OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Discussing the game, editor (Suite) and the related tools.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Dimitris GR »

Another issue. When you sell a unit and try to open AAR, the game crash. I try this to CCC-8 (AK efile) ant to ATOMIC efile.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

I can confirm the crash when selling a unit and going to AAR at HQ at start of scenario. Using the newest OG version.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

randowe wrote: 2024-11-30 13:11, Saturday I can confirm the crash when selling a unit and going to AAR at HQ at start of scenario. Using the newest OG version.
Yes, that's correct
Solution - after selling/changing units - save the game --> AAR will open correctly
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Dimitris GR »

:bow :bow :bow THANKS!!!!!!!!!!!!!!!!!!!!!!!!! :banana :banana :banana
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Panzerjaeger »

Well guys...
After downloading the most recent version of OG, there might be something wrong.
There are missing maps and they are nowhere found on the web...
Any suggestions?

Maybe it was smart to keep the old installation until the newer one is running clean! :dunno

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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

:howdy

... Old or new - it doesn't matter
You open an e-file that needs .shp and .map files for the game
Are you surprised that they are not downloaded automatically?
No, they are not
You are not reading the forum - http://306611.homepagemodules.de/
and especially
http://306611.homepagemodules.de/t84865 ... sg34142667

or
https://forum.open-general.com/viewtopi ... 402#p19402
All files are now in MF - you just have to download ... and place them in the right directories
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

sympatyk wrote: 2024-11-30 18:28, Saturday ... Old or new - it doesn't matter
But you can "check maps & download missing" at campaign selection window. Does this not work for .shp and .map files? Only jpg are dowloaded?
I don't know it because i don't even know what shp file is :lol
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

:howdy

If you want to play this campaign and you have jpg maps (I have all jpg maps)
watch
https://drive.google.com/file/d/1-6i5rd ... sp=sharing
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

sympatyk wrote: 2024-11-30 20:22, Saturday :howdy

If you want to play this campaign and you have jpg maps (I have all jpg maps)
watch
https://drive.google.com/file/d/1-6i5rd ... sp=sharing
Do you mean me or Panzerjaeger?
I have all maps.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

I mean anyone who wants to play campaigns that reference PG2 (.shp, .map files)
I forgot to say - you also need the MAPFILES directory (with all the .map files)

For a specific campaign --> all = needed for this campaign (applies to .map and jpg) --> so if you have all --> you can open any campaign
mapfiles.zip are downloaded from MF (also contains .mapx files)
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Panzerjaeger »

Okay, guys back to your messages.
sympatyk wrote: 2024-11-30 18:28, Saturday :howdy

... Old or new - it doesn't matter
You open an e-file that needs .shp and .map files for the game
Are you surprised that they are not downloaded automatically?
No, they are not
I did not know that, BUT, why did everything run smoothly with the first installer ( the one with the different Suite/ game engine version)?
Why were the maps in place there since I didn't do anything but playing?
And as you can see I have already played 2 CC's and didn't get the message that there are maps missing with the first installer... :huh
Also I checked the box "check for missing maps and DL automatically" as can be seen in the screenshot.
But I got the message that the maps can't be found on the web.

sympatyk wrote: 2024-11-30 18:28, Saturday You are not reading the forum - http://306611.homepagemodules.de/
and especially
http://306611.homepagemodules.de/t84865 ... sg34142667

or
https://forum.open-general.com/viewtopi ... 402#p19402
All files are now in MF - you just have to download ... and place them in the right directories
Yes, I don't know this forum.
So how could I've read these posts?
But I will check the one link from this forum.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

I deleted some maps from the MAP folder and tested the "check maps & download missing" and it worked and downloaded the missing .jpg maps :yes

But i can not say if this works with .shp and .map files.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Panzerjaeger »

randowe wrote: 2024-11-30 21:41, Saturday I deleted some maps from the MAP folder and tested the "check maps & download missing" and it worked and downloaded the missing .jpg maps :yes

But i can not say if this works with .shp and .map files.
Guys, I am sorry but I will stick to the old version for now, because at least it is WORKING!
Unlike the recent download.
Now I downloaded the maps and put em into the scenario folder of the efile.
They are there now and no map is missing BUT
now this shows up:
The aux units and the only core recon are no longer there! I get this:

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and in game:

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Any suggestions? :huh
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

The map problem, it recurs from time to time and concerns old e-files
Campaigns with .cam files cannot download maps in .jpg, .png format on their own ...
They need a .map file for this, because the map number is embedded there

I don't know what you had in your directories ...

