Spotkanie z OG po polsku
Moderator: Jaro
Re: Spotkanie z OG po polsku
If you think you are changing maps in the future ... then do it now.
This solution has only advantages ...
If you want to make new maps ...
.. prepare a preliminary mapX,
so the size of the drawing, division into individual areas ( Mountains, forests, rivers ...), layer of roads, railways, mark the size of cities ...
Then choose if you want to do it in this forum - in the topic -
viewtopic.php?f=67&t=437
or with us in the topic -
http://forum.opengeneral.pl/instalacja- ... ne/2233/0/
Tylko, że czas obecnie dla mnie jest deficytowy - a wiec bez napinania się ...
This solution has only advantages ...
If you want to make new maps ...
.. prepare a preliminary mapX,
so the size of the drawing, division into individual areas ( Mountains, forests, rivers ...), layer of roads, railways, mark the size of cities ...
Then choose if you want to do it in this forum - in the topic -
viewtopic.php?f=67&t=437
or with us in the topic -
http://forum.opengeneral.pl/instalacja- ... ne/2233/0/
Tylko, że czas obecnie dla mnie jest deficytowy - a wiec bez napinania się ...
Re: Spotkanie z OG po polsku
Map 778 has been enlarged
Now it is 2460x3000px
https://drive.google.com/file/d/1-4xZK9 ... sp=sharing
mapX
https://drive.google.com/file/d/1-7U0a2 ... sp=sharing
... To make the image uniform, I used "painting with a picture" outside of the map 778
I also used a background from the Randowe collection and its collection of cities
Thank you Clemens for making these collections available
I thought the trees were also published - but I don't remember where ...
It would be even easier
If you would like to work with my style - I will gladly provide you with my ready-made layers and brushes
Now it is 2460x3000px
https://drive.google.com/file/d/1-4xZK9 ... sp=sharing
mapX
https://drive.google.com/file/d/1-7U0a2 ... sp=sharing
... To make the image uniform, I used "painting with a picture" outside of the map 778
I also used a background from the Randowe collection and its collection of cities
Thank you Clemens for making these collections available
I thought the trees were also published - but I don't remember where ...
It would be even easier
If you would like to work with my style - I will gladly provide you with my ready-made layers and brushes
Re: Spotkanie z OG po polsku
sympatyk, i know we talked about this often already. But i still don't understand why you refuse to use png. There is a huge quality loss from map 788 to the new map. Do you see it? That's why png is much better because there will be no quality loss. Yes, png 256 has less colors but it is sharp.
When you work on the map, which file format do you use to save the work in process & store your finished map files for your archive?
First picture: Left is jpg 100% , right is your picture:
Second Picture: Just because the above picture is posted as jpg i will add png below:
When you work on the map, which file format do you use to save the work in process & store your finished map files for your archive?
First picture: Left is jpg 100% , right is your picture:
Second Picture: Just because the above picture is posted as jpg i will add png below:
Re: Spotkanie z OG po polsku
Hello Clemens
You are inquisitive and well ..
Everything that was previously written is true
What is missing, however, is the proverbial dot over and ...
I don't know if I can write precisely in this foreign language ..
Let's start with this -> my first 3K map had 25 GB - png format (it was the first such a large map after allowing the dimensions 3135 x 2975) and I sent this one to be placed in Map Finder
Of course I got a reprimand ... ....
Then I found out that pictures placed on the server in MF - must have certain parameters.
I also learned how Luis checks and adjusts the drawings before going to MF
Let's call it - the boundary / impassable conditions that condition the file in jpg format
We also know that MF is only available for downloading maps manually
It used to be the only available map source. Now it is active under certain conditions ...
Currently, all the traffic related to the maps for the game has been taken over by other servers
Only the map in jpg format can be downloaded automatically.
To meet expectations - I prepare my jpg files exactly as Luis does - when converting png -> jpg
Now, after this introduction, which is important to understand why I am making my maps this way, let's go to the point
If you are making a map ..
and the input material is 24-32 bit color
the program is also 32 bit color (the previous version of Gimp had no choice - the current one has the option to choose the color depth -> 8, 24, 32)
.. then the output was 24 bit color for the png file
So it was necessary to generate an 8 bit color png file
From this file, Luis obtained a jpg file
The quality of this jpg file and the weight was worse than the jpg file (my file)generated directly from 24 bit color (with the same conversion parameters)
It is different if you are using 8-bit material and working in an 8-bit program. Then it doesn't matter -> you can send the png file to Luis. After generating the jpg file (according to the procedure) you will get the same jpg file that Luis will generate. Of course, your png as a non-lossy format - especially when zoomed in, it will look sharper than jpg.
