exp, 4 kill, 702 pp
Air-Defence * 3 Units * 1 Leaders Total : 1318 exp, 17 kill, 1764 pp Average: 439 exp, 6 kill, 588 pp
Fighter * 5 Units * 1 Leaders Total : 1269 exp, 38 kill, 3504 pp Average: 254 exp, 8 kill, 701 pp
Dive Bomber * 4 Units * 1 Leaders Total : 1082 exp, 5 kill, 2580 pp Average: 271 exp, 1 kill, 645 pp
* Summary: * 40 Units * 13 Leaders Total : 13307 exp, 325 kill, 19920 pp Average: 333 exp, 8 kill, 498 pp
Last edited by randowe on 2020-03-07 11:43, Saturday, edited 1 time in total.
Image Slava Ukraini!

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randowe
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-07 11:29, Saturday

Current scenario: Demyansk Pocket

AT HQ i just upgraded my old flame tank into a T-34.

I already played the old version of this scenario yesterday, so i knew what to expect and deployed my units accordingly.

After deployment i had to drive my units into position. The ground was muddy and that hampered me as well as the attackers.
It was snowing for the first 5 turns. After spotting some of the enemy planes at one of the airfields i thought they would be easy prey for my all weather fighters, but that turned out to be untrue.
My two all weather fighters, backed by my [C]-fighter, attacked a german one that could not shoot back - an i couldn't kill him. After the first round he got "miraculously" repaired. My fighters attacked again - and couldn't kill him. Then the enemy got repaired again and i gave up.
The air battles were frustratingly hard and i even had to reload one time. After it stopped snowing more enemy bombers appeard and attacked my units. You can do nothing against it. I had to reload once...

On the ground i gave up the 3 VHs in the west and killed the germans one by one when they entered the VH to defend them. Later i recaptured the VHs.
In the east i waited for the initial german attack and then launched an attack myself. My best units attacked from south to north and rolled up the front from behind.

I got 2 leaders and have 15 now. I like 4 of them :bonk :lol :lol

Image

OpenGen 0.93.3.99.RC7 * 6 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
5 Battle of Odessa , #4 , Brilliant Victory , score:55 +++ Proto: Yak-7A
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: Pe-8 ASch-82
8 Tula Counterattack , #7 , Brilliant Victory , score:51
9 Closing the pocket , #8 , Loss , score:-10
10 Demyansk Pocket , #10 , Brilliant Victory , score:55
--
Campaign score: 479 * Average: 47

..
Current scenario: Demyansk Pocket, VH prestige is 240 , All map prestige is: 400
Army cost: 20196 , Current prestige is 787
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 1039
if BV: +2000, Defense of Voronezh , cap 21300, 10 turns prestige: 500
if V : +1000, Defense of Voronezh , cap 21300, 10 turns prestige: 500
if TV: +500, Defense of Voronezh , cap 21300, 10 turns prestige: 500
Ls: Loss , turn prestige: 500

Infantry
* Generalny Shtab 38 , Dnepr M72 Motoziki , , 3 bars , 339 exp , Mongolia , 7/10 , 4 kill , 0 pp - U:001 [+32 exp]
Udarnyye Voyska T-34/40 , , 3 bars , 372 exp , USSR , 9/10 , Shock Tactics , 4 kill , 552 pp - U:016 [+41 exp]
Sibirskaya Pekhota 41 , Gaz-AA , , 1 bars , 149 exp , USSR , 10/10 , 3 kill , 300 pp - U:031 [+20 exp]
Gvardiya 40 , Gaz-AA , , 1 bars , 188 exp , USSR , 4/10 , 3 kill , 300 pp - U:032 [+88 exp]

Tank
* T-28 , , 5 bars , 520 exp , USSR , 10/10 , Superior Maneuver , 33 kill , 0 pp - U:002 [+37 exp]
T-34K , , 5 bars , 533 exp , USSR , 10/10 , Skilled Reconnaissance , 21 kill , 1200 pp - U:007 [+29 exp]
+ KV-2 , , 5 bars , 529 exp , USSR , 10/10 , Determined Defense , 13 kill , 0 pp - U:012 [+51 exp]
T-34/41 , , 2 bars , 298 exp , USSR , 8/10 , 7 kill , 600 pp - U:014 [+19 exp]
T-34/41 , , 4 bars , 434 exp , USSR , 7/10 , Determined Defense , 32 kill , 600 pp - U:024 [+42 exp]
T-34/41 , , 5 bars , 537 exp , USSR , 8/10 , Extended Front , 33 kill , 600 pp - U:025 [+102 exp]
T-34/57 , , 4 bars , 405 exp , USSR , 7/10 , 17 kill , 612 pp - U:034 [+48 exp]
T-34/57 , , 3 bars , 324 exp , USSR , 9/10 , Superior Maneuver , 14 kill , 612 pp - U:035 [+38 exp]
T-34/41 , , 0 bars , 99 exp , USSR , 8/10 , 7 kill , 600 pp - U:040 [+58 exp]

Recon
* BA-10 , , 3 bars , 398 exp , USSR , 7/10 , Recon, 16 kill , 0 pp - U:003 [+19 exp]
BA-10 , , 2 bars , 289 exp , USSR , 9/10 , Recon, 7 kill , 312 pp - U:027 [+18 exp]

Anti-Tank
* YaG-10 , , 5 bars , 525 exp , USSR , 6/10 , Influence , 11 kill , 0 pp - U:004 [+19 exp]
YaG-10 , , 4 bars , 438 exp , USSR , 6/10 , 7 kill , 420 pp - U:017 [+23 exp]
76mm M1942 (ZiS-3) , ZIS-6 , , 2 bars , 258 exp , USSR , 8/10 , 9 kill , 252 pp - U:018 [+21 exp]
76mm M1942 (ZiS-3) , ZIS-6 , , 3 bars , 321 exp , USSR , 10/10 , 6 kill , 252 pp - U:019 [+28 exp]

