OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

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LuisGuzman
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

sympatyk wrote: 2024-12-09 14:08, Monday :howdy
Thanks for the answer

oh again misunderstanding, sorry ... I'm not talking about gaining leaders ...
We play a campaign --> we have 12 core leaders after x scenario
We enter the next scenario (x+1)
Support units were assigned 5 leaders by the creator of the campaign
12 + 5 = 17

Will these 2 leaders be removed and in what way (order)
Which of them (three to complete 15) will be left?
After any scenario in campaign finishes all core units are carried on, then a proto is eventually added and then all units from the next scenario are loaded. Thus, before the next scenario units are loaded all existing leaders from the core units are filling their slots, then the next scenario units are loaded, starting from lowest unit's Global Number (correlative ID) to higher Global Number (regardless player).

In your sample as only 3 slots are available when the next scenario is loaded, the first 3 units loaded having a leader, set by Suite, will be assigned to these 3 free slots.

Hope this time I had understand your question properly.

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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

:howdy
Thank you for your answer - that's what I meant
Thank you very much for your patience with me
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Re: OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Post by LuisGuzman »

:bullhorn Open General Version 24.12.10.0 ( file date: 10-Dec-2024 ) released
  • Game crashed after selling a unit at HQ and then clicking on AAR.
  • Leaders name was assigned wrongly.
  • Added scen_id (#) when getting AAR for campaigns.
  • Units killed when intercepting was not registered as kills by units and neither in unit Dossier.
  • Scenario title failing to show up in AAR should be fixed.
  • Enabled to assign a leader at design time for Bunkers and any Transport.
OpenSuite Version 24.12.10.0 is also available with no changes (only updated version to be the same than OG)

I am not releasing RC version this time, so both are included in All-in-One Installer
and can be downloaded from Update Packages or Luis' web site as: Core Pack; and Suite Pack.

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Re: OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Post by randowe »

Thank you very much Luis :bow
LuisGuzman wrote: 2024-12-11 07:20, Wednesday [*]Units killed when intercepting was not registered as kills by units and neither in unit Dossier.
It just happened while playing and I can confirm this works now! :cool
LuisGuzman wrote: 2024-12-11 07:20, Wednesday [*]Scenario title failing to show up in AAR should be fixed.
This does not work for me. At least not with the current run of the campaign.
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Re: OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Post by LuisGuzman »

randowe wrote: 2024-12-11 18:26, Wednesday
LuisGuzman wrote: 2024-12-11 07:20, Wednesday [*]Scenario title failing to show up in AAR should be fixed.
This does not work for me. At least not with the current run of the campaign.
Yes, it is a mystery to me why I get the title in my AAR and you cannot get it.
The scenario title is only retrieved with a function which is called every time the title should show up so I cannot understand at all what is the difference if you get the AAR or I get it, using the same save and campaign files. :dunno
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Re: OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Post by randowe »

Hello Luis :howdy

Choice scenarios (xsch) do not work anymore. They appear in the game like normal, I choose one of the options, but then the next scenario is not working, (most) aux units are not shown in the game and the game crashes after deployment.
Since I already played the first choice scenario of the Weltkrieg campaign without issues, I think it has something to do with the newest exe, which I installed after playing the first choice scenario and before the second choice scenario in my campaign.

Can you test this with a savegame from before a choice scenario that you have? Maybe also different campaigns/efiles? I don't have such savegames from other campaigns with a xsch choice.

Merry Christmas everyone :howdy
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Re: OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Post by LuisGuzman »

randowe wrote: 2024-12-22 13:26, Sunday Hello Luis :howdy

Choice scenarios (xsch) do not work anymore. They appear in the game like normal, I choose one of the options, but then the next scenario is not working, (most) aux units are not shown in the game and the game crashes after deployment.
Since I already played the first choice scenario of the Weltkrieg campaign without issues, I think it has something to do with the newest exe, which I installed after playing the first choice scenario and before the second choice scenario in my campaign.

Can you test this with a savegame from before a choice scenario that you have? Maybe also different campaigns/efiles? I don't have such savegames from other campaigns with a xsch choice.