But it doesn't change anything -> players will get a jpg file (it will download automatically), and who is playing on the map enlarged by 300%?
Yes I know - people have such small monitors - they want to see the units .. .. -> but they have a jpg file - as a map
And now finally - what you presented above ..
The 778 map was indexed color, and that is the problem
If you use other colors than they were on this map -> outside the range of indexed colors then ..
eg you had a drawing and 240 colors were used there
When drawing, you will use other 20 colors
Total 260 distinct colors
There are only 256 colors in an 8 bit file
So 4 colors will be removed (replaced)
You'll send this file to Luis
Luis converts it to jpg using -> JPEG, quality: 70, subsampling ON (2x2) (these are the - quality boundary parameters)
All players will get such a map ..
As I wrote
"To meet expectations - I prepare my jpg files exactly like Luis does - when converting png -> jpg"
In sum
He considers this on the basis of what the player will get
For files at least 24 bits - making a jpg file yourself - is a positive thing (all the maps that I have made from scratch)
For 8-bit files - it does not matter
For files produced as a mixture (indexed colors + other materials) it can be on + or neutral
If you use a png or jpg (8 -bit) file as input -> then looking at the result -> jpg file for the player -> it doesn't matter
You are inquisitive and well ..
Everything that was previously written is true
What is missing, however, is the proverbial dot over and ...
I don't know if I can write precisely in this foreign language ..
Let's start with this -> my first 3K map had 25 GB - png format (it was the first such a large map after allowing the dimensions 3135 x 2975) and I sent this one to be placed in Map Finder
Of course I got a reprimand ... ....
Then I found out that pictures placed on the server in MF - must have certain parameters.
I also learned how Luis checks and adjusts the drawings before going to MF
Let's call it - the boundary / impassable conditions that condition the file in jpg format
We also know that MF is only available for downloading maps manually
It used to be the only available map source. Now it is active under certain conditions ...
Currently, all the traffic related to the maps for the game has been taken over by other servers
Only the map in jpg format can be downloaded automatically.
To meet expectations - I prepare my jpg files exactly as Luis does - when converting png -> jpg
Now, after this introduction, which is important to understand why I am making my maps this way, let's go to the point
If you are making a map ..
and the input material is 24-32 bit color
the program is also 32 bit color (the previous version of Gimp had no choice - the current one has the option to choose the color depth -> 8, 24, 32)
.. then the output was 24 bit color for the png file
So it was necessary to generate an 8 bit color png file
From this file, Luis obtained a jpg file
The quality of this jpg file and the weight was worse than the jpg file (my file)generated directly from 24 bit color (with the same conversion parameters)
It is different if you are using 8-bit material and working in an 8-bit program. Then it doesn't matter -> you can send the png file to Luis. After generating the jpg file (according to the procedure) you will get the same jpg file that Luis will generate. Of course, your png as a non-lossy format - especially when zoomed in, it will look sharper than jpg.
But it doesn't change anything -> players will get a jpg file (it will download automatically), and who is playing on the map enlarged by 300%?
Yes I know - people have such small monitors - they want to see the units .. .. -> but they have a jpg file - as a map
And now finally - what you presented above ..
The 778 map was indexed color, and that is the problem
If you use other colors than they were on this map -> outside the range of indexed colors then ..
eg you had a drawing and 240 colors were used there
When drawing, you will use other 20 colors
Total 260 distinct colors
There are only 256 colors in an 8 bit file
So 4 colors will be removed (replaced)
You'll send this file to Luis
Luis converts it to jpg using -> JPEG, quality: 70, subsampling ON (2x2) (these are the - quality boundary parameters)
All players will get such a map ..
As I wrote
"To meet expectations - I prepare my jpg files exactly like Luis does - when converting png -> jpg"
In sum
He considers this on the basis of what the player will get
For files at least 24 bits - making a jpg file yourself - is a positive thing (all the maps that I have made from scratch)
For 8-bit files - it does not matter
For files produced as a mixture (indexed colors + other materials) it can be on + or neutral
If you use a png or jpg (8 -bit) file as input -> then looking at the result -> jpg file for the player -> it doesn't matter
Re: Spotkanie z OG po polsku
Yes, with automatic download players get jpg file. But for map making, in my opinion, png is the better resource.sympatyk wrote: ↑2021-11-09 22:21, Tuesday But it doesn't change anything -> players will get a jpg file (it will download automatically), and who is playing on the map enlarged by 300%?
Yes I know - people have such small monitors - they want to see the units .. .. -> but they have a jpg file - as a map
When i work on a png map i load it in photoshop. It is indexed color, like you say.sympatyk wrote: ↑2021-11-09 22:21, Tuesday And now finally - what you presented above ..
