[DEV] Luftwaffe General

Panzer / Allied General Remake: Strategies, Tactics, Efiles, Custom Campaigns, Customizations, Documentation.

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JediKnight007
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[DEV] Luftwaffe General

Post by JediKnight007 » 2019-11-09 21:48, Saturday

Originally made for the DOS version, this is my mod converted to PGF.

Long story:  see old thread here -> https://panzercentral.com/forum/viewtop ... 98&t=57430

Short story:  Basically a remix of the standard PG campaign, but your smaller core is comprised of aircraft, AA, flak, and paratroop (Fallschrimjager) units (Luftwaffe had their own versions of the latter 3, separate from the Heer and Waffen-SS).  Based upon Radoye's SS mod, so much of the credit goes to him (see Docs/credits.txt for the complete credits).

Demo 2 is now available. 41 West campaign (North Africa through Sealion 43, plus Caucasus, Balkans, and Crete) playable in campaign and standalone modes. El Alamein renamed to Gazala Line, Torch renamed to Tunisia. Some minor changes to previous scenes, full list in Docs/changelog.txt.

DOS version and installation: see old thread
PGF installation:  unzip the archive, then copy/move the Luftwaffe General folder into the PGF main folder (where the EXE is).  Then start the mod like any other PGF mod.

In the Luftwaffe General folder, double-clicking real_flags.bat will install the "real" German flag;  double-clicking safe_flags.bat restores the "sanitized" version (this is the default).  This is for historical accuracy, not glorification;  Waffen-SS also has the "real" flag, that's where the idea came from.  This will also change the game.png thumbnail.

Luftwaffe General Demo 2 (DOS and PGF) - https://drive.google.com/drive/folders/ ... sp=sharing
Last edited by JediKnight007 on 2020-02-21 20:47, Friday, edited 2 times in total.
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Re: [DEV] Luftwaffe General

Post by JediKnight007 » 2020-02-21 20:45, Friday

Demo 2 is now available.  41 West campaign (North Africa through Sealion 43, plus Caucasus, Balkans, and Crete) playable in campaign and standalone modes.  El Alamein renamed to Gazala Line, Torch renamed to Tunisia.  Some minor changes to previous scenes, full list in Docs/changelog.txt. 

FPGE did not convert Balkans to PGF properly, I had to manually edit some stuff.  Hopefully it plays correctly.

First post updated with new link, both DOS and PGF versions available from there.
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Re: [DEV] Luftwaffe General

Post by Radoye » 2020-02-22 16:31, Saturday

Cheers mate, thanks for the update, i'll check it out! :yes

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Re: [DEV] Luftwaffe General

Post by zjorz » 2020-03-28 15:38, Saturday

This actually is a really unique idea and makes replaying the campaign completely different! Its a really interesting mod. Looking forward to new versions

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Re: [DEV] Luftwaffe General

Post by JediKnight007 » 2020-04-20 20:25, Monday

Thanks for the kind words, you guys, it's nice to know that someone other than Pepa Drobny is playing my mod.  (One of these years we are going to finish PacPG.)  If anybody has any comments about Luftwaffe General, let me know, I've gotten no feedback yet.  Obviously, that means that it's perfect   :)

Originally I was going to release each demo with one new campaign.  However, with COVID-19 shutting down public libraries, I have no way to convert or test scenarios. So, the next demo will have the entire Eastern Front campaign, and maybe even 43 West (which would mean the mod would be finished).  The DOS version is done, but I can't even upload that.  So I will probably upload that first, then take a few weeks to convert and test the PGF version.  When that will happen, who knows...
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Re: [DEV] Luftwaffe General

Post by Kas Narayda » 2020-09-15 13:07, Tuesday

I liked the mod. Thanks!!! I'm waiting for the release of the final version, otherwise the game is over in the "Caucasus" scenario.

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Re: [DEV] Luftwaffe General

Post by Jorge44 » 2020-09-15 17:41, Tuesday

Welcome to the forum Kas Narayda :howdy

Try Radoye's works that are pinned on the forum. They are simply amazing. They are the campaigns and scenarios with the highest number of units per side, with all the good that this implies. You can model your army at will. Make yourself at home and do not hesitate to ask and especially play with the content of the forum. Kind regards: Jorge :howdy

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Re: [DEV] Luftwaffe General

Post by JediKnight007 » 2020-10-03 19:21, Saturday

Luftwaffe General is complete...sort of.  The DOS version is done, save for 6 icons that I need to change.  But as I said before, without access to a PC, I can not make these changes, nor convert to PGF or test the converted content.

