2 Sisophon ltv
Scenario: Sisophon
Date: 1941/01/16
So far the Vichy defenders have proved incapable of halting your advance. But, by the time you capture Sisophon, you receive reports of French military activity. You will receive reinforcements.
Current scenario: Sisophon, VH prestige is 80 , All map prestige is: 120
Army cost: 1788 , Current prestige is 127
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 341
if BV: +450, Chumphon , cap 2500, 7 turns prestige: 0
if V : +450, Chumphon , cap 2500, 11 turns prestige: 90
if TV: +450, Chumphon , cap 2500, 13 turns prestige: 90
if Ls: +300, Chumphon , cap 2500, 13 turns prestige: 90
Infantry
Infantry , , 1 bars , 163 exp , Thailand , 7/10 , 4 kill , 156 pp - U:004 [+107 exp]
Infantry , , 1 bars , 117 exp , Thailand , 3/10 , 1 kill , 156 pp - U:005 [+74 exp]
Infantry , , 0 bars , 43 exp , Thailand , 6/10 , 4 kill , 156 pp - U:006 [+26 exp]
Royal Guards , , 0 bars , 59 exp , Thailand , 7/10 , 4 kill , 216 pp - U:032 [+59 exp]
Royal Guards , , 0 bars , 25 exp , Thailand , 10/10 , 3 kill , 216 pp - U:033 [+25 exp]
Recon
Vickers AC , , 1 bars , 147 exp , Thailand , 8/10 , 1 kill , 180 pp - U:001 [+65 exp]
Vickers AC , , 0 bars , 65 exp , Thailand , 6/10 , 0 kill , 180 pp - U:035 [+65 exp]
Artillery
75mm Mtn. Gun , Pack Mule , , 0 bars , 77 exp , Thailand , 7/10 , 0 kill , 168 pp - U:002 [+54 exp]
81mm Mortar , , 0 bars , 30 exp , Thailand , 6/10 , 0 kill , 216 pp - U:031 [+30 exp]
Air Defense
20mm Oerlikon , Wagon , , 0 bars , 75 exp , Thailand , 6/10 , 0 kill , 72 pp - U:003 [+66 exp]
20mm Oerlikon , Wagon , , 0 bars , 81 exp , Thailand , 6/10 , 1 kill , 72 pp - U:034 [+81 exp]
Player 1 : Thailand
Killed: INF:9 RCN:5 AT:2 ATY:1 FTR:1 Total: 18
Lost : Total: 0
BV 1
V 1
TV 0
L 0
Averages:
Infantry * 5 Units * 0 Leaders Total : 407 exp, 16 kill, 900 pp Average: 81 exp, 3 kill, 180 pp
Recon * 2 Units * 0 Leaders Total : 212 exp, 1 kill, 360 pp Average: 106 exp, 1 kill, 180 pp
Artillery * 2 Units * 0 Leaders Total : 107 exp, 0 kill, 384 pp Average: 54 exp, 0 kill, 192 pp
Air Defense * 2 Units * 0 Leaders Total : 156 exp, 1 kill, 144 pp Average: 78 exp, 1 kill, 72 pp
* Summary: * 11 Units * 0 Leaders Total : 882 exp, 18 kill, 1788 pp Average: 80 exp, 2 kill, 163 pp
Player 1 Thailand has 14 units total (core+aux):
Infantry : 5
Recon : 2
Fortification : 1
Artillery : 2
Air Defense : 3
Fighter : 1
Player 2 France has 6 units total (core+aux):
Tank : 2
Recon : 1
Air Defense : 1
Fighter : 1
Tactical Bomber : 1
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1941-1) .. #3 Betong 1941-12
No new units!
Victory .. also #3
Tactical Victory .. also #3
3 Chumphon ltbv
Scenario: Chumphon
Date: 1941/12/08
A few hours after the attack on Pearl Harbor Japan demands the right to move troops through Thailand (from Cambodia) to Burma in the west and south to the Malayan border. While the decision is being made by the (pro-Japanese) government whether to allow passage of Japanese troops, you have to deal with the immediate situation.