Flak
Tachanka 36 , , 5 bars , 577 exp , Mongolia , 9/10 , Aggressive Maneuver , 11 kill , 180 pp - U:010 [+43 exp]
85mm M1939 (52-K) , Yag-4 , , 5 bars , 526 exp , USSR , 10/10 , Bridging , 7 kill , 372 pp - U:022 [+24 exp]
85mm M1939 (52-K) , Yag-4 , , 2 bars , 269 exp , USSR , 6/10 , 7 kill , 372 pp - U:023 [+8 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 4 bars , 470 exp , USSR , 10/10 , 10 kill , 0 pp - U:005 [+24 exp]
152mm M1909/30 , Yag-4 , , 3 bars , 363 exp , USSR , 10/10 , 5 kill , 468 pp - U:011 [+9 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 3 bars , 334 exp , USSR , 10/10 , 7 kill , 1464 pp - U:013 [+36 exp]
152mm M1909/30 , Limber , , 3 bars , 359 exp , USSR , 10/10 , Aggressive Attack , 1 kill , 420 pp - U:015 [+29 exp]
120mm M1938 Mortar , Gaz-AAA , , 4 bars , 412 exp , USSR , 3/10 , 1 kill , 396 pp - U:026 [+58 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 3 bars , 350 exp , USSR , 10/10 , 5 kill , 1464 pp - U:036 [+46 exp]

Air-Defence
YaG-10 , , 5 bars , 608 exp , USSR , 10/10 , 8 kill , 588 pp - U:008 [+73 exp]
YaG-10 , , 5 bars , 611 exp , USSR , 6/10 , Shock Tactics , 3 kill , 588 pp - U:020 [+34 exp]
85mm M1939 (52-K) , Yag-4 , , 2 bars , 269 exp , USSR , 10/10 , 8 kill , 588 pp - U:033 [+63 exp]

Fighter
* I-16-28 , , 4 bars , 448 exp , USSR , 4/10 , Battlefield Intelligence , 16 kill , 0 pp - U:006 [+54 exp]
LaGG-3 Aces , , 3 bars , 385 exp , USSR , 7/10 , 10 kill , 1296 pp - U:021 [+32 exp]
LaGG-3 , , 3 bars , 342 exp , USSR , 5/10 , Shock Tactics , 9 kill , 648 pp - U:030 [+49 exp]
Pe-3bis , , 3 bars , 338 exp , USSR , 4/10 , 8 kill , 780 pp - U:037 [+124 exp]
Pe-3bis , , 1 bars , 122 exp , USSR , 2/10 , 2 kill , 780 pp - U:038 [+107 exp]

Dive Bomber
Tu SB 2M-103 , , 5 bars , 577 exp , USSR , 5/10 , Influence , 5 kill , 612 pp - U:009 [+26 exp]
TB-3 , , 3 bars , 313 exp , USSR , 1/10 , 1 kill , 792 pp - U:028 [+31 exp]
Yak-2 , , 2 bars , 244 exp , USSR , 10/10 , Recon, 0 kill , 540 pp - U:029 [+18 exp]
Ar-2 , , 0 bars , 48 exp , USSR , 10/10 , 0 kill , 636 pp - U:039 [+25 exp]

Player 1 : USSR
Killed: INF:130 TNK:80 RCN:26 AT:51 FLAK:15 FORT:3 ATY:31 AD:11 FTR:21 TB:24 LB:7 Total: 399
Lost : INF:25 TNK:10 RCN:5 AT:3 FLAK:3 FORT:3 ATY:1 AD:1 FTR:7 TB:2 Total: 60

BV 9
V 0
TV 0
L 1

Averages:
Infantry * 4 Units * 1 Leaders Total : 1048 exp, 14 kill, 1152 pp Average: 262 exp, 4 kill, 288 pp
Tank * 9 Units * 6 Leaders Total : 3679 exp, 177 kill, 4824 pp Average: 409 exp, 20 kill, 536 pp
Recon * 2 Units * 0 Leaders Total : 687 exp, 23 kill, 312 pp Average: 344 exp, 12 kill, 156 pp
Anti-Tank * 4 Units * 1 Leaders Total : 1542 exp, 33 kill, 924 pp Average: 386 exp, 8 kill, 231 pp
Flak * 3 Units * 2 Leaders Total : 1372 exp, 25 kill, 924 pp Average: 457 exp, 8 kill, 308 pp
Artillery * 6 Units * 1 Leaders Total : 2288 exp, 29 kill, 4212 pp Average: 381 exp, 5 kill, 702 pp
Air-Defence * 3 Units * 1 Leaders Total : 1488 exp, 19 kill, 1764 pp Average: 496 exp, 6 kill, 588 pp
Fighter * 5 Units * 2 Leaders Total : 1635 exp, 45 kill, 3504 pp Average: 327 exp, 9 kill, 701 pp
Dive Bomber * 4 Units * 1 Leaders Total : 1182 exp, 6 kill, 2580 pp Average: 296 exp, 2 kill, 645 pp
* Summary: * 40 Units * 15 Leaders Total : 14921 exp, 371 kill, 20196 pp Average: 373 exp, 9 kill, 505 pp
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mythos
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Re: Playtest Forward, Comrade

Post by mythos » 2020-03-07 18:01, Saturday

Greetings generals :howdy

I'm currently a bit in a pinch: i need to buy some ADs and/or Flaks, however since i mostly play offensive campaigns with enough space to build a fighter-force, i lack the experience to decide which are useful.

I.e., the 85mm AD has an Air Attack of 10, the Tachanka Flak has an AA of 5.
"on paper" the Tachanka seems useless, but the 2 units are in different classes.

Long story short: is, for example, the Tachanka worth it as an "AD" unit, or is it rather dual purpose and i should instead go for a unit with more AA ?



Edit:
Campaign stuff:
Scenario 3, Minsk briefing adresses the player as "Herr General", i suggest for example "Comrade" instead.
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randowe
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-07 19:10, Saturday

- The Tachanka has range 2, is machanized and cheap.
- The 85mm AD + transport is 3 times the price of one Tachanka. It has range 3 and highest AA and Ini available, but towed.
- The YaG-10 SPAD is a good combination of everything and probably overpowerd ;) Range 3, can attack soft and hard targets. Mechanized with leader.
- The YaG-10 SPAT has only 4 AA, range 2 and is good against tanks. Both YaG-10s can barely defend itselfs.
- The 85mm Flak is very good against tanks, range 2, but towed.

It is hard to tell which one is the best against air targets. I think it mostly depends on personal likings and playing style which unit a player will use.
On the long run i'd go for a combination of all of them as you can see in my AAR.
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-07 23:50, Saturday

Current scenario: Defense of Voronezh

Another defensive scenario. At HQ I upgraded the Level, Bomber, all of my fighters and the AT guns into range 2 versions. Also I bought a Flak and another Level-Bomber.

