mythkrieg: MTC ~~ CC 18 @75

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mythkrieg: MTC ~~ CC 18 @75

Post by mythos » 2019-12-04 19:38, Wednesday

:howdy greetings generals and welcome to:


mythos' :monster Tank Challenge
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with a Big fraking Guncat... oh wait, its a Maus




As far as i know, the Monstertank Challenge was originally invented by Arathemis, but didn't include any house rules except "grow a tank with as many kills as possible". In 2015 Parabellum went on the adventure to revive the spirit.

House Rules:
- no BV (a TV is preferable for the max amount of kills)
- AI pp 125% (Para introduced 125% for his second run, i adopt for comparison)
- Overwhelming Attack for the free Tank Leader

I made some tests, but in the end i agree with Para (and my CC 1 experiences):
Overwhelming Attack is the go-to tank leader for the Monstertank Challenge

I will try to write strategy... in an understandable way :ihope Because colours of handdrawn maps can make it difficult to use a consistent set of indicators for the same stuff (i.e. on map X green is clearly visible, on map Y not), i will use Tiled Map View for screenshots.
Since i won't be aiming for BV or normal V, i will drop the [BV -/+X] info from AARs and replace it with the :monster tank's [xp + kill gain].
Colour codes:
- light blue/turquoise = Bridging Infantry layed a Bridge (Bridge)
- black = redeployment of auxiliary troops (auxes)
- orange arrow = Phase 1 of battle
- yellow arrow = Phase 2
- green arrow = Phase 3
- purple = course of Monstertank (as "dots" on one or more of the Phases) if i send multiple attack groups or otherwise had to split the core
- dark blue = Airborne Assault



Note to self:
you will need to take the following result to keep you on the right track
- no BV at Stalingrad



Random bashing:
i went on an icon exchange amok run :yuck - seriously, not only Panzergrau but also grey has become depressing (i guess i played and started too many german campaigns :doh )






OpenGen 0.93.3.5.Test * 14 Nov 2019 * AI version: Default (0.91)
Efile folder: E:\Games 1 OG\efile_cc18\ * Efile version: CC18-Ostfront 3.1 with Builders Paradise v1.02.11
Campaign: OSTFRONT, * Player prestige modifier 75% * AI prestige modifier 125%



Played Scenarios:
1 Brest-Litowsk ......., #0 , Tactical Victory , score:24
2 Angriff auf Kishinev , #1 , Tactical Victory , score:24
--
Campaign score: 48 * Average: 24
Last edited by mythos on 2019-12-10 03:47, Tuesday, edited 3 times in total.
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by mythos » 2019-12-04 20:07, Wednesday

1) Brest-Litowsk ~~ 357xp and 33 kill

Core make-up
Sturmpioniere with halftrack
Bruckenpioniere (without GTP :dunno )
2x EsEs with trucks
Pz IV C
Pz III G
Pz II D
PSW 222
Stug III B
5cm Pak with halftrack
10,5cm leFH with truck
15cm sFH with halftrack
Bf 109 B
Bf 109 E
Ju 87 B

Bought during scenario
2x PSW 231 (in turn 1)
3x 10,5cm leFH with truck (in turn 1)
PSW 231 (in turn 4)

Leaders
Pz IVC , Overwhelming Attack (this is the free leader, that the campaign awards at start)


Order of Battle: https://i.imgur.com/0J7M8cS.png
I am familiar with the strategy "all core prepares Overruns for tanks, tanks Overrun", so the variation "only 1 tank Overruns" should work for me too :)
In order to get the maximum amount of kills without risking the TV ( :huh :lol ) i planted the Bridge immediately and send the :monster northwest, before heading back east and south. Accompanied by 2 each new rcns and aty (and existing core), this was overall smooth sailing - with the expected damage to infantry.

Since not all friendly VHs are defended and i don't know the campaign, i send aux to the east to occupy empty starting VHs and monitor the river.

In the south, the core units remained mostly in their starting positions, only the bought aty and rcn saw some action, until the main forces arrived.

The Bridge was later send by airtransport to the southern airfield, where it finally also saw action.