What you see in the video is made on a "clean" installation of the previous version - I had to stop recording because I got a message that I have an old engine --> "Can't use this executable to load this file, must be a newer one!"--> so I added a new version of the engine --> I continued recording

The initial setting that is in the video is completely different --> did you add equipment?

No icon - it's the equipment's fault

Show all these errors to Luis
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Panzerjaeger »

sympatyk wrote: 2024-11-30 23:01, Saturday
The initial setting that is in the video is completely different --> did you add equipment?

No icon - it's the equipment's fault

No, I downloaded the first installer and had no problems.
I am playing with it right now on another run at CC30.
No errors there.

Then I tried to edit a savegame in the Suite when you guys told me that my game engine version did not match the suite version and so I got an error.
Next you posted the link of the newest installer.
I downloaded and installed it but in a new directory.
Then all of a sudden it said the maps were missing so I downloaded them and put them into the efile/scenario folder and no more missing maps
reported but then this error showed up.
Not only is the icon missing but several units (italian auxes) as well...
As long as this is not fixable I continue to play the older version. :notsure
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

I know have the problem, that the next scenario is not shown in the AAR. Only ???. When playing i simply get to the next scenario, no problem. The name is just not shown in the AAR. I don't know why this happens, because the previous scenarios AARs the next scenario was shown.

Here's a summary of the bugs:

- game crashes after selling a unit at HQ and then klicking on AAR
- leader names do not show, change or are from wrong country
- Next scenario is not shown on AAR, only ???
- The problems Panzerjaeger has with the CC 30 and the new version of the game
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Puma »

Also, the next scenarios for BV, V TV, do not display names. Only the scenario numbers shows.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

:howdy

I am back, and although I'll very busy this week, I'll try to debug these issues ASAP

Could I have one saved game for each issue to test ?
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Dimitris GR »

I send you e-mail about the "sell units" problem. :howdy
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

Dimitris GR wrote: 2024-12-02 09:58, Monday I send you e-mail about the "sell units" problem. :howdy
Thank you for the save game, this has allowed me to find the reason of the bug
Secondly I'll test with my own test campaign the leaders issue
Puma wrote:Also, the next scenarios for BV, V TV, do not display names. Only the scenario numbers shows.
Can you post or send me a screenshot showing that ?
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

LuisGuzman wrote: 2024-12-02 10:41, Monday Can you post or send me a screenshot showing that ?
You can see it in my thread https://forum.open-general.com/viewtopi ... 580#p19580

It looks like this:

if BV: +500, ??? , cap disabled, 14 turns prestige: 500
if V : +500, ??? , cap disabled, 14 turns prestige: 500
if TV: +500, ??? , cap disabled, 14 turns prestige: 500

For the first scenarios it is okay, but after the first choice scenario the names of the next scenario are not shown anymore in the AAR, just ???.

In that thread you'll also find some screenshots by sympatyk regarding the missing/changing leader names.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

randowe wrote: 2024-12-02 11:36, Monday
LuisGuzman wrote: 2024-12-02 10:41, Monday Can you post or send me a screenshot showing that ?
You can see it in my thread https://forum.open-general.com/viewtopi ... 580#p19580

It looks like this:

if BV: +500, ??? , cap disabled, 14 turns prestige: 500
if V : +500, ??? , cap disabled, 14 turns prestige: 500
if TV: +500, ??? , cap disabled, 14 turns prestige: 500

For the first scenarios it is okay, but after the first choice scenario the names of the next scenario are not shown anymore in the AAR, just ???.

In that thread you'll also find some screenshots by sympatyk regarding the missing/changing leader names.
Thank you Clemens, I see now the issue, the problem is that those next scenario are not found for some reason I have to figure.

The leader names issue requires from me to play a few scenarios to see when and how it happens.
BTW: Have you noticed if that always happens after a choice scenario ?

I'll try to fix all these issues ASAP
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

LuisGuzman wrote: 2024-12-02 11:52, Monday
BTW: Have you noticed if that always happens after a choice scenario ?
It's the first time i notice this happens. I only remember Dimitris had that problem before while playing his. Must have been with one of the RC exe.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

randowe wrote: 2024-12-02 13:40, Monday
LuisGuzman wrote: 2024-12-02 11:52, Monday
BTW: Have you noticed if that always happens after a choice scenario ?
It's the first time i notice this happens. I only remember Dimitris had that problem before while playing his. Must have been with one of the RC exe.
I've review your topic and after the choice scenario, next scenarios are not found, so I suspect it has some relation,
Could you send me a save before the choice, the choice scenario and a save to start Operation Weserübung, to see why this one doesn't find the following scenarios ?
And would be nice to have also welt.xcam in case the one I have is obsolete.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