I deployed my units in the north and the southwest. In the north I moved my units to a defensive line around the VH. In the southwest I had deployed all T-34 tanks (except the flame tank), a recon and the Yak AD. Near the forest in the middle I put some good aux units together. In the southwest Hungarian army is attacking. They are lacking of experience and SP. They could capture the VH in turn 1. I counterattacked with my tanks and overrunned several units. Later I built a defensive line around the VH. After the germans had past my defensive line around the forest I also moved this units to the VH.
In the north germans attacked with many units but I could stop them at VH and slowly destroyed one unit of another. Only a 210mm which the germans had moved into range of my units annoyed me. There was no chance to attack it, because the AI had two ADs left beside the artillery. In the air the fighting was heavy, too.
Later I moved forward in the north and collected the flagged hex in the northwest in the last turn.
In the south in turn 10 a german army arrives as reinforcement. A hard battle started, but I could fast clean up the area with my T-34 tanks and a aux SU-152.

Image

OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55 +++ Proto: T-70
5 Battle of Odessa , #4 , Brilliant Victory , score:60 +++ Proto: Pe-2FT
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: BM-13-24
8 Tula Counterattack , #7 , Tactical Victory , score:10
9 Urban Warfare in Moskva , #9 , Brilliant Victory , score:59 +++ Proto: OT-34
10 Demyansk Pocket , #10 , Brilliant Victory , score:55
11 Defense of Voronezh , #11 , Brilliant Victory , score:52
--
Campaign score: 567 * Average: 51

..
Current scenario: Defense of Voronezh, VH prestige is 0 , All map prestige is: 20
Army cost: 16572 , Current prestige is 534
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive
if BV: +200, Rzhew Meat Grinder , cap 22000, 15 turns prestige: 495
if V : +100, Rzhew Meat Grinder , cap 22000, 15 turns prestige: 495
if TV: +50, Rzhew Meat Grinder , cap 22000, 15 turns prestige: 495
if Ls: +0, Rzhew Meat Grinder , cap 22000, 15 turns prestige: 495

Infantry
* Cavalry 38 , Cpn. Micha , 4 bars , 430 exp , Mongolia , 5/10 , Combat Support , Fast Speed, 8 kill , 0 pp - U:001 [+75 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 2 bars , 218 exp , USSR , 8/10 , 5 kill , 252 pp - U:008 [+18 exp]
Udarnyye Voyska T-34/40 , Cpn. Lascar , 5 bars , 672 exp , USSR , 8/10 , Resilience , 13 kill , 552 pp - U:018 [+93 exp]
Sibirskaya Pekhota 41 , T-20 Komsomolets , Cpn. Ramses , 2 bars , 277 exp , USSR , 8/10 , 4 kill , 312 pp - U:032 [+33 exp]

Tank
* T-34/41 , Cpn. Scipio , 5 bars , 1000 exp , USSR , 6/10 , Overwhelming Attack , 55 kill , 0 pp - U:002 [+98 exp]
T-34/41 , Cpn. Rayydar , 5 bars , 918 exp , USSR , 4/10 , Battlefield Intelligence , Special Munition, AntiTank, 59 kill , 600 pp - U:009 [+127 exp]
T-34/57 , Cpn. Reloadmaster , 5 bars , 715 exp , USSR , 9/10 , Superior Maneuver , 39 kill , 612 pp - U:010 [+86 exp]
+ KV-1/39 , Cpn. PikAs , 5 bars , 753 exp , USSR , 4/10 , Superior Maneuver , Fast Speed, 35 kill , 0 pp - U:011 [+58 exp]
T-34/41 , Cpn. Randowe , 5 bars , 677 exp , USSR , 3/10 , Fire Discipline , 35 kill , 600 pp - U:013 [+75 exp]
T-34K , Major Heinz , 5 bars , 541 exp , USSR , 7/10 , Shock Tactics , 16 kill , 1200 pp - U:020 [+21 exp]
+ T-IV , Cpn. Dasulza , 5 bars , 530 exp , USSR , 5/10 , Battlefield Intelligence , 30 kill , 0 pp - U:025 [+66 exp]
KV-2 , Cpn. Vito , 5 bars , 613 exp , USSR , 6/10 , Fast Speed, AntiTank, 24 kill , 792 pp - U:029 [+92 exp]
+ OT-34 , Cpn. Rubberduck , 0 bars , 60 exp , USSR , 8/10 , 0 kill , 0 pp - U:037 [+41 exp]

Recon
* BA-11 , Cpn. Parabellum , 4 bars , 479 exp , USSR , 2/10 , Recon, 14 kill , 0 pp - U:003 [+117 exp]
BA-11 , Cpn. Lvjtn , 3 bars , 345 exp , USSR , 3/10 , 7 kill , 360 pp - U:019 [+47 exp]
BA-11 , Cpn. Hitman , 2 bars , 270 exp , USSR , 9/10 , 2 kill , 360 pp - U:034 [+39 exp]
* BA-10 , Cpn. Puma , 2 bars , 205 exp , USSR , 6/10 , 6 kill , 0 pp - U:036 [+49 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 5 bars , 983 exp , USSR , 9/10 , Shock Tactics , 13 kill , 0 pp - U:004 [+64 exp]
76mm M1942 (ZiS-3) , Komintern-2 , Cpn. Gerd , 3 bars , 353 exp , USSR , 4/10 , 2 kill , 324 pp - U:015 [+15 exp]
76mm M1942 (ZiS-3) , Komintern-2 , Cpn. Clu , 3 bars , 348 exp , USSR , 9/10 , 7 kill , 324 pp - U:016 [+84 exp]

Flak
Tachanka 38 , Cpn. Mythos , 5 bars , 550 exp , USSR , 10/10 , 1 kill , 180 pp - U:014 [+92 exp]
GAZ w/ 4xMG , Cpn. Gustlik , 1 bars , 192 exp , USSR , 7/10 , 1 kill , 228 pp - U:214 [+42 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 3 bars , 385 exp , USSR , 7/10 , 3 kill , 0 pp - U:005 [+48 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 4 bars , 450 exp , USSR , 5/10 , Fire Discipline , Support, 2 kill , 1044 pp - U:007 [+37 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 3 bars , 334 exp , USSR , 10/10 , 0 kill , 1464 pp - U:017 [+35 exp]
BM-8-24 , Cpn. Urica , 4 bars , 481 exp , USSR , 8/10 , 1 kill , 492 pp - U:024 [+63 exp]
+ BM-13-24 , Cpn. Red Scorpion , 2 bars , 262 exp , USSR , 6/10 , 2 kill , 0 pp - U:035 [+21 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tonnerre , 5 bars , 625 exp , USSR , 10/10 , 8 kill , 660 pp - U:021 [+163 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 4 bars , 425 exp , USSR , 10/10 , 2 kill , 432 pp - U:022 [+93 exp]
YaG-10 , Cpn. Golothin , 3 bars , 392 exp , USSR , 7/10 , 1 kill , 588 pp - U:033 [+63 exp]