Merry Christmas everyone :howdy
I won't be able to see this issue in 2 weeks at soon, because I am on a wild, peacefully and beautiful place for holidays with only my phone.
But I'll check as soon as I return home.

Merry Christmas to everybody :best

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Re: OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Post by randowe »

LuisGuzman wrote: 2024-12-23 12:55, Monday I won't be able to see this issue in 2 weeks at soon, because I am on a wild, peacefully and beautiful place for holidays with only my phone.
But I'll check as soon as I return home.

Merry Christmas to everybody :best

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Merry Christmas! Enjoy your holidays! :best
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by sympatyk »

LuisGuzman wrote: 2024-12-09 12:59, Monday
sympatyk wrote: 2024-12-09 11:00, Monday Do I understand correctly?

A player can only have 15 leaders at most
First thing to understand clearly is that we speak about leaders somehow ambiguously.
Each player has 15 leaders slots, but that player can have more than 15 units having a leader, if several units share the same slot.
When do units share the same slot (what conditions must be met)?

E.g.

25 Pdr , Morris Quad , , 5 bars , 669 exp , Great Britain , 15/10 , Overwhelming Attack , Special Munition ,17 kill,669 exp ,522 pp ,U:011 ,]

* 25 Pdr , Morris Quad , 4 RHA , 5 bars , 742 exp , Great Britain , 15/10 , Overwhelming Attack , Special Munition ,21 kill,742 exp ,0 pp ,U:014 ,

--> should they share the same slot or two separate slots?
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Re: OpenGen Questions & Bugs - Latest exe:24.11.08.0 ( 8-Nov-2024 )

Post by LuisGuzman »

sympatyk wrote: 2024-12-27 18:32, Friday
LuisGuzman wrote: 2024-12-09 12:59, Monday
sympatyk wrote: 2024-12-09 11:00, Monday Do I understand correctly?

A player can only have 15 leaders at most
First thing to understand clearly is that we speak about leaders somehow ambiguously.
Each player has 15 leaders slots, but that player can have more than 15 units having a leader, if several units share the same slot.
When do units share the same slot (what conditions must be met)?
then engine raise a leader sharing another's slot in game.
Sharing generals must be done at design time using a new feature in Suite to "try" to share a leader
To do must set a leader the .xscn (or .xsav/xcsv) by stting it with "share slot" option (third after randon and custom)
and defining both attributes.
Then when the scenario/savegame is loaded if OG engine finds an existing leader matching both attributes will assign the new leader the existing slot instead of assigning a new one.
Remember the units are loaded according their global number, so you can design in the start scenario 2 leaders sharing the same slot, by defining the first (lower unit number) as custom and the second (higher unit number) as "share slot" with exactly the same attibutes than the former.

[E.g.

25 Pdr , Morris Quad , , 5 bars , 669 exp , Great Britain , 15/10 , Overwhelming Attack , Special Munition ,17 kill,669 exp ,522 pp ,U:011 ,]

* 25 Pdr , Morris Quad , 4 RHA , 5 bars , 742 exp , Great Britain , 15/10 , Overwhelming Attack , Special Munition ,21 kill,742 exp ,0 pp ,U:014 ,

--> should they share the same slot or two separate slots?
If they are set in Suite with those attributes and seconds was set as "share slot" yes, the will share the same slot, but if you got them during the play, they should have a different slot.

As I wrote I am out of home for holidays until third week of January, and I am writing by memory, so I hope I am not mistaking.

... in case I cannot find a place to connect to internet

I wish you all a very Happy New Year 2025 :best :cheers :celebrate :drink

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Re: OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Post by sympatyk »

Luis,
thank you very much for your detailed explanation
Have a good rest and Happy New Year 2025 :best :best :best
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Re: OpenGen Questions & Bugs - Latest exe:24.12.10.0 ( 11-Dec-2024 )

Post by randowe »

Sounds like you are at the end of the world Luis :lol Have a great vacation and I wish you and everyone a happy new year 2025 :best
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