LuisGuzman wrote: 2024-12-02 14:14, Monday I've review your topic and after the choice scenario, next scenarios are not found, so I suspect it has some relation,
Could you send me a save before the choice, the choice scenario and a save to start Operation Weserübung, to see why this one doesn't find the following scenarios ?
And would be nice to have also welt.xcam in case the one I have is obsolete.
:notworthy
I just sent the email :howdy
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

randowe wrote: 2024-11-24 15:46, Sunday
LuisGuzman wrote: 2024-11-24 14:57, Sunday The campaign structure can hold up to 100 scenarios in an array as big as 100 slots with index from 0 to 99, so, no campaign can have more than 100 scenarios. In the campaign view, the number on the left of the list is the slot assigned to each scenario.
That's what i wanted to know, thanks!

So i know i can not update Weltkrieg with 17 more scenarios and 2 more proto choice screens.
(The way i use the proto choice eats up too many scenario slots, with 3 to 5 copies of the same scenario with only the proto a difference).
As I have to release a new version, I could increase the max number of scenarios allowed for a campaign from 100 to 200 ?
Just tell me if 200 would be enough for a long time ;)
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

LuisGuzman wrote: 2024-12-03 09:01, Tuesday As I have to release a new version, I could increase the max number of scenarios allowed for a campaign from 100 to 200 ?
Just tell me if 200 would be enough for a long time ;)
It's okay as it is :yes
I've settled with the idea that 100 scenarios will be enough and that it is maybe even a relief that I can not add scenarios indefinitely :phew
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

randowe wrote: 2024-12-03 12:57, Tuesday It's okay as it is :yes
I've settled with the idea that 100 scenarios will be enough and that it is maybe even a relief that I can not add scenarios indefinitely :phew
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

randowe wrote: 2024-12-02 15:45, Monday I just sent the email :howdy
I've fixed the bug crashing the AAR and the leaders names issue but cannot find any reason for the next scenario not found, specially strange because I've not even able to replicate using the saved games you sent me.
And doubtless your AAR shows that ... :dunno

:shock I'll keep testing...
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Dimitris GR »

Maybe has to do with different versions of suite during building a campaign? I had the same problem.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

LuisGuzman wrote: 2024-12-03 16:27, Tuesday I've not even able to replicate using the saved games you sent me.
And doubtless your AAR shows that ... :dunno

:shock I'll keep testing...
Funny enough, the last two AARs showed the name of the next scenario again. Please take a look https://forum.open-general.com/viewtopi ... 630#p19630
I have no idea what's the pattern behind the issue :huh
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

randowe wrote: 2024-12-03 20:22, Tuesday
LuisGuzman wrote: 2024-12-03 16:27, Tuesday I've not even able to replicate using the saved games you sent me.
And doubtless your AAR shows that ... :dunno

:shock I'll keep testing...
Funny enough, the last two AARs showed the name of the next scenario again. Please take a look https://forum.open-general.com/viewtopi ... 630#p19630
I have no idea what's the pattern behind the issue :huh
Yes, it is funny, but the most strange is that "???" as tittle in the AAR shows only when next_scen.xscn is not found in SCENARIO folder and neither next_scen.txt is found (this is where old scenarios included the title).

If any of these files are found and the tittle cannot be read, then OG writes in AAR a single "? "

I keep on analyzing choices ...
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

Still stumped ... cannot find any reason and cannot replicate either :thud

As a side effect of testing different efiles, I am thinking on updating CC Pack subfolder to replace all files: .cam .scn and .map by their converted: .xcam/-xscn files, avoiding any problem related to missing .map files.

I'll keep a copy of current package available at my site, in case someone wants to play them with PG2 though.
As I've converted many while testing it would not be a big job to convert the rest and upload to the OG server.