Out of habit and (bad) luck, a handful of kills were eaten by other units :cry

Code: Select all

Current scenario: Brest-Litowsk,  VH prestige is 1230 ,  All map prestige is: 1380
Army cost: 1764 , Current prestige is 1745
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Defensive 
if BV: +1500, Angriff auf Kishinev , cap 3000, 8 turns prestige: 300
if V : +1500, Angriff auf Kishinev , cap 3000, 11 turns prestige: 412
if TV: +1500, Angriff auf Kishinev , cap 3000, 17 turns prestige: 637
Ls: Loss , turn prestige: 637

Infantry
*  Sturmpioniere , 251/1 , 501 indep Pio Core , 0 bars , 18 exp , 9/10 , 0 kill ,  0 pp  [+18 exp]
*  Bruckenpioniere , 108/9 Pz Core , 0 bars , 51 exp , 7/10 , 0 kill ,  0 pp  [+51 exp]
*  Waffen SS , Truck , 305/9 Pz Core , 0 bars , 89 exp , 1/10 , 0 kill ,  0 pp  [+89 exp]
*  Waffen SS , Truck , 306/9 Pz Core , 1 bars , 111 exp , 4/10 , 0 kill ,  0 pp  [+111 exp]

Tank  
*  Pz IVC , 301/9 Pz Core , 3 bars , 357 exp , 10/10 , Overwhelming Attack  , 33 kill ,  0 pp  [+357 exp]
*  Pz IIIG , 302/9 Pz Core , 0 bars , 11 exp , 10/10 , 3 kill ,  0 pp  [+11 exp]
*  Pz IID , 303/9 Pz Core , 0 bars , 24 exp , 9/10 , 0 kill ,  0 pp  [+24 exp]

Recon
*  PSW 222 , 307/9 Pz Core , 0 bars , 33 exp , 7/10 , 0 kill ,  0 pp  [+33 exp]
 PSW 231 ,  , 0 bars , 36 exp , 6/10 , 0 kill ,  180 pp  [+36 exp]
 PSW 231 ,  , 0 bars , 32 exp , 9/10 , 0 kill ,  180 pp  [+32 exp]
 PSW 231 ,  , 0 bars , 34 exp , 4/10 , 0 kill ,  180 pp  [+34 exp]

Anti-tank
*  StuG IIIB , 502 indep Stug Core , 0 bars , 56 exp , 9/10 , 0 kill ,  0 pp  [+56 exp]
*  5cm PaK38 , 251/1 , 308/9 Pz Core , 0 bars , 53 exp , 6/10 , 0 kill ,  0 pp  [+53 exp]

Artillery
*  10.5 leFH18m , Truck , 304/9 Pz Core , 0 bars , 50 exp , 10/10 , 0 kill ,  0 pp  [+50 exp]
 10.5 leFH18m , Truck ,  , 0 bars , 44 exp , 10/10 , 0 kill ,  408 pp  [+44 exp]
 10.5 leFH18m , Truck ,  , 0 bars , 42 exp , 10/10 , 0 kill ,  408 pp  [+42 exp]
 10.5 leFH18m , Truck ,  , 0 bars , 40 exp , 8/10 , 2 kill ,  408 pp  [+40 exp]
*  15 sFH18 , 251/1 , 503 indep sFH Core , 0 bars , 42 exp , 10/10 , 0 kill ,  0 pp  [+42 exp]

Fighter
*  Bf-109B , 54 L4 Core , 0 bars , 87 exp , 7/10 , 0 kill ,  0 pp  [+87 exp]
*  Me-109E3 , 56 L 4 Core , 0 bars , 83 exp , 4/10 , 2 kill ,  0 pp  [+83 exp]

Tactical Bomber
*  Ju-87B , 55 L4 Core , 1 bars , 109 exp , 10/10 , 1 kill ,  0 pp  [+109 exp]

Player 1 : Germany
Killed: INF:25   TNK:3    RCN:1    AT:3    ATY:4    AD:3    FTR:2      Total: 41
Lost  :   Total: 0