Fighter
* P-39N , Cpn. Etzel , 5 bars , 543 exp , USSR , 8/10 , Air Defense, AntiTank, 26 kill , 0 pp - U:006 [+82 exp]
Pe-3 , Cpn. Wonderdoctor , 5 bars , 548 exp , USSR , 2/10 , 11 kill , 696 pp - U:023 [+65 exp]
YaK-1B , Cpn. Matze , 4 bars , 468 exp , USSR , 3/10 , Devastating Fire , 15 kill , 588 pp - U:026 [+39 exp]
Spitfire VB , Cpn. Fennek , 4 bars , 448 exp , USSR , 5/10 , 14 kill , 732 pp - U:027 [+105 exp]

Dive Bomber
Pe-2 , Cpn. Sympatyk , 5 bars , 567 exp , USSR , 10/10 , Aggressive Attack , Special Munition, 9 kill , 720 pp - U:028 [+51 exp]
+ Pe-2FT , Cpn. Ale , 4 bars , 412 exp , USSR , 4/10 , 4 kill , 0 pp - U:030 [+67 exp]
Yak-2 , Cpn. Jo , 2 bars , 271 exp , USSR , 2/10 , Fire Discipline , 3 kill , 540 pp - U:031 [+57 exp]

Level Bomber
Pe-8 ASch-82 , Cpn. Guzman , 3 bars , 369 exp , USSR , 3/10 , Resilience , 1 kill , 960 pp - U:012 [+31 exp]
Pe-8 ASch-82 , Cpn. Winter , 1 bars , 189 exp , USSR , 9/10 , 1 kill , 960 pp - U:213 [+39 exp]

Player 1 : USSR
Killed: INF:206 TNK:102 RCN:34 AT:69 FLAK:19 FORT:1 ATY:52 AD:17 FTR:30 TB:33 LB:7 Total: 570
Lost : INF:36 TNK:18 RCN:7 AT:7 FLAK:6 FORT:9 ATY:7 AD:6 FTR:9 TB:3 LB:2 Total: 110

BV 10
V 0
TV 1
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1597 exp, 30 kill, 1116 pp Average: 399 exp, 8 kill, 279 pp
Tank * 9 Units * 7 Leaders Total : 5807 exp, 293 kill, 3804 pp Average: 645 exp, 33 kill, 423 pp
Recon * 4 Units * 0 Leaders Total : 1299 exp, 29 kill, 720 pp Average: 325 exp, 7 kill, 180 pp
Anti-Tank * 3 Units * 1 Leaders Total : 1684 exp, 22 kill, 648 pp Average: 561 exp, 7 kill, 216 pp
Flak * 2 Units * 0 Leaders Total : 742 exp, 2 kill, 408 pp Average: 371 exp, 1 kill, 204 pp
Artillery * 5 Units * 1 Leaders Total : 1912 exp, 8 kill, 3000 pp Average: 382 exp, 2 kill, 600 pp
Air-Defence * 3 Units * 0 Leaders Total : 1442 exp, 11 kill, 1680 pp Average: 481 exp, 4 kill, 560 pp
Fighter * 4 Units * 1 Leaders Total : 2007 exp, 66 kill, 2016 pp Average: 502 exp, 17 kill, 504 pp
Dive Bomber * 3 Units * 2 Leaders Total : 1250 exp, 16 kill, 1260 pp Average: 417 exp, 5 kill, 420 pp
Level Bomber * 2 Units * 1 Leaders Total : 558 exp, 2 kill, 1920 pp Average: 279 exp, 1 kill, 960 pp
* Summary: * 39 Units * 15 Leaders Total : 18298 exp, 479 kill, 16572 pp Average: 469 exp, 12 kill, 425 pp

Unfortunately in the next two days I will have no time to play.

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mythos
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Re: Playtest Forward, Comrade

Post by mythos » 2020-03-08 04:11, Sunday

Thanks Clemens :bow

randowe wrote:
2020-03-07 19:10, Saturday
The 85mm AD + transport is 3 times the price of one Tachanka.
If it deals 3 times the damage of 1 Tachanka against air targets, it is okay :)

randowe wrote:
2020-03-07 19:10, Saturday
I think it mostly depends on personal likings and playing style which unit a player will use.
:idea thanks a lot: i am a "smash with the fist, don't tickle with the fingers" style of player. With that in mind, the YaG would probably really be the most efficient solution, just i worry that with its Speed of 6, Wheeled, it won't be that fast outside of Roads and Towns. Will see, i am a bit short on Prestige (if i want to squeeze in some Flaks too), maybe i sell 1 of the freshly bought tanks or 1 of the small atys ( :crazy decisions decisions decisions :lol ).

randowe wrote:
2020-03-07 19:10, Saturday
you can see in my AAR
I try to avoid reading other player's AARs, unless i'm seriously stuck in a scenario :)
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randowe
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-08 09:34, Sunday

mythos wrote:
2020-03-08 04:11, Sunday
randowe wrote:
2020-03-07 19:10, Saturday
you can see in my AAR
I try to avoid reading other player's AARs, unless i'm seriously stuck in a scenario :)
You don't have to read the text. Then just take a look at the units. That won't reveal the scenario to you :cool
You just have to be carefull with scrolling ;) :lol
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randowe
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Re: Playtest Forward, Comrade

Post by randowe » 2020-03-08 12:03, Sunday

Current scenario: Defense of Voronezh

First i hit the cap and lost around 1600-1700pp. So i guess it works for players like me :bonk :lol I got a torpedo bomber proto and sold it. Then i sold two recon attachments from my recon cars and upgraded my leadered artillery into the biggest gun available. Apart from the railway guns of course.

The scenario remained unchanged and i remember it well. So i executed my old tactics. I blew 3 bridges to channel the AI into the middle. It now has to attack Voronezh from the center.

In the north i hid some aux units and kept them away from the enemy routes. They later should recapture the northern VH.