What do you think ?
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

Just a question, no request to change something :lol

Because it just happend in the curret scenario again:
When in the AI turn an enemy plane flies over my air defence and gets surprised and destroyed, it is not counted in the kills right?
This irks me for many years now and i just want to ask if this correct.
My air defense gets no credit for the kill and the number of killed enemies in the scenario/campaign does not get raised.
The air defense gets experience though.
But generally it is, as if the enemy plane never existed.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

randowe wrote: 2024-12-05 13:43, Thursday Just a question, no request to change something :lol

Because it just happend in the curret scenario again:
When in the AI turn an enemy plane flies over my air defence and gets surprised and destroyed, it is not counted in the kills right?
This irks me for many years now and i just want to ask if this correct.
My air defense gets no credit for the kill and the number of killed enemies in the scenario/campaign does not get raised.
The air defense gets experience though.
But generally it is, as if the enemy plane never existed.
Yes, there were a glitch when killing unit while interception /surprise contact, and the kill is not registered in unit's kills neither in Dossier.
It will be fixed next release.
But I've not caught the reason for such "???" as next scenario title in campaign :thud

--/--
Regarding the CC Pack subfolders, I think that I'll simple add the converted cam/scn/map files to OG format (xcam , xscn) so no more issues due to missing .map files, and the package will also be useful for anyone wanting to play them with PG2. I'll also add the custom .map files (not included in original PG2 MAP folder.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

:howdy
LuisGuzman wrote: 2024-12-06 10:11, Friday ...
Regarding the CC Pack subfolders, I think that I'll simple add the converted cam/scn/map files to OG format (xcam , xscn) so no more issues due to missing .map files, and the package will also be useful for anyone wanting to play them with PG2. I'll also add the custom .map files (not included in original PG2 MAP folder.
:cool
For those who have been playing CC "forever" this is probably irrelevant, but for those who haven't played yet --> it's a big help
:clap :clap :clap

Is the current CC playable with PG2, with .shp files? --> is it prepared to play with "early" OG? (.jpg, .png files)
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

sympatyk wrote: 2024-12-06 10:55, Friday :howdy
For those who have been playing CC "forever" this is probably irrelevant, but for those who haven't played yet --> it's a big help
:clap :clap :clap

Is the current CC playable with PG2, with .shp files? --> is it prepared to play with "early" OG? (.jpg, .png files)
:nyet OG dropped loading SHP files many years ago. If anyone wants to load the old formats using OG the campaign will be converted on the fly while loading, but what would be the point doing that ?

The fact to keep the PG2 existing formats in CC_Pack (not all the CC folders in the CC Pack include the old PG2 format files) is just because they are already there and won't disturb when playing with OG. In fact my first idea was to remove them.

And maybe that is yet the best idea, as anyone wanting to DL any to play with PG2 should be aware (as with any other campaigns made for PG2) that it has to put each file into the folder that PG2 expects, and get the SHP files using PG2-Suite or Mapfinder manually.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

:howdy
Oh, these language barriers

The question was --> whether using .map and .scen files (included in CC) you can download them and play in a "clean" PG2 (of course, having the files in the right directories - including - .shp files)

I also understand that you intend to delete files that are leftovers from PG2
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

LuisGuzman wrote: 2024-12-06 10:11, Friday Yes, there were a glitch when killing unit while interception /surprise contact, and the kill is not registered in unit's kills neither in Dossier.
It will be fixed next release.
Wow, great! That was fast. You are the best :bow :bow :bow
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

sympatyk wrote: 2024-12-06 12:16, Friday :howdy
Oh, these language barriers
The question was --> whether using .map and .scen files (included in CC) you can download them and play in a "clean" PG2 (of course, having the files in the right directories - including - .shp files)

I also understand that you intend to delete files that are leftovers from PG2
Of course anyone can download most of the CC*zip, copy the root files (equipment, and rest of text files) , the SCENARIO folder and the SHP files from OPENDAT folder in the right PG2 folders and play the campaign.
Currently only a few CC folders include the custom .map files needed and neither the SHP files. And that will be the same in future, except that some useless files for PG2 will be included and the custom .map files will be there too.

The point is if that will ever happen ... but atm it is safer and easier to update all CC Packs subfolders with the .xcam & .xscn converted files.
Those old PG2 format files can be removed later. :2cents
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

Everything is clear
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by Puma »

I know that the fortification class cannot earn a leader but in previous versions of the exe/suite a leader could be assigned to a fortification unit.
Now, that leader disappears when the game is opened.
Why can't forts earn leaders? This can be set at an efile level if a designer wants to prevent forts getting leaders anyway.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

sympatyk wrote: 2024-12-06 16:56, Friday Everything is clear
:yes
Done!
CC Packs subfolder and CC Pack Special packages include now both the PG2 compatible format campaigns and also those campaigns converted to OG format.