Your men are stationed in and around Chumphon (on the Gulf of Thailand at about the thinnest point of the Kra Isthmus) which is exactly where the Japanese mount one of their amphibious attacks on December 8, 1941.
Until you receive further orders you should defend the town.
NOTE: You can only delpoy part of your core in this and the next scenario. You should try as much as possible to deploy different units in each scenario.
A bit tricky. The NT should definitely be used. Best with the Recon.
Current scenario: Chumphon, VH prestige is 120 , All map prestige is: 120
Army cost: 1788 , Current prestige is 697
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive Using map: 204
if BV: +0, Betong , cap 2500, 8 turns prestige: 0
if V : +0, Betong , cap 2500, 12 turns prestige: 0
if TV: +0, Betong , cap 2500, 14 turns prestige: 0
if Ls: +0, Betong , cap 2500, 14 turns prestige: 0
Infantry
Infantry , , 2 bars , 233 exp , Thailand , 4/10 , 5 kill , 156 pp - U:004 [+70 exp]
Infantry , , 1 bars , 143 exp , Thailand , 3/10 , 3 kill , 156 pp - U:005 [+26 exp]
Infantry , , 0 bars , 43 exp , Thailand , 10/10 , 4 kill , 156 pp - U:006
Royal Guards , , 0 bars , 59 exp , Thailand , 10/10 , 4 kill , 216 pp - U:008
Royal Guards , , 0 bars , 25 exp , Thailand , 10/10 , 3 kill , 216 pp - U:009
Recon
Vickers AC , , 2 bars , 210 exp , Thailand , 4/10 ,
Fire Discipline , 2 kill , 180 pp - U:001 [+63 exp]
Vickers AC , , 1 bars , 104 exp , Thailand , 5/10 , 1 kill , 180 pp - U:011 [+39 exp]
Artillery
75mm Mtn. Gun , Pack Mule , , 1 bars , 129 exp , Thailand , 7/10 ,
Street Fighter , 0 kill , 168 pp - U:002 [+52 exp]
81mm Mortar , , 0 bars , 30 exp , Thailand , 10/10 , 0 kill , 216 pp - U:007
Air Defense
20mm Oerlikon , Wagon , , 0 bars , 75 exp , Thailand , 10/10 , 0 kill , 72 pp - U:003
20mm Oerlikon , Wagon , , 0 bars , 85 exp , Thailand , 10/10 , 2 kill , 72 pp - U:010 [+4 exp]
Player 1 : Thailand
Killed: INF:11 RCN:5 AT:3 FORT:2 ATY:1 FTR:1 TB:1 Total: 24
Lost : Total: 0
BV 2
V 1
TV 0
L 0
Averages:
Infantry * 5 Units * 0 Leaders Total : 503 exp, 19 kill, 900 pp Average: 101 exp, 4 kill, 180 pp
Recon * 2 Units * 1 Leaders Total : 314 exp, 3 kill, 360 pp Average: 157 exp, 2 kill, 180 pp
Artillery * 2 Units * 1 Leaders Total : 159 exp, 0 kill, 384 pp Average: 80 exp, 0 kill, 192 pp
Air Defense * 2 Units * 0 Leaders Total : 160 exp, 2 kill, 144 pp Average: 80 exp, 1 kill, 72 pp
* Summary: * 11 Units * 2 Leaders Total : 1136 exp, 24 kill, 1788 pp Average: 103 exp, 2 kill, 163 pp
Player 1 Thailand has 12 units total (core+aux):
Infantry : 5
Recon : 2
Artillery : 2
Air Defense : 3
Player 2 Japan has 11 units total (core+aux):
Infantry : 2
Recon : 1
Anti-tank : 1
Artillery : 1
Fighter : 1
Tactical Bomber : 3
Destroyer : 1
Cruiser : 1
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
Allow setting default unit's strength for each player (also when getting prototypes)
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1941-12) .. #4 Mae Sot 1942-1
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Ki 27 Nate (FTR): 1, 1, 8, 1, 6, 5, 0, 3, 576pp, Avail:1942-1
Ki30 Ann ( TB): 4, 6, 4, 4, 6, 4, 0, 3, 516pp, Avail:1942-1
Ki 21 Sally ( TB): 4, 10, 5, 5, 8, 6, 0, 2, 696pp, Avail:1942-1
Victory .. also #4
Tactical Victory .. also #4
4 Betong tv
Scenario: Betong
Date: 1941/12/09
At the time of the Japanese invasion part of your force is guarding the Malayan border. Unknown to you the British have a plan (named Operation Matador) to preemept Japanese landings in Thailand by moving north into Thailand and blocking the beaches they anticipate the Japanese will use. The British will use the area as a buffer zone and try to enlist Thailand's help in resisting Japan.