The 778 map was indexed color, and that is the problem
If you use other colors than they were on this map -> outside the range of indexed colors then ..
eg you had a drawing and 240 colors were used there
When drawing, you will use other 20 colors
Total 260 distinct colors
There are only 256 colors in an 8 bit file
So 4 colors will be removed (replaced)
You'll send this file to Luis
Luis converts it to jpg using -> JPEG, quality: 70, subsampling ON (2x2) (these are the - quality boundary parameters)
Then i copy and paste the whole map into a new true color file with 16,8 million colors and work with this.
Now, in a ideal world all resources, like cities, woods, airfields, rivers are only taken from png maps in the map making process.
When map is finished i save two files, png 256 colors and jpg 40% - 50% quality and send both files to Luis.
As far as i know, when uploaded at map finder the jpg will automatically compressed again, but that is out of our hands. The file may even get bigger then!
BUT for map making, input and output always has to be png imo.
I am sorry, i don't want to persuade you. It's just to understand each other better. Because we are the only active map makers in the world
Sorry again, i am not going to insist on this topic any more
Yes, yes, english doesn't help us
Re: Spotkanie z OG po polsku
It is very good that we are talking about it
You wrote
Yes, it was necessary when creating maps for PG2BUT for map making, input and output always has to be png imo.
Now I have downloaded the file 778.jpg and enlarged it - just like you (more or less) I present it as a png - so as not to degrade the quality
Do you see the -> difference between my new jpg file and the one downloaded from the server?
So the png file as input, it will turn into a jpg file as accessible to the player anyway
If you use a jpg file as input -> you will end up with exactly the same jpg file for the player as the first time
So ..
Luis is happy - he doesn't have to put an additional png file in MF and he has saved space for other maps ....
Re: Spotkanie z OG po polsku
I wrote - Luis is happy -> this is a mental shortcut ...
If you want to read this ....
As you probably know Map Finder was created for the PG2 community and not only ...
Gilestiel created this map viewer when shp files were valid for PG2 and PEG files were S16 files, so when an indexed color palette was valid in the map images.
So it would have to be an image file - in the bmp / png format
Over time, Gilestiel lost interest in the game
However, it did not stop hosting MF. Now Luis has been responsible for placing the maps. It is to ensure that the files are as light as possible.
And now some practice ..
If the map is sent to the MF ..
.. a png file will be saved, a jpg file according to the specified rule and three thumbnail files will be saved - 100px, 200px, 500px
Also, if you send shp and S16 files - they will also be saved
Another txt file, map / mapX file
Let's take an example small map 1920x1920px
together it will be (with thumbnails) 6.7MB
But that is one side of the coin ... there is also the problem of transfer size
If you open MF it will download and load 500px thumbnail page of the last map
If you go to the browser and want to view maps, eg Randowe -> now (you can download from MF) 144 map thumbnails with default size 100px
If one thumbnail is 12 kB - the total transfer will be 1728 kB,
However, if the thumbnails are set to 200 or 500px?
Any other choice = reloads the page and the next transfer
If you open maps via download -> first download the thumbnail 200px, then after clicking the map in real jpg size
Viewing several maps, when the average file size is 2.3MB, the next transfer is 10MB
So less map file weight -> many times less transfer between MF and your computer
If you want to read this ....
As you probably know Map Finder was created for the PG2 community and not only ...
Gilestiel created this map viewer when shp files were valid for PG2 and PEG files were S16 files, so when an indexed color palette was valid in the map images.
So it would have to be an image file - in the bmp / png format
Over time, Gilestiel lost interest in the game
However, it did not stop hosting MF. Now Luis has been responsible for placing the maps. It is to ensure that the files are as light as possible.
And now some practice ..
If the map is sent to the MF ..
.. a png file will be saved, a jpg file according to the specified rule and three thumbnail files will be saved - 100px, 200px, 500px
Also, if you send shp and S16 files - they will also be saved
Another txt file, map / mapX file
Let's take an example small map 1920x1920px
together it will be (with thumbnails) 6.7MB
But that is one side of the coin ... there is also the problem of transfer size
If you open MF it will download and load 500px thumbnail page of the last map
If you go to the browser and want to view maps, eg Randowe -> now (you can download from MF) 144 map thumbnails with default size 100px
If one thumbnail is 12 kB - the total transfer will be 1728 kB,
However, if the thumbnails are set to 200 or 500px?