However, I have managed to upload the DOS version (don't ask how :) ).  If anyone cares to try it, and/or convert it to PGF, feel free.  Bear in mind that I had problems converting the Balkans scenario;  for some reason, victory and deployment hex data disappeared.  I had to manually edit the PGSCN file.  Victory hexes are the same for this version, but I changed some deployment hexes from the last beta.

https://drive.google.com/file/d/1VYrwzE ... sp=sharing
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Re: [DEV] Luftwaffe General

Post by daveyboyg » 2020-10-20 12:15, Tuesday

Love that this game exists. I have completed PGF soooooo many times that I have lost count...so am really enjoying this Luftwaffe General slant! Bravo!!

But I am getting quite a few errors and thought I would mention them here (so I can see if its just me! :-) ).

Main issue is that I can progress all the way to the "Crete" mission...but however I end (major or a minor victory) the game crashes out with a Visual C++ Runtime Library error. Have re-installed the Microsoft stuff and am running windows 10.
The version of the game I am using is the latest one I believe? PGF_luftgen_demo02.

Anyway...wanted to say many thanks for what I have seen so far! And keep up the good work!. I am going to try moving the game to an older windows 7 laptop to see if I have the same issues...will let you know :-)

Cheers,

DG

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Re: [DEV] Luftwaffe General

Post by HexCode » 2020-10-20 22:16, Tuesday

JediKnight007 wrote:
2020-10-03 19:21, Saturday
The DOS version is done
. . .
JediKnight007 wrote:
2020-10-03 19:21, Saturday
without access to a PC
I'm afraid I don't understand. :huh How ?

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Re: [DEV] Luftwaffe General

Post by JediKnight007 » 2020-11-07 22:00, Saturday

HexCode wrote:
2020-10-20 22:16, Tuesday
JediKnight007 wrote:
2020-10-03 19:21, Saturday
The DOS version is done
. . .
JediKnight007 wrote:
2020-10-03 19:21, Saturday
without access to a PC
I'm afraid I don't understand. :huh How ?

Luftwaffe General was made almost entirely with the PS3 port of DOSBox, the only exceptions being the SHP editor (for icons), and PGF (for converting). As for the uploading...well, let's just say that I may have - or may not have - used an "official" piece of hardware for "unofficial" business. :)
daveyboyg wrote:
2020-10-20 12:15, Tuesday
Love that this game exists. I have completed PGF soooooo many times that I have lost count...so am really enjoying this Luftwaffe General slant! Bravo!!

But I am getting quite a few errors and thought I would mention them here (so I can see if its just me! :-) ).

Main issue is that I can progress all the way to the "Crete" mission...but however I end (major or a minor victory) the game crashes out with a Visual C++ Runtime Library error. Have re-installed the Microsoft stuff and am running windows 10.
The version of the game I am using is the latest one I believe? PGF_luftgen_demo02.

Anyway...wanted to say many thanks for what I have seen so far! And keep up the good work!. I am going to try moving the game to an older windows 7 laptop to see if I have the same issues...will let you know :-)

Cheers,

DG

That's because the campaign ends after Crete, the other scenarios have yet to be released. Other errors, if they're related to PGF or the conversion process, I will probably not be able to fix. As I said in the old forum, I have not done extensive testing. Basically, I make sure the scenario loads in both standalone and campaign modes, and I check to see if the briefings display correctly, for both DOS and PGF. Play-testing your own content isn't useful, since you know what the opposition has in store for you.

Speaking of the conversion process, if someone attempts to convert my DOS version to PGF, don't bother with the briefings - they won't convert correctly. That's because in DOS I utilize blank lines between paragraphs, and the converter doesn't seem to like those. (The original DOS briefings didn't even have paragraphs, let alone blank lines.) I had to manually edit the PGBRF files.
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Re: [DEV] Luftwaffe General

Post by Radoye » 2020-11-08 15:26, Sunday

JediKnight007 wrote:
2020-11-07 22:00, Saturday
Speaking of the conversion process, if someone attempts to convert my DOS version to PGF, don't bother with the briefings - they won't convert correctly. That's because in DOS I utilize blank lines between paragraphs, and the converter doesn't seem to like those. (The original DOS briefings didn't even have paragraphs, let alone blank lines.) I had to manually edit the PGBRF files.
Well one can always do a manual conversion to PGF briefings. The format is flexible enough to allow all sorts of things like this:

Image

It uses basic HTML with CSS, it has some limitations as to what exactly is possible (some tags don't render) but there's plenty one can do with it :)

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Re: [DEV] Luftwaffe General

Post by daveyboyg » 2020-11-13 14:08, Friday

Keep up the great work mate...I really wasnt complaining. Really love this mod...and quite excited about you mentioning further missions to come!!! :)

Many thanks for putting the effort in...it really is appreciated

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