If anyone finds any issue, please post or send me a PM in order to fix. :howdy
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

Puma wrote: 2024-12-08 00:09, Sunday I know that the fortification class cannot earn a leader but in previous versions of the exe/suite a leader could be assigned to a fortification unit.
Now, that leader disappears when the game is opened.
Why can't forts earn leaders? This can be set at an efile level if a designer wants to prevent forts getting leaders anyway.
I'll check it out before releasing the new version.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

Puma wrote: 2024-12-08 00:09, Sunday I know that the fortification class cannot earn a leader but in previous versions of the exe/suite a leader could be assigned to a fortification unit.
Now, that leader disappears when the game is opened.
Why can't forts earn leaders? This can be set at an efile level if a designer wants to prevent forts getting leaders anyway.
:yes currently is not possible to have a "prohibited" leader and if any is set at design time, it is removed when loading.

Before when a leader was assigned from design, it was not checked against that table, but now as it can be changed to share a given existing slot, it is checked against the table leaders/class when loading, and thus if unit class if fortification or any transport class it is not accepted and is removed.

This is a side effect of the latest options made for leaders to allow setting a leaders to share another leader's slots and to accept/reject leaders.
Those changes was possible by changing the way leaders are assigned, so the only easy way to allow leaders for bunkers would be changing the basic allowance table of leaders/class. But that way any fortification unit could get a leader if not set as "No Leader" special attribute in the efile.

Actually I was not aware that assigning a leader to a class not allowed was possible, as it is/was really a kind of bug.
Allowing fortification class to get leaders would solve this issue, but that certainly would make other side effects as normally efiles do not assign "No leader" efile special to bunkers, trusting they cannot get a leader.

If you say that this is a must option to have I'd need to find another way to do, but I don't see that easy at first glance.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by randowe »

LuisGuzman wrote: 2024-12-08 19:11, Sunday but that certainly would make other side effects as normally efiles do not assign "No leader" efile special to bunkers, trusting they cannot get a leader.
And think of all the old efiles that are not maintained anymore. Nobody is going to set "No leader" to the fort units.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

LuisGuzman wrote: 2024-12-08 19:11, Sunday Actually I was not aware that assigning a leader to a class not allowed was possible, as it is/was really a kind of bug.
Allowing fortification class to get leaders would solve this issue, but that certainly would make other side effects as normally efiles do not assign "No leader" efile special to bunkers, trusting they cannot get a leader.
:idea I think I've figured how to allow setting a leader for forbidden classes ( bunker or transports) at design time only (won't be raised by combat or trigger) as far as:
  • Suite must define the unit in the scenario as "custom" => with both attributes defined explicitly !
  • the unit equipment is not defined with special "NoLeader"
  • Rest of conditions are match ($noldr_auxunits, $noldr_randtype, $noldr_classunits)
I think that way your question is solved and no side effects should happen.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

Do I understand correctly?

A player can only have 15 leaders at most
If in a scenario the auxiliary units had a leader set, and the player reaches the limit - 15 leaders on their units - the leader of the auxiliary unit will be removed --> Was it like that in the past too?

If one player - plays 2, 3 countries --> can always only have 15 leaders on all countries combined?
How will leaders be removed from units exceeding 15 leaders - randomly? by country?
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

sympatyk wrote: 2024-12-09 11:00, Monday Do I understand correctly?

A player can only have 15 leaders at most
First thing to understand clearly is that we speak about leaders somehow ambiguously.
Each player has 15 leaders slots, but that player can have more than 15 units having a leader, if several units share the same slot.
If in a scenario the auxiliary units had a leader set, and the player reaches the limit - 15 leaders on their units - the leader of the auxiliary unit will be removed --> Was it like that in the past too?
False, regardless the existing leaders are for core or aux units, when a unit deserve getting a new leader (combat or trigger or whatever) and all 15 slots are already occupied (no free slot) ... the engine refuses to raise the new leader.
If one player - plays 2, 3 countries --> can always only have 15 leaders on all countries combined?
Yes all countries for a given player shares player's 15 slots; their slots are not assigned by country, they are assigned in order of raising them, thus player's countries are restricted to the player's limit.
How will leaders be removed from units exceeding 15 leaders - randomly? by country?
Well, it is not that one leader is removed to allow other unit getting a new leader;
if player's slots are full, no units can raise a new leader regardless the reason , it simply won't get the leader.
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

:howdy
Thanks for the answer

oh again misunderstanding, sorry ... I'm not talking about gaining leaders ...
We play a campaign --> we have 12 core leaders after x scenario
We enter the next scenario (x+1)
Support units were assigned 5 leaders by the creator of the campaign
12 + 5 = 17

Will these 2 leaders be removed and in what way (order)
Which of them (three to complete 15) will be left?
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