In southwest i gathered my units just south of the VH. I gave up the VH and retook it almost every turn and killed the enemy defender every time. So i could cotrol the AI movements well between the center and south.
I had also some units waiting south of the river. They later should attack the enemies who were approaching Voronezh from behind.

In the center i built a defensive formation between Voronezh and the river. I kept 3 or 4 hex unoccupied, so the enemy had some soace to approach my lines. They never attacked though. They got scared by possible support fire :lol

Image

Afer half of the turns i built a defensive line in the southwest. The line ran from the VH down to the southern map edge. Then i awaited the enemy reinforcements and crushed them to pieces :evil Meanwhile i sent all aux units in the north to recapture the VH with was defended by a poor lonely AI unit.

Image

OpenGen 0.93.3.99.RC7 * 6 Mar 2020 * AI version: Default (0.91)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-2
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:55
3 Pocket of Minsk , #2 , Brilliant Victory , score:55
4 Defense of Kishinev , #3 , Brilliant Victory , score:55
5 Battle of Odessa , #4 , Brilliant Victory , score:55 +++ Proto: Yak-7A
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: Pe-8 ASch-82
8 Tula Counterattack , #7 , Brilliant Victory , score:51
9 Closing the pocket , #8 , Loss , score:-10
10 Demyansk Pocket , #10 , Brilliant Victory , score:55 +++ Proto: Il-2T Shturmovik
11 Defense of Voronezh , #11 , Brilliant Victory , score:54
--
Campaign score: 533 * Average: 48

..
Current scenario: Defense of Voronezh, VH prestige is 0 , All map prestige is: 20
Army cost: 21972 , Current prestige is 541
Prestige available on map yet is 10 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive Using map: 952
if BV: +200, Rzhew Meat Grinder , cap 22000, 15 turns prestige: 495
if V : +100, Rzhew Meat Grinder , cap 22000, 15 turns prestige: 495
if TV: +50, Rzhew Meat Grinder , cap 22000, 15 turns prestige: 495
if Ls: +0, Rzhew Meat Grinder , cap 22000, 15 turns prestige: 495

Infantry
* Generalny Shtab 38 , Dnepr M72 Motoziki , , 4 bars , 426 exp , Mongolia , 2/10 , 5 kill , 0 pp - U:001 [+87 exp]
Udarnyye Voyska T-34/40 , , 4 bars , 469 exp , USSR , 6/10 , Shock Tactics , 5 kill , 552 pp - U:016 [+97 exp]
Sibirskaya Pekhota 41 , Gaz-AA , , 1 bars , 197 exp , USSR , 3/10 , 4 kill , 300 pp - U:031 [+48 exp]
Gvardiya 40 , Gaz-AA , , 2 bars , 261 exp , USSR , 6/10 , 3 kill , 300 pp - U:032 [+73 exp]

Tank
* T-28 , , 5 bars , 538 exp , USSR , 9/10 , Superior Maneuver , 33 kill , 0 pp - U:002 [+18 exp]
T-34K , , 5 bars , 563 exp , USSR , 8/10 , Skilled Reconnaissance , 24 kill , 1200 pp - U:007 [+30 exp]
+ KV-2 , , 5 bars , 595 exp , USSR , 9/10 , Determined Defense , 16 kill , 0 pp - U:012 [+66 exp]
T-34/41 , , 3 bars , 333 exp , USSR , 7/10 , 12 kill , 600 pp - U:014 [+35 exp]
T-34/41 , , 4 bars , 488 exp , USSR , 7/10 , Determined Defense , 39 kill , 600 pp - U:024 [+54 exp]
T-34/41 , , 5 bars , 593 exp , USSR , 5/10 , Extended Front , 40 kill , 600 pp - U:025 [+56 exp]
T-34/57 , , 4 bars , 451 exp , USSR , 8/10 , 22 kill , 612 pp - U:034 [+46 exp]
T-34/57 , , 4 bars , 403 exp , USSR , 8/10 , Superior Maneuver , 23 kill , 612 pp - U:035 [+79 exp]
T-34/41 , , 1 bars , 158 exp , USSR , 7/10 , 13 kill , 600 pp - U:040 [+59 exp]

Recon
* BA-10 , , 4 bars , 444 exp , USSR , 8/10 , 17 kill , 0 pp - U:003 [+46 exp]
BA-10 , , 4 bars , 415 exp , USSR , 5/10 , 7 kill , 312 pp - U:027 [+126 exp]

Anti-Tank
* YaG-10 , , 5 bars , 565 exp , USSR , 9/10 , Influence , 15 kill , 0 pp - U:004 [+40 exp]
YaG-10 , , 5 bars , 519 exp , USSR , 9/10 , 8 kill , 420 pp - U:017 [+81 exp]
76mm M1942 (ZiS-3) , ZIS-6 , , 3 bars , 321 exp , USSR , 9/10 , 11 kill , 252 pp - U:018 [+63 exp]
76mm M1942 (ZiS-3) , ZIS-6 , , 3 bars , 376 exp , USSR , 8/10 , 7 kill , 252 pp - U:019 [+55 exp]

Flak
Tachanka 36 , , 5 bars , 648 exp , Mongolia , 7/10 , Aggressive Maneuver , 13 kill , 180 pp - U:010 [+71 exp]
85mm M1939 (52-K) , Yag-4 , , 5 bars , 585 exp , USSR , 6/10 , Bridging , 10 kill , 372 pp - U:022 [+59 exp]
85mm M1939 (52-K) , Yag-4 , , 3 bars , 324 exp , USSR , 9/10 , 12 kill , 372 pp - U:023 [+55 exp]

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , , 5 bars , 514 exp , USSR , 10/10 , 12 kill , 0 pp - U:005 [+44 exp]
152mm M1909/30 , Yag-4 , , 3 bars , 396 exp , USSR , 10/10 , 5 kill , 468 pp - U:011 [+33 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 3 bars , 369 exp , USSR , 2/10 , 7 kill , 1464 pp - U:013 [+35 exp]
210mm M1939 (Br-17) , Gaz-5 , , 3 bars , 360 exp , USSR , 10/10 , Aggressive Attack , 4 kill , 2196 pp - U:015 [+37 exp]
120mm M1938 Mortar , Gaz-AAA , , 4 bars , 465 exp , USSR , 10/10 , 1 kill , 396 pp - U:026 [+53 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , , 3 bars , 387 exp , USSR , 6/10 , 5 kill , 1464 pp - U:036 [+37 exp]

