Panzer General X news flash

Place of the offtopic, funny or interesting threads, discussions about history, politics, movies and other war games.

Moderator: von Schweinewitz

Bombast the Blue
Sergeant
Sergeant
Posts: 381
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue » 2024-03-31 20:48, Sunday

PGX 807 available for download

Updated the AI quite a bit. Added a couple new tweaks, and wrinkles.
The AI will try to move Engineers to river crossings, and build strongpoints, etc.
The AI will probably not move it's artillery around as much.(They seemed to be getting into trouble.)
Now I am going back to work on Grenadier. Plus the WWII tactical game.
Name ? I was thinking about Crumpf and Rattle ? (Crumpf of Mortars, and rattle of machine guns.)


web.utk.edu/~jcrouch/

Bombast the Blue
Sergeant
Sergeant
Posts: 381
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue » 2024-05-13 16:26, Monday

Nothing definitive today.

But Jeff posted at the Grenadier board about his ongoing work on the WWII tactical version:

Finally got the unit data entered. New equipment files are up to 75 fields of data. (PGX, and Grenadier used 45.
I decided to include space for Main Armament, Secondary Armament, and the various machine gun positions on the Tanks.
99% of the Tanks in the game have Main Armament, Bow MG, Co-Axial MG, and AA Machine gun.
Then there are the crazy USSR T-35's with 5 turrets !

Tactical required a LOT more data fields. I am planning on keeping track of AP, HE, HEAT, APCR, APDS, Cannister, Smoke, White Phosphorous, and Illuminating rounds
for each vehicle, piece of ordnance.
I think I finally got enough data in there to start the Combat system.

Edit 16/05/24:
While the WWII Platoon version of PGX is under way the Concert Hall reached two round figures today:
The Rock board reached post 500 and the Classical genre board reached post 1500. Concert Hall total is at 2592.
Only a baby...

Bombast the Blue
Sergeant
Sergeant
Posts: 381
Joined: 2019-12-08 11:56, Sunday
Location: Setúbal, Portugal, Europe

Re: Panzer General X news flash

Post by Bombast the Blue » 2024-06-03 16:11, Monday

The PGX demiurge has just posted additional tidings about the oncoming WWII tactical version, as follows:

The last month or so I have been working on the tactical WWII version. I am finally getting it together ! I added a LOT of new data, and info for the units.
Over 150 new fields for every unit. COMBAT (working title) only has ground units so far. I have not added air/naval.
Scale is 16 meters per hex. Time scale is about 5-15 minutes per turn.
1 factor = 1-2 men, 1 Vehicle, or 1 gun. I needed a few new buttons. Vehicles will NOT be organic. They are separate, and stay on map.
So you will need to hide your trucks after dismounting.
Direct fire rules are working well.
I am still workng on the details of Artillery Indirect fire. And Art/Mortar spottted fire.
Each unit will have load outs of Armor piercing, High Explosive, HEAT, APCR, APDS, smoke, White Phosphorous, and Illuminating Rounds.
Support Weapons include everything from Light Machine guns, Medium MG, HMG, Demo Charges, Flame Throwers, Radios, and Phones.
(You will have to lay out phone lines to connect the phone to the FDC (Fire Direction Centers) or Batteries.
Leaders, Heroes and SMC (Single Man Counters) are in the game. All in all I am pretty excited. It is coming along pretty well, and I think it's gonna be a pretty
good version of a cross between Squad Leader, and Panzer Blitz !

Post Reply