Any other choice = reloads the page and the next transfer
If you open maps via download -> first download the thumbnail 200px, then after clicking the map in real jpg size
Viewing several maps, when the average file size is 2.3MB, the next transfer is 10MB
So less map file weight -> many times less transfer between MF and your computer
Re: Spotkanie z OG po polsku
Everything you write is correct. But i was talking about map making only.
All the other things... well, we can do nothing about it.
For Example: Does anybody still play PG2? A game that was published in October 1997. Who needs all the PG2 files?
All map and txt files and whatnot has to be hosted so people can play every campaign ever made for PG2 today?
I mean, there is no end. It all depends on single people who run the different homepages as a hobby. If one day they all will have lost interest or have no time... only some nerds like us will know about the 1500 maps and all the stuff.
I don't know how to run a homepage or a forum or code a application and it's like mathematics, it does not go into my head and never will
All the other things... well, we can do nothing about it.
For Example: Does anybody still play PG2? A game that was published in October 1997. Who needs all the PG2 files?
All map and txt files and whatnot has to be hosted so people can play every campaign ever made for PG2 today?
I mean, there is no end. It all depends on single people who run the different homepages as a hobby. If one day they all will have lost interest or have no time... only some nerds like us will know about the 1500 maps and all the stuff.
I don't know how to run a homepage or a forum or code a application and it's like mathematics, it does not go into my head and never will
Re: Spotkanie z OG po polsku
Well, shp maps are still being made ...
viewtopic.php?f=7&t=499&p=8182#p8179
Most CCs are from the previous epoch
Did you want your server? Your website and forum?
Re: Spotkanie z OG po polsku
But we only know he asked for the solution. We don't know if he made SHP mapssympatyk wrote: ↑2021-11-10 21:16, Wednesday
Well, shp maps are still being made ...
viewtopic.php?f=7&t=499&p=8182#p8179
Most CCs are from the previous epoch
Of course not. What i want is a lively community, but it is all going down the drain.
Re: Spotkanie z OG po polsku
But we only know he asked for the solution. We don't know if he made SHP maps
Map published in March 2021 - shp and map files are made (in this case png and jpg files - required to publish the map)
For the forum to be life, you need a "locomotive" - and a few writers on any topic, at any time
Our forum has lost its locomotive - Gustlik. And others -> everyone does for himself -> no joint action
OG.com forum - people don't have time -> csaba, Luis
Now you are the locomotive. Thanks to you - a few things moved forward. Nothing is wasted
Before that, any idea to go beyond the PG2 era and build a new OG - met with great resistance
PG2 compliance was sacred ... that's why Gustlik's e-film was unofficial...
My maps - it was a shock
I've been making large 3K maps for over a dozen years - has anyone, apart from our e-file, used them?
Let me just say that Luis showed interest and patience - thank him so much
Re: Spotkanie z OG po polsku
Aagain, what you say is very true
i am so obsessed with the 3K maps, i didn't look at small maps anymore I didn't remember he uploaded that map
Re: Spotkanie z OG po polsku
Co się zmieniło od poprzedniego roku?
Została przetestowana do końca kampania G45 i po drobnych poprawkach - mamy wersję 3
http://opengeneral.pl/files/G45_30.zip
To taka alternatywna kampania.
Z kolei kampania G33 doczekała się ostatniego scenariusza - zaplanowanego przez Gustlika. Niestety nie zdążył już tego zrobić
Wersja 5
http://opengeneral.pl/files/G33_50.zip
Dodana została nowa niemiecka kampania H07
http://opengeneral.pl/files/H07_40.zip
Jest to konwersja Waldziosia
Również dodana została kampania B07 Blitz Stalina
http://opengeneral.pl/files/B07_40.zip
Jest to kampania radziecka
Ciekawostką jest to, że przesłał ją nieznany nam człowie do opublikowania
Proszę używać najnowszej wersji EFile
https://www.dropbox.com/sh/d3qjnqp0gdd2 ... 1.zip?dl=0
Proszę używać najnowszej wersji EquipIcons
https://www.dropbox.com/sh/1wi9hjne67g0 ... 1.zip?dl=0
Proszę używać najnowszej wersji silnika gry
http://luis-guzman.com/OpenGen/OpenGen%200.93.4.1.zip
-----------------------------------------------------------------------------------------------------------
What has changed since last year?
The G45 campaign has been tested to the end and after some minor corrections - we have version 3
http://opengeneral.pl/files/G45_30.zip
It's such an alternative campaign.