Unfortunately for the British they have left the attack too late to stop the Japanese landings, but they launch the attack anyway with a force known as "Krohcol" from near the Malayan town of Kroh, with the aim (in part) of advancing through the mountains and capturing the Thai coastal town of Patani. You should meet the attack along a stretch of road known as "the Ledge" near the village of Betong and do not allow the British to cross too far into Thailand. It is your duty to protect the border from whatever enemy crosses it.
NOTE: This scenario takes place almost at the same time as the previous one, you should try to use units you did not deploy at Chumphon - although it is not absolutely necessary that you do so.
Again such a scenario, where only after some turns all VH's are made visible by the opponent. Difficult defense. Repairs are necessary.
Current scenario: Betong, VH prestige is 160 , All map prestige is: 160
Army cost: 1788 , Current prestige is 685
Prestige available on map yet is 80 pp ( 80 pp in VH to capture) * Turn: 24
AI stance is Aggressive Using map: 230
if BV: +275, Mae Sot , cap 3100, 16 turns prestige: 160
if V : +275, Mae Sot , cap 3100, 23 turns prestige: 160
if TV: +275, Mae Sot , cap 3100, 26 turns prestige: 160
if Ls: +225, Mae Sot , cap 3100, 26 turns prestige: 160
Infantry
Infantry , , 3 bars , 348 exp , Thailand , 4/10 , 8 kill , 156 pp - U:004 [+115 exp]
Infantry , , 1 bars , 143 exp , Thailand , 10/10 , 3 kill , 156 pp - U:005
Infantry , , 0 bars , 43 exp , Thailand , 10/10 , 4 kill , 156 pp - U:006
Royal Guards , , 1 bars , 155 exp , Thailand , 6/10 , 7 kill , 216 pp - U:008 [+96 exp]
Royal Guards , , 0 bars , 25 exp , Thailand , 10/10 , 3 kill , 216 pp - U:009
Recon
Vickers AC , , 3 bars , 357 exp , Thailand , 8/10 , Fire Discipline , 8 kill , 180 pp - U:001 [+147 exp]
Vickers AC , , 2 bars , 251 exp , Thailand , 7/10 , 6 kill , 180 pp - U:011 [+147 exp]
Artillery
75mm Mtn. Gun , Pack Mule , , 2 bars , 210 exp , Thailand , 10/10 , Street Fighter , 0 kill , 168 pp - U:002 [+81 exp]
81mm Mortar , , 0 bars , 30 exp , Thailand , 10/10 , 0 kill , 216 pp - U:007
Air Defense
20mm Oerlikon , Wagon , , 0 bars , 75 exp , Thailand , 10/10 , 0 kill , 72 pp - U:003
20mm Oerlikon , Wagon , , 2 bars , 204 exp , Thailand , 8/10 , 4 kill , 72 pp - U:010 [+119 exp]
Fighter
+ Ki 27 Nate , , 0 bars , 82 exp , Thailand , 1/10 , 2 kill , 0 pp - U:012 [+82 exp]
Player 1 : Thailand
Killed: INF:14 TNK:1 RCN:14 AT:7 FORT:2 ATY:3 FTR:4 TB:2 Total: 47
Lost : INF:1 AT:1 FORT:2 Total: 4
BV 2
V 1
TV 1
L 0
Averages:
Infantry * 5 Units * 0 Leaders Total : 714 exp, 25 kill, 900 pp Average: 143 exp, 5 kill, 180 pp
Recon * 2 Units * 1 Leaders Total : 608 exp, 14 kill, 360 pp Average: 304 exp, 7 kill, 180 pp
Artillery * 2 Units * 1 Leaders Total : 240 exp, 0 kill, 384 pp Average: 120 exp, 0 kill, 192 pp
Air Defense * 2 Units * 0 Leaders Total : 279 exp, 4 kill, 144 pp Average: 140 exp, 2 kill, 72 pp
Fighter * 1 Units * 0 Leaders Total : 82 exp, 2 kill, 0 pp Average: 82 exp, 2 kill, 0 pp