BV  0
V   0
TV  1
L   0

Averages: 
Infantry       *   4 Units *  0 Leaders      Total :    269 exp,      0 kill,      0 pp    Average:     67 exp,      0 kill,      0 pp
Tank           *   3 Units *  1 Leaders      Total :    392 exp,     36 kill,      0 pp    Average:    131 exp,     12 kill,      0 pp
Recon          *   4 Units *  0 Leaders      Total :    135 exp,      0 kill,    540 pp    Average:     34 exp,      0 kill,    135 pp
Anti-tank      *   2 Units *  0 Leaders      Total :    109 exp,      0 kill,      0 pp    Average:     55 exp,      0 kill,      0 pp
Artillery      *   5 Units *  0 Leaders      Total :    218 exp,      2 kill,   1224 pp    Average:     44 exp,      0 kill,    245 pp
Fighter        *   2 Units *  0 Leaders      Total :    170 exp,      2 kill,      0 pp    Average:     85 exp,      1 kill,      0 pp
Tactical Bomber *   1 Units *  0 Leaders      Total :    109 exp,      1 kill,      0 pp    Average:    109 exp,      1 kill,      0 pp
* Summary:     *  21 Units *  1 Leaders      Total :   1402 exp,     41 kill,   1764 pp    Average:     67 exp,      2 kill,     84 pp
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by Parabellum » 2019-12-05 22:02, Thursday

:howdy Chris, i do not think you will break my record. You are already lying back hopelessly. :lol .
Good luck with your adventure.
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by mythos » 2019-12-07 03:55, Saturday

Thanks :)

Parabellum wrote:
2019-12-05 22:02, Thursday
:howdy Chris, i do not think you will break my record. You are already lying back hopelessly. :lol .
It might look so, and in the end you might be right, but until then there are still 18 scenarios to be played :p
The thing about XP is, that it is a complex stat with a high deviation. Just as i somehow missed 160 XP in the first scen (respectively you blew the house with +160), it could be that i catch up with scens 2+3, just to hang behind again with scen 4, and so on. It is not hopeless - critical maybe, but not hopeless. Besides: i never said i play for the XP ;D

Same for kills, a different road or idea and i catch up - after the first attempt (actually third, but the first 2 attempts were just 3-4 turns each) of scen 2 i was only 4 kills behind instead of 5, and i think i can squeeze out 1-2 more with a replay :tiger
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by mythos » 2019-12-10 03:43, Tuesday

Added new colour code to the opening post:
- dark blue = Airborne Assault



2) Kishinev ~~ 505xp and 45 kill

Bought
2x airborne inf

Upgraded
Monstertank to Pz III H

Overstrength
+3 for Monstertank

Bought during scenario
Ju 87 D (in turn 1)
Ju 87 B (in turn 7 - in the heat of battle i confused it with the D :doh :lol )
PSW 222 (in turn 12-13)

Leaders
Bf-109B , Aggressive Attack
Me-109E3 , Reconnaissance Movement


No AI SH :!

Order of Battle: https://i.imgur.com/ug6esmX.png

Phase 1
- airforce was busy everywhere

- east: a lone rcn grabbing Flags

- west: auxes pulled back, with most units getting out of enemy spotting (AI units start without entrenchment, i wanted to prevent them chasing auxes). Some later helped either the Monstertank or the abn inf. 2x aux cavalry sneaked by enemy spotting, with 1 monitoring the southwestern VHs, the other the southcentral VH. 2x abn inf were dropped in the middle of the Pampa to gather XP

- center: i kamikazed 3 units (2x PSW and the Pz II) to get past the AT gun in the north. The battlegroup (minus the Bridge which i left at a VH) quickly got down to the first turn. Some units split off and monitored the eastern road, others the western road, the rest (aty) supported the :monster

collaboration example west+center: (core) bomber suppressed enemy inf, (aux) inf pushed the target closer to the Monstertank's route


Phase 2
- western central: basically just sneaking into the back of enemy defense lines

- eastern central: enemy units had gathered on east side of the hills, making it necessary to send the tank over here. Phase 2 was rather about patience while getting into position. Overall easy (5x aty + 3x bomber + 6x spotter (4 rcn 2 ftr)), in fact with ca 9 turns to spare and reconnaissance i considered it so easy that i kamikazed air units into enemy Flak for their own XP gain


Phase 3 was mopping up the last resistance. The Phase 3 arrow from the west is the bought rcn to grab the last minor Flag. As said earlier Posts this is the second run, i don't remember the exact XP of the Monstertank from the first run - 750-something or so. I was slower this time (in the first attempt i ended in turn 16, this time i needed all 19 turns)