The G33 campaign, on the other hand, got the last scenario - planned by Gustlik. Unfortunately, he did not have time to do so
Version 5
http://opengeneral.pl/files/G33_50.zip
A new German H07 campaign has been added
http://opengeneral.pl/files/H07_40.zip
It is a Waldzioś conversion
B07 Stalin's Blitz campaign has also been added
http://opengeneral.pl/files/B07_40.zip
It is a Soviet campaign
An interesting fact is that it was sent by an unknown man for publication
Please use the latest version of EFile
https://www.dropbox.com/sh/d3qjnqp0gdd2 ... 1.zip?dl=0
Please use the latest version of EquipIcons
https://www.dropbox.com/sh/1wi9hjne67g0 ... 1.zip?dl=0
Please use the latest version of the game engine
http://luis-guzman.com/OpenGen/OpenGen%200.93.4.1.zip
Re: Spotkanie z OG po polsku
I remember he also wanted to upgrade the Suez Canal scenario (scenario 12) from G35 camapaign from map number 63 to new big map number 1058 like the other scenarios he updated in that campaign. Unfortunately, he did not have time to realize it, too.
Re: Spotkanie z OG po polsku
Not only that, but the entire G39_Fulda campaign was supposed to be on 3K maps
Unfortunately, with Gustlik's death, everything died ...
Unfortunately, with Gustlik's death, everything died ...
Re: Spotkanie z OG po polsku
From opengeneral.pl:
sympatyk Please when you finish playing the last scneario of the campaign could you post the part of the AAR showing your core army's number of units, kills, experience and so on? Are all maps XXL in the campaign?
Re: Spotkanie z OG po polsku
This campaign was launched in 2016
Only the last map is 5K, all others are 3K
This is how I will show the entire AAR
Re: Spotkanie z OG po polsku
Remember it was 2016
At that time, everyone was campaigning on maps from PG2
It was the first campaign on only large maps, and on maps with different colors (not classic)
The second such campaign is yours
Not all flags are paid
You decide if you get all (also free - Gustlik in some unpaid - put bonuses - leaders, pp, exp, prototypes)
Or you can ignore these flags and only think about VH - you'll have a bigger Campaign score
Re: Spotkanie z OG po polsku
@ Randowe
I have completed the G41
Part of the report is here
http://forum.opengeneral.pl/ranking-gen ... /#msg55506
Remember - the cap was off, I was playing 300%. I lost 2 core units - recon and fighter
I often improved units, raised states during the course of the scenario
This was the first time I played this campaign
I haven't played turns one more time (I didn't repeat it) - when I made mistakes / it was unfavorable
I received a lot of prototypes ..
I have completed the G41
Part of the report is here
http://forum.opengeneral.pl/ranking-gen ... /#msg55506
Remember - the cap was off, I was playing 300%. I lost 2 core units - recon and fighter
I often improved units, raised states during the course of the scenario
This was the first time I played this campaign
I haven't played turns one more time (I didn't repeat it) - when I made mistakes / it was unfavorable
I received a lot of prototypes ..
Re: Spotkanie z OG po polsku
Thanks for your report. I think i will play G41 campaign next. I just have to play one scenario from Major Heinz campaign before.sympatyk wrote: ↑2022-03-19 19:31, Saturday @ Randowe
I have completed the G41
Part of the report is here
http://forum.opengeneral.pl/ranking-gen ... /#msg55506
Remember - the cap was off, I was playing 300%. I lost 2 core units - recon and fighter
I often improved units, raised states during the course of the scenario
This was the first time I played this campaign
I haven't played turns one more time (I didn't repeat it) - when I made mistakes / it was unfavorable
I received a lot of prototypes ..
ROP is very interesting also because of the units
Re: Spotkanie z OG po polsku
I am very happy that you will play this campaign
Will you play her for the ranking?
http://forum.opengeneral.pl/ranking-generalow-2022/0/
Latest files
http://forum.opengeneral.pl/instalacja- ... /#msg55054
engine
https://www.mediafire.com/file/y3mnwqu8 ... C.zip/file
The G41 campaign should have the smack - G41_INTRO.avi - set to start scenario 0
Re: Spotkanie z OG po polsku
I know about the ranking and read many posts in opengeneral.pl forum, but i don't think i have the time to play many campaigns to score points. I also have the habit to play until last turn for a BV, which also gives less points. But i also must say that i never pay any attention to campaign score. For me the score is irrelevant
But i can post my AAR and obervations here in this forum?
Re: Spotkanie z OG po polsku
I also play until the last turn, I get all the flags (if possible) -> gives more exp and pp
I always use this rule at the beginning of the game, not necessarily later ...
This was also the case in G41 - from a certain point I finished the game ahead of time ..
Of course, choose the place of publication yourself
Playing in the ranking does not oblige me to the next games - it will probably be my only one this year ..