Air-Defence
YaG-10 , , 5 bars , 677 exp , USSR , 10/10 , 8 kill , 588 pp - U:008 [+69 exp]
YaG-10 , , 5 bars , 678 exp , USSR , 10/10 , Shock Tactics , 5 kill , 588 pp - U:020 [+67 exp]
85mm M1939 (52-K) , Yag-4 , , 2 bars , 281 exp , USSR , 10/10 , 8 kill , 588 pp - U:033 [+12 exp]

Fighter
* I-16-28 , , 5 bars , 515 exp , USSR , 7/10 , Battlefield Intelligence , 16 kill , 0 pp - U:006 [+67 exp]
LaGG-3 Aces , , 4 bars , 458 exp , USSR , 7/10 , 12 kill , 1296 pp - U:021 [+73 exp]
LaGG-3 , , 3 bars , 389 exp , USSR , 4/10 , Shock Tactics , 12 kill , 648 pp - U:030 [+47 exp]
Pe-3bis , , 5 bars , 507 exp , USSR , 10/10 , 13 kill , 780 pp - U:037 [+169 exp]
Pe-3bis , , 2 bars , 235 exp , USSR , 4/10 , 6 kill , 780 pp - U:038 [+113 exp]

Dive Bomber
Tu SB 2M-103 , , 5 bars , 607 exp , USSR , 9/10 , Influence , 5 kill , 612 pp - U:009 [+30 exp]
TB-3 , , 3 bars , 378 exp , USSR , 10/10 , 2 kill , 792 pp - U:028 [+65 exp]
Yak-2 , , 3 bars , 351 exp , USSR , 10/10 , Recon, 1 kill , 540 pp - U:029 [+107 exp]
Ar-2 , , 1 bars , 136 exp , USSR , 10/10 , 1 kill , 636 pp - U:039 [+88 exp]

Player 1 : USSR
Killed: INF:166 TNK:95 RCN:33 AT:63 FLAK:17 FORT:3 ATY:41 AD:17 FTR:27 TB:26 LB:7 Total: 495
Lost : INF:27 TNK:11 RCN:5 AT:3 FLAK:3 FORT:3 ATY:1 AD:1 FTR:10 TB:3 Total: 67

BV 10
V 0
TV 0
L 1

Averages:
Infantry * 4 Units * 1 Leaders Total : 1353 exp, 17 kill, 1152 pp Average: 338 exp, 4 kill, 288 pp
Tank * 9 Units * 6 Leaders Total : 4122 exp, 222 kill, 4824 pp Average: 458 exp, 25 kill, 536 pp
Recon * 2 Units * 0 Leaders Total : 859 exp, 24 kill, 312 pp Average: 430 exp, 12 kill, 156 pp
Anti-Tank * 4 Units * 1 Leaders Total : 1781 exp, 41 kill, 924 pp Average: 445 exp, 10 kill, 231 pp
Flak * 3 Units * 2 Leaders Total : 1557 exp, 35 kill, 924 pp Average: 519 exp, 12 kill, 308 pp
Artillery * 6 Units * 1 Leaders Total : 2491 exp, 34 kill, 5988 pp Average: 415 exp, 6 kill, 998 pp
Air-Defence * 3 Units * 1 Leaders Total : 1636 exp, 21 kill, 1764 pp Average: 545 exp, 7 kill, 588 pp
Fighter * 5 Units * 2 Leaders Total : 2104 exp, 59 kill, 3504 pp Average: 421 exp, 12 kill, 701 pp
Dive Bomber * 4 Units * 1 Leaders Total : 1472 exp, 9 kill, 2580 pp Average: 368 exp, 2 kill, 645 pp
* Summary: * 40 Units * 15 Leaders Total : 17375 exp, 462 kill, 21972 pp Average: 434 exp, 12 kill, 549 pp
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mythos
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Re: Playtest Forward, Comrade

Post by mythos » 2020-03-08 20:23, Sunday

Campaign stuff:

It would be nice, if the campaign intro tells something about ""you lose (x%) XP when upgrading".

Scenario 4, Kishinev: it would be great, if 2 aux fortress/bunker style units would be available for deployment (for the players at lower Prestige %, to plant those on the 2 starting VHs).
IMHO, this doesn't go against "Army Staff cannot provide you with additional units, you must work with your core only."
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Major Heinz
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Re: Playtest Forward, Comrade

Post by Major Heinz » 2020-03-10 02:13, Tuesday

Current scenario: Rzhew Meat Grinder

This was a hard one for me. I tried it first time before dinner. I stopped this try because a T-34 tank was tank. After dinner I started a next try. Than I had to reload two times and missed the BV for one turn. Tonight I tried it a third time and this tactic was great. I could win BV -2 and not needed a reload.

At HQ I had not enough money for a new artillery, so I gave my two Level Bombers support attachments. This should help me in the three scenarios after Rzhew, because this are winter scenarios.

There are four VHs (one VH is not on the picture, it is in the very south). The player can deploy his units on several places, but my decision is always north, northeast near the only airfield and in the southwest. There are two really critical things in this scenario. The Luftwaffe is really strong and the player starts without airfield (I now give the player a airfield as unit and he can deploy it where he wants). Also it is dangerous to deploy all his air units in the north or in the south because between on the flanks are ewerythere units and also some flak and ADs which can interfere players planes if they cross the map.

The other difficulty is in the south. Here three range 2 units, some other tanks, a 150mm artillery, a 8.8 flak as artillery and some other units are waiting for the player. This was always the waek point in my previous tries. There I had only weaker units deployed.

In my last try I played a different tactic. I used all T-34 (except the flame T.34), the KV 2, Yak AT and flak, both range 2 guns, a recon, all three big artilleries and the small flak in the southwest. Also I deployed there the airfield. This was not a so smart idea, but the good thing is that my bombers helped to clear this are very well. In the north I deployed most of the other units. A small BG with some aux infantry, tachanka, a small AD, and my normal infantry were deployed in the northeast.

In the south the battle went very well. I attacked over the river and with the help of my artillery and bombers I could overun all units at the first defensive line in one turn. This can be important, because so the AI did not see me and I could kill the 150mm next turn without problems. Later StuG IIIF and IVG with Overwatch attacked, but I had built a defensive line with my support units and could destroy both units without big problems. Later I attacked the southern VH. Here I lost some SP, because there are some small artilleries. Maybe it would have been better to wait another turn. After capturing the VH I refitted two T-34 (obviously this was not necessary) and moved northward. A little BG stayed at the VH, because east of the VH were still some germans, but only one unit attacked and was overruned by my KV-2.

