#PGF - Terrain Technical Specifications

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HexCode
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#PGF - Terrain Technical Specifications

Post by HexCode » 2019-11-09 18:48, Saturday

CONTENT LINKS
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Introduction
viewtopic.php?f=95&t=223#p1350


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INTRODUCTION
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All scenario maps are rectangular. The superimposed grid is mathematically defined by

Columns: 0 , 1 , 2 . . . C
....Rows: 0 , 1 , 2 . . . R

It contains {(C+1) * (R+1)} cells (i.e., hexes).

There are three (3) types of visible map-related information that PGF assigns to a typical map hex:

a) It assigns two (2) coordinates to each map hex in the format (c,r). The presentation format is "spreadsheet style" in the sense that it connotes (column, row).

Upon mouse pointer hovering over a hex, its map coordinates are always visible in the lowermost, rightmost corner of the screen.

b) It also assigns a Geographical Location Name (GLN) descriptor to each map hex (e.g, Clear, Rome etc) -- generic examples can be found here:

PGF -- Terrain Generic Descriptors
viewtopic.php?f=95&t=130#p961

Upon mouse pointer hovering over a hex, its GLN descriptor is also always visible in the lowermost, rightmost corner of the screen.

c) In addition, PGF also assigns a Terrain Iconic Representation (TIR) or "tile" to each map hex. Such TIRs are always visible as they constitute the... "map" in the ordinary sense of the word (i.e., visual perusal).

There are also a few types of invisible map-related information that PGF assigns to a typical map hex. Such information is intended to be read internally and "understood" by PGF's engine.

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