Re: Spotkanie z OG po polsku
Just some questions about the time frame from year 2000 -today?
Are there any plans for modern campaigns at the moment (by any designer)?
Which are the nations with the most complete inventory in the efile?
Which modern campaings would you like to see realized for efile_gus?
Are there any plans for modern campaigns at the moment (by any designer)?
Which are the nations with the most complete inventory in the efile?
Which modern campaings would you like to see realized for efile_gus?
Re: Spotkanie z OG po polsku
Not that I'm aware of.
There are some PeG conversions that are still WIP, but nothing really new.
Definitely the USA and the USSR / Russia.
After 2000, Israel and Japan are pretty good.
As far as I know, the next planned project for the modern campaign was an improved version of the Fulda campaign (G39 7 DAYS TO RHINE). It's the Cold War campaign in the early 1980s.
Guslik planned to expand it and completely convert it to large maps.
It would be my first choice.
GusOpen - aktualizacje/updates: EFile , EquipIcons
Re: Spotkanie z OG po polsku
Maps were created (especially the first ones, which did not correspond to reality) 1520, 1521, 1522, 1524 and their winter counterparts, as well as 5K composite maps - 50028 and 50026As far as I know, the next planned project for the modern campaign was an improved version of the Fulda campaign (G39 7 DAYS TO RHINE). It's the Cold War campaign in the early 1980s.
Guslik planned to expand it and completely convert it to large maps.
It would be my first choice.
The fact is that the new equipment shoots long distances and small maps were not enough ...
Would you like to do what campaign / improve the existing one?
Re: Spotkanie z OG po polsku
Surely in the future i want to do a modern campaign! And of course Gustliks efile would be my first choice.
I just have to check the nations, units and maps first. Definitely it should be on large maps only.
I remember i tried G39 several times but for me it was very hard. I remember i failed very often in the first scenario already. Don't remember if i got past it I will have to play this campaign again.
You guys think there would be interest in new/updated modern campaigns?
I just have to check the nations, units and maps first. Definitely it should be on large maps only.
I remember i tried G39 several times but for me it was very hard. I remember i failed very often in the first scenario already. Don't remember if i got past it I will have to play this campaign again.
You guys think there would be interest in new/updated modern campaigns?
Re: Spotkanie z OG po polsku
It would be nice to welcome you in our e-file -> as creator
Will people be interested? - if you don't do - -> you won't find out
There are so many campaigns for WW2, you'll never play them all
So they kept getting more and more difficult - only one way to victory
You had to have hints or reload every now and then
As for the equipment - answers Waldzios and successively adds new units as needed
As for the G39 - I tried, but it exceeds me (I can not play with modern equipment)
Maps as I wrote - they were made (Gustlik saw them) -> according to the need, more can be done. Anyway, the choice of maps belongs to the designer
As for the campaign - the current G39 will only be a narrative, not a direct transfer - that's how I imagine it ..
Re: Spotkanie z OG po polsku
Yes, if a new campaign is to be made, it is better to kep G39 as it is and start a new campaign with a new number. Because with a change to big maps, most scenarios will change completely. So it is better to keep the story and build a second campaign, in my opinion.
Anyway, i will have to play G39 first, to get the feeling. But it is not a promise I just have a lot of interest in making a modern campaign in the future.
Anyway, i will have to play G39 first, to get the feeling. But it is not a promise I just have a lot of interest in making a modern campaign in the future.
Re: Spotkanie z OG po polsku
We are waiting for you
Re: Spotkanie z OG po polsku
I am doing the recon. Finished the first scenario of G39 already
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Re: Spotkanie z OG po polsku
G39? I am a little confused about what you are talking about. I can't find the campaign. There is a gap between G38 and G40 on your download page http://opengeneral.pl/kampanie_v.html
Please
Please
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Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
Re: Spotkanie z OG po polsku
This campaign is not a ranking campaign
Gustlik made it available for testing in September 2015 .. and it has remained so
http://forum.opengeneral.pl/kampanie-ni ... /#msg36797
In 2019, some people asked what to do next ..
In 2020, I made the appropriate maps for the initial scenarios ... but it was too late
If you want to play / test and share your comments
https://drive.google.com/file/d/123VIOd ... sp=sharing
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Re: Spotkanie z OG po polsku
@sympatyk: Aha, thanks for the information and the link.
As you might know or have read, I am very busy playing the CC's. But maybe I will find time to have a look at G39.
As you might know or have read, I am very busy playing the CC's. But maybe I will find time to have a look at G39.