* Summary: * 12 Units * 2 Leaders Total : 1923 exp, 45 kill, 1788 pp Average: 160 exp, 4 kill, 149 pp
Player 1 Thailand has 15 units total (core+aux):
Infantry : 5
Recon : 2
Fortification : 2
Artillery : 2
Air Defense : 2
Fighter : 2
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1941-12) .. #5 Kengtung 1942-5
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Ki 27 Nate (FTR): 1, 1, 8, 1, 6, 5, 0, 3, 576pp, Avail:1942-1
Ki30 Ann ( TB): 4, 6, 4, 4, 6, 4, 0, 3, 516pp, Avail:1942-1
Ki 21 Sally ( TB): 4, 10, 5, 5, 8, 6, 0, 2, 696pp, Avail:1942-1
Victory .. also #5
Tactical Victory .. also #5
5 Mae Sot loss
Scenario: Mae Sot
Date: 1942/01/21
After many deaths the Goverment orders cessation of all fighting against Japan and grants the Japanese Army free passage through Thailand. On January 21, Thailand signs an "assistance treaty" whereby Japan agrees to get back territories (in Burma and Malaya), that were ceded to Britain in 1909, in return for Thai military and other assistance. On the same day Japan mounts its main invasion of Burma. Also, on January 25, Thailand will declare war on Britain and the USA.
The main Japanese assault is intially from around the area of the town of Rahaeng, through the border town of Mae Sot (after improving the road), then through the Kawkareik Pass in the Dawna Hills, with the objective being the Burmese coastal town of Moulmein. At this time the Japanese do not permit you to invade Burma itself, however you are ordered to provide support for the operation which may involve some fighting with local Burmese "Karen" tribesmen and British defenders around the Kawkareik Pass.
Your specific orders are to protect the border north of the initial Japanese advance to Kawkareik.
NOTE: While many Japanese troops are present on the battlefield, you do not command them so you cannot see them.
Very unbalanced - in the south a VH for both sides that can only be defended with two units that are completely inferior to the attacker. Enemy VH's are unreachable in the mountains - but mountain fighters are not available. Conclusion: bring the two units in the south to safety and plan for the LOSS.
Current scenario: Mae Sot, VH prestige is 400 , All map prestige is: 400
Army cost: 1788 , Current prestige is 960
Prestige available on map yet is 400 pp ( 400 pp in VH to capture) * Turn: 6
AI stance is Aggressive Using map: 433
if BV: +300, Kengtung , cap 3400, 14 turns prestige: 0
if V : +300, Kengtung , cap 3400, 19 turns prestige: 0
if TV: +300, Kengtung , cap 3400, 22 turns prestige: 0
if Ls: +150, Kengtung , cap 3400, 22 turns prestige: 0
Infantry
Infantry , , 3 bars , 348 exp , Thailand , 10/10 , 8 kill , 156 pp - U:004
Infantry , , 1 bars , 163 exp , Thailand , 9/10 , 4 kill , 156 pp - U:005 [+20 exp]
Infantry , , 0 bars , 43 exp , Thailand , 10/10 , 4 kill , 156 pp - U:006
Royal Guards , , 2 bars , 206 exp , Thailand , 4/10 , 7 kill , 216 pp - U:008 [+51 exp]
Royal Guards , , 0 bars , 48 exp , Thailand , 6/10 , 3 kill , 216 pp - U:009 [+23 exp]
Recon
Vickers AC , , 4 bars , 432 exp , Thailand , 10/10 , Fire Discipline , 8 kill , 180 pp - U:001 [+75 exp]