In the north the situation was more critical. It was no good idea to deploy all my best fighters in the south. Luftwaffe bombed very hard. The little BG east of the airfield suffered heavy losses. My tachanka did a great job, but it had no chance to block all german bombers effectively. Sibirskyan Pekhota and my bridging unit suffered heavy losses and I had to hide them for the rest of the scenario in the northeast. In Zhew is also a 170mm artillery which can shoot into players deployment hexes. Luckily it shot only at aux artillery. This was totally ok for me :)
In the north I had the IVD, KV-1, flame tank and two aux KVs. It is really hard to attack Rzhew directly. I moved all tanks into the east and captured at first the airfield. Then I moved more into the west and broke through the german lines at this side. Luftwaffe still annoyed me. I deployed the three aux fighters which I still have kept at HQ. They protected my core units which had left the range of my big ADs. Luftwaffe fighters destroyed a fighter, but soonly all german planes were without ammu. Meanwhile my southern groop has captured the central VH (there is no resistance on the central road through the map). They attacked the southern Rzhew VH from south, while my northern troops attacked it from north. Meanwhile my fighters shut down all german planes. This was very easy, because even the fighters had lost their ammu.

I hope this tactic can help people who have problems with this scenario :deal

What I would change in the next try?
- deploy the airfield in the north (but the player should hide his units in southwest in the first time, otherwise Luftwaffe will attack there)
- no refitting for units in the south if they have captured the VH in the south (there job then is mostly done)
- deploy my important units more in the east of the northern deployments, because attacking in the east is better, also deploying crappy aux artillery in the west is a good idea, so the 170 mm will shoot on it, but player still needs a good tank on the western flank because there a IVG will attack in turn 2 or 3

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OpenGen 0.93.1.0 * 7 Jul 2019 * AI version: Default (0.91)
Efile folder: C:\Users\Nutzer\Desktop\Open General\efile_atomic\ * Efile version: ATOMIC EFILE Version: 29th February 2020
Campaign: 1939-45 FORWARD, COMRADE!, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Battle at the Chalchin Gol , #0 , Brilliant Victory , score:53 +++ Proto: KV-1/39
2 Battle of Suomussalmi , #1 , Brilliant Victory , score:58
3 Pocket of Minsk , #2 , Brilliant Victory , score:55 +++ Proto: T-III
4 Defense of Kishinev , #3 , Brilliant Victory , score:55 +++ Proto: T-70
5 Battle of Odessa , #4 , Brilliant Victory , score:60 +++ Proto: Pe-2FT
6 Pocket of Kiew , #5 , Brilliant Victory , score:55
7 Pocket of Brjansk , #6 , Brilliant Victory , score:55 +++ Proto: BM-13-24
8 Tula Counterattack , #7 , Tactical Victory , score:10
9 Urban Warfare in Moskva , #9 , Brilliant Victory , score:59 +++ Proto: OT-34
10 Demyansk Pocket , #10 , Brilliant Victory , score:55
11 Defense of Voronezh , #11 , Brilliant Victory , score:52
12 Rzhew Meat Grinder , #12 , Brilliant Victory , score:57
--
Campaign score: 624 * Average: 52

..
Current scenario: Rzhew Meat Grinder, VH prestige is 20 , All map prestige is: 20
Army cost: 16572 , Current prestige is 1080
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Defensive
if BV: +200, Operation Uranus , cap 22200, 15 turns prestige: 1500
if V : +100, Operation Uranus , cap 22200, 17 turns prestige: 1700
if TV: +50, Operation Uranus , cap 22200, 19 turns prestige: 1900
Ls: Loss , turn prestige: 1900

Infantry
* Cavalry 38 , Cpn. Micha , 4 bars , 435 exp , Mongolia , 10/10 , Combat Support , Fast Speed, 9 kill , 0 pp - U:001 [+5 exp]
Saperno-mostovoi 38 , T-20 Komsomolets , Cpn. Pavel , 2 bars , 230 exp , USSR , 4/10 , 5 kill , 252 pp - U:008 [+12 exp]
Udarnyye Voyska T-34/40 , Cpn. Lascar , 5 bars , 728 exp , USSR , 7/10 , Resilience , 15 kill , 552 pp - U:018 [+56 exp]
Sibirskaya Pekhota 41 , T-20 Komsomolets , Cpn. Ramses , 3 bars , 303 exp , USSR , 3/10 , 4 kill , 312 pp - U:032 [+26 exp]

Tank
* T-34/41 , Cpn. Scipio , 5 bars , 1096 exp , USSR , 7/10 , Overwhelming Attack , 64 kill , 0 pp - U:002 [+96 exp]
T-34/41 , Cpn. Rayydar , 5 bars , 957 exp , USSR , 10/10 , Battlefield Intelligence , Special Munition, AntiTank, 64 kill , 600 pp - U:009 [+39 exp]
T-34/57 , Cpn. Reloadmaster , 5 bars , 737 exp , USSR , 10/10 , Superior Maneuver , 41 kill , 612 pp - U:010 [+22 exp]
+ KV-1/39 , Cpn. PikAs , 5 bars , 792 exp , USSR , 5/10 , Superior Maneuver , Fast Speed, 39 kill , 0 pp - U:011 [+39 exp]
T-34/41 , Cpn. Randowe , 5 bars , 733 exp , USSR , 6/10 , Fire Discipline , 40 kill , 600 pp - U:013 [+56 exp]
T-34K , Major Heinz , 5 bars , 618 exp , USSR , 9/10 , Shock Tactics , 17 kill , 1200 pp - U:020 [+77 exp]
+ T-IV , Cpn. Dasulza , 5 bars , 579 exp , USSR , 8/10 , Battlefield Intelligence , 33 kill , 0 pp - U:025 [+49 exp]
KV-2 , Cpn. Vito , 5 bars , 673 exp , USSR , 8/10 , Fast Speed, AntiTank, 25 kill , 792 pp - U:029 [+60 exp]
+ OT-34 , Cpn. Rubberduck , 1 bars , 102 exp , USSR , 2/10 , 2 kill , 0 pp - U:037 [+42 exp]