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Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
Re: Spotkanie z OG po polsku
New installation files of 01-05-2022 have appeared on the opengeneral.pl website
Among them
The last installation of the game with campaigns (Kowdar's website)
https://opengeneral.pl/files/OG_setup_5.08.exe
The latest map installer (maps as of 1-05-2022)
https://opengeneral.pl/files/OG_map_5.08.exe
Also
EFILE_GUS
https://opengeneral.pl/files/EFILE_GUS_5.08.zip
EFILE_GUS_Wx
https://opengeneral.pl/files/EFILE_GUS_Wx_5.08.zip
EFILE_GUS_PeG
https://opengeneral.pl/files/EFILE_GUS_PeG_5.08.zip
The latest version of Efile Gustlik files, version 7.4.1
https://opengeneral.pl/files/GusOGEfile_7.4.1.zip
---------------------------------------------------------------------------
Na stronie opengeneral.pl pojawiły się nowe pliki instalacyjne
W śród nich
Ostatnia instalacja gry wraz z kampaniami ( strona Kowdara)
https://opengeneral.pl/files/OG_setup_5.08.exe
Ostatni instalator map ( mapy w/g stanu na dzień 1-05-2022)
https://opengeneral.pl/files/OG_map_5.08.exe
Również
EFILE_GUS
https://opengeneral.pl/files/EFILE_GUS_5.08.zip
EFILE_GUS_Wx
https://opengeneral.pl/files/EFILE_GUS_Wx_5.08.zip
EFILE_GUS_PeG
https://opengeneral.pl/files/EFILE_GUS_PeG_5.08.zip
Najnowsza wersja plików Efile Gustlika wersja 7.4.1
https://opengeneral.pl/files/GusOGEfile_7.4.1.zip
Re: Spotkanie z OG po polsku
Hello everyone
Please can you help me with translation?
What is the best translation of "Light Infantry" and "Antitank Infantry"?
Please can you help me with translation?
What is the best translation of "Light Infantry" and "Antitank Infantry"?
Re: Spotkanie z OG po polsku
"Light Infantry" maybe "Lekka piechota" or in Poland they play this role Territorial Defense Forces - "Wojska Obrony Terytorialnej" - WOT
"Antitank Infantry" - rather not translatable.
= =/\= ====================================================
Open General :: Polska :: http://opengeneral.pl/
Forum Open General :: Polska :: http://forum.opengeneral.pl/
= =/\= ====================================================
Open General :: Polska :: http://opengeneral.pl/
Forum Open General :: Polska :: http://forum.opengeneral.pl/
= =/\= ====================================================
Re: Spotkanie z OG po polsku
Thanks a lot I will use "Lekka piechota". As for "Antitank Infantry", it's just about the words and i don't mean any real unit in particular.
Like for example the translation into French "Infanterie Antichar ", Italian "Fanteria Anticarro" or German "Panzerabwehrinfanterie / Panzerabwehr-Infanterie"
Something like "Piechota przeciwpancerna"? I don't know if google is correct here.
Re: Spotkanie z OG po polsku
As for me, it can be.randowe wrote: ↑2022-10-23 16:59, SundayThanks a lot I will use "Lekka piechota". As for "Antitank Infantry", it's just about the words and i don't mean any real unit in particular.
Like for example the translation into French "Infanterie Antichar ", Italian "Fanteria Anticarro" or German "Panzerabwehrinfanterie / Panzerabwehr-Infanterie"
Something like "Piechota przeciwpancerna"? I don't know if google is correct here.
But there is no such thing as an anti-tank infantry unit in the Polish army.
= =/\= ====================================================
Open General :: Polska :: http://opengeneral.pl/
Forum Open General :: Polska :: http://forum.opengeneral.pl/
= =/\= ====================================================
Open General :: Polska :: http://opengeneral.pl/
Forum Open General :: Polska :: http://forum.opengeneral.pl/
= =/\= ====================================================
Re: Spotkanie z OG po polsku
The translation is correct - there have never been such unitsSomething like "Piechota przeciwpancerna"? I don't know if google is correct here.
During the Second World War (September 1939) - infantry or cavalry (cavalry is infantry - riding horses) with Ur anti-tank rifles (some soldiers in the unit)
https://upload.wikimedia.org/wikipedia/ ... _rifle.jpg
For the purposes of the OG game - you can name such a unit Ur35 and place it in the infantry class ...
Last edited by sympatyk on 2022-10-24 07:06, Monday, edited 1 time in total.
Re: Spotkanie z OG po polsku
I know about the tank rifle. Early in the efile i used the name "Piechota Ur" but later changed to englisch "AT Infantry" because the 1946 and 1950 AT infantry is not using anti tank rifles anymore. I also always have to choose whatever icons are available.