Vickers AC , , 2 bars , 251 exp , Thailand , 10/10 , 6 kill , 180 pp - U:011
Artillery
75mm Mtn. Gun , Pack Mule , , 2 bars , 210 exp , Thailand , 10/10 , Street Fighter , 0 kill , 168 pp - U:002
81mm Mortar , , 0 bars , 30 exp , Thailand , 10/10 , 0 kill , 216 pp - U:007
Air Defense
20mm Oerlikon , Wagon , , 0 bars , 85 exp , Thailand , 5/10 , 0 kill , 72 pp - U:003 [+10 exp]
20mm Oerlikon , Wagon , , 2 bars , 204 exp , Thailand , 10/10 , 4 kill , 72 pp - U:010
Fighter
+ Ki 27 Nate , , 0 bars , 82 exp , Thailand , 10/10 , 2 kill , 0 pp - U:012
Player 1 : Thailand
Killed: INF:15 TNK:1 RCN:14 AT:7 FORT:2 ATY:3 FTR:4 TB:2 Total: 48
Lost : INF:1 AT:1 FORT:2 Total: 4
BV 2
V 1
TV 1
L 1
Averages:
Infantry * 5 Units * 0 Leaders Total : 808 exp, 26 kill, 900 pp Average: 162 exp, 5 kill, 180 pp
Recon * 2 Units * 1 Leaders Total : 683 exp, 14 kill, 360 pp Average: 342 exp, 7 kill, 180 pp
Artillery * 2 Units * 1 Leaders Total : 240 exp, 0 kill, 384 pp Average: 120 exp, 0 kill, 192 pp
Air Defense * 2 Units * 0 Leaders Total : 289 exp, 4 kill, 144 pp Average: 145 exp, 2 kill, 72 pp
Fighter * 1 Units * 0 Leaders Total : 82 exp, 2 kill, 0 pp Average: 82 exp, 2 kill, 0 pp
* Summary: * 12 Units * 2 Leaders Total : 2102 exp, 46 kill, 1788 pp Average: 175 exp, 4 kill, 149 pp
Player 1 Thailand has 12 units total (core+aux):
Infantry : 5
Recon : 2
Artillery : 2
Air Defense : 2
Fighter : 1
Player 2 United Kingdom, India, Nationalist Chinese has 20 units total (core+aux):
Infantry : 15
Anti-tank : 2
Fortification : 1
Artillery : 1
Fighter : 1
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
*** PG2 Mode ***
*** New units available in next scenario:
Victory .. also #254
Tactical Victory .. also #254
6 Kengtung lttv
Scenario: Kengtung
Date: 1942/05/09
The Japanese invasion of Burma continues. In late April the 56th Division move into the north eastern states of Kengtung and Mongpan, the so-called Shan tribal States, from the west. These two states were ceded to British Burma in the past and Japan has promised to help return them to Thailand in return for its co-operation.
The 56th Division defeats the Chinese 6th Army, which soon is in retreat. Part of the army, the 93rd Division, retreats to the area around the Burmese town of Kengtung, which is an important mountain town close to the borders of China, Thailand and French Indochina (Laos).
The Japanese now permit you to cross the Burmese border. After you cross the border there are few roads, and your men struggle through the harsh terrain until you approach Kengtung. Your orders are to occupy Kengtung, defeat local Chinese forces and control the local opium lords.
NOTE: You will receive some extra prestige when the "Supplies" arrive.
Fortunately, the second part of the campaign ends here. I have no ambition to win here. The VH's are a long way away and my units take forever to get there through forests and mountains. Meanwhile, new VH's are being opened again and the enemy is stabbing me in the back. I hoped for a quick LOSS, but the AI delayed very long.