Winning by killing all units - yep, i sacrificed 60pp for 1 kill :evil

Code: Select all

Current scenario: Angriff auf Kishinev,  VH prestige is 600 ,  All map prestige is: 960
Army cost: 3984 , Current prestige is 780
Prestige available on map yet is 60 pp ( 60 pp in VH to capture) * Turn: 19
AI stance is Defensive 
if BV: +1500, Shitomir , cap 3500, 12 turns prestige: 450
if V : +1500, Shitomir , cap 3500, 15 turns prestige: 562
if TV: +2000, Shitomir , cap 3500, 19 turns prestige: 712
Ls: Loss , turn prestige: 712

Infantry
*  Sturmpioniere , 251/1 , ArmEng , 0 bars , 82 exp , 4/10 , 0 kill ,  0 pp  [+64 exp]
*  Bruckenpioniere , Bridge , 0 bars , 81 exp , 4/10 , 0 kill ,  0 pp  [+30 exp]
*  Waffen SS , Truck , Gren , 1 bars , 110 exp , 7/10 , 0 kill ,  0 pp  [+21 exp]
*  Waffen SS , Truck , Gren , 1 bars , 111 exp , 10/10 , 0 kill ,  0 pp
 Fallschirm , Abn , 0 bars , 84 exp , 6/10 , 0 kill ,  276 pp  [+84 exp]
 Fallschirm , Abn , 0 bars , 86 exp , 6/10 , 2 kill ,  276 pp  [+86 exp]

Tank  
*  Pz IIIH , Tk   owa   Cpt Para , 5 bars , 862 exp , 13/10 , Overwhelming Attack  , 78 kill ,  0 pp  [+505 exp]
*  Pz IIIG , Tk , 0 bars , 54 exp , 3/10 , 3 kill ,  0 pp  [+43 exp]
*  Pz IID , Tk , 0 bars , 49 exp , 5/10 , 0 kill ,  0 pp  [+25 exp]

Recon
*  PSW 222 , Rcn , 0 bars , 73 exp , 8/10 , 0 kill ,  0 pp  [+40 exp]
 PSW 231 , Rcn , 0 bars , 70 exp , 8/10 , 0 kill ,  180 pp  [+34 exp]
 PSW 231 , Rcn , 0 bars , 59 exp , 4/10 , 0 kill ,  180 pp  [+27 exp]
 PSW 231 , Rcn , 0 bars , 48 exp , 3/10 , 0 kill ,  180 pp  [+14 exp]
 PSW 222 ,  , 0 bars , 0 exp , 10/10 , 0 kill ,  156 pp

Anti-tank
*  StuG IIIB , AT , 0 bars , 72 exp , 9/10 , 0 kill ,  0 pp  [+16 exp]
*  5cm PaK38 , 251/1 , AT , 0 bars , 61 exp , 8/10 , 0 kill ,  0 pp  [+8 exp]

Artillery
*  10.5 leFH18m , Truck , l Arty , 0 bars , 77 exp , 10/10 , 0 kill ,  0 pp  [+27 exp]
 10.5 leFH18m , Truck , l Arty , 0 bars , 61 exp , 10/10 , 0 kill ,  408 pp  [+17 exp]
 10.5 leFH18m , Truck , l Arty , 0 bars , 60 exp , 10/10 , 0 kill ,  408 pp  [+18 exp]
 10.5 leFH18m , Truck , l Arty , 0 bars , 60 exp , 10/10 , 2 kill ,  408 pp  [+20 exp]
*  15 sFH18 , 251/1 , Arty , 0 bars , 53 exp , 10/10 , 0 kill ,  0 pp  [+11 exp]

Fighter
*  Bf-109B , Ftr , 2 bars , 284 exp , 7/10 , Aggressive Attack  , 3 kill ,  0 pp  [+197 exp]
*  Me-109E3 , Ftr , 2 bars , 200 exp , 8/10 , Reconnaissance Movement  , 3 kill ,  0 pp  [+117 exp]

Tactical Bomber
*  Ju-87B , CAS , 1 bars , 178 exp , 10/10 , 1 kill ,  0 pp  [+69 exp]
 Ju-87B ,  , 1 bars , 109 exp , 6/10 , 0 kill ,  576 pp  [+109 exp]
 Ju-87D ,  , 1 bars , 171 exp , 5/10 , 0 kill ,  936 pp  [+171 exp]

Player 1 : Germany, Romania
Killed: INF:50   TNK:9    RCN:1    AT:7    ATY:15   AD:6    FTR:3    TB:1      Total: 92
Lost  :   Total: 0

BV  0
V   0
TV  2
L   0

Averages: 
Infantry       *   6 Units *  0 Leaders      Total :    554 exp,      2 kill,    552 pp    Average:     92 exp,      0 kill,     92 pp
Tank           *   3 Units *  1 Leaders      Total :    965 exp,     81 kill,      0 pp    Average:    322 exp,     27 kill,      0 pp
Recon          *   5 Units *  0 Leaders      Total :    250 exp,      0 kill,    696 pp    Average:     50 exp,      0 kill,    139 pp
Anti-tank      *   2 Units *  0 Leaders      Total :    133 exp,      0 kill,      0 pp    Average:     67 exp,      0 kill,      0 pp
Artillery      *   5 Units *  0 Leaders      Total :    311 exp,      2 kill,   1224 pp    Average:     62 exp,      0 kill,    245 pp
Fighter        *   2 Units *  2 Leaders      Total :    484 exp,      6 kill,      0 pp    Average:    242 exp,      3 kill,      0 pp
Tactical Bomber *   3 Units *  0 Leaders      Total :    458 exp,      1 kill,   1512 pp    Average:    153 exp,      0 kill,    504 pp
* Summary:     *  26 Units *  3 Leaders      Total :   3155 exp,     92 kill,   3984 pp    Average:    121 exp,      4 kill,    153 pp

Pz IV D vs Pz III H considerations:
- IV has +3 Soft Attack, most enemies (so far) were Soft Targets
- III has +3 each Initiative, Ground Defense, Ammo

As for the Soft Targets, they can be prepared via attacks by core - and assuming Overstrength on the Monstertank, a 15/10 Pz IV doesn't hit the "i overrun a 10 Strength unit" mark, at least not consistently, and definitively not once the targets grow Entrenchment.
In this regard, both tank models are equal in the long run.

Initiative enhences a units Effective Attack. Not as much as an actual Hard/Soft/etc attack stat, but it comes close enough (please note this is dependent on Class Combat Type - i.e. an AD attacking air units has little use for Ini - but back to Overrunning).
Example, a KV-2 with 20 Soft Attack and 4 Initiative isn't much stronger during Overruns, than a Pz IV with 10 SA and 8 Ini.
Lower Ini also means worse Effective Defense - again comparing KV-2 and Pz IV, the KV has more GD, but with its lower Ini is about as "good" as a PZ IV on the defense.

Ground Defense means, an enemy with high Hard Attack (AT guns, T-34, KV) is less of a danger for the Monstertank. It also makes enemy aty less dangerous (during Support Fire mode).

Ammo means naturally, more Overruning without resupplying (yep, i ran out of Ammo in 2 unfortunate moments at Brest-Litousk, with the second out of Ammo case being a direct result of the first, where the tank had to reload near 2 enemies).

Imho, the Pz III H is the more efficient Overruning machine - your mileage may vary.
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by Parabellum » 2019-12-10 08:22, Tuesday

mythos wrote:
2019-12-10 03:43, Tuesday

2) Kishinev ~~ 505xp and 45 kill
:yes , you're scaring me!

mythos wrote:
2019-12-10 03:43, Tuesday
No AI SH :!
Is not the last scenario of this kind, unfortunately
mythos wrote:
2019-12-10 03:43, Tuesday
Pz IV D vs Pz III H considerations:
- IV has +3 Soft Attack, most enemies (so far) were Soft Targets
- III has +3 each Initiative, Ground Defense, Ammo
... etc.
I get even more scared! If you approach it so scientifically, then I see my world record in danger. You know what that means? War! So I'll have to start a 4th run ... later.
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by mythos » 2019-12-11 03:23, Wednesday

Thanks :)

Parabellum wrote:
2019-12-10 08:22, Tuesday
I get even more scared! If you approach it so scientifically, then I see my world record in danger. You know what that means? War! So I'll have to start a 4th run ... later.
First you try to scare me and claim that i will never break your record, now that i let you some dust you declare war ?
:sh war started the moment you tried to scare me :fight :naughty


On a more serious note: i am just exploiting data from the the recently played CC1, where i had a Pz IV and a Pz III each with an Overwhelming Attack leader. Without it i would have probably never tried the Pz III aproach. That, and i replayed Kishinev (it is relatively short, despite 19 turns) so that i could optimize the :monster route. I will surely not replay all scenarios, as this is rather boring over time.

Like i said earlier: don't judge by the first steps, when there is a total of 19 scenarios to be played :)
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by Parabellum » 2019-12-11 08:45, Wednesday

Hi Chris, i started the first attempts for a fourth run last night and am far from my results at the time. In the end, I waited several laps before the last Russian SH, but they sent no reinforcements that I could destroy. Too little prestige for the AI? Or she has already spent it for repairs? Maybe no enemies should be wounded if they are not killed in the same turn?
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by mythos » 2019-12-11 10:09, Wednesday

Image
It is a mix of both:
- in OG (no matter if PG2- or OG-mode) the AI must spend prestige for repairs. It is possible to set for unlimited repairs, but this is not done automatically
- the AI doesn't gain too much prestige in the early part (usually 50pp per turn, only rarely more). This changes later (only checked till scenario 10 or so and have forgotten the numbers)

When starting the challenge i wondered if i should go for 100% AI prestige or start the "war" with you and go for 125%, and was confused when seeing the amount of pp the AI receives. Imho, it could be set to 150% or more.


Image
Beides:
- in OG (egal ob PG2- oder OG-mode) muss die KI pp für Reparaturen ausgeben. Wobei man auch kostenfreie Reparaturen einstellen kann, aber normalerweise muss KI pp ausgeben
- die KI griggt nicht sooo viel pp wie ich gedacht hätte (meist 50pp je Runde). Später gibt es mehr (kA mehr wegen der Werte - und ich hatte vorab nur bis ca Szenario 10 gekuckt)

Wenn du ernsthaft das "Duell" möchtest, und da ich erst 2 Szenarien gespielt hab, können wir beide nochmal anfangen. Nur sollte man sich dann auf gleiche Hausregeln einigen. ZB mMn können wir auch mit 150% AI prestige spielen.

Allerdings bin ich momentan etwas knapp an Zeit, ab dem 18-20.Dez sollte ich wieder mehr Zeit haben.
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Re: mythkrieg: MTC ~~ CC 18 @75

Post by Parabellum » 2019-12-11 10:57, Wednesday

mythos wrote:
2019-12-11 10:09, Wednesday

Wenn du ernsthaft das "Duell" möchtest, und da ich erst 2 Szenarien gespielt hab, können wir beide nochmal anfangen. Nur sollte man sich dann auf gleiche Hausregeln einigen. ZB mMn können wir auch mit 150% AI prestige spielen.

Allerdings bin ich momentan etwas knapp an Zeit, ab dem 18-20.Dez sollte ich wieder mehr Zeit haben.
Ich habe ernsthaft darüber nachgedacht, aber es ist in der Tat eine Frage der Zeit und der aufzustellenden Regeln. Im Moment stecke ich auf halbem Weg in der CC64 (bisher nicht gepostet) und CC76 steht auch ins Haus. Dann ist da noch Weihnachten und so einige weitere Zeitfresser. Ich bin zwar im Vorteil die Kampagne 3x gespielt zu haben, habe aber auch einiges vergessen. Vielleicht diskutieren wir das besser im deutschen Unterforum aus? Vielleicht findet sich noch ein dritter Spieler, der auf diesen Zug aufspringen will und sich an dieser außergewöhnlichen Herausforderung beteiligen möchte?

I have seriously thought about it, but it is indeed a matter of time and rules to be established. At the moment I'm halfway in the CC64 (not yet posted) and CC76 is also in the house. Then there's Christmas and some more time-wasters. Although I have the advantage to have played the campaign 3x, but have also forgotten a lot. Maybe we discuss this better in the German subforum? Maybe there is a third player who wants to jump on this train and participate in this extraordinary challenge?
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