Every nation in my efile has AT infantry and light infantry because many nations used some kind of anti tank rifle for example.
It does not necessarily mean that units like this 100% exactly existed in history of the army of a country.
Light infantry can be even an ad hoc unit established in the field with light weapons and greater mobility than standart infantry.
That's why i call my efile a fantasy efile
I just wanted to ask for the correct translation of the names because all other names are in polish in the efile. And the polish names mostly come from the icon descriptions.
I mean, there are so many infantry icons with antitank rifles and light infantry. So i want to use them of course.
Every nation in my efile has AT infantry and light infantry because many nations used some kind of anti tank rifle for example.
It does not necessarily mean that units like this 100% exactly existed in history of the army of a country.
Light infantry can be even an ad hoc unit established in the field with light weapons and greater mobility than standart infantry.
That's why i call my efile a fantasy efile
I just wanted to ask for the correct translation of the names because all other names are in polish in the efile. And the polish names mostly come from the icon descriptions.
I mean, there are so many infantry icons with antitank rifles and light infantry. So i want to use them of course.
Re: Spotkanie z OG po polsku
Lekkie czołgi M24,M41,PT-76
Just an idea Regarding the recon tanks, you guys could use the vehicle + flag icons. If i am correct you do not use them for HQ units in the efile, so you could use them for recon units to distinguish from the tank class.Trudno jednoznacznie powiedzieć. To kwestia do dopasowania i przetestowania w grze.
Jeszcze nie robiłem nic konkretnego w temacie. Planuje zająć się tym w weekend.
Jeśli miałbym szacować to pewnie 14x14px albo 16x16px.
(In my opinion these flagged units look good. I use all of them and more newly created ones for HQ units)
Re: Spotkanie z OG po polsku
Thank you
Re: Spotkanie z OG po polsku
One thing i know, although it is not a plan for a new campaign, is that Gustlik had planned to replace the small Suez Canal map of campaign G35 DELTA FORCE with the new big map 1058. Like he updated other scenarios of the campaign with new maps.Alberich wrote:Niedokończone inne kampanie autorstwa Gustlika
Czy wiadomo coś o pozostałych kampaniach nad którymi pracował Gustlik, ale ich nie ukończył?
Re: Spotkanie z OG po polsku
Gustlik wanted to transfer the campaigns played after the Second World War - to new larger maps
Re: Spotkanie z OG po polsku
About G35 I know this.
In EFILE_GUS_Zx there are another 3 campaign.
As I recall, Waldzios once uploaded a screen where there was a section of the Algeciras map showing the battles of the British against the Spanish. As I suspect it must be from some unreleased campaign.
It would be good to keep these unfinished campaigns in an archive somewhere.
In EFILE_GUS_Zx there are another 3 campaign.
As I recall, Waldzios once uploaded a screen where there was a section of the Algeciras map showing the battles of the British against the Spanish. As I suspect it must be from some unreleased campaign.
It would be good to keep these unfinished campaigns in an archive somewhere.
Re: Spotkanie z OG po polsku
New files for Gustlik's e-file
To download:
e-fil files: GusOpen751.zip;
https://www.dropbox.com/sh/d3qjnqp0gdd2 ... 3WQ9a?dl=0
Icon files: EquipIcons750.zip;
https://www.dropbox.com/sh/1wi9hjne67g0 ... MtM7a?dl=0
Re: Spotkanie z OG po polsku
By Waldzios in the Polish forum:
The AI can create a mix of thousands of pictures of training data, but it does not know what a OG icon is.
So the AI can create the picture of a beautiful woman or a cat or a landscape, but it can not transform a 2D picture of a tank into several 2D icons of various angles.
Same for maps.
For example the AI can be asked to create Lego builds, but the AI only looks at pictures and does not understand that Lego are seperate parts. So again the results will look ridiculous.
No it is not possible. I tried with stable diffusion, a rather good AI. The best i tested at least. But the results were ridiculous.Ostatnio w necie pełno jest grafiki tworzonej przez AI.
Zastanawiam się, czy nie dałoby się wykorzystać AI do tworzenia ikon?
The AI can create a mix of thousands of pictures of training data, but it does not know what a OG icon is.
So the AI can create the picture of a beautiful woman or a cat or a landscape, but it can not transform a 2D picture of a tank into several 2D icons of various angles.
Same for maps.
For example the AI can be asked to create Lego builds, but the AI only looks at pictures and does not understand that Lego are seperate parts. So again the results will look ridiculous.
Last edited by randowe on 2023-10-10 19:34, Tuesday, edited 1 time in total.
Re: Spotkanie z OG po polsku
Thanks