Recon
* BA-11 , Cpn. Parabellum , 5 bars , 516 exp , USSR , 10/10 , Recon, 16 kill , 0 pp - U:003 [+37 exp]
BA-11 , Cpn. Lvjtn , 3 bars , 363 exp , USSR , 6/10 , 7 kill , 360 pp - U:019 [+18 exp]
BA-11 , Cpn. Hitman , 3 bars , 304 exp , USSR , 9/10 , 2 kill , 360 pp - U:034 [+34 exp]
* BA-10 , Cpn. Puma , 2 bars , 209 exp , USSR , 9/10 , 7 kill , 0 pp - U:036 [+4 exp]

Anti-Tank
* YaG-10 , Cpn. Wüstenfuchs , 5 bars , 1030 exp , USSR , 5/10 , Shock Tactics , 14 kill , 0 pp - U:004 [+47 exp]
76mm M1942 (ZiS-3) , Komintern-2 , Cpn. Gerd , 3 bars , 353 exp , USSR , 10/10 , 2 kill , 324 pp - U:015
76mm M1942 (ZiS-3) , Komintern-2 , Cpn. Clu , 3 bars , 358 exp , USSR , 10/10 , 7 kill , 324 pp - U:016 [+10 exp]

Flak
Tachanka 38 , Cpn. Mythos , 5 bars , 606 exp , USSR , 8/10 , 1 kill , 180 pp - U:014 [+56 exp]
GAZ w/ 4xMG , Cpn. Gustlik , 1 bars , 192 exp , USSR , 10/10 , 1 kill , 228 pp - U:039

Artillery
* 152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Hoza , 4 bars , 418 exp , USSR , 10/10 , 3 kill , 0 pp - U:005 [+33 exp]
152mm M1910/34 , KhPZ Voroshilovets , Cpn. Panzerlurch , 4 bars , 489 exp , USSR , 10/10 , Fire Discipline , Support, 4 kill , 1044 pp - U:007 [+39 exp]
152mm M1937 (ML-20) , KhPZ Voroshilovets , Cpn. Font , 3 bars , 351 exp , USSR , 10/10 , 0 kill , 1464 pp - U:017 [+17 exp]
BM-8-24 , Cpn. Urica , 4 bars , 490 exp , USSR , 10/10 , 1 kill , 492 pp - U:024 [+9 exp]
+ BM-13-24 , Cpn. Red Scorpion , 2 bars , 285 exp , USSR , 10/10 , 2 kill , 0 pp - U:035 [+23 exp]

Air-Defence
85mm M1939 (52-K) , Komintern-3 , Cpn. de Mont Tonnerre , 5 bars , 654 exp , USSR , 10/10 , 9 kill , 660 pp - U:021 [+29 exp]
76mm M1931 , Komintern-3 , Cpn. PzManiac , 4 bars , 443 exp , USSR , 10/10 , 2 kill , 432 pp - U:022 [+18 exp]
YaG-10 , Cpn. Golothin , 4 bars , 404 exp , USSR , 4/10 , 1 kill , 588 pp - U:033 [+12 exp]

Fighter
* P-39N , Cpn. Etzel , 5 bars , 631 exp , USSR , 6/10 , Air Defense, AntiTank, 26 kill , 0 pp - U:006 [+88 exp]
Pe-3 , Cpn. Wonderdoctor , 5 bars , 566 exp , USSR , 9/10 , 14 kill , 696 pp - U:023 [+18 exp]
YaK-1B , Cpn. Matze , 4 bars , 480 exp , USSR , 10/10 , Devastating Fire , 17 kill , 588 pp - U:026 [+12 exp]
Spitfire VB , Cpn. Fennek , 4 bars , 454 exp , USSR , 10/10 , 14 kill , 732 pp - U:027 [+6 exp]

Dive Bomber
Pe-2 , Cpn. Sympatyk , 5 bars , 619 exp , USSR , 10/10 , Aggressive Attack , Special Munition, 9 kill , 720 pp - U:028 [+52 exp]
+ Pe-2FT , Cpn. Ale , 4 bars , 447 exp , USSR , 9/10 , 4 kill , 0 pp - U:030 [+35 exp]
Yak-2 , Cpn. Jo , 2 bars , 286 exp , USSR , 10/10 , Fire Discipline , 3 kill , 540 pp - U:031 [+15 exp]

Level Bomber
Pe-8 ASch-82 , Cpn. Guzman , 3 bars , 384 exp , USSR , 9/10 , Resilience , Support, 1 kill , 960 pp - U:012 [+15 exp]
Pe-8 ASch-82 , Cpn. Winter , 2 bars , 242 exp , USSR , 5/10 , Support, 1 kill , 960 pp - U:038 [+53 exp]

Player 1 : USSR
Killed: INF:220 TNK:109 RCN:38 AT:76 FLAK:22 FORT:6 ATY:60 AD:19 FTR:33 TB:37 LB:7 Total: 627
Lost : INF:37 TNK:19 RCN:8 AT:7 FLAK:6 FORT:9 ATY:9 AD:6 FTR:12 TB:4 LB:2 Total: 119

BV 11
V 0
TV 1
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1696 exp, 33 kill, 1116 pp Average: 424 exp, 8 kill, 279 pp
Tank * 9 Units * 7 Leaders Total : 6287 exp, 325 kill, 3804 pp Average: 699 exp, 36 kill, 423 pp
Recon * 4 Units * 0 Leaders Total : 1392 exp, 32 kill, 720 pp Average: 348 exp, 8 kill, 180 pp
Anti-Tank * 3 Units * 1 Leaders Total : 1741 exp, 23 kill, 648 pp Average: 580 exp, 8 kill, 216 pp
Flak * 2 Units * 0 Leaders Total : 798 exp, 2 kill, 408 pp Average: 399 exp, 1 kill, 204 pp
Artillery * 5 Units * 1 Leaders Total : 2033 exp, 10 kill, 3000 pp Average: 407 exp, 2 kill, 600 pp
Air-Defence * 3 Units * 0 Leaders Total : 1501 exp, 12 kill, 1680 pp Average: 500 exp, 4 kill, 560 pp
Fighter * 4 Units * 1 Leaders Total : 2131 exp, 71 kill, 2016 pp Average: 533 exp, 18 kill, 504 pp
Dive Bomber * 3 Units * 2 Leaders Total : 1352 exp, 16 kill, 1260 pp Average: 451 exp, 5 kill, 420 pp
Level Bomber * 2 Units * 1 Leaders Total : 626 exp, 2 kill, 1920 pp Average: 313 exp, 1 kill, 960 pp
* Summary: * 39 Units * 15 Leaders Total : 19557 exp, 526 kill, 16572 pp Average: 501 exp, 13 kill, 425 pp

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