Current scenario: Kengtung, VH prestige is 80 , All map prestige is: 80
Army cost: 2916 , Current prestige is 84
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 23
AI stance is Aggressive Using map: 434
BV: Win , turn prestige: 200
V : Win , turn prestige: 200
TV: Win , turn prestige: 200
Ls: Loss , turn prestige: 200
Infantry
Infantry , , 3 bars , 377 exp , Thailand , 8/10 , 8 kill , 156 pp - U:004 [+29 exp]
Infantry , , 2 bars , 233 exp , Thailand , 4/10 ,
Influence , 5 kill , 156 pp - U:005 [+70 exp]
Infantry , , 1 bars , 113 exp , Thailand , 4/10 , 6 kill , 156 pp - U:006 [+70 exp]
Royal Guards , , 3 bars , 327 exp , Thailand , 6/10 , 10 kill , 216 pp - U:008 [+121 exp]
Royal Guards , , 1 bars , 122 exp , Thailand , 7/10 , 4 kill , 216 pp - U:009 [+74 exp]
Royal Guards , , 0 bars , 26 exp , Thailand , 10/10 , 2 kill , 216 pp - U:013 [+26 exp]
Recon
Vickers AC , , 5 bars , 544 exp , Thailand , 6/10 , Fire Discipline , 12 kill , 180 pp - U:001 [+112 exp]
Vickers AC , , 3 bars , 304 exp , Thailand , 8/10 , 9 kill , 180 pp - U:011 [+53 exp]
Artillery
75mm Mtn. Gun , Pack Mule , , 2 bars , 285 exp , Thailand , 5/10 , Street Fighter , 1 kill , 168 pp - U:002 [+75 exp]
81mm Mortar , , 0 bars , 78 exp , Thailand , 10/10 , 0 kill , 216 pp - U:007 [+48 exp]
81mm Mortar , , 0 bars , 16 exp , Thailand , 10/10 , 0 kill , 216 pp - U:014 [+16 exp]
Air Defense
20mm Oerlikon , Wagon , , 1 bars , 174 exp , Thailand , 9/10 , 0 kill , 72 pp - U:003 [+89 exp]
20mm Oerlikon , Wagon , , 3 bars , 307 exp , Thailand , 10/10 , 7 kill , 72 pp - U:010 [+103 exp]
Tactical Bomber
Ki 21 Sally , , 0 bars , 14 exp , Thailand , 10/10 , 0 kill , 696 pp - U:012 [+14 exp]
Player 1 : Thailand
Killed: INF:23 TNK:1 RCN:17 AT:10 FORT:4 ATY:5 AD:1 FTR:5 TB:3 Total: 69
Lost : INF:1 AT:1 FORT:2 FTR:1 Total: 5
BV 2
V 1
TV 2
L 1
Averages:
Infantry * 6 Units * 1 Leaders Total : 1198 exp, 35 kill, 1116 pp Average: 200 exp, 6 kill, 186 pp
Recon * 2 Units * 1 Leaders Total : 848 exp, 21 kill, 360 pp Average: 424 exp, 11 kill, 180 pp
Artillery * 3 Units * 1 Leaders Total : 379 exp, 1 kill, 600 pp Average: 126 exp, 0 kill, 200 pp
Air Defense * 2 Units * 0 Leaders Total : 481 exp, 7 kill, 144 pp Average: 241 exp, 4 kill, 72 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 14 exp, 0 kill, 696 pp Average: 14 exp, 0 kill, 696 pp
* Summary: * 14 Units * 3 Leaders Total : 2920 exp, 64 kill, 2916 pp Average: 209 exp, 5 kill, 208 pp
Player 1 Thailand has 14 units total (core+aux):
Infantry : 6
Recon : 2
Artillery : 3
Air Defense : 2
Tactical Bomber : 1
Player 2 Nationalist Chinese, India has 5 units total (core+aux):
Infantry : 2
Fortification : 1
Artillery : 1
Fighter : 1
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1942-5) .. #0 Poipet 1941-1
No new units!
Tactical Victory (1942-5) .. #0 Poipet 1941-1
No new units!
Short summary: For me, this campaign is one of the top five worst CC's. Two unbalanced, incomplete sub-campaigns - there must have been a lot of publishing pressure in the